Which traits do you miss?
Engi – Bombs healing.
Thief – There was one that made deceptions have a quicker cooldown, that’s gone.
Necro – This one is not one I miss rather one they added that I don’t like. They made wells target now. I used to spam those when I really needed to lay down some serious damage to many enemies when surrounded. Now my poor zerker necro takes a split second longer or 2 to lay them and is at risk of dropping a lot more hp or being downed. Yes, yes I know about the options to have them place where my cursor is but that does not fit my playstyle.
Offhand training on Ranger.
We have Ambidextrous or whatever it’s called now, but it doesn’t give a range increase on offhand weapons. Furthermore, the range increase was not made baseline. Without that extra range – Warhorn, OH Axe, Dagger, and especially Torch are crippled.
Thief – There was one that made deceptions have a quicker cooldown, that’s gone.
That one still exists actually. It’s an adept trait in Shadow Arts.
For me it’s definetely Ricochet. I know Pistol/Pistol wasn’t strong or anything but Ricochet sure made it fun for me.
Thief – There was one that made deceptions have a quicker cooldown, that’s gone.
That one still exists actually. It’s an adept trait in Shadow Arts.
For me it’s definetely Ricochet. I know Pistol/Pistol wasn’t strong or anything but Ricochet sure made it fun for me.
Wow really? I must have looked through all the lines 3-4 times and didn’t see it, must double check this later thanks for the info.
Maim the Disillusioned.
The new one is a shadow of its former self.
Thief – There was one that made deceptions have a quicker cooldown, that’s gone.
That one still exists actually. It’s an adept trait in Shadow Arts.
For me it’s definetely Ricochet. I know Pistol/Pistol wasn’t strong or anything but Ricochet sure made it fun for me.
Wow really? I must have looked through all the lines 3-4 times and didn’t see it, must double check this later thanks for the info.
I don’t think there is one in SA. The Master Minor makes Stealth skills last longer but doesn’t affect Blinding Powder, Shadowstep, or Smoke Screen. Adept 2, Concealed Defeat, makes Deception abilities recharge faster (along with making a Smoke Screen when downed). But nothing makes all Deception skills last longer that I see.
Healing Infused Bombs
When I heard that attribute points weren’t going to be locked to my trait lines, I thought I could make a HIB build that was a lot more effective at damage and still maintain the heeals. But alas, you need blast finishers for that kind of thing now. Bunker Down is a decent replacement for myself, but HIB was good for groups that weren’t so good at Fractals
Purity of Purpose
I miss the warrior’s Inspiring Banners trait.
I miss the elementalist’s Stone Splinters trait.
I miss the guardian’s scepter power trait.
I miss a lot of things.
Pretty much the Ricochet. I prefered the pistol more cos of headshots (great for interupting the minions summing kraits) but it can’t tag every enemies near the one that I’m targetting.
I also missed the minions and burn related traint for my nerco and guardian (can’t remember the names) since I run a very specific builds for those two which I dominated in pvp with those two (not anymore).
Also the added rifle range for my engi is a huge missed also. Great I have to used the charzooka during the final phase at Claw of Jormang now (in saying so I no longer need to use that trait to extend the longbow range for my Warrior as his bow is the same range as ranger now)…
FireForged Trigger – Reduces recharge on flamethrower and elixer gun skills.
I hope they give this back to us Engies.
Thief – There was one that made deceptions have a quicker cooldown, that’s gone.
That one still exists actually. It’s an adept trait in Shadow Arts.
For me it’s definetely Ricochet. I know Pistol/Pistol wasn’t strong or anything but Ricochet sure made it fun for me.
Wow really? I must have looked through all the lines 3-4 times and didn’t see it, must double check this later thanks for the info.
I don’t think there is one in SA. The Master Minor makes Stealth skills last longer but doesn’t affect Blinding Powder, Shadowstep, or Smoke Screen. Adept 2, Concealed Defeat, makes Deception abilities recharge faster (along with making a Smoke Screen when downed). But nothing makes all Deception skills last longer that I see.
