Why Guild Wars 2 is doomed: 10 years of DAOC and dissapointed.

Why Guild Wars 2 is doomed: 10 years of DAOC and dissapointed.

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Posted by: Torcan.2314

Torcan.2314

So yeah, this thread is basically my little rant where I’ll try to explain why I probably won’t be sticking with Guild Wars 2 for very long.

I can’t understand the reasoning behind not adding a single(!) PVP server. It would be great to have a server with no faction-affiliations. So i’ll try to explain what I mean by an actual PVP-server:

- Players should be free to join groups, and guilds with any member of the server.
- Any player should be able to attack any other player that is not in their group or guild.
- Players who are level 10 and below have the choice to be immune to any PvP in the starting zones.
- Players get experience for killing other players. There should be a death penalty as well (read: gold loss).
- Orbs are controlled by Guilds, not by Realms. Guilds can store any Relic controlled by them in any keep they control. Capital Cities are safe areas.
- You are given a small time of PvP immunity after zoning or entering the game. You are also given a small time of immunity after you resurrect at a waypoint.
- Players under 10th level have a “PvP” flag that can be permanently removed at any time – if the flag is set, you cannot attack other players or be attacked.

So yeah, PVP server = great fun. At least for me.

In addition to this, the game needs PVP-levels/realm-rank/whatyouwannacallit. You can’t just let people WvW for no reason, it’s not endgame, there’s no carrot. Sure, your server gets ranked in some system that doesn’t really matter, but I’m talking about individual progress while doing PVP. The absolutely best example of this, is found in Dark Age of Camelot:

“Realm Abilities are special skills that can be purchased through the use of Realm Rank Points. These points are gained as you climb your way through the Realm Rank ladder. With each increasing Realm Rank Level, you gain one point. These points can be either saved up or spent to purchase powerful and useful abilities”(http://darkageofcamelot.com/content/realm-abilities)

If you think that you will get people hooking on the WvW with no progress, you’re wrong. Dead simple, look what happened in Diablo 3. The game died because they copied WoW, and GW2 is doing the same thing. Continuously adding new PVE content isn’t end-game, especially not in a game like GW2, simply because WoW does PvE better – and this comes from a guy that never really liked WoW. If you want GW2 to be a serious contender in the MMORPG scene, you gotta cater to the PVP-people, and the hardcore players – like this guy: http://www.youtube.com/user/kripparrian?feature=results_main

Anyway, I’ll quit my ranting here, it probably doesn’t make sense to a lot of people, and I just wrote it without any editing, so sorry if it’s hard to see where I’m going with all of this. PvP-endgame is where the game should be. And right now, it’s just Guild Doors 2, with no end-game.

Don’t get me wrong, I’ll stick around and play it – but that’s just because there’s nothing else out there right now. DAOC is drained because it’s 10+ years old and runs on an old engine – NOT because GW2 is in any way or form an amazing game.

I really hope Anet see’s this and takes some inspiration from DAOC, instead of catering to the WoW crowd, because you won’t win in that case (http://www.youtube.com/watch?v=MjJgw7coE_A)

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Why Guild Wars 2 is doomed: 10 years of DAOC and dissapointed.

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Posted by: Wortermelon.6035

Wortermelon.6035

- Make incoherent point.
- Admit to it being incoherent.
- Immediately break argument by saying you’ll do the opposite of your incoherent point.
- Post picture that seemingly has nothing to do with incoherent point.

Not trying to troll, I’m sure there’s a logical argument in there somewhere, but that’s all I got from this thread.

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Posted by: Torcan.2314

Torcan.2314

Well, you are just wrong.

Well, if you think that having xxxk players playing the game for 5-6 years, sure. I AM wrong, but that’s not the point. The point is that I wont be sticking with the game.

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Posted by: shingui.4197

shingui.4197

Guild wars 2, is not DAOC

Guild wars 2, will never be DAOC

some people are bloody glad it isn’t, and will never be, DAOC

Stop trying to turn this game into another game.

