Who decides what breaks immersion ?

Who decides what breaks immersion ?

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Posted by: Tekal Nelmak.5480

Tekal Nelmak.5480

I mean all the shop stuff is nice the new wings in the data are rly nice but aren’t they breaking the immersion ? if not then how is it decided those things are ok and others are not. Like the Female idle animation were removed because it was not ok for the immersion but a Norn Warri with a panda hat and quaggan backpack is not breaking ?

I just ask myself why was this animation removed for real ? First devs said the removing was a bug then it was because of breaking the immersion in cutszenes. So why was it removed?

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Posted by: Andred.1087

Andred.1087

Immersion is a joke. It can’t be broken because it never existed, and anybody who tries to play this game imagining that any of it’s not fake is looney anyway.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

It is every Special Snowflake’s job to decide if it breaks their immersion.
If it does, its off the the forum to complain.
If it doesn’t, continue playing the game.

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Posted by: Wylf.2586

Wylf.2586

Short answer: Everyone for themselves.

Long answer: Immersion is a bit of a difficult subject, some people have no trouble accepting even the more outlandish things like bows that shoot rainbow-unicorms, while others are already bothered by quaggan backpacks.
Personally I think that a lot of things you can get as style items don’t really fit into the world all too well, mainly because arenanet doesn’t seem to pay much attention to actually explaining them in their games lore. But being a roleplayer for many years (although mainly in world of warcraft, not in guild wars) I got really good at just ignoring things that don’t fit into the world ;)

However, the question that I’m mainly asking myself here is… why are you creating a thread asking about your immersion, when your main goal seems to be just complaining about some lacking animations?

/edit: Also, why the hell does the ‘always disable smileys’ thing only work every other time? <-<

’twas right, said they, such birds to slay, that bring the fog and mist.

Nilfa, Asura Thief, Devona’s Rest

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Posted by: Brother Grimm.5176

Brother Grimm.5176

Quit using that horrid word (immersion….shudder) to support your agenda.

Just state you want the animations back and stand back from the ensuing blaze….

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s mainly those that RP in this game that would take issue. I’ve seen others use it in complaints as a catchword of sort to draw support similar to how people throw P2W at anything.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

For me there’s only two things that break ‘immersion’:

  • People making up rules on their own, and trying to force those rules on others. Like those who insist you have to fail some event, or those who bother other players with their made up GvG instead waiting for proper GvG or requesting something like making obsidian sanctum cross-world like edge of the mists and adding there NPCs you can talk with to pick teams like the spies in AB in GW1, so you can freely switch sides for ‘gvgs’ and duels.
  • People who make up stuff that makes no sense in the setting or the game, or forcefully trying to shove alien lore into the game, like going around saying they are some other made up race or a race from other game, or saying they are part of an enemy faction like bandits or inquest (unless they are infiltrated, like when whispers do that), saying they killed Queen Jennah or some other NPC that was never defeated by a player in lore, or some nonsense like that.

But I guess it’s more like being annoyed by people trying to shove stuff on my face rather than ‘immersion’.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

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Posted by: Astral Projections.7320

Astral Projections.7320

Me. I’m the one who decides what breaks immersion. Send your complaints to me and I will put then in their proper file, alongside the p2w arguments.

Attachments:

(edited by Astral Projections.7320)

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Posted by: Celtic Lady.3729

Celtic Lady.3729

I don’t really roleplay this world for the reason that there doesn’t seem to be a clearly defined fantasy flavor or any real consistency. At some times, it seems Tyria is kind of medieval, but there’s guns and bombs. Then it seems very caveman-like primitive since Tyrians have never discovered how to ride horses, but then we also have vehicles like chuggers and the like. Aviator shades, quaggan backpacks, and such also seem to break any sort of fashion consistency.

Would these things break my immersion if I tried to roleplay? Sure, but I don’t so it really doesn’t bother me.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Anything that someone in this game doesn’t like “breaks immersion.”

The phrase “immersion breaker” is useless, ignore it. It occurs when an individual decides that a particular item is unfitting for their conception of the game and its theme. Since everyone can interpret the theme differently, there’s no universal definition.

