(edited by Maxx.3970)
Who What Where .... Target
Actually that would be not stupid in theory…but if everybody can target different things you are still bound by the “switch to next target” thing. As for the “as soon its targeted the target remains on the targeted enemie” that would be really nice to have. Specially in a heated battle with many strong enemies this would be great to have. I often got the issue in fractals.. specially the asura\jp one at the room with the 3 champs and 1 vet. Its the best strategy to kill em from the smallest to the biggest.. aka start with the bunny and work yourself to the ettin…though if you misclick you might target the wrong enemie.. what can be fatal..specially if you want to knockback one of them.
So yea.. to come to a point.. i agree… though how that multi targeting could be worked in to be seamless and quick is beyond me…but then again im not a coder XD
One target is already confusing enough, don’t you think multiple targets would confuse newer players?
One target is already confusing enough, don’t you think multiple targets would confuse newer players?
…yea.. right forgot about that little…detail..
Multi targeting is only for those parties that needs to give their own target, for example to say which player is going to kill which enemy? – Nice way to show direction as well.
As for the assist on target, you either click on the arrow on the side of your screen or on their portrait.
Have fun!
Maxx
It’s really not a bad idea, while yes multiple targets on a screen can overwhelm a person with who to target quickly, but if you could fix it so you can only switch quickly to the target you selected, it could make it easy to swap targets on the fly.
An option to toggle on or off multiple targets would also be nice too, it may not promote teamwork but it would be a nice feature to tag with the idea.
The targeting system currently is broken, (a few threads here about it). The devs have NOT responded to any of the threads. If they refuse to address and fix the problems with the problems first, how can you expect them to enhance it?
The targeting system currently is broken, (a few threads here about it). The devs have NOT responded to any of the threads. If they refuse to address and fix the problems with the problems first, how can you expect them to enhance it?
They specialize in enhancing problems! …or isn’t that what you meant?
Yeah, seriously though… they have got to fix targeting. It’s THE number one most important part of the game, and I haven’t even seen an acknowledgement that they know it’s messed up since 9/9.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
This sounds a little bit like WoW’s “focus target.” There you can set a focus and then attack other things while watching the focus’ cast bars. I mostly used it as a mage keeping a designated target polymorphed while blasting away at the main target; in WoW you have macros, so I could one-key press to reapply the polymorph without losing my dps target.
I’m not sure how handy that would be here, at least in PvE. Even assuming one could hold onto a target for three seconds straight, it seems mostly to just require the one ctrl-t option to let the group reflexively agree on a target. Not that I’ve done speed runs or precision fights in GW2 — it could help those seeking maximum efficiency.