Where's GW1 in GW2?
let’s go trough the list of what’s wrong with your post.
Instead they copied WoW
1. may I ask how did they copy WoW? Was it the gear progression? Or the raids? Or mounts? Or…? Nothing is alike WoW in this game. Hell GW1 is more like WoW than GW2.
GW1 was a next level mmo
2. I wouldn’t call GW1 an MMO. Areas (except for cities) were instanced, not open world at all.
traits = wow masteries
3. remember that put in points system in GW1? Is that alike WoW masteries as well?
single classes with each their own set of skills
in GW1 you could pick up 2 professions, but the skills that you would get would still be limited to the professions that you chose. So each class still had their own set of skills.
Trading post = auction house
a lot of GW1 players are happy with this innovation. Unless of course you prefer standing in a town yelling for hours…
Open world
kind of a defining point of an MMO.
Long time required to level
no where as long as it requires in other games. I don’t remember a single other MMO where I could hit cap level in under a week.
Mining, woodcutting, etc..
and unlike WoW you don’t train these as professions. You pick up a gathering tool and gather if you feel like it.
Paid waypoints
intended as a gold sink, otherwise the economy would inflate.
Dodge to counter the dmg of EVERYTHING instead of taking the correct skills to counter your enemy
so you would rather we would have the old school combat system of stand there and cast? And just in case you forgot – a lot of classes can block, feedback, reflect, retaliate.
4. I’m a player that picked up GW1 for its story. So that’s why I played it. Not to grind. Not to speedclear. You’re asknig for a very small audience to answer you.
GW2=/=GW1
they only used the name to get more $$ and the lore because I think they were lazy and will cost them less money.
I moved on playing Tera because my guild moved to that game. if I find another game like GW1 I will spend the rest of my life in that game.
They lied. Manifesto video was full of lies to get people hyped and to get more attention, potential players.
That being said, some people are completely happy about this game and everything about it, and that’s fine, but this is not the sequel of GW1.
The moment someone releases MMO with GW1 mechanics, I’ll quit this game and never look back.
They lied. Manifesto video was full of lies to get people hyped and to get more attention, potential players.
That being said, some people are completely happy about this game and everything about it, and that’s fine, but this is not the sequel of GW1.The moment someone releases MMO with GW1 mechanics, I’ll quit this game and never look back.
Pretty much this. They marketed the game to GW1 fans and people who are sick of playing the same MMO over and over again in order to drive pre-orders, then turned the game into a cash grab post-launch by 1. using mediocre living story content to wrap frequent gem store updates (and always with a gambling component) 2. intentionally keeping the game unrewarding with rampant loot nerfs designed to push people into converting cash to gold and buying what they want off the TP.
They’ve built a game around a business model instead of building a business model around a game.
(edited by Rooks Zaer.5846)
The lore. GW1 was not an mmorpg GW2 is.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
I think there’s about as much Guild Wars in Guild Wars 2 as there is Star Trek in Star Trek Online. Ahem. But! Various grumbles aside (and there are plenty of them), I also think Guild Wars 2 is not a bad game, same as Star Trek Online is not a bad game. In fact, I think they are both pretty darned good games. But they both suffer (perhaps unfairly, perhaps not) from high expectations fostered by their franchise names.
The devs always intended for them to be different kind of games. However, in my opinion, that was a mistake. They should have taken the GW1 formula, and expanded it with the new GW2 ideas (trading post, every class being able to fill every role, dynamic events, etc). But they decided to expand from the generic mmo model instead. This still makes GW2 an unique game, but in many ways, GW1’s design is superior.
Based on anet’s own manifesto, GW1 is ahead of its time while GW2 has yet a long way to try and catch it up.
(edited by DiogoSilva.7089)
Im confused, people are saying if they made a game like gw1 they would go there and never look back. Are the gw1 servers down? Did they give some kind of closing date?
For me GW2 took out most annoying things out of the usual mmo and made playing the game not about crazy grinding unless you wanted to get a legendary. Im happy that Anet decided to make a totally different game thats still unique in its own rights than to make a game where many ppl including me would consider a glorified expansion/dlc.
The game is currently b2p, I really dont mind that some gear(which has no benefits WHATSOVER) is only available in the cash shop. Gives me the option to not pay for it rather than pay every month like WoW
That doesn’t makes sense. If GW2 took GW1’s strong points and made a new game with them, how would it be a glorified expansion? It would still be an unique game. How many MMOs in the market do you see with ai party management, deck-building skill mechanics or with strong pvp systems? If GW2 was a mix of the best things GW1 had to offer with the new things GW2 has to offer, it would have been far more unique of a game than it is now.
If that ever made it a “glorified expansion”, then we can make an equally wrong accusation and say that the current GW2 is a “glorified expansion of your average, generic mmo”, which isn’t true either.