Half of the things you have suggested, go directly against Anet’s philosophy for the game, and will therefore, never be put into the game.

/thread

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Posted by: Torcan.2314

Torcan.2314

Guild wars 2, is not DAOC

Guild wars 2, will never be DAOC

some people are bloody glad it isn’t, and will never be, DAOC

Stop trying to turn this game into another game.

Half of the things you have suggested, go directly against Anet’s philosophy for the game, and will therefore, never be put into the game.

/thread

The Mordred PVP server went against Mythics game philosophy as well, but that didn’t stop them from having 1(!) server where these rules would apply. What I’m trying to say is that a lot of people want a more hardcore environment MMORPG – or at least try it out for the lols. It doesn’t even affect the regular servers in any way. Of course, when it comes to the PVP-levelling, I understand some people don’t like it – and that’s fine, bash away, it probably won’t get implemented. But don’t come here stomping my thread with your subjective opinion on how the game should be played. How the game can be played is a much much more constructive approach.

(edited by Torcan.2314)

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Posted by: Tremayne.6734

Tremayne.6734

ArenaNet don’t seem to think it’s worthwhile making a free for all PvP server. It’s not hard to see why. FFA PvP games tend to fail pretty thoroughly; FFA servers in other games tend to end up with their populations disappearing rapidly as the vast mass of wannabe wolves realise they’re actually the sheep, get bored of losing, and quit. Also, it’s hard to square GW2’s vision of all of the players being heroes with a set-up where they’re a bunch of sociopaths murdering each other. The “hardcore PvPers” aren’t a worthwhile market to support because there aren’t actuallyy that many of them, no matter how loud they may be on forums, and because when they do get what they want a lot turn out not to be that hardcore after all. Take a look at how Shadowbane’s doing (oops, closed down), or Darkfall (not exactly taken over the MMO world). Heck, even EVE Online has 300k players, i.e. about a third of the those that SWTOR still has, the majority of whom never leave hi-sec space and thus presumably aren’t there for the PvP.

As for the DAoC comparison – I was there for the glory days of DAoC (i.e from the beginning up until the Trials of Atlantis era). Nobody I knew did RvR for the realm abilities. They were nice and useful, but realm ranks came so slowly after the first couple that you’d have to be insane if that was your main motivation. We did RvR because it was fun, and for realm pride – because that keep over there was OURS and we weren’t going to let the filthy Mids occupy it. WvW is actually the closest I’ve seen yet to having that recreated.

Bashing on keep doors since 2001.
Rambling insanely at tremayneslaw.wordpress.com since 2010.
Proud member of The Farstar Alliance (http://farstarguild.co.uk) on Gandara (EU) since 2012.

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Posted by: Tremayne.6734

Tremayne.6734

The Mordred PVP server went against Mythics game philosophy as well, but that didn’t stop them from having 1(!) server where these rules would apply. What I’m trying to say is that a lot of people want a more hardcore environment MMORPG – or at least try it out for the lols. It doesn’t even affect the regular servers in any way. Of course, when it comes to the PVP-levelling, I understand some people don’t like it – and that’s fine, bash away, it probably won’t get implemented. But don’t come here stomping my thread with your subjective opinion on how the game should be played. How the game can be played is a much much more constructive approach.

Ever read this?

http://www.brokentoys.org/2009/02/19/the-mordred-problem/

In case you’re not aware – Scott Jennings was one of the DAoC devs so there’s a chance he actually does know what he’s talking about there

Bashing on keep doors since 2001.
Rambling insanely at tremayneslaw.wordpress.com since 2010.
Proud member of The Farstar Alliance (http://farstarguild.co.uk) on Gandara (EU) since 2012.

