Which armor should i use in which situation.
PvE – Generally Zerker once you get good enough at the content. Knight armor helps you get used to it if Zerker is too glassy.
WvW – Depends on your profession. Heavies normally go Soldier’s armor, Caster’s Normally as Zerkery as possible with just enough armor you’re comfortable with. Medium armor classes are normally roamers so it can be a variety of armor.
Dungeons – Same as PvE
Best NA rallybot on EU
This depends mainly on your class and playstyle. I personally use full berserker gear all the time, but this doesn’t mean berserker gear is the best for everything (a good example for when berserker gear is sub-optimal is when you’re in the zerg portion of a tequatl fight).
http://metabattle.com/wiki/MetaBattle_Wiki
Someone linked this in another topic, and this might help you a bit. DnT also has some good builds for serious dungeoneers on youtube if you want to be the very best (like no one ever was). My advice is to work on your ability to play the class first, and worry more about armor when you decide how you want to play a certain class.
On a final note, I wouldn’t make exact copies of builds/armor, and make certain tweaks that I feel more comfortable with. Experimentation is never a bad thing, and the sPvP lobby allows people easy access to try out different builds and stats for free against various training dummies.
(edited by Thanatos.2691)
Oke thanks guys any suggestions for sPvP ive been trying zerk but idk if its 1v2 i find myself dying to quick my PvP character is a thief
Oke so can anyone give me some tips on which type of armor i should use and when.
-In PvE
-WvW
-Dungeon
That would be awesome txxx
For general PvE, going full berzerker is the best way to go through content in the most efficient way. There are some cases, such as world boss fights (Tequatl, Jormag, Etc.) where berzerker is no more efficient than PVT armor is, and PVT is a much better option. There are few cases where condition damage is considered viable in comparison to other pve builds, but there are some foes in PVE which are weak to condition damage…. just not enough to make proper use of a full-time condition damage build.
In WvW PVT gear is what most people will tell you to wear if all you do is zerg. If you plan on splitting off from the zerg and doing some roaming, then you might want to think about trading your vitality and toughness for precision and ferocity or condition damage.
In PvP, there are a few different metas.
Full zerker, condi, and toughness.
Full zerker players are the most popular, since they prey upon other zerkers and condi players alike, and can still take town a tanky foe in a 1v1. It is easy to stay just off-point and attack from a distance to help ensure your team captures a point.
Since PvP in this game is based on holding points, not all players on a team can effectively run full zerker, and it is almost always desirable to have one or two tankier players who can actually stand on the point and push others off of the point. Many times these players are being bombarded with damage from all directions, and the more toughness and vitality or healing power they have, the longer they can hold the point for their team. In the long run, there are few “tank” players who can effectively battle full zerk players, but more often than not…. the tanky player will keep them off the point and hold the cap until help arrives. The door swings both ways, and since full zerker players are so fragile, the tanky player just may be able to deal enough damage to defear a full zerker.
And finally…. we come to condition damage….. which in my opinion is the meta in PvP atm. Many successful builds in PvP atm all bombard foes with condition damage, and the outcome of the battle usually depends on how many condition clears your opponent has, and how well you can survive while you tick damage on your opponent.
Mesmers and thieves both have builds where they apply a lot of condition damage and then use stealth to avoid taking damage while the conditions work their magic.
Terrormancer is another good example of a build that completely destroys classes who do not have enough condi clear.
It is not limited to these classes, either…. all classes can be geared for viable Condi dmg in PvP… and only some have viable condi clearing abilities to counter the condi damage.
For this reason, condition damage builds take the cake when it comes to pvp meta, and there are very few classes/builds that can successfully take down a good condition damage build well.
…and of course there is celestial which is a combination of everything.
I’ll be brief I’ve no real experience in PvP
Zerk is nice, It is perfect if you know your dungeons and in pve.
BUT, I also use other builds then “META” just beause i like them
Generally you can sift armor in 5 classes
Set 1 Full DPS (generally melee)
(Zerk/A-Sin/Zealot)
PVE/Dungeons(Speed)
(-PvE Meta- DPS Warrior, DPS Guard,DPS Ranger and so on)
Set 2 Damage, Tanky (mixed)
(Knights/Soldiers/Sentinels)
PVE/world bosses/WVW (Zerg)
(well: about any toughness carrying dps build)
Set 3 Damage Support (ranged)
(Celestial/Clerics)
PVE/Dungeons(Casual))/WVW (Zerg)/world bosses
(Celestial ELE, Clerics Transfusion Necro, Clerics support Guard , Clerics Shout heal warrior)
Set 4 Hybrid (mixed)
(Carrion/Sinister/Rampager)
for Pve(niche)/Dungeons (Niche/Casual), WvW(roaming/zerg(niche))
(SS Hybrid warrior, Hybrid Necro, and so on)
Set 5 Condition (mixed, mostly ranged)
(Dire/Rabid)
WVW (roaming/solo), PvE(niche) (terrormancer, PU condimesmer, condi thief, condi ranger condi warior)
(Set 6 Niche (anything))
(Shamans, Apothecary, Magi, Nomad)
Special builds/Troll builds (condi transfusion necro or nomads guard healtank)
Usage of Sets
Set 1 is a PvE and Dungeon basic. They can be a bit more tricky to play but are easy to grasp.
Sets 2 and 3 are very accessible and can be interesting to play without having to make much adjustments shifting between pve and wvw They tend to be All-Purpose
Sets 4 and 5 are accesible and have a big problem with condition caps (and/or removal) making them not usefull for large group play, but quite powerfull in small scale engagements
Set 6 are mostly fun build, troll builds and extreme niche builds. They are circumstantial at best though you can have a ball while playing them. They need a well thought out build and sometimes will have less/no dps.
Requirements of game modes
For PVE builds tend to be more DPS (power/precision)
For world bosses builds tend to be more balanced, with focus on power
For (speed) dungeons builds are streamlined mostly DPS only (zerk/sin(/zealot))
For support more attention is given to (healing, power) and condi clean
For WvW (zerg) builds tend to be more tanky (toughness, power)
For WVW roaming builds tend to be conditions (condi dmg, toughness)
Wvw tends to need more condi removal.
As a final remark, a CELESTIAL build with DIVINITY runes has the most stat points. It is not viable to play though unless you utilize ALL stats….(or at least 6 of 7 stats) in all other cases other armor would be prefferable.
Builds mentioned are examples, not all possible builds there are more builds than an average person could try, but one tends to notic some traits are remarkably the same for proffessions no matter what build.
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)