The lore. GW1 was not an mmorpg GW2 is.
Yet people in GW2 have asked the question “Why can’t we solo dungeons?”
- I wonder if this game will become a single player game over the years, if ANet keeps listening to its players, who doesn’t seem to grasp the concept behind MMO’s and some foundations and concepts that’s essential to the genre.
I’d like for ANet to think for themselves, because last time they did that, they came up with their manifesto, and that is the way to go with this game. Not this forum, which I’ve found to be the most destructive in existence.
- There is a phobia for other MMO’s and many MMO concepts that make a good foundation for an MMO. “Lets not make this a copy of anything” but all the concepts of GW2 have been seen before, but the Game Design is what gives us a different perspective on it.
- If ANet looked upon their Manifesto and thought to themselves “How can we improve these Game Designs?” then GW2 could go way further than it does.
- PvE focus on Living Story doesn’t work. Getting some Living Story between a few months would work better than spitting out content each month (or less) that needs more work. Quality over quantity works better, and I had expected them to go with the “Living Story plays out over these next couple of months. Then the next couple of months we’ll work on something new and players can populate all the other zones instead and play the game and not just the Living Story.”
- That is how I would’ve done it. I hope they work out more efficient ways to make Living Story content and give us some time with the core game contents all the while improving said core game contents in the future… or now. Actually, I would like for them to implement that now, because a lot of new MMO’s are on the way, and some look like they could become big… but so can GW2, if they can keep up and if they pull themselves together and provide some of the content that equals good MMO’s… or rather, provide improvements to their incredible game design which can lift the MMO genre to new heights (and implement some of the GW1 designs like Guild Halls, GvG and all that which players of the first game just loved about it, because that would make the game even bigger).
(edited by Sinifair.1026)
Questions for the gw1 players. Are you still playing gw1? If no why not? If yes then you are enjoying it, why ask for another game to be it?
I ask because MMORPG is a genre that has certain criterias. You change too much, you end up with something else, like GW1 which wasnt a MMORPG
That doesn’t makes sense. If GW2 took GW1’s strong points and made a new game with them, how would it be a glorified expansion? It would still be an unique game. How many MMOs in the market do you see with ai party management, deck-building skill mechanics or with strong pvp systems? If GW2 was a mix of the best things GW1 had to offer with the new things GW2 has to offer, it would have been far more unique of a game than it is now.
If that ever made it a “glorified expansion”, then we can make an equally wrong accusation and say that the current GW2 is a “glorified expansion of your average, generic mmo”, which isn’t true either.
What you consider to be GW1 strong points might not be universal and the only way to ensure that what everyone considers a strong point would be to just release another expansion for gw1. That way you would have everything GW1 with addition of the expansion. hence a glorified expansion
What you consider to be GW1 strong points might not be universal and the only way to ensure that what everyone considers a strong point would be to just release another expansion for gw1. That way you would have everything GW1 with addition of the expansion. hence a glorified expansion
Wrong. By your logic, GW2 is a glorified expansion of every single generic mmo out there, because it shares some mmo features. I’m not asking for the entirity of gw1 to come back, only some of its strongest features.
GW1 is an outdated game nowadays (the engine is many years old), and it is no longer supported, balanced or expanded by anet. An expansion wouldn’t be enough, but yes, if there was one, I would buy it and play that game again.
GW1 needs a sequel.
(edited by DiogoSilva.7089)
Questions for the gw1 players. Are you still playing gw1? If no why not? If yes then you are enjoying it, why ask for another game to be it?
I ask because MMORPG is a genre that has certain criterias. You change too much, you end up with something else, like GW1 which wasnt a MMORPG
You mean besides the fact there is nothing new for gw1?
.
Ive actually been playing a bit with a friend that recently bought the gw1 trilogy because his computer cant run gw2. Needless to say hes hooked and has even decided not to bother with upgrading for gw2.
it is funny to play with him. He played wow for years and wjen I let him try gw2 he was naturally good at it. Although, playing gw1 with him is a completely different story. The game actually challenges him with mechanics he has never seen before. Also, systems that seemed foreign to him at first (level 20 cap, group based pve vs ai groups, skill system) are the very same systems that have him hooked.
So, you ask me why I dont play gw1? All I know is of anet put out another gw1 xpac I would buy it.
I will not, however, spend so much as a penn to support the lack of creativity that went into gw2.
(edited by stayBlind.7849)
Wrong. By your logic, GW2 is a glorified expansion of eevry single generic mmo out there. I’m not asking for the entirity of gw1 to come back, but only some of its features.
GW1 is an outdated game nowadays (the engine is many years old), and it is no longer supported, balanced or expanded by anet.
GW1 does not need an expansion pack. It needs a sequel.