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Posted by: Swagman.9013

Swagman.9013

“look what happened in Diablo 3. The game died because they copied WoW”

Diablo 3 didn’t die cause it copied wow (though I’m not sure how you make this connection) it died from being a beta test at release and horrendous item affixes and rng (lvl 63 1os ring anyone?)

Anyway your idea of worldwide pvp is the dumbest greifiest thing I’ve ever heard, money loss on death, spend coin to tele to wp oh look who’s waiting at the wp! 4 thieves.

“But wait remember how I said you have pvp immunity for a short time after resurrecting?”
Yes and thieves get a substantial movement speed signet and several slows and shadow steps, you WON’T get away unless you wp to a town (more coin) after dying 3 times (more coin)

Go play a game that will happily allow you to grief to your hearts content, we all know from wow how much we universally love the max lvl pvp geared rogue with engineering and stacks of stun immunity pots that camps low level zones for hours and hours and hours.

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Posted by: Torcan.2314

Torcan.2314

ArenaNet don’t seem to think it’s worthwhile making a free for all PvP server. It’s not hard to see why. FFA PvP games tend to fail pretty thoroughly; FFA servers in other games tend to end up with their populations disappearing rapidly as the vast mass of wannabe wolves realise they’re actually the sheep, get bored of losing, and quit. Also, it’s hard to square GW2’s vision of all of the players being heroes with a set-up where they’re a bunch of sociopaths murdering each other. The “hardcore PvPers” aren’t a worthwhile market to support because there aren’t actuallyy that many of them, no matter how loud they may be on forums, and because when they do get what they want a lot turn out not to be that hardcore after all. Take a look at how Shadowbane’s doing (oops, closed down), or Darkfall (not exactly taken over the MMO world). Heck, even EVE Online has 300k players, i.e. about a third of the those that SWTOR still has, the majority of whom never leave hi-sec space and thus presumably aren’t there for the PvP.

As for the DAoC comparison – I was there for the glory days of DAoC (i.e from the beginning up until the Trials of Atlantis era). Nobody I knew did RvR for the realm abilities. They were nice and useful, but realm ranks came so slowly after the first couple that you’d have to be insane if that was your main motivation. We did RvR because it was fun, and for realm pride – because that keep over there was OURS and we weren’t going to let the filthy Mids occupy it. WvW is actually the closest I’ve seen yet to having that recreated.

You’re making a lot of good points, and I agree that the majority gets dissapointed when entering an open PVP-environment. What’s fun in the open PVP-environments is the competition. In GW2 for instance, farming Vials of Powerful blood would be a whole new game – a coordinated one – where guilds would have to battle it out to get the best loot, and claiming WVW orbs would help out PVE as well.

“but realm ranks came so slowly after the first couple that you’d have to be insane if that was your main motivation.”
Personally, I’d grind it for years, espcially since it comes automatically from farming PVE and WVWPVP.

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Posted by: Torcan.2314

Torcan.2314

“look what happened in Diablo 3. The game died because they copied WoW”

Diablo 3 didn’t die cause it copied wow (though I’m not sure how you make this connection) it died from being a beta test at release and horrendous item affixes and rng (lvl 63 1os ring anyone?)

Anyway your idea of worldwide pvp is the dumbest greifiest thing I’ve ever heard, money loss on death, spend coin to tele to wp oh look who’s waiting at the wp! 4 thieves.

“But wait remember how I said you have pvp immunity for a short time after resurrecting?”
Yes and thieves get a substantial movement speed signet and several slows and shadow steps, you WON’T get away unless you wp to a town (more coin) after dying 3 times (more coin)

Go play a game that will happily allow you to grief to your hearts content, we all know from wow how much we universally love the max lvl pvp geared rogue with engineering and stacks of stun immunity pots that camps low level zones for hours and hours and hours.

Yes, or you could play coordinated with your guild and stomp em. guild wars /hint hint

Sure, an open PVP server isn’t for everybody, and if you don’t like, guess what – don’t make a character there?