Example: The fact that Tyrians don’t use horses is an immersion breaker for some, but with the development of portals by the Asura there’s no real need for the transport utility, which makes it reasonable for others.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

(edited by Azure The Heartless.3261)

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Posted by: Conncept.7638

Conncept.7638

Immersion is a joke. It can’t be broken because it never existed, and anybody who tries to play this game imagining that any of it’s not fake is looney anyway.

Boy you must’ve be one fun kid growing up.

Immersion does not equal disconnection from reality, it allows for investment of emotions towards something you know is fictional. And control of it is in fact an important purpose of good and proper design in everything from classical painting to film to interactive games.

And if anyone is looney, it is a person that lacks any imagination. Fantasy is not only not a sign of insanity but in fact necessary for mental health, social skills, and maturity.

(edited by Conncept.7638)

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Posted by: mtpelion.4562

mtpelion.4562

Immersion is a concept that works in single player games.

The instant you’re interacting with another player in any manner, any attempts at maintaining immersion are a futile waste of time.

Server: Devona’s Rest

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Posted by: MiniEquine.6014

MiniEquine.6014

Immersion is a concept that works in single player games.

The instant you’re interacting with another player in any manner, any attempts at maintaining immersion are a futile waste of time.

That’s what RP is for though. I personally don’t care for it, but your statement isn’t as absolute as you make it seem. Some people/groups can be quite successful at remaining immersed in a fantasy environment by only role-playing.

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Posted by: mtpelion.4562

mtpelion.4562

Immersion is a concept that works in single player games.

The instant you’re interacting with another player in any manner, any attempts at maintaining immersion are a futile waste of time.

That’s what RP is for though. I personally don’t care for it, but your statement isn’t as absolute as you make it seem. Some people/groups can be quite successful at remaining immersed in a fantasy environment by only role-playing.

Players getting together to craft a way to maintain immersion is different from designers putting in things that break/help immersion.

Of course individuals can use their imagination to immerse themselves.

Server: Devona’s Rest

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Posted by: zenleto.6179

zenleto.6179

Each player decides what breaks their immersion, or if they even want some level of immersion or not.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: MiniEquine.6014

MiniEquine.6014

Immersion is a concept that works in single player games.

The instant you’re interacting with another player in any manner, any attempts at maintaining immersion are a futile waste of time.

That’s what RP is for though. I personally don’t care for it, but your statement isn’t as absolute as you make it seem. Some people/groups can be quite successful at remaining immersed in a fantasy environment by only role-playing.

Players getting together to craft a way to maintain immersion is different from designers putting in things that break/help immersion.

Of course individuals can use their imagination to immerse themselves.

I mean, that’s the point though, isn’kitten Immersion seems to be, ultimately, a relative and subjective concept. Something that provides an immersive experience to one player may not be immersive to everyone, and that extends to the developers as well.

Don’t get me wrong though, as I don’t completely disagree with your first statement; I do feel like if immersion is your thing then you ought to avoid players.

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Immersion is a joke. It can’t be broken because it never existed, and anybody who tries to play this game imagining that any of it’s not fake is looney anyway.

It does exist, just not in this particular game.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: mtpelion.4562

mtpelion.4562

Immersion is a concept that works in single player games.

The instant you’re interacting with another player in any manner, any attempts at maintaining immersion are a futile waste of time.

That’s what RP is for though. I personally don’t care for it, but your statement isn’t as absolute as you make it seem. Some people/groups can be quite successful at remaining immersed in a fantasy environment by only role-playing.

Players getting together to craft a way to maintain immersion is different from designers putting in things that break/help immersion.

Of course individuals can use their imagination to immerse themselves.

I mean, that’s the point though, isn’kitten Immersion seems to be, ultimately, a relative and subjective concept. Something that provides an immersive experience to one player may not be immersive to everyone, and that extends to the developers as well.

Don’t get me wrong though, as I don’t completely disagree with your first statement; I do feel like if immersion is your thing then you ought to avoid players.

Yes, each person has their own point at which immersion breaks. I guess my original point should be clarified to state that immersion is something you can develop for with single player games, and that attempts to develop for immersion in multiplayer games is mostly futile. I really was speaking from the development perspective on immersion. There is only so much you can do to limit how one player’s actions impact the immersion of another player, which is the main gist I was trying to get across.

Server: Devona’s Rest

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Lack of consistency is what usually breaks immersion. It happens when the illusion of believability is lost.

