Which profession is the best to do condition damage?
All of them. As everyone can get the same amount of +Condition damage as everyone else. (A few professions have a few traits that push them ever so slightly over the cap)
Warrior: Burns, Bleeds, Confusion
Thief: Poison, Bleed, Other (Depends on Steal)
Guardian: Burn, Retaliation (Technically not a Condition, and is based on Power not Condition Damage, but I still count it)
Necromancer: Poison, Bleeds
Engineer: Poison, Bleeds, Confusion, Burn
Mesmer: Burn, Bleed, Confusion, Poison
Elementalist: Burn, Bleed, Poison(?)
Ranger: Poison, Bleed, Confusion, Burn
(edited by Aristio.2784)
Retaliation is very misleading. Wrong in fact. It is based on power and not condition damage.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
if you wish to play with conditions necromancers have build called condition master. sure other classes can have easier time putting bleeds and get burn but necro can throw conditions back and have skills to spread targets conditions all over and skills to turn boons→condition (and allies condition→boon)
Retaliation is very misleading. Wrong in fact. It is based on power and not condition damage.
I know that, but I still count it.
Retaliation is very misleading. Wrong in fact. It is based on power and not condition damage.
I know that, but I still count it.
You’re misleading Noctis. If he was now going to stack condition damage gear, in hopes of making a retaliation guardian, he’d be very confused as to why it isn’t working.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
I’d say necro. Not only do they have skills to add conditions, but skills to control conditions. They also have trait lines for power and precision to make them deal more damage and last longer.
Retaliation is very misleading. Wrong in fact. It is based on power and not condition damage.
I know that, but I still count it.
You’re misleading Noctis. If he was now going to stack condition damage gear, in hopes of making a retaliation guardian, he’d be very confused as to why it isn’t working.
I even said in my first post that it’s technically not a condition, but by my own personal definition, I myself consider it a condition. If that’s misleading, I don’t know the definition.
Due to its currently bugged state and the condition cap of 25 the necro is probably the worst condition damage dealer out there, expect for those who can’t deal condition damage at all. He relies on bleeds which are used by almost every other profession too, regardless of whether they are specced to do condition damage or not, so the cap is reached soon and the necros dps drops. And even if he’s on his own, he can’t maintain more than 8-10 bleeds, and this is only possible if he does almost no direct damage.
The only thing the necro is really good at is spreading conditions with Epidemic.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
Retaliation is very misleading. Wrong in fact. It is based on power and not condition damage.
I know that, but I still count it.
You’re misleading Noctis. If he was now going to stack condition damage gear, in hopes of making a retaliation guardian, he’d be very confused as to why it isn’t working.
I even said in my first post that it’s technically not a condition, but by my own personal definition, I myself consider it a condition. If that’s misleading, I don’t know the definition.
If your definition is different to the actual definition that is accepted by everyone, and in matters of such technicality, one would hope you don’t include it. Its like saying ‘I think apples are animals, I know they aren’t but I consider them animals anyways’.
It serves no purpose to his understanding of what deals condition damage. Yes, I can agree that the outcome can be similar, but gameplay wise, it is likely to mislead someone.
From your post, he may think that: “Retaliation is a boon, yet it deals damage based on condition damage”. Which would be wrong. YOU of course, know that it doesn’t but it is likely he would not.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
Retaliation is very misleading. Wrong in fact. It is based on power and not condition damage.
I know that, but I still count it.
You’re misleading Noctis. If he was now going to stack condition damage gear, in hopes of making a retaliation guardian, he’d be very confused as to why it isn’t working.
I even said in my first post that it’s technically not a condition, but by my own personal definition, I myself consider it a condition. If that’s misleading, I don’t know the definition.
If your definition is different to the actual definition that is accepted by everyone, and in matters of such technicality, one would hope you don’t include it. Its like saying ‘I think apples are animals, I know they aren’t but I consider them animals anyways’.
It serves no purpose to his understanding of what deals condition damage. Yes, I can agree that the outcome can be similar, but gameplay wise, it is likely to mislead someone.
From your post, he may think that: “Retaliation is a boon, yet it deals damage based on condition damage”. Which would be wrong. YOU of course, know that it doesn’t but it is likely he would not.
Edited my post for semantics.
guardians can do burning damage (dot) as well as trait to do 10% more damage to burning targets. There’s also a lot of options to passively burn mobs in a radius as well.
I’m not sure how to compare to the rest but I found a condition specced guardian can do quite consistent damage even with the pitiful sceptre (which I use a lot of). It’s pretty easy to keep a single or group of mobs burning especially if you spec to lower the cooldown of the torch skills. It’s brilliant for a kite build.
Thanks for the replies. I used to think Necromancer was second to none in condition damage but it seems that is not the case. I was looking forward to playing a class similar to an Affliction Warlock in WoW.
My guess is that in this game burst damage will outclass a condition build, correct?
Since necros are basically warlocks under another name I’d say them.
Edit: Also, thieves have an ability where they throw sharp objects onto the ground that not only generously stacks bleeds but also slows them down. Very handy in closed quarters and against large groups and veterans.
Since necros are basically warlocks under another name I’d say them.
Well a poster above said they are the worst currently because of the cap so I guess Necros are no good.
Necromancers are fine. They’re not as good at dealing straight-up damage, condition-based or otherwise, as a few other professions, but they have a significantly better pool of controlling and debilitating effects which are meant to offset that. You can’t stack as many Bleeds as a bleed-focused Warrior or stack up every damaging condition in the game like an Engineer can, nor are you a walking blast furnace like a permeating Wrath Guardian is, but you also have a large number of Chills, Cripples, Weaknesses and Dazes available to you and an equally large number of ways to spread the disables you do have around.
it depends on what you actually want to do. if your intent is to kill with conditions, what you probably want is a Guardian – Permeating Wrath builds put out a lot of Burning, and Burning is pretty potent. Either that or a Bleed-centric (sword-sword) Warrior. If you want to act like a warlock and curse/debilitate your enemies, watching them slowly melt down in front of you while too weak and enfeebled to do anything about it, Necromancer all the way and focus on more than just Malice conditions.
But how would a Necro fare in PvP with a condition build? Am I right in assuming other burst classes outclass it?