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Posted by: Sylosi.6503

Sylosi.6503

Frnakly it sounds more like you want to copy WoW, you want “progression” introduced and you want PvP servers, that is WoW, Rift, SWTOR, etc, and guess what PvP falls off in every one of those games.

If you want the utter failure that is progression and the imabalance and bad PvP that causes, then guess what – GW2 is not the game for you, there are plenty of other options.

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Posted by: Swagman.9013

Swagman.9013

Your idea is counter productive to a game wanting new players. What it looks like to me is that you don’t like the fact that the only pvp mediums in this game put people on a level playing field. Your idea is no different from being in a roaming supply camp raid party in WvW except you don’t want the possibility of being overrun. You want to gank noobs, equal footing is not fun to you. We already have plenty of games where you can boast over your high K/D ratio. Let’s have 1 that puts you on an even playing field.

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Posted by: zangora.2718

zangora.2718

Wrong game, bro..

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Posted by: Torcan.2314

Torcan.2314

Frnakly it sounds more like you want to copy WoW, you want “progression” introduced and you want PvP servers, that is WoW, Rift, SWTOR, etc, and guess what PvP falls off in every one of those games.

If you want the utter failure that is progression and the imabalance and bad PvP that causes, then guess what – GW2 is not the game for you, there are plenty of other options.

I never played Rift or SWTOR, but I did play some WoW – on a “PVP” server – and they were a prime example on how not to do PvP. I’ll give you an example, an old roommate of mine played WoW for a very long time, so 1 year ago i walked into his room and I saw he was grinding some PVE-content in the game. Suddenly, a member of the other faction pops up, and i’m like “OMFG, ALLIANCE! KILL HIM!”. He goes: “No, why would I?”
And there it is, point in case. There was no motivation to PVP on the WOW “PVP” servers.

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Posted by: Torcan.2314

Torcan.2314

Your idea is counter productive to a game wanting new players. What it looks like to me is that you don’t like the fact that the only pvp mediums in this game put people on a level playing field. Your idea is no different from being in a roaming supply camp raid party in WvW except you don’t want the possibility of being overrun. You want to gank noobs, equal footing is not fun to you. We already have plenty of games where you can boast over your high K/D ratio. Let’s have 1 that puts you on an even playing field.

How is having a single server with a different ruleset counter productive? And no, I dont want to gank groups, I want to play 5v5 in open world PVP, and compete for the best farming spots. Sure, I might gank some noobs for the lols, and so what? It’s the name of the game on an open PVP server. And if people can’t handle it, they can just log on their other toon in the regular servers.

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Posted by: texhnolyze.6425

texhnolyze.6425

gold loss on death..
while people QQ-ing about the high cost of waypoints

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Posted by: Wortermelon.6035

Wortermelon.6035

And if people can’t handle it, they can just log on their other toon in the regular servers.

Using this mentality;

If YOU don’t like it, go log into a game where you can do this.

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Posted by: Athaulf.1530

Athaulf.1530

Not going to happen as almost no one (i.e a very small percentage of the playerbase) would want to play on that kind of server.

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Posted by: Torcan.2314

Torcan.2314

gold loss on death..
while people QQ-ing about the high cost of waypoints

I’m just throwing suggestions out there, but I guess I didn’t explain myself correctly. I never meant like 1G penalty on death, but more like -xsilver/-xcopper depending on your level. Surely, one can argue that goldloss on death is overkill on this fictive-PVP server, since people would have to pay to respawn on waypoints. Good point.

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Posted by: Torcan.2314

Torcan.2314

And if people can’t handle it, they can just log on their other toon in the regular servers.

Using this mentality;

If YOU don’t like it, go log into a game where you can do this.

There isn’t one.

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Posted by: Torcan.2314

Torcan.2314

Not going to happen as almost no one (i.e a very small percentage of the playerbase) would want to play on that kind of server.

Let’s assume GW2 has 250k active players, if just 1% of them would want to play actively on the PVP server, it would have 2500 players. More than enough.

