Which traits do you miss?

Which traits do you miss?

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Posted by: Kythan Myr.4719

Kythan Myr.4719

So with all the traits gone, some are obviously missed. You may have been the only one in the game using it, but you loved it. But it’s gone now. So which trait was it and why do you miss it?

If Anet did a good job culling useless traits, then I would suppose not many people would have much to say. They did a good job removing traits no one used, so which traits are you glad were removed because they just didn’t “fit”?

I’ve heard most about Ricochet, I personally haven’t used it recently, but did when I was going for pistol mastery achievement.

So what’s traits do you miss, or are glad they were removed?

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Posted by: Paulytnz.7619

Paulytnz.7619

Engi – Bombs healing.

Thief – There was one that made deceptions have a quicker cooldown, that’s gone.

Necro – This one is not one I miss rather one they added that I don’t like. They made wells target now. I used to spam those when I really needed to lay down some serious damage to many enemies when surrounded. Now my poor zerker necro takes a split second longer or 2 to lay them and is at risk of dropping a lot more hp or being downed. Yes, yes I know about the options to have them place where my cursor is but that does not fit my playstyle.

Since when did this business of being a hero become being a business?

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Posted by: Razor.9872

Razor.9872

Offhand training on Ranger.

We have Ambidextrous or whatever it’s called now, but it doesn’t give a range increase on offhand weapons. Furthermore, the range increase was not made baseline. Without that extra range – Warhorn, OH Axe, Dagger, and especially Torch are crippled.

NSPride <3

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Posted by: Diovid.9506

Diovid.9506

Thief – There was one that made deceptions have a quicker cooldown, that’s gone.

That one still exists actually. It’s an adept trait in Shadow Arts.

For me it’s definetely Ricochet. I know Pistol/Pistol wasn’t strong or anything but Ricochet sure made it fun for me.

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Posted by: Paulytnz.7619

Paulytnz.7619

Thief – There was one that made deceptions have a quicker cooldown, that’s gone.

That one still exists actually. It’s an adept trait in Shadow Arts.

For me it’s definetely Ricochet. I know Pistol/Pistol wasn’t strong or anything but Ricochet sure made it fun for me.

Wow really? I must have looked through all the lines 3-4 times and didn’t see it, must double check this later thanks for the info.

Since when did this business of being a hero become being a business?

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Posted by: Curunen.8729

Curunen.8729

Maim the Disillusioned.

The new one is a shadow of its former self.

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Posted by: Donari.5237

Donari.5237

Thief – There was one that made deceptions have a quicker cooldown, that’s gone.

That one still exists actually. It’s an adept trait in Shadow Arts.

For me it’s definetely Ricochet. I know Pistol/Pistol wasn’t strong or anything but Ricochet sure made it fun for me.

Wow really? I must have looked through all the lines 3-4 times and didn’t see it, must double check this later thanks for the info.

I don’t think there is one in SA. The Master Minor makes Stealth skills last longer but doesn’t affect Blinding Powder, Shadowstep, or Smoke Screen. Adept 2, Concealed Defeat, makes Deception abilities recharge faster (along with making a Smoke Screen when downed). But nothing makes all Deception skills last longer that I see.

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Posted by: Nilix.2170

Nilix.2170

Healing Infused Bombs
When I heard that attribute points weren’t going to be locked to my trait lines, I thought I could make a HIB build that was a lot more effective at damage and still maintain the heeals. But alas, you need blast finishers for that kind of thing now. Bunker Down is a decent replacement for myself, but HIB was good for groups that weren’t so good at Fractals

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

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Posted by: Purple Miku.7032

Purple Miku.7032

I miss the warrior’s Inspiring Banners trait.

I miss the elementalist’s Stone Splinters trait.

I miss the guardian’s scepter power trait.

I miss a lot of things.

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Posted by: Renkencen.6127

Renkencen.6127

Pretty much the Ricochet. I prefered the pistol more cos of headshots (great for interupting the minions summing kraits) but it can’t tag every enemies near the one that I’m targetting.

I also missed the minions and burn related traint for my nerco and guardian (can’t remember the names) since I run a very specific builds for those two which I dominated in pvp with those two (not anymore).

Also the added rifle range for my engi is a huge missed also. Great I have to used the charzooka during the final phase at Claw of Jormang now (in saying so I no longer need to use that trait to extend the longbow range for my Warrior as his bow is the same range as ranger now)…

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Posted by: Control.8154

Control.8154

FireForged Trigger – Reduces recharge on flamethrower and elixer gun skills.

I hope they give this back to us Engies.

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Posted by: GummiBear.2756

GummiBear.2756

Thief – There was one that made deceptions have a quicker cooldown, that’s gone.

That one still exists actually. It’s an adept trait in Shadow Arts.

For me it’s definetely Ricochet. I know Pistol/Pistol wasn’t strong or anything but Ricochet sure made it fun for me.

Wow really? I must have looked through all the lines 3-4 times and didn’t see it, must double check this later thanks for the info.

I don’t think there is one in SA. The Master Minor makes Stealth skills last longer but doesn’t affect Blinding Powder, Shadowstep, or Smoke Screen. Adept 2, Concealed Defeat, makes Deception abilities recharge faster (along with making a Smoke Screen when downed). But nothing makes all Deception skills last longer that I see.

