Why Aren't Invasions.. well, Invasions?
Was Scarlet’s Invasion a risky event? If the player base had “failed” in their attempt, do you think the narrative would have changed, that the game world would have truly changed? Is it possible that the option for the player base to fail the whole event was non-existent, and even if a very small population had participated in the event, the event would nonetheless be a success?
“The Modrem Are Coming! Sike!” -Mordremoth
“Mordremoth is rallying its forces, sending armies of Mordrem out of the Maguuma Jungle to test Central Tyria’s defenses. Drive back the invasion, and stop the jungle dragon from sinking its teeth into vulnerable territory!”
The Modrem staging these incursions are not invading. Modremoth isn’t assaulting anything. To the citizens of Metrica Province, Divinity’s Reach, and The Black Citadel, don’t you worry, you’re not in any danger. The Modrem Guard, who pop out of the ground and wait patiently at their posts, are standing still and enjoying the view while waiting to be slaughtered.
Oh, and thank you, Mordremoth, for the heads up beforehand.
I know this Modrem Invasion event is a way to get a lot of the new F2P players accustomed to the Living World system and try to attract them to buy the expansion. But nonetheless, the meaning of my post through this example doesn’t really change much. Just making a point.
(edited by piano man.1672)
Id actually like a real invasion where the consequences are dire, but if you think about the reality of providing events like this it just doesnt work.
Heres why.
Lets assume the Mordren invasion totally takes over somewhere like Divinitys Reach, and the Mordren kill everyone in the City.
What happens next is the problem.
How does the game get returned to its normal state?
Players who arnt participating in the Invasion will complain like hell that Divinities Reach is now not accessible.
Until a sufficient number of players can be found to retake the City, its lost, and thats the problematic part.
The big problem with MMOs is that events cannot be designed to adversly affect players who dont choose to participate in the event, so major adverse events like invasions simply dont work.
They upset far more players than the small number who benefit from them.
There are few options once the capital is taken over:
1. Camps outside capital, with the Queen and her royal troops there
2. The ability to recruit mercenary to help out
3. Form a player-based raid grp
4. Get some siege running(similar to wvw, with supple camps etc.)
5. Asking other races to help out(For example: Who should we sent logan to ask for help? Choice: asura, norn etc…., → Logan is back in 30 mins…..)
6. Once all preperations are done, all players on the map have a choice to collect more recruits(Tier 2) or start the assault. Similar to dungeons where you can choose a path.
7. Rewards should be good enough.
8. No night invasions.
9. Maybe set the time for twice a day.
How does this happen?
Does the city get taken back if no players wish to get involved?
Whats the time frame , ie for how long is the City in the hands of the Invaders.
If the time frame is long, ie many hours or days, then players who have no interest in the event will complain bitterly to the Devs that they cant access the city.
If the time frame is short, and the city is retaken with NPCs then whats the point of the Invasion in the first place, which gets back to the OPs original post.
It was the same with Scarlet’s “invasions” …people noticed it back then as well. And the next “invasion” will probably be the same: with the usual map events going as they normally do.