Gw2 is a MMORPG so by that definition alone it will have similarities with other MMORPGs. FYI GW2 runs on a modified GW1 engine.
GW1 had serious balancing issues, so multiclassing would be a nightmare in a full mmo.
GW2 is a proper mmo so bringing back heroes and henchmen would make it into a solo game where its more convenient to go solo in dungeons with ai than with other ppl like in GW1. Culling would be a nightmare in open world or if they ever remove culling alot of ppl would have unbearable lag.
GW2 is less than a year old, they can easily add more spells/abilities over time
The best thing i found with GW1 dungeons was collision so grps(myself with my heroes) could block certain gaps to create a proper tanking senario. GW2 doesnt use the holy trinity so thats void.
Cant think of what else you would look forward to now
Now what i can say is, beta 1 last year was extremely interesting because it was soo much more difficult. Not sure the reason they nerfed ow mobs but im sure they have a good reason to do so. Maybe thats what you are missing…difficulty
GW2 is designed to be played solo, so your argument against heroes for the sake of community is moot. If anything, heroes would only improve the game, because it would increase the build diversity of your builds. For example, a solo player has no reason to use party support builds. A solo + ai player can use them. Culling, however, would definitely be a problem, but those features could always be restricted to instanced story-missions (which were scrapped for… guess what, solo instances) and dungeons.
It’s true that GW1 had serious balancing issues, but many of them can be mechanically solved without destroying the fun of build customization. I understand the lack of multi-classing, and the more categorized skills in this game (weapon skills, utilities, etc), but GW2 went further than that, it made character building under a money sink mechanic, and has punished build diversity and teamplay building with condition capping, defiance and lack of team strategy.
It’s ironic, isn’t it. GW2 is the MMO, but GW1 is the game that has the deeper team synergy mechanics and building, and better community infrastructure.
GW1 also has the best pvp so far, and everyone in the pvp forums is begging anet to bring back gw1’s game modes back into the game.
EDIT: It also has a better UI. :P
(edited by DiogoSilva.7089)
Not sure how you come by the fact that GW2 was designed to be solo. Being able to go solo I think is something different entirely. If heroes where reintroduced everyone could say goodbye to doing dungeons with anyone apart from close friends. Build diversities wouldn’t increase because all skills available to your group now would be the same builds available to with heroes. So get a group of friends and try all those builds that your interested in seeing.
GW1 seems deeper because of the holy trinity, so everyone goes as far in their role as possible. GW2 can be as deep but I personally think Anet needs to make EVERYTHING more difficult to achieve this.
As to pvp i honestly think the lineup in GW2 is limited. GW1 was sooo much more interesting and diverse, here i have no argument with you
(edited by Shadey.2180)
Wrong. By your logic, GW2 is a glorified expansion of eevry single generic mmo out there. I’m not asking for the entirity of gw1 to come back, but only some of its features.
GW1 is an outdated game nowadays (the engine is many years old), and it is no longer supported, balanced or expanded by anet.
GW1 does not need an expansion pack. It needs a sequel.
Gw2 is a MMORPG so by that definition alone it will have similarities with other MMORPGs. FYI GW2 runs on a modified GW1 engine.
GW1 had serious balancing issues, so multiclassing would be a nightmare in a full mmo.
GW2 is a proper mmo so bringing back heroes and henchmen would make it into a solo game where its more convenient to go solo in dungeons with ai than with other ppl like in GW1. Culling would be a nightmare in open world or if they ever remove culling alot of ppl would have unbearable lag.
GW2 is less than a year old, they can easily add more spells/abilities over time
The best thing i found with GW1 dungeons was collision so grps(myself with my heroes) could block certain gaps to create a proper tanking senario. GW2 doesnt use the holy trinity so thats void.
Cant think of what else you would look forward to now
You sit here and use ‘MMO’ mechanics that are ‘necessary’ for an MMO…
No wonder the market is filled with WoW clones.
Not sure how you come by the fact that GW2 was designed to be solo. Being able to go solo I think is something different entirely. If heroes where reintroduced everyone could say goodbye to doing dungeons with anyone apart from close friends. Build diversities wouldn’t increase because all skills available to your group now would be the same builds available to with heroes. So get a group of friends and try all those builds that your interested in seeing.
GW1 seems deeper because of the holy trinity, so everyone goes as far in their role as possible. GW2 can be as deep but I personally think Anet needs to make EVERYTHING more difficult to achieve this.
lol…
GW1 had a holy trinity?
Tell me, where are the tanks?
GW1 trinity was healer, support, and damage.
GW2 trinity is support, damage, and utility.
Ok since i need to be VERY specific. In gw2 everyone has to do damage and rarely gets heal from other person. In GW1 the tanks were usually the tougher ones that does cripple kite and harass, they can count on being healed by the healer and the dmg dealers would do the true dmg. So ok it wasnt a ‘hard’ trinity where tanks stay and soak up all the dmg but its alot more cut than GW2
In the title
- Mike Obrien
GW1 had healer, support, damage and control.
GW2 wanted to be like that, with less healing and more support, but it ultimately ended with DPS-zerking or hybrid. :P
Heyo,
I’m kinda dissapointed to see how GW2 turned out. Why? Because they told everyone they would make the next level mmo. Instead they copied WoW.
Literally stopped reading right there.
The lore. GW1 was not an mmorpg GW2 is.
Yet people in GW2 have asked the question “Why can’t we solo dungeons?”
- I wonder if this game will become a single player game over the years, if ANet keeps listening to its players, who doesn’t seem to grasp the concept behind MMO’s and some foundations and concepts that’s essential to the genre.I’d like for ANet to think for themselves, because last time they did that, they came up with their manifesto, and that is the way to go with this game. Not this forum, which I’ve found to be the most destructive in existence.
- There is a phobia for other MMO’s and many MMO concepts that make a good foundation for an MMO. “Lets not make this a copy of anything” but all the concepts of GW2 have been seen before, but the Game Design is what gives us a different perspective on it.- If ANet looked upon their Manifesto and thought to themselves “How can we improve these Game Designs?” then GW2 could go way further than it does.
- PvE focus on Living Story doesn’t work. Getting some Living Story between a few months would work better than spitting out content each month (or less) that needs more work. Quality over quantity works better, and I had expected them to go with the “Living Story plays out over these next couple of months. Then the next couple of months we’ll work on something new and players can populate all the other zones instead and play the game and not just the Living Story.”- That is how I would’ve done it. I hope they work out more efficient ways to make Living Story content and give us some time with the core game contents all the while improving said core game contents in the future… or now. Actually, I would like for them to implement that now, because a lot of new MMO’s are on the way, and some look like they could become big… but so can GW2, if they can keep up and if they pull themselves together and provide some of the content that equals good MMO’s… or rather, provide improvements to their incredible game design which can lift the MMO genre to new heights (and implement some of the GW1 designs like Guild Halls, GvG and all that which players of the first game just loved about it, because that would make the game even bigger).
What? In GW1 you could solo events that was the idea behind the game to chose if you where to solo with npc or run with ppl that made it a non mmorpg also the lack of a true open world. GW2 is made so you NEED to have other ppl playing with you or you cant get any thing done and it has an open world to it so GW2 IS an mmorpg. If you truly wanted to play GW1 then play GW1 its still there but your still not going to make an mmorpg out of it. If you wanted to play an mmorpg then GW2 is the game for you. Stop trying to make GW2 into a game that it is not.
At the end of the day your NOT a game maker nor do you have any skills for the most part to even start making something as big as GW2 so you have no idea what you would do because you have no idea what you CAN do. This is true for a most of the ppl on these forums.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
(edited by Jski.6180)
The lore. GW1 was not an mmorpg GW2 is.
Yet people in GW2 have asked the question “Why can’t we solo dungeons?”
- I wonder if this game will become a single player game over the years, if ANet keeps listening to its players, who doesn’t seem to grasp the concept behind MMO’s and some foundations and concepts that’s essential to the genre.I’d like for ANet to think for themselves, because last time they did that, they came up with their manifesto, and that is the way to go with this game. Not this forum, which I’ve found to be the most destructive in existence.
- There is a phobia for other MMO’s and many MMO concepts that make a good foundation for an MMO. “Lets not make this a copy of anything” but all the concepts of GW2 have been seen before, but the Game Design is what gives us a different perspective on it.- If ANet looked upon their Manifesto and thought to themselves “How can we improve these Game Designs?” then GW2 could go way further than it does.
- PvE focus on Living Story doesn’t work. Getting some Living Story between a few months would work better than spitting out content each month (or less) that needs more work. Quality over quantity works better, and I had expected them to go with the “Living Story plays out over these next couple of months. Then the next couple of months we’ll work on something new and players can populate all the other zones instead and play the game and not just the Living Story.”- That is how I would’ve done it. I hope they work out more efficient ways to make Living Story content and give us some time with the core game contents all the while improving said core game contents in the future… or now. Actually, I would like for them to implement that now, because a lot of new MMO’s are on the way, and some look like they could become big… but so can GW2, if they can keep up and if they pull themselves together and provide some of the content that equals good MMO’s… or rather, provide improvements to their incredible game design which can lift the MMO genre to new heights (and implement some of the GW1 designs like Guild Halls, GvG and all that which players of the first game just loved about it, because that would make the game even bigger).
What? In GW1 you could solo events that was the idea behind the game to chose if you where to solo with npc or run with ppl that made it a non mmorpg also the lack of a true open world. GW2 is made so you NEED to have other ppl playing with you or you cant get any thing done and it has an open world to it so GW2 IS an mmorpg. If you truly wanted to play GW1 then play GW1 its still there but your still not going to make an mmorpg out of it. If you wanted to play an mmorpg then GW2 is the game for you. Stop trying to make GW2 into a game that it is not.
At the end of the day your NOT a game maker nor do you have any skills for the most part to even start making something as big as GW2 so you have no idea what you would do because you have no idea what you CAN do. This is true for a most of the ppl on these forums.
Where in the genre title “Massively Multiplayer Online Role Playing Game” does it mention anything about open world.
The lore. GW1 was not an mmorpg GW2 is.
Yet people in GW2 have asked the question “Why can’t we solo dungeons?”
- I wonder if this game will become a single player game over the years, if ANet keeps listening to its players, who doesn’t seem to grasp the concept behind MMO’s and some foundations and concepts that’s essential to the genre.I’d like for ANet to think for themselves, because last time they did that, they came up with their manifesto, and that is the way to go with this game. Not this forum, which I’ve found to be the most destructive in existence.
- There is a phobia for other MMO’s and many MMO concepts that make a good foundation for an MMO. “Lets not make this a copy of anything” but all the concepts of GW2 have been seen before, but the Game Design is what gives us a different perspective on it.- If ANet looked upon their Manifesto and thought to themselves “How can we improve these Game Designs?” then GW2 could go way further than it does.
- PvE focus on Living Story doesn’t work. Getting some Living Story between a few months would work better than spitting out content each month (or less) that needs more work. Quality over quantity works better, and I had expected them to go with the “Living Story plays out over these next couple of months. Then the next couple of months we’ll work on something new and players can populate all the other zones instead and play the game and not just the Living Story.”- That is how I would’ve done it. I hope they work out more efficient ways to make Living Story content and give us some time with the core game contents all the while improving said core game contents in the future… or now. Actually, I would like for them to implement that now, because a lot of new MMO’s are on the way, and some look like they could become big… but so can GW2, if they can keep up and if they pull themselves together and provide some of the content that equals good MMO’s… or rather, provide improvements to their incredible game design which can lift the MMO genre to new heights (and implement some of the GW1 designs like Guild Halls, GvG and all that which players of the first game just loved about it, because that would make the game even bigger).
What? In GW1 you could solo events that was the idea behind the game to chose if you where to solo with npc or run with ppl that made it a non mmorpg also the lack of a true open world. GW2 is made so you NEED to have other ppl playing with you or you cant get any thing done and it has an open world to it so GW2 IS an mmorpg. If you truly wanted to play GW1 then play GW1 its still there but your still not going to make an mmorpg out of it. If you wanted to play an mmorpg then GW2 is the game for you. Stop trying to make GW2 into a game that it is not.
At the end of the day your NOT a game maker nor do you have any skills for the most part to even start making something as big as GW2 so you have no idea what you would do because you have no idea what you CAN do. This is true for a most of the ppl on these forums.
But GW2 involves everything you loved about GW1 !
Where in the genre title “Massively Multiplayer Online Role Playing Game” does it mention anything about open world.
Massively multiplayer…
He played wow for years and wjen I let him try gw2 he was naturally good at it.
Funny how my experience teaching an old WoW player was opposite to yours. They needed time to adapt to the dodge system, ways of leveling seemed alien to them and they took quite long to learn the new crafting system.
The game actually challenges him with mechanics he has never seen before.
I would really like to ask what mechanics he has not seen before
- stand still while casting
- healers to help you negate damage, etc
GW1 seemed to have mechanics of a very standard old school MMO. The system feels very familiar if you have played any other MMO. The same can not be said for GW2.
All I know is of anet put out another gw1 xpac I would buy it.
So the game that is out there is not good enough?
lol…
GW1 had a holy trinity?
Tell me, where are the tanks?
GW1 trinity was healer, support, and damage.
GW2 trinity is support, damage, and utility.
Warriors, Elementalists, Dervish were all very much tanks.
Krall Peterson – Warrior
Piken Square
I had never played Guild Wars before i started GW2, I just wanted to see where world of GW2 came from but GW did not meet my expectations. Anet intended GW2 to be a SOCIAL game, what cant be said about GW because it is not even MMO well almost, its like playing CS with hamachi. All private instances in GW are terrible and limit player interaction, just admit how many time you’ve be revived by a stranger, or you have done the same thing to them. Guild Wars 2 was meant to be SOCIAL MMO
The lore. GW1 was not an mmorpg GW2 is.
Yet people in GW2 have asked the question “Why can’t we solo dungeons?”
- I wonder if this game will become a single player game over the years, if ANet keeps listening to its players, who doesn’t seem to grasp the concept behind MMO’s and some foundations and concepts that’s essential to the genre.I’d like for ANet to think for themselves, because last time they did that, they came up with their manifesto, and that is the way to go with this game. Not this forum, which I’ve found to be the most destructive in existence.
- There is a phobia for other MMO’s and many MMO concepts that make a good foundation for an MMO. “Lets not make this a copy of anything” but all the concepts of GW2 have been seen before, but the Game Design is what gives us a different perspective on it.- If ANet looked upon their Manifesto and thought to themselves “How can we improve these Game Designs?” then GW2 could go way further than it does.
- PvE focus on Living Story doesn’t work. Getting some Living Story between a few months would work better than spitting out content each month (or less) that needs more work. Quality over quantity works better, and I had expected them to go with the “Living Story plays out over these next couple of months. Then the next couple of months we’ll work on something new and players can populate all the other zones instead and play the game and not just the Living Story.”- That is how I would’ve done it. I hope they work out more efficient ways to make Living Story content and give us some time with the core game contents all the while improving said core game contents in the future… or now. Actually, I would like for them to implement that now, because a lot of new MMO’s are on the way, and some look like they could become big… but so can GW2, if they can keep up and if they pull themselves together and provide some of the content that equals good MMO’s… or rather, provide improvements to their incredible game design which can lift the MMO genre to new heights (and implement some of the GW1 designs like Guild Halls, GvG and all that which players of the first game just loved about it, because that would make the game even bigger).
What? In GW1 you could solo events that was the idea behind the game to chose if you where to solo with npc or run with ppl that made it a non mmorpg also the lack of a true open world. GW2 is made so you NEED to have other ppl playing with you or you cant get any thing done and it has an open world to it so GW2 IS an mmorpg. If you truly wanted to play GW1 then play GW1 its still there but your still not going to make an mmorpg out of it. If you wanted to play an mmorpg then GW2 is the game for you. Stop trying to make GW2 into a game that it is not.
At the end of the day your NOT a game maker nor do you have any skills for the most part to even start making something as big as GW2 so you have no idea what you would do because you have no idea what you CAN do. This is true for a most of the ppl on these forums.
But GW2 involves everything you loved about GW1 !
It does. It also leave out the things from GW1 ppl hated most players like open world most players like playing with other humans most players likes to be able to use all there skills as soon as they can.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Remember folks – about the only thing GW1 has in common with GW2 are the names.
GW2 is checkers to GW1’s Magic: The Gathering.
^ Good thing Magic: The Gathering can still be played even tho checkers is there…
…GW1’s Magic: The Gathering.
This is a more apt analogy than you realize. There were a bunch of terrible decks, and there were a few really good ones that everyone and their dog copied.
I had never played Guild Wars before i started GW2, I just wanted to see where world of GW2 came from but GW did not meet my expectations. Anet intended GW2 to be a SOCIAL game, what cant be said about GW because it is not even MMO well almost, its like playing CS with hamachi. All private instances in GW are terrible and limit player interaction, just admit how many time you’ve be revived by a stranger, or you have done the same thing to them. Guild Wars 2 was meant to be SOCIAL MMO
Anet intended GW2 to be a social game? Majority of the time I go into LA it’s quiet. Maybe a few people who know eachother are talking in /say but I can literally count on my hands how many times in the past week map chat has been lively for me. (protip, it was only active because I got sick of the silence and started trolling). I even guested on Tarnished Coast and while the map chat there was a bit better, I realized it was just 3 people arguing over computer technology. I should have taken a screen to show you the 50+ people standing around, and map chat being dominated by 3 names.
I will admit though, I think I bought the game 8 months ago? I clearly remember zones not being as dead as they are now, and more people talking. But that was 8 months ago when the game wasn’t dying.
Also, count how many times I got revived by a stranger? Lol Your post reeks of hatred towards GW1. Instead of making intelligent remarks, you’re ignorantly stating the things you dont like. I get that everybody has an opinion, and I love that we all do. But in the future, try to state your opinion without being this ignorant.
I played GW1 for many years and it was fun.
The game evolved though. In the beginning it was a different kind of multiplayer game. And it was great fun. You HAD to work with people because henchmen were like the most braindead of the braindead pugs.
Then as expansions came out and gameplay was modified Guild wars 1 became a single player game with a fairly active PvP. That’s not necessarily bad. As the player numbers decreased or moved into PvP only and the world area expanded something had to be done. The heroes were that needed change. What was lost would probably have been lost anyways. Great random groups.
The only thing I expected GW2 to hold over from GW1 was some Lore and the buy once play as long as you want business plan.
I like both games, but there’s no way I’ll ever take another character through an entire campaign in GW1. I occasionally log in to visit Alliance battles, but that’s it. I enjoy GW2 now as a different game, but can see I’ll likely stop playing after I get my Alts to 80 unless an expansion comes out by that time.
? Marcus Aurelius Antoninus
(edited by Batdogi.7142)
Im confused, people are saying if they made a game like gw1 they would go there and never look back. Are the gw1 servers down? Did they give some kind of closing date?
The community left in droves, or rushed to complete everything available before the launch of GW2. That means that it’s a barren wasteland for the most part now, and it’s receiving no new content updates either.
The community left in droves, or rushed to complete everything available before the launch of GW2. That means that it’s a barren wasteland for the most part now, and it’s receiving no new content updates either.
That was however the case since more or less before GW2 was even announced.
Krall Peterson – Warrior
Piken Square
Where in the genre title “Massively Multiplayer Online Role Playing Game” does it mention anything about open world.
Massively multiplayer…
This is not only a silly answer to that question but also a widespread misinterpretation of “MMORPG” as it means no less than an internet-based computer game set in a virtual world, which can be played by many people at the same time, each of whom can interact with the others by their in-game characters in a roleplaying fashion.
GW1 with its heavy use of instances is no less an MMORPG than GW2.
And even if the open world criteria would apply, then GW2 wouldnt count as one either as every region is an instance too, just as in GW1.
Only difference is the maximum player capacity per region (say 100 intead of 6, respectively 12 for Urgoz etc).
Its basically the same method as used for GW1 which should even be recognized by the most unsavy observer when using a portal.
Now people set a standard for MMORPGs and may expect those to have an “open world” and mean by that a world without loading screens and/or being able to meet others within a region but outside your group.
However, MMORPG =/= Open World =/= MMORPG.
Open World is the perceived result of the technology how the world is being rendered and data processed (streamed, instances etc).
And thats also why GW2 can be compared to GW1 by all means.
Not sure how you come by the fact that GW2 was designed to be solo. Being able to go solo I think is something different entirely. If heroes where reintroduced everyone could say goodbye to doing dungeons with anyone apart from close friends. Build diversities wouldn’t increase because all skills available to your group now would be the same builds available to with heroes. So get a group of friends and try all those builds that your interested in seeing.
GW1 seems deeper because of the holy trinity, so everyone goes as far in their role as possible. GW2 can be as deep but I personally think Anet needs to make EVERYTHING more difficult to achieve this.
lol…
GW1 had a holy trinity?
Tell me, where are the tanks?
GW1 trinity was healer, support, and damage.
GW2 trinity is support, damage, and utility.
LoL !!!!!!!!!!!!!!!! Get out of my topic, GW1 had tanks, almost all PVE team play had tanks. They were core no really,, please leave…
let’s go trough the list of what’s wrong with your post.
1. may I ask how did they copy WoW? Was it the gear progression? Or the raids? Or mounts? Or…? Nothing is alike WoW in this game. Hell GW1 is more like WoW than GW2.GW1 was a next level mmo
2. I wouldn’t call GW1 an MMO. Areas (except for cities) were instanced, not open world at all.
traits = wow masteries
3. remember that put in points system in GW1? Is that alike WoW masteries as well?
single classes with each their own set of skills
in GW1 you could pick up 2 professions, but the skills that you would get would still be limited to the professions that you chose. So each class still had their own set of skills.
Trading post = auction house
a lot of GW1 players are happy with this innovation. Unless of course you prefer standing in a town yelling for hours…
Open world
kind of a defining point of an MMO.
Long time required to level
no where as long as it requires in other games. I don’t remember a single other MMO where I could hit cap level in under a week.
Mining, woodcutting, etc..
and unlike WoW you don’t train these as professions. You pick up a gathering tool and gather if you feel like it.
Paid waypoints
intended as a gold sink, otherwise the economy would inflate.
Dodge to counter the dmg of EVERYTHING instead of taking the correct skills to counter your enemy
so you would rather we would have the old school combat system of stand there and cast? And just in case you forgot – a lot of classes can block, feedback, reflect, retaliate.
4. I’m a player that picked up GW1 for its story. So that’s why I played it. Not to grind. Not to speedclear. You’re asknig for a very small audience to answer you.
1. Told you in my post: the level cap, the grinding for special items, the open world grinding (when you level, you are just running around solo for half a month). The skill system.
2. GW1 is an mmo. In GW1 you always have to play with other people. There is no way around it (except for some solo farms). In GW2 you are basicly running around solo in an open world or you’re zerging something without even knowing who everyone is. So what’s the real mmo here?
3. You could change the GW1 attribute point anytime u wanted for FREE. in GW2 u can change it once or you have to run to a trainer and reset them for some gold just like in wow. Also GW1 attribute points only made your skills stronger (higher digits), in GW2 & WoW it gives bonus effects to your skills.