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Posted by: Antihoc.2503

Antihoc.2503

I dont understand these threads, if the game is not what you want then you have a few choices:

a) stop playing and move onto something new
b) carry on playing until the game is a least 6 months old and see how it evolves before making any decision
c) play the game like it was designed to be played without being under the impression that it is a replacement for your favourite game of all time

GW2 is GW2 it is not WOW, DOAC etc, if I wanted it to be like these games then I would not have bought it I would have bought these games instead including all the issues they have.

Aion had open world pvp and you could not get anywhere due to ganking by the leet peeps who thought it was great to one shot you whilst you leveled just to feed their ego.

(edited by Antihoc.2503)

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Posted by: Torcan.2314

Torcan.2314

I dont understand these threads, if the game is not what you want then you have a few choices:

a) stop playing and move onto something new
b) carry on playing until the game is a least 6 months old and see how it evolves before making any decision
c) play the game like it was designed to be played without being under the impression that it is a replacement for your favourite game of all time

GW2 is GW2 it is not WOW, DOAC etc, if I wanted it to be like these games then I would not have bought it I would have bought these games instead including all the issues they have.

Another “PLAY THE GAME LIKE IT IS OR GO AWAY!”-post. Unconstructive. User-feedback is what makes good games. Get real.

“HOW DARE YOU CRITICIZE THIS GAME!!!” lol

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Posted by: texhnolyze.6425

texhnolyze.6425

gold loss on death..
while people QQ-ing about the high cost of waypoints

I’m just throwing suggestions out there, but I guess I didn’t explain myself correctly. I never meant like 1G penalty on death, but more like -xsilver/-xcopper depending on your level. Surely, one can argue that goldloss on death is overkill on this fictive-PVP server, since people would have to pay to respawn on waypoints. Good point.

yep, that’s my point

i’m not against a PvP server..
however, will they do well in WvW?
i mean, there would be a lot of hate between guilds and players on that world wouldn’t it?

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Posted by: Wortermelon.6035

Wortermelon.6035

I dont understand these threads, if the game is not what you want then you have a few choices:

a) stop playing and move onto something new
b) carry on playing until the game is a least 6 months old and see how it evolves before making any decision
c) play the game like it was designed to be played without being under the impression that it is a replacement for your favourite game of all time

GW2 is GW2 it is not WOW, DOAC etc, if I wanted it to be like these games then I would not have bought it I would have bought these games instead including all the issues they have.

Another “PLAY THE GAME LIKE IT IS OR GO AWAY!”-post. Unconstructive. User-feedback is what makes good games. Get real.

“HOW DARE YOU CRITICIZE THIS GAME!!!” lol

You already said you were leaving the game anyway, so why do we care?

If you’re invested in making this game better, then don’t throw your conflicting ideas all over the place. You either don’t like what is on offer and are going back to your previous games, or you see the potential and want to invest in helping make a possibly brighter future for a game you’re going to continue playing.

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Posted by: Athaulf.1530

Athaulf.1530

only your user feedback doesn´t make good games… things like these have been tried an failed miserably.. it didn´t even wotk in UO… as soon as it was possible people switched to the “no thank you no PVP” world.

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Posted by: Torcan.2314

Torcan.2314

gold loss on death..
while people QQ-ing about the high cost of waypoints

I’m just throwing suggestions out there, but I guess I didn’t explain myself correctly. I never meant like 1G penalty on death, but more like -xsilver/-xcopper depending on your level. Surely, one can argue that goldloss on death is overkill on this fictive-PVP server, since people would have to pay to respawn on waypoints. Good point.

yep, that’s my point

i’m not against a PvP server..
however, will they do well in WvW?
i mean, there would be a lot of hate between guilds and players on that world wouldn’t it?

Respect is a better word for it, in my experience. Surely, the low level zones might contain a lot of griefing, but GