Where's GW1 in GW2?
They lied. Manifesto video was full of lies to get people hyped and to get more attention, potential players.
That being said, some people are completely happy about this game and everything about it, and that’s fine, but this is not the sequel of GW1.The moment someone releases MMO with GW1 mechanics, I’ll quit this game and never look back.
The MMO was one five minute video. They released literally hundreds of interviews and articles after that. If you were so smitten by the MMO that you missed all of them, the onus was on you.
The manifesto, as with all manifestos is a statement of intent, not a guarantee of delivery. One part of the manifesto was indeed confusing and ANet published a clarification immediately after to set the record straight. Since then they went into great details about skill systems, weapon systems, dynamic events, dungeons…everything you need to know to make an intelligent decision about the game. The manifesto came out in 2010. The game game out in 2012. Are you really saying in the manifesto was so well done that depite the dozens and dozens of other explanations, you simply didn’t know?
Doesn’t speak much to your ability to research an upcoming game.
The big thing Guild Wars 1 players miss from Guild Wars was the skill system. It wasn’t called build wars for no reason. Half the time your success or failure was decided before you left an outpost based on the skills that you took with you.
What Guild Wars 1 players often refuse to acknowledge is that very strength in the game was also it’s biggest weaknesss. It was literally impossible to balance. Sure it was okay in Prophecies. Once you introduced a new profession (sin/rit in Factions), it was over. No balance from that point on was even popular.
People say Guild Wars 2 PvE is imbalanced. They’ve obviously never encountered permasins and spirit spammers.
I definitely agree with most of the GW1 vets around in this thread.
They stated that “We’ll take everything you love about Guild Wars and make it better!”, when in-fact, I’ve seen only 3(?) ish improvements.
Good things in GW2 over GW (These got pulled out of my head) :
Trading Post (This was a big step ahead)
I like how there is no trinity sometimes
Gems -> Gold / Gold -> Gems
GW over GW2: (and this is gonna be a LONG list)
~ Build Diversity & Huge amount of skills. Yes, some builds and skills were utterly useless. We saw that in GW, and we know some builds will be imbalanced. But how many useless traits/utilites and even elites can you can in GW2? I can count A LOT. I know skills like gw1: Pacifism were immensely useless. I can say the same for the gw2 Necromancer’s “Deathly Invigoration” too.
~ Strategic Play. Do I even need to explain this? In GW, you would see Monks predicting Mesmer Diversions and interrupts. You would see it the opposite side too, Mesmers predicting vital skills to effectively shut down a team mate. It got to the point that, when you know you will be interrupted/punished, you would cancel it out. It’s not easy to cancel a Word of Healing that’s procced you’re 40/40 set when you just got Diversion mid-cast. Frontliners/Mid were also, not #1 spamming. You could see Necromancers actively supporting the group with skills like Enfeeble and Faintheartedness, Warriors quarter knocking foes, Elementalists splitting off from the group to fight NPC’s.
~ No “cash shop” RNG Boxes. I know for a fact that there are a number of RNG boxes in GW1. Royal Gifts, Gifts of the Traveler, Imperial Lockboxes to name a few. But they were never ever through a “cash shop” system. Yeah the Gift of the Traveler had unique skins, but unlike these horrific “tickets” in GW2, they dropped pretty often. Most of the skins were available near the end of (x) content such has Imperial Weapons, Oppressor Weapons (which we’re pretty cool looking).
~Armor Sets. In GW2, it seems they think every leather wearer is a gw1 Ranger. Thieves, the spiritual successor of Assassins, wear trench coats, and not the expected “gear” from their predecessors. Light Armor suddenly all transformed to Elementalist armor. Female light armor is 80-90% revealing. Male Light Armor suddenly uses Mage like gear. Since when did Mesmers where such revealing clothing (except for Enchanter/Elite Enchanter)? When did Necromancers become you’re down the street escort? Same goes for Male Light armor too. Name one Male mesmer armor where they had a skirt.
~ Punishing. Seriously, this GW2 Mesmer is NOT the GW Mesmer I know. The GW Mesmer (and Necromancer, even Ranger) are almost radically different from their sequel counterparts. GW2 Necro; poorly done Minion Master, “Wellomancer”, … GW1 Necro; Utilizes curses for negative effects, Blood Magic for spiking/support/pressure, Death Magic for spiking/useful minions. GW2 Mesmer; a simple illusionists. GW1 Mesmer; Domination Magic for heavy punishment, Illusion for pressure/support, Inspiration as a utility line to help with survivability, energy denial and interrupts to hamper enemies. GW2 Ranger: A swordsman(/woman)/archer with a (somewhat controversial) pet. GW1 Ranger: Marskmanship for damage, Nature Rituals having an effect on everyone, optional pet (a.k.a. the Beastmaster) and excellent survivability with interrupts.
I could go on and on but I won’t.
TL;DR, I only play GW2 because it has the words “Guild Wars” in it. If they happened to call it some other thing, then I would’ve quit a long time ago.
I’m usually typing on my phone
Wrong. By your logic, GW2 is a glorified expansion of eevry single generic mmo out there. I’m not asking for the entirity of gw1 to come back, but only some of its features.
GW1 is an outdated game nowadays (the engine is many years old), and it is no longer supported, balanced or expanded by anet.
GW1 does not need an expansion pack. It needs a sequel.
Gw2 is a MMORPG so by that definition alone it will have similarities with other MMORPGs. FYI GW2 runs on a modified GW1 engine.
GW1 had serious balancing issues, so multiclassing would be a nightmare in a full mmo.
GW2 is a proper mmo so bringing back heroes and henchmen would make it into a solo game where its more convenient to go solo in dungeons with ai than with other ppl like in GW1. Culling would be a nightmare in open world or if they ever remove culling alot of ppl would have unbearable lag.
GW2 is less than a year old, they can easily add more spells/abilities over time
The best thing i found with GW1 dungeons was collision so grps(myself with my heroes) could block certain gaps to create a proper tanking senario. GW2 doesnt use the holy trinity so thats void.
Cant think of what else you would look forward to now
GW1 with all the bad things is fun & replay able
to me GW1 Ascalon (pre-Searing) is more fun than entire GW2.
what’s left over? The lore, most of the ANet staff, and apparently the engine.
But besides that pretty much nothing. There’s a lot of things ANet did right, which made GW1 such a huge unexpected success with 7 solid years of life, that they decided not to use in GW2.
As someone had already stated, Gw2 used Gw1` name to leech money in the gaming market.
There’s no Gw1 in Gw2, quite simple.
Once again,
(corrections)
Gw1 Never gave a classs Stealth to Monopolize the class and game balance; in fact there was never a “Stealth” class.
Gw1 Never practiced Favoritism or Favored a class for the sake of Pride, Selfish Gain and Grandiosity.
Gw1 Never had server crashes and laggings on going for almost 1 year.
Gw1 Never ignored Balance mechanic for their classes.
Gw1 Never pitted classes over another class for the sake of Elitism and Pride
Gw1 devs and mods tried at their best in working with the community. concerns.
Someone had told me that there are still remaining Gw1 devs, designers and mods in Gw2; so i responded, “where”?
I joked; if they’re here, they must’ve been psychological “brainwashed” by an Elitist and Selfish Organization because that’s what this game; Gw2 is all about.
-Playing Favorite/Favoritism for the Elitist classes and a designing Monopolize Stealth Thief class to Rule above others in all stats.
-Advocating, Defending and Justifying Elitist classes who who abuses and use cheating methods.
And if your class doesn’t fall in that category, than it it will be Prone to more nerfs.
Gw1 was a Legend on its own and always will be unto this day.
In Remembrance of the Manifesto Guild War 1
(edited by Burnfall.9573)
As someone had already stated, Gw2 used Gw1` name to leech money in the gaming market.
There’s no Gw1 in Gw2, quite simple.
Once again,
Gw1 Never gave a classs Stealth to Monopolize the class and game balance.
Gw1 Never practiced Favoritism or Favored a class for the sake of Pride, Selfish Gain and Grandiosity.
Gw1 Never deleted threads or posts for the sake of the community opposition toward decision for certain class balances.
Gw1 Never Assaulted their players with Infraction for not agreeing with their views and their decisions on class balance.
Gw1 Never had server crashes and laggings on going for almost 1 year.
Gw1 Never ignored Balance mechanic for their classes.
Gw1 Never pitted classes over another class for the sake of Elitism and Pride
Gw1 devs and mods tried at their best in working with the community. concerns.
Someone had told me that there are still remaining Gw1 devs, designers and mods in Gw2; so i responded, “where”?
I than continued; if they’re here, they must’ve been psychological “brainwashed” by an Elitist and Selfish Organization because that’s what this game; Gw2 is all about.
-Favor for the Elitist classes and a designing Monopolize Stealth Thief class.
And if your class doesn’t fall in that category, than it it will be Prone to more nerfs.
Gw1 was a Legend on its own and always will be unto this day.
Indeed, they rather gave a class a skill called Shadowform instead, which was probably one of the most overpowered skills in the history of gaming.
Ehm, yes they did.
GW1 never had an official forums either, so that is really a moot point.
As said, no official forums.
Incorrect, there were quite a bit of lag and crashes form time to time. It is also quite unfair to compare the two since the server structure and game type are completely different.
Ahahahahahah, you never actually played GW1 did you?
^See this
As does the very same devs now working on GW2.
I would suggest taking off those rose-tinted glasses before responding to this thread.
Krall Peterson – Warrior
Piken Square
Gw1 Never gave a classs Stealth to Monopolize the class and game balance.
What? I see a Thief hater here, go play a Thief before making such claims. Unless you are joking of course.
Gw1 Never practiced Favoritism or Favored a class for the sake of Pride, Selfish Gain and Grandiosity.
Really? That’s why every solo UW farmer was using one class, that’s why most GvG were using a very specific group proposition. I guess the Paragons weren’t the least bit non-favored in PVP, and Assassins weren’t the least bit Anet’s Favored class in PVE. Nope, it was balanced, hahahahahaha complete joke.
Gw1 Never Assaulted their players with Infraction for not agreeing with their views and their decisions on class balance.
They didn’t have forums back then. Still, they ignored what people were asking for, balance wise. How many YEARS did it take them to “fix” the Elementalist? 6 years? Very fast balancing indeed!
Gw1 Never had server crashes and laggings on going for almost 1 year.
Um, it did. While GW2 isn’t as stable as GW1, that doesn’t mean GW1 never crashed either. Also, don’t try to compare the amount of server capacity needed for both games. It should be obvious that GW2 is a lot harder on the server than GW1 (which didn’t strain the server at all)
Gw1 Never ignored Balance mechanic for their classes.
Are you trolling? There is no more imbalanced game than GW1
Gw1 Never pitted classes over another class for the sake of Elitism and Pride
I guess that’s why all DoA HM groups were Ritualists No elitism in GW1 for sure.
lordkrall
I am a former Gw1 player and still do.
I challenge those in Defense of Gw1 of not being a Legend or a Manifesto.
I challenge those in Defense of Gw1 being implemented in Gw2 and beyond….
“Guild Wars 2 takes everything you love about Guild War 1” ; those aren’t my word.
http://www.youtube.com/watch?v=FU1JUwPqzQY
Where?
Where is it?
(edited by Burnfall.9573)
shoulda just named it Land of Tyria or somekitten. lets them keep the lore, lets ppl know it has nothing to do with gw1. tho i guess they wanted the gw1 playerbase buying it so it’s all fair game.
lordkrall
Than where is Gw1 evolution in Gw2?
Let’s start at the beginning. Guild Wars 1 didn’t require a tank and Guild Wars 2 doesn’t require a tank. It’s evolved so that it doesn’t require a healer as well.
Guild Wars 1 offered EVERY profession a self heal. Guild Wars 2 does the same. Most games don’t.
Guild Wars 1 positioning was important and in Guild Wars 2 positioning is important. It’s not true in many MMOs.
Guild Wars 1, when it introduced dungeons in Eye of the North, they had a story mode (Oola’s Lab) and you could later revisit the dungeon in an explorable mode. Same with Bloodstone Caves and Finding Gadd. Story mode/explorable mode.
Holiday events (yes, they are reminiscent of events in Guild Wars 1 but even better).
Grind for cool looking skins. (Frog scepter, etc.). They’ve simply decentralized the grind so you don’t have to run the same dungeon or kill the same boss over and over again.
In fact, the addition of cosmetic gear as “end game” is more Guild Wars 1ish than just about any other MMO.
Main characters in the personal story you just want to beat (Rurik, Togo, Komir).
Attention to small details in the world.
SPvP (pretty much a reiteration of Alliance Battles)
Long achievement tracks that eventually give you some sort of title (some of which can be bought).
Map Travel (which most MMOs don’t have).
PvP and PvE are sharply divided.
There’s a lot of stuff in this game that makes it different from most MMOs.
If you come from Guild Wars 1, you think Guild Wars 2 is too much like WoW. If you come from WoW, you think Guild Wars 2 is pretty much too much like Guild Wars 1 (not enough vertical progression, no mounts, no flying mounts, no flight paths, no raids, no tagging mobs, no fighting over nodes, no ganking in the open world, etc).
lordkrall
I am a former Gw1 player and still do.“Guild Wars 2 takes everything you love about Guild War 1” ; those aren’t my word.
http://www.youtube.com/watch?v=FU1JUwPqzQYAnd again
Where?
I am also a former GW1 player (have played since a few months after release of Prophecies, which is why I could comment and refute all your points (which you funnily enough didn’t comment on..)
They took the lack of required grind (which didn’t really exist later on in GW1), they took the lore, they took they general mindset, they took the skill system (more or less) and so on. I would say they took what I loved from GW1 and put it (in most cases in a better way) in GW2.
Krall Peterson – Warrior
Piken Square
2. GW1 is an mmo. In GW1 you always have to play with other people. There is no way around it (except for some solo farms). In GW2 you are basicly running around solo in an open world or you’re zerging something without even knowing who everyone is. So what’s the real mmo here?
Funny how I finished the full GW1 with henchmen and heroes without having to interact with a single human being and I end up pugging with random people in GW2 all the time. And when it comes to meeting people – let’s say that you were one of the rare ones that completed content with people in GW1. Guess what? If you were able to meet them and introduce yourself you can do the same in pugs in GW2.
3. You could change the GW1 attribute point anytime u wanted for FREE. in GW2 u can change it once or you have to run to a trainer and reset them for some gold just like in wow. Also GW1 attribute points only made your skills stronger (higher digits), in GW2 & WoW it gives bonus effects to your skills.
1. You could only switch in an outpost. That’s not that far fetched from going to a trainer.
2. The charge for changing it if you don’t overuse it is 3 silver. Are you really too poor to have 3 silver?
3. Is there a difference how the upgrades work? I seriously don’t see how it is a problem.
Ow & about the thing you said about having your own set of skills in GW1 locked to your class isn’t really true. It seems like you have no brain for some reason. You had DUAL professions. your second prefession was changable to any class u wanted. Giving you access to 80% of the skills of that class. 1 character could have 80% of the skills of the entire game. That’s some next level right there.
And like I said you’re locked to the skills of two professions. If you were a mesmer/ elementalist you chose from mesmer elementalist skills only. You didn’t just decide that you want a skill from a ranger. That’s the only difference – being locked into two professions instead of one. You’re still locked and limited.
shoulda just named it Land of Tyria or somekitten. lets them keep the lore, lets ppl know it has nothing to do with gw1. tho i guess they wanted the gw1 playerbase buying it so it’s all fair game.
Having the same lore is kind of the only requirement to make a sequel anyway.
(edited by Mirta.5029)
2. GW1 is an mmo. In GW1 you always have to play with other people. There is no way around it (except for some solo farms). In GW2 you are basicly running around solo in an open world or you’re zerging something without even knowing who everyone is. So what’s the real mmo here?
Actually no.
GW1 is not an MMO. It is a CORPG. And in 95% of the game you never had to play with other people because of the henchmen and later on heroes.
Good luck trying to do the dungeons in GW2 on your own. (Or the big meta-events for that matter)
Yea, you start a vanilla gw1 account and beat proph with hench only and then come back here and spout this kitten.
Yea, you start a vanilla gw1 account and beat proph with hench only and then come back here and spout this kitten.
I actually did that back in the days. When you could only infuse one part of your armor per run and such. It was hard, but very much possible.
Krall Peterson – Warrior
Piken Square
By your definition D2 online/D3 can be considered an MMO then right?
1. It is not my definition, its a or the definition which you could find out by yourself
2. We are talking about GW1 and GW2 here
3. As you can read you should be able to answer that question by yourself
GW1 is not an MMO. It is a CORPG. And in 95% of the game you never had to play with other people because of the henchmen and later on heroes.
“CORPG” is a wording invented by Anet back then to better describe the games nature.
And the fact that you could solo most of it is simply a feature.
In other words: A competitive online role-playing game (CORPG) differs from the standard massively multiplayer online role-playing game (MMORPG) in that they are less focused on the massive group experience.
So CORPG is a subcategory of MMORPG.
Now, who wants to discuss what the word “Massively” could imply? Or maybe “Cooperative”.
Cant you play GW2 solo? Is GW2 not cooperative? Do we want to invent a special category for every online game now?
And what about casino gambling online?
Again, GW1 and GW2 are both games of the same category.
Now if some people feel the need to intervene here in order to stop comparisons between these two theyre standing on very thin ice.
GW2 is miles off what an GW1 enthusiast can expect when hearing
“E v e r y t h i n g you love from GW1 … "
And there is a lot….not in GW2.
GW2 is not bad at all but it doesnt deserve its name.
(edited by Dafomen.7892)
GW1 was and still is miles away from GW2. I mean I love the open world, the dynamic events, the diversity in crafting-professions and the graphical details they programmed.
But GW1 was unique overall. It had this 20 levels only, the hardmode, the Elite-instances like UW, FoW, DoA etc. It was a game based on teamwork. Look at all the stuff PvE players invented: Cryway, RoJ-Way, Echo-Nukers in the beginning, UWSC with 7 or 8 assassins. That was too funny. The instances in GW2 look like these. Everyone puts their banner and fields up and you start bashing and pressing yor 100b or w/e. GW1 was like: Tank pulls the enemies on one spot the other 4-5 ppl timed their spike, 2 of them healed the party or protected them and one was giving them energy with blood-ritual.
PvP as the second part in GW1 was just amazing! It was a perfect system, the infrastructure was complete, the balance was fine, competition was healthy due to a ladder, observe mode and a real ranking system. PvP in GW2 is just sad to watch at and is no fun overtime (I played both games on a high-level in PvP)
Pretty much, GW1 was unique, GW2 seems more generic with few “new” renamed things, dynamic events for example.
Everyone puts their banner and fields up and you start bashing and pressing yor 100b or w/e.
Did you exit CoF and did other dungeons or do you live there?
2. GW1 is an mmo. In GW1 you always have to play with other people. There is no way around it (except for some solo farms). In GW2 you are basicly running around solo in an open world or you’re zerging something without even knowing who everyone is. So what’s the real mmo here?
Actually no.
GW1 is not an MMO. It is a CORPG. And in 95% of the game you never had to play with other people because of the henchmen and later on heroes.
Good luck trying to do the dungeons in GW2 on your own. (Or the big meta-events for that matter)Yea, you start a vanilla gw1 account and beat proph with hench only and then come back here and spout this kitten.
I did beat vanilla gw1 without ever entering a party, it wasn’t hard.
I was only a GvG player back then and was only doing pvp (and mostly GvG) when I first started GW1 and so was my entire guild, I had to solo my way to beat the game.
Both Proph and Factions only using Henchies, it was fun.
Only part I didn’t do was UW and FoW, because you couldn’t take Henchies there, I had to wait until Nightfall to try it, I “beat” UW for the first time after Nightfall was released lol
(edited by maddoctor.2738)
Pretty much, GW1 was unique, GW2 seems more generic with few “new” renamed things, dynamic events for example.
Guild Wars 2 is absolutely unique. Even if you say that every one of the features in Guild Wars 2 were used elsewhere, which I don’t necessarily believe, the combination of all the features in one place as a deliberate design element to make cooperative instead of competitive PvE feels different from ANY MMO in existence.
And unique isn’t always even desirable. Guild Wars 1 was almost unique in not having an auction house or marketplace.
Sometimes, being unique isn’t better.
The big thing Guild Wars 1 players miss from Guild Wars was the skill system. It wasn’t called build wars for no reason. Half the time your success or failure was decided before you left an outpost based on the skills that you took with you.
What Guild Wars 1 players often refuse to acknowledge is that very strength in the game was also it’s biggest weaknesss. It was literally impossible to balance. Sure it was okay in Prophecies. Once you introduced a new profession (sin/rit in Factions), it was over. No balance from that point on was even popular.
People say Guild Wars 2 PvE is imbalanced. They’ve obviously never encountered permasins and spirit spammers.
Isnt it obvious that “balance” is the exact opposite of “fun”?
Look at dota2, almost every hero is freaking overpowered, but it is still fun to play, and it is still e-sport.
GW should be the same, every skill should be overpowered and imbalanced and there should be a lot of them, but because you can take only fixed amount of skills this problem fixes itself, because while you take 10 overpowered skills, you do not take 200 also overpowered skills.
Lavern Goorman, 80 level thief
Spvp rank 41
The big thing Guild Wars 1 players miss from Guild Wars was the skill system. It wasn’t called build wars for no reason. Half the time your success or failure was decided before you left an outpost based on the skills that you took with you.
What Guild Wars 1 players often refuse to acknowledge is that very strength in the game was also it’s biggest weaknesss. It was literally impossible to balance. Sure it was okay in Prophecies. Once you introduced a new profession (sin/rit in Factions), it was over. No balance from that point on was even popular.
People say Guild Wars 2 PvE is imbalanced. They’ve obviously never encountered permasins and spirit spammers.
Isnt it obvious that “balance” is the exact opposite of “fun”?
Look at dota2, almost every hero is freaking overpowered, but it is still fun to play, and it is still e-sport.
GW should be the same, every skill should be overpowered and imbalanced and there should be a lot of them, but because you can take only fixed amount of skills this problem fixes itself, because while you take 10 overpowered skills, you do not take 200 also overpowered skills.
I don’t know, I don’t have problems playing ANY profession in Guild Wars 2 PvP, which is what you’d compare to dota. Engineers, for example, are fantastic at holding points. Rangers are awesome at harrassing. Guardians are tanky and hard to kill. Necros can really make the best use of conditions and some use minions to great effect. Mesmers are very useful. Elementalists can be very successful.
In PvE it’s another story, but in PvP…I think most professions are not only viable, but can excel.
I’d rather have 10 000 unbalanced skills and customization than no customization at all.
Imagine how fun would it be to play WvW suicide squad running in a zerg under Death Nova.
Or holding tanking 20 mindless payers with Shadow Form.
Or play as supportive Imbagon.
Instead we get 8 generic DPS classes.
I had to solo my way to beat the game.
You didnt have to, it was your preference to play throu the PvE part of an online game for whatever reason.
Everyone puts their banner and fields up and you start bashing and pressing yor 100b or w/e.
Did you exit CoF and did other dungeons or do you live there?
I did Arah and then switched to fractals. Fractals are actually one of the only dugeons that requires teamplay. But compared to GW1 it is miles away when comparing teamplay. I played DoA after its release, we required about 10 hours to do all 4 areas (old echo-nuker way with eles) and it was so challenging, because you were so dependent on your whole team. If someone made a mistake the whole team died. The classes in GW2 are so independent that this doesn’t count. You can exit a combar nearly everytime with all the gap-closers, blinks, selfheals etc. And the punishment is gone, I mean your armor get broken, how hard is that? In GW1 you lost when all of your teammates had -60% dp.
GW2=/=GW1
they only used the name to get more $$ and the lore because I think they were lazy and will cost them less money.
I moved on playing Tera because my guild moved to that game. if I find another game like GW1 I will spend the rest of my life in that game.
This is approx. my opinion.
@OP Don’t try to find WoW in GW2 and don’t expect any GW1 in GW2. It is not there and it will take a long time before any of the big features will be there, if ever. If you don’t like what you got now, don’t expect anything else.
And @OP this game is sooooo easy the 80 levels are like the 20 levels in GW1. I easily do a level a day, that is fast for any MMO and any other MMO knows that allowing such fast leveling will mean that people will get bored fast.
I’d rather have 10 000 unbalanced skills and customization than no customization at all.
Imagine how fun would it be to play WvW suicide squad running in a zerg under Death Nova.
Or holding tanking 20 mindless payers with Shadow Form.
Or play as supportive Imbagon.Instead we get 8 generic DPS classes.
It saddens me that you see the professions as generic…because I don’t. If you’re saying mesmers and guardians and even rangers have no roles in WvW, I’m not sure what to say to you.
Skills =/= flavor and for many many people flavor is king. And there are roles in WvW for those that want them.
WvW is a joke, assuming there are roles in WvW, it doesn’t even matter, the team with the biggest zerg will win anyway.
In PvE, it doesn’t matter what class you play, if you cant deal damage, you’re useless. Damage is everything.
WvW is a joke, assuming there are roles in WvW, it doesn’t even matter, the team with the biggest zerg will win anyway.
In PvE, it doesn’t matter what class you play, if you cant deal damage, you’re useless. Damage is everything.
Based on that comment I assume you have never actually played WvW?
Krall Peterson – Warrior
Piken Square
WvW is a joke, assuming there are roles in WvW, it doesn’t even matter, the team with the biggest zerg will win anyway.
In PvE, it doesn’t matter what class you play, if you cant deal damage, you’re useless. Damage is everything.
Total crap. I’ve seen smaller groups beat bigger groups on many many occasions. Sure if a zerg outnumbers you two or three to one, you’re probably going to lose….but even then, not always.
If you think there’s no strategy or leadership involved, you don’t know as much about WvW as you think.
No I was Commander.
I’ll give you the best 5 GW2 WvW players out there and match them against 20 mindless zergers and make them fight on a clear field. I wonder which side will win.
No I was Commander.
So you spent 100 gold on a title? What does that mean? You can be a commander and still be lousy at the game.
No I was Commander.
I’ll give you the best 5 GW2 WvW players out there and match them against 20 mindless zergers and make them fight on a clear field. I wonder which side will win.
Being a commander have nothing to do with knowledge or experience in WvW.
Those 5 players could quite possibly win that fight.
Krall Peterson – Warrior
Piken Square
No I was Commander.
I’ll give you the best 5 GW2 WvW players out there and match them against 20 mindless zergers and make them fight on a clear field. I wonder which side will win.
Even if you’re right…you’re still talking about extremes 4 x the number of people. Sometimes that happens and sometimes it doesn’t. There are many times that zergs who are larger are taken down by zergs who are smaller.
In fact, it happens on TC quite often. I’ve seen bigger zergs throw themselves against us again and again and we just keep wiping them. It’s almost like farming. We take 3-4 for every one we lose.
Maybe you weren’t that good a leader, or you couldn’t inspire your troops. Maybe your server sucks or the guys who were good followed someone else.
Were you all on mumble at the time? Did you have a public voice chat server?
Yes, and I one conquested the whole Stonemist Castle on my own.
True story.
And I quit WvW because of the repetitive and boring gameplay.
HA and GvG spvp modes were more skillful and enjoyable for my taste.
Yes, and I one conquested the whole Stonemist Castle on my own.
True story.
I know it’s hard to admit that you weren’t up to the job, but it does explain quite neatly your antipathy to the game.
Edited so I don’t get infracted. lol
And I quit WvW because of the repetitive and boring gameplay.
HA and GvG spvp modes were more skillful and enjoyable for my taste.
Oh the irony…..
Krall Peterson – Warrior
Piken Square
Yes, and I one conquested the whole Stonemist Castle on my own.
True story.I know it’s hard to admit that you weren’t up to the job, but it does explain quite neatly your antipathy to the game.
Edited so I don’t get infracted. lol
Yes, I admit I wasn’t, I got fed up with everything too fast and In the end I didn’t even care what was going on or whether our server was losing or not. I even started trolling people leading them to the wrong places (which by the way was more entertaining).
As for the GVG and HA, anyone who ever played it seriously will admit that those modes were much more competitive and skill intensive than anything we have currently in GW2, both WvW and sPvP.
(edited by Nick.6972)
Yes, and I one conquested the whole Stonemist Castle on my own.
True story.And I quit WvW because of the repetitive and boring gameplay.
HA and GvG spvp modes were more skillful and enjoyable for my taste.
HA and GvG not repetitive? You weren’t playing those much if you say that.
I want to tell my experience with GW2.
I was extremely excited about this game for all 2011. To know more about this game and franchise i bought GW1, logged in and said “what the hell? i dont know what to do, it is so confusing, my pvp characters do not even have skills!” and left.But i was still waiting for GW2 and when it released, i was extremely happy.
But now, i almost do not play GW2.
If i want to play PvE i play GW1, because
a)In GW2 combat is pewpewpew spam weapon skills, spam attacking utilites, dodge, repeat, GW1 is more exciting to me.(I have 20 lvl assassin now, and soon will get to echovald (; )
b)In GW1 i have goal to thrive for(find skills, gear, prepare for pvp), in GW2 i do not.
If i want to play PvP i play dota, because
a)it is much more fun, and has 100+ classes (and ultimately 100+ different playstyles) instead of 2 playstyles: dps/tank as GW2 has right now.
(It is almost funny, that 1 man-team during 10 years created a free game, that has 448 skills and a game that was promised to have “a lot of builds” created by 300-man studio in 5 years has 492.)
b)because GW2 combat is pewpewpew.
I hope that soon i will play a bit of GW1 pvp and form my opinion about it.
Lavern Goorman, 80 level thief
Spvp rank 41
Yes, and I one conquested the whole Stonemist Castle on my own.
True story.I know it’s hard to admit that you weren’t up to the job, but it does explain quite neatly your antipathy to the game.
Edited so I don’t get infracted. lol
Yes, I admit I wasn’t, I got fed up with everything too fast and In the end I didn’t even care what was going on or whether our server was losing or not. I even started trolling people leading them to the wrong places (which by the way was more entertaining).
As for the GVG and HA, anyone who ever played it seriously will admit that those modes were much more competitive and skill intensive than anything we have currently in GW2, both WvW and sPvP.
There are some very good commanders that have a lot of success…not always, but sometimes. It involves patience and to some degree teaching or training. It involves a core of people who are already on voice chat, such as a dedicated WvW guild. Those things make a huge difference.
We also had a commander in our guild who got frustrated in WvW. It wasn’t that he wasn’t a good commander, it’s that he couldn’t get people to listen to him. The problem is he didn’t want to work at it, and it showed.
The closest thing Guild Wars 2 has to WoW, is it is by default W to move forward.
As for the GVG and HA, anyone who ever played it seriously will admit that those modes were much more competitive and skill intensive than anything we have currently in GW2, both WvW and sPvP.
Ah yes, facing of with groups using the same setup over and over and over and over and over and over again on the same maps over and over and over again was not repetitive..
Krall Peterson – Warrior
Piken Square
The constant meta build changes made it more than fun, at least HA.
Golemways, Sways, Randomways, Elebobms, Rangerspikes,I Ways, Pressures, etc.
And the fact that lower ranked teams usually lost to higher rated teams in mirror matches.
Never once there was just one the most optimal teambuild everyone player unlike in GW2.
Even though back in the days everyone played Sway and it was the hottest meta build. lower rated players still got stomped by the higher rated Balanceways using custom built set up.
(edited by Nick.6972)
2. GW1 is an mmo. In GW1 you always have to play with other people. There is no way around it (except for some solo farms). In GW2 you are basicly running around solo in an open world or you’re zerging something without even knowing who everyone is. So what’s the real mmo here?
Actually no.
GW1 is not an MMO. It is a CORPG. And in 95% of the game you never had to play with other people because of the henchmen and later on heroes.
Good luck trying to do the dungeons in GW2 on your own. (Or the big meta-events for that matter)Yea, you start a vanilla gw1 account and beat proph with hench only and then come back here and spout this kitten.
I found the Henchies of Doom to be more reliable than most players.
No I was Commander.
I’ll give you the best 5 GW2 WvW players out there and match them against 20 mindless zergers and make them fight on a clear field. I wonder which side will win.
You mean that in GW1 the 5 best players could win against 20 mindless zergs? That’s very far from the truth.
2. GW1 is an mmo. In GW1 you always have to play with other people. There is no way around it (except for some solo farms). In GW2 you are basicly running around solo in an open world or you’re zerging something without even knowing who everyone is. So what’s the real mmo here?
Actually no.
GW1 is not an MMO. It is a CORPG. And in 95% of the game you never had to play with other people because of the henchmen and later on heroes.
Good luck trying to do the dungeons in GW2 on your own. (Or the big meta-events for that matter)Yea, you start a vanilla gw1 account and beat proph with hench only and then come back here and spout this kitten.
I found the Henchies of Doom to be more reliable than most players.
Exactly… especially when there were so many people running silly builds with no purpose. A problem that existed just because the game had so much choice.
More choice doesn’t mean more viable choice, it’s the opposite
Henchmen weren’t that great untill they updated them with new skills.