For example, spending your time in Kryta, and suddenly traveling to Charr’s and Asura’s hometowns can be incredibly immersion-breaking, because there’s no consistency at all. All that’s left now, if for the next race’s region to have space ships. :P

We can use examples from other games. FFXII’s Ivalice, for example, has several similarities with Tyria. A medieval-looking world with a technologically advanced small race that builds warp portals, airships and futuristic buildings, nature races that live on magical trees, etc. But what FFXII did better, was to maintain consistency between all different locations. When you go from Rabanastre to Archadia, you can see which town is the most advanced, but they still feel like they exist within the same world. High tech exists alongside medieval buildings everywhere in the world, at different rates for sure, but they do. There’s no such thing as crossing a border, and suddenly, instead of LotR-esque Divinity’s Reach, we find ourselves now in Star Trek land.

(edited by DiogoSilva.7089)

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Posted by: Sariel V.7024

Sariel V.7024

Quit using that horrid word (immersion….shudder) to support your agenda.

Just state you want the animations back and stand back from the ensuing blaze….

toasts

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Posted by: MiniEquine.6014

MiniEquine.6014

Lack of consistency is what usually breaks immersion. It happens when the illusion of believability is lost.

For example, spending your time in Kryta, and suddenly traveling to Charr’s and Asura’s hometowns can be incredibly immersion-breaking, because there’s no consistency at all. All that’s left now, if for the next race’s region to have space ships. :P

We can use examples from other games. FFXII’s Ivalice, for example, has several similarities with Tyria. A medieval-looking world with a technologically advanced small race that builds warp portals, airships and futuristic buildings, nature races that live on magical trees, etc. But what FFXII did better, was to maintain consistency between all different locations. When you go from Rabanastre to Archadia, you can see which town is the most advanced, but they still feel like they exist within the same world. High tech exists alongside medieval buildings everywhere in the world, at different rates for sure, but they do. There’s no such thing as crossing a border, and suddenly, instead of LotR-esque Divinity’s Reach, we find ourselves now in Star Trek land.

Easily one of my more favorite Final Fantasy games.

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Posted by: Burnham.2613

Burnham.2613

I decide what breaks immersion.

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Posted by: Lorgus.6148

Lorgus.6148

The fact that literally every human in the game is “The Hero of Shaemoor” has more than shattered any immersion that might otherwise exist.

(edited by Lorgus.6148)

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Posted by: pdavis.8031

pdavis.8031

It’s mainly those that RP in this game that would take issue. I’ve seen others use it in complaints as a catchword of sort to draw support similar to how people throw P2W at anything.

Immersion = Pay to Win.

Confirmed.

As others have said, immersion is up to the indiviual player. There are also different levels of immersion. Someplayers like to have total and utter RP while playing the game. They adapt a certain persona each time they log in. Others are less involved and don’t look at things from a lore/RP perspective at all, and others immerse themselves by crunching numbers. (I can’t understand why anyone would just want to math all day…but hey if that works for you…).

If you find something in game that “breaks” immersion, just try to ignor it. They built the game to cater to a variety of players, and not everyone has the same level of immersion. Even among RPers, there are those who do “take it too far” as far as other RPers are concerned.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Godric.3012

Godric.3012

I don’t think mmos are the right games for immersion experiences. Just all the players with stupid names , that breaks immersion for me. All the shop items , the worst for me is the giant flying enveloppe IG ( mail skin). This isn’t harry potter…

But i guess someone likes it. If people can stay immersed in an mmo gj, it’s too much for me.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Who determines immersion takes place on two levels.

  1. On the micro level, as others have said, individual players decide for themselves what breaks immersion. How could it be different? Immersion is a subjective experience.
  2. On the macro level, ANet creates the playing field, and as such limits what can be immersive. They defined what the game’s lore and aesthetic is, and it is that which creates the milieu within which the micro-level immersion takes place.

With that in mind, each player develops (at least, to the extent they care to do so) a mental gestalt of what being in Tyria ought to look and feel like. Once s/he has done so, some things put into the game may in fact clash with that gestalt.

As far as ANet is concerned, I could only speculate as to the thought processes involved in determining what fits and what doesn’t. After all, they have their own gestalt, only some of which we are aware of. If I were to speculate, though, I’d guess that they are more stringent with things they are putting in or removing that don’t net them sales.