Ehmm he was asking for one that made deceptions have a shorter cd, not last longer :P

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Posted by: Kythan Myr.4719

Kythan Myr.4719

I just realized Power of Inertia is gone in the thief’s line, acrobatics. I liked that when I invested into that line, getting might when dodging plus the minor after at that returned some of the endurance was useful.

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Posted by: Tashigi.3159

Tashigi.3159

Thief: Ricochet.
Not even sure how they felt this needed be removed… really bummed about it.

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Posted by: fixit.7189

fixit.7189

Not sure what it’s called but maybe I missed it…on my ele there was a trait I used that reduced cd of arcane skills and I cannot find it now. Since my build runs 4 arcane abilities, it’s kinda crippled now.

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Posted by: Donari.5237

Donari.5237

Thief – There was one that made deceptions have a quicker cooldown, that’s gone.

That one still exists actually. It’s an adept trait in Shadow Arts.

For me it’s definetely Ricochet. I know Pistol/Pistol wasn’t strong or anything but Ricochet sure made it fun for me.

Wow really? I must have looked through all the lines 3-4 times and didn’t see it, must double check this later thanks for the info.

I don’t think there is one in SA. The Master Minor makes Stealth skills last longer but doesn’t affect Blinding Powder, Shadowstep, or Smoke Screen. Adept 2, Concealed Defeat, makes Deception abilities recharge faster (along with making a Smoke Screen when downed). But nothing makes all Deception skills last longer that I see.

Ehmm he was asking for one that made deceptions have a shorter cd, not last longer :P

There goes my reading comprehension pride! But you’re right. At least my answer did tell him/her where to find the lower cooldown trait after all.

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Posted by: Kythan Myr.4719

Kythan Myr.4719

Elixir Bombs. Engineer now has a lot of mostly useless traits, so there was no reason to eliminate what was the favorite trait of so many Engineers.

Not being snarky, but I thought the main reason they removed traits was because not many were using them, if they were then they were rolled into something else?

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Posted by: Meadfreek.6789

Meadfreek.6789

I miss not being able to take a lower tier trait at a higher tier. So if two traits are really attractive in, say, tier 1 and all three are mediocre in ,say, tier 3 I’m limited.

There’s not many I can see that I miss, and a few new ones I love (Engi:Mecha Legs). But on a few of my toons several traits I loved I can’t take anymore because they’re grouped with other traits I love.

Mead
Tol Acharn [PHNX]
Fort Aspenwood

(edited by Meadfreek.6789)

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Posted by: Muusic.2967

Muusic.2967

For me it’s definetely Ricochet. I know Pistol/Pistol wasn’t strong or anything but Ricochet sure made it fun for me.

^^ This. ^^

I spent 9 months grinding and saving to make Quip, now the toon just isn’t fun to play anymore

Be who you are and say what you feel for those who mind dont matter and those who matter dont mind
~Dr. Seuss

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Posted by: Kythan Myr.4719

Kythan Myr.4719

Seems like the most I’ve heard about is the Thief. Maybe I have tunnel vision since that is the one I am maining atm.

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Posted by: Zera Allimatti.2541

Zera Allimatti.2541

Ricochet for pistols on thieves. I had a lot of fun with that trait, and it was the only real way to do any efficient damage to multiple foes. Yes, I’m aware the shortbow auto attack bounces between foes, but it’s just not the same. Sword is the only other real option for damage to multiple foes (granted, only 3 at a time).

I heard people call it overpowered, but I call bull on this because ricochet had to be buffed to increase the chance to ricochet. If it really was that OP, they could have just put it back to the lower chance to ricochet like it originally was. I think it originally only ricochet to one additional target max, too.

Considering every trait line went down from 13 to 9 (but some were merged or made the default standard for the profession) they probably couldn’t decide on a good place to put ricochet. They could have put it into the trait that increases pistol damage, but THEN that would be OP for sure.

I do hope they bring back the trait in some form or another, but I’m not holding my breath.

Give us more GW 1 weapon and armor skins, please. COPY/PASTE ALREADY!!!!

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Posted by: Fenrina.2954

Fenrina.2954

Windborne Dagger for ele. I was using it to free up an utility slot that was Signet of Air. There is a sorta-replacement in the air line, but it’s pretty much useless. I’m almost always in fire or water where it doesn’t work. When I build for/rely on air, I usually have a ton of swiftness anyway so it’s still useless.

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Posted by: imsoenthused.1634

imsoenthused.1634

Spirits Unbound for my Ranger. I enjoyed running around the open world with my legion of spirits. I couldn’t care less about using them now that their all rooted and boring.

All morons hate it when you call them a moron. – J. D. Salinger

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Posted by: Paulytnz.7619

Paulytnz.7619

With regards to the elixir bombs they did give us a replacement. I forget what it’s called but it plants a med kit and a mine every time when you crit with a cooldown of 2 secs. As long as you crit often the effect here works prety similar to the old bomb heals. Im having a blast with this on both my main (PVT) as well as a zerker build.

Since when did this business of being a hero become being a business?