While We're Here

While We're Here

in Guild Wars 2 Discussion

Posted by: Flapjackson.1596

Flapjackson.1596

So I’m aware that the devs are currently looking over the aftermath of the boss buffs, especially for Teq and TT, and it seems like a fine time for them to look over the rewards system for specifically these two while they’re already focused on them.

I’ve supported the concept of a token system for these bosses ever since I first heard the idea being discussed on the forums. With the ascended changes more people are looking for avenues to get ascended gear and Teq and TT can hardly be thought of as worth our time in doing so. Player morale is low for these drops because RNGesus is laughing at our efforts to obtain them. Either by a token system or a consistent increase in drop chance that resets after obtaining a hoard, players should be rewarded for their efforts, not necessarily after the 2nd or 3rd kill but certainly after the 10th or 20th attempt. Even if 10 attempts gave a reasonable chance of getting a drop, that’d still be a long time before a player obtained everything, and would feel more rewarding than, you know, a spoon (No offense to my spoon fans out there).

HoT is taking up everyone’s attention right meow but while Teq and TT are on the discussion table can we maybe get this fixed?

Abaddon: Fallen God of Water, Secrets, and Dance Battles
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While We're Here

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Posted by: Basandra Skye.4031

Basandra Skye.4031

Teq and TT have unique ascended rewards in addition to the “generic” ones, one of which is a unique weapon skin, the other a couple unique armor skins. In all honesty, if someone wants ascended armor, they might as well fork out the time, effort, and gold, to CRAFT it. Anet is not going to introduce a dungeon token-esque system that would get you ascended stuff any faster than crafting it.

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Posted by: Crise.9401

Crise.9401

Teq and TT have unique ascended rewards in addition to the “generic” ones, one of which is a unique weapon skin, the other a couple unique armor skins. In all honesty, if someone wants ascended armor, they might as well fork out the time, effort, and gold, to CRAFT it. Anet is not going to introduce a dungeon token-esque system that would get you ascended stuff any faster than crafting it.

Exactly, the reason ascended armor exists in the first place is because Exotics as it turns out are ridiculously easy to get. Being available in way too many ways at launch and then some. Ascended crafting has hard time gates for that specific reason so that they either are slow or expensive to craft, in some ways both, and remain that way for the foreseeable future.