Who uses Healing power/Condition damage/power
I think it might be a good necromancer set, but I’m not sure.
wouldn’t necro rather have precision instead of power? then he could use the bleed on crit and siphon health on crit.. just yesterday I was thinking about trying something like this out.
power isn’t useless of course, but it’s kind of an either or choice in terms of damage when using condition damage.
well, I think there really needs to be a way where you can chose your own stat point distribution (with sliders).. there are so many things you could try out but the stats combinations are lacking.
I use defense/condition/power on my Ele. Currently at 1100 power and 920 condition – forgot what defense but it’s fair because 5% of gets converted to condition damage using full set of undead runes. I am still working on getting full set of exotic trinkets though.
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I use defense/condition/power on my Ele. Currently at 1100 power and 920 condition – forgot what defense but it’s fair because 5% of gets converted to condition damage using full set of undead runes. I am still working on getting full set of exotic trinkets though.
sound like toughness to me :P
Also you aware that you artificers can craft consumables (that stack with regular food from chefs taht convert from 1%-6% i think it end of of your toughness to condition dmg, as well as in same item convert 1-4% of vitatily to condition dmg, and it stack with your runes as well as if you got any trait taht give taht effect too (dunno if ele have such trait, only know my mesmer have it)
And really yeah power and condition dmg on gear seem a waste to me. in 95% of cases you want either power OR condition dmg, and then couple it with precision usually (most if not all classes ahve some way to get more conditions up when they crit (or in mesmer case when illusions crit :P))
But yeah like someone else mentioned the abbilty to freely change any combination of stats would be nice, and im am sure some of those players really good at creating fun and effective builds could get make some very creative builds that way
(edited by GummiBear.2756)
I have a full set similar to this stat combination (vitality instead of power) on my Ele. I imagined it being decent for a staff support build. However, +healing doesn’t seem to effect my heals by a large enough margin to justify putting 1/3 of my stats into. Not only do my heals seem proportionally ineffective, many people move out of my heals during the heat of battle.
Antonius Duarte – Elementalist – Kaineng
haha know the feeling toxyn, just with other support spells not really healing since im mesmer, so to get any decent healing you ahve to spec heavily into mantrs using restorative mantras and such, but like time warp, i consider myself lycky in a dungeon run if i manage to get it down with 3 ppl inside including myself :P