Ehmm he was asking for one that made deceptions have a shorter cd, not last longer :P
I just realized Power of Inertia is gone in the thief’s line, acrobatics. I liked that when I invested into that line, getting might when dodging plus the minor after at that returned some of the endurance was useful.
Thief: Ricochet.
Not even sure how they felt this needed be removed… really bummed about it.
Not sure what it’s called but maybe I missed it…on my ele there was a trait I used that reduced cd of arcane skills and I cannot find it now. Since my build runs 4 arcane abilities, it’s kinda crippled now.
Thief – There was one that made deceptions have a quicker cooldown, that’s gone.
That one still exists actually. It’s an adept trait in Shadow Arts.
For me it’s definetely Ricochet. I know Pistol/Pistol wasn’t strong or anything but Ricochet sure made it fun for me.
Wow really? I must have looked through all the lines 3-4 times and didn’t see it, must double check this later thanks for the info.
I don’t think there is one in SA. The Master Minor makes Stealth skills last longer but doesn’t affect Blinding Powder, Shadowstep, or Smoke Screen. Adept 2, Concealed Defeat, makes Deception abilities recharge faster (along with making a Smoke Screen when downed). But nothing makes all Deception skills last longer that I see.
Ehmm he was asking for one that made deceptions have a shorter cd, not last longer :P
There goes my reading comprehension pride! But you’re right. At least my answer did tell him/her where to find the lower cooldown trait after all.
Elixir Bombs. Engineer now has a lot of mostly useless traits, so there was no reason to eliminate what was the favorite trait of so many Engineers.
Not being snarky, but I thought the main reason they removed traits was because not many were using them, if they were then they were rolled into something else?
I miss not being able to take a lower tier trait at a higher tier. So if two traits are really attractive in, say, tier 1 and all three are mediocre in ,say, tier 3 I’m limited.
There’s not many I can see that I miss, and a few new ones I love (Engi:Mecha Legs). But on a few of my toons several traits I loved I can’t take anymore because they’re grouped with other traits I love.
Tol Acharn [PHNX]
Fort Aspenwood
(edited by Meadfreek.6789)
For me it’s definetely Ricochet. I know Pistol/Pistol wasn’t strong or anything but Ricochet sure made it fun for me.
^^ This. ^^
I spent 9 months grinding and saving to make Quip, now the toon just isn’t fun to play anymore
~Dr. Seuss
Seems like the most I’ve heard about is the Thief. Maybe I have tunnel vision since that is the one I am maining atm.
Ricochet for pistols on thieves. I had a lot of fun with that trait, and it was the only real way to do any efficient damage to multiple foes. Yes, I’m aware the shortbow auto attack bounces between foes, but it’s just not the same. Sword is the only other real option for damage to multiple foes (granted, only 3 at a time).
I heard people call it overpowered, but I call bull on this because ricochet had to be buffed to increase the chance to ricochet. If it really was that OP, they could have just put it back to the lower chance to ricochet like it originally was. I think it originally only ricochet to one additional target max, too.
Considering every trait line went down from 13 to 9 (but some were merged or made the default standard for the profession) they probably couldn’t decide on a good place to put ricochet. They could have put it into the trait that increases pistol damage, but THEN that would be OP for sure.
I do hope they bring back the trait in some form or another, but I’m not holding my breath.
Windborne Dagger for ele. I was using it to free up an utility slot that was Signet of Air. There is a sorta-replacement in the air line, but it’s pretty much useless. I’m almost always in fire or water where it doesn’t work. When I build for/rely on air, I usually have a ton of swiftness anyway so it’s still useless.
Spirits Unbound for my Ranger. I enjoyed running around the open world with my legion of spirits. I couldn’t care less about using them now that their all rooted and boring.
With regards to the elixir bombs they did give us a replacement. I forget what it’s called but it plants a med kit and a mine every time when you crit with a cooldown of 2 secs. As long as you crit often the effect here works prety similar to the old bomb heals. Im having a blast with this on both my main (PVT) as well as a zerker build.