4. It’s strange that this small audiance filled up intire towns in GW1 compared to the empty mission/story towns. The story was awesome, but that’s not where the core of the GW1 players was. Story was just a 1 time thing until you got to the end game stuff, and that’s the audiance i’m talking about. Respect for the GW1 story though, Prophecies & factions story was the best
Ow & about the thing you said about having your own set of skills in GW1 locked to your class isn’t really true. It seems like you have no brain for some reason. You had DUAL professions. your second prefession was changable to any class u wanted. Giving you access to 80% of the skills of that class. 1 character could have 80% of the skills of the entire game. That’s some next level right there.
(edited by CoRtex.2157)
Im confused, people are saying if they made a game like gw1 they would go there and never look back. Are the gw1 servers down? Did they give some kind of closing date?
The community left in droves, or rushed to complete everything available before the launch of GW2. That means that it’s a barren wasteland for the most part now, and it’s receiving no new content updates either.
GW1 can still be played solo with heroes and henchmen, people leaving doesnt disturb the ‘single player’ instances
2. GW1 is an mmo. In GW1 you always have to play with other people. There is no way around it (except for some solo farms). In GW2 you are basicly running around solo in an open world or you’re zerging something without even knowing who everyone is. So what’s the real mmo here?
Actually no.
GW1 is not an MMO. It is a CORPG. And in 95% of the game you never had to play with other people because of the henchmen and later on heroes.
Good luck trying to do the dungeons in GW2 on your own. (Or the big meta-events for that matter)
Krall Peterson – Warrior
Piken Square
Where in the genre title “Massively Multiplayer Online Role Playing Game” does it mention anything about open world.
Massively multiplayer…
This is not only a silly answer to that question but also a widespread misinterpretation of “MMORPG” as it means no less than an internet-based computer game set in a virtual world, which can be played by many people at the same time, each of whom can interact with the others by their in-game characters in a roleplaying fashion.
GW1 with its heavy use of instances is no less an MMORPG than GW2.
And even if the open world criteria would apply, then GW2 wouldnt count as one either as every region is an instance too, just as in GW1.
Only difference is the maximum player capacity per region (say 100 intead of 6, respectively 12 for Urgoz etc).Its basically the same method as used for GW1 which should even be recognized by the most unsavy observer when using a portal.
Now people set a standard for MMORPGs and may expect those to have an “open world” and mean by that a world without loading screens and/or being able to meet others within a region but outside your group.
However, MMORPG =/= Open World =/= MMORPG.
Open World is the perceived result of the technology how the world is being rendered and data processed (streamed, instances etc).
And thats also why GW2 can be compared to GW1 by all means.
By your definition D2 online/D3 can be considered an MMO then right?
OP I share similar feelings. I don’t hate GW2 and I think it’s a pretty good game but a lot of what I loved about the first game was more or less abandoned for the sake of making GW2 appeal to a wider audience and gaining the “true MMO” title. The skill system was, IMO, leagues better and unlike anything I had ever experienced. Each profession was so unique and different from one another, unlike the more homogenized feel the GW 2 professions have. For example I enjoy my new Mesmer but nothing beat playing with crippling hexes and mindkittening your enemy with flashy spells.
I’m learning to try and except GW2 for what it is but I fear that it’s going to have limited staying power for me which is a little sad since I played #1 for five years.
(edited by Justin.7163)
Yep I agree, today I logged back into GW1 and thought “Wow I missed the old days”! GW2 has the potential to be better than GW1, but I think they are in too deep now to change and swarmed with hundreds of angry gamers that they dont know where to start… As a lot of people have said, im not sure if this has the staying power gw1 had.
2. GW1 is an mmo. In GW1 you always have to play with other people. There is no way around it (except for some solo farms). In GW2 you are basicly running around solo in an open world or you’re zerging something without even knowing who everyone is. So what’s the real mmo here?
Actually no.
GW1 is not an MMO. It is a CORPG. And in 95% of the game you never had to play with other people because of the henchmen and later on heroes.
Good luck trying to do the dungeons in GW2 on your own. (Or the big meta-events for that matter)
Yeah true, it’s more like CORPG. But i feel like GW1 is way more social, because you have to talk with people. Yeah i know GW2 dungeons are different, i putted that in a comment, but i rewrited a part of it & forgot to put (except for dungeons) back in it.
Yep I agree, today I logged back into GW1 and thought “Wow I missed the old days”! GW2 has the potential to be better than GW1, but I think they are in too deep now to change and swarmed with hundreds of angry gamers that they dont know where to start… As a lot of people have said, im not sure if this has the staying power gw1 had.
Yeah, they can’t change GW2 anymore because it would just destroy it for the current players and the people that left might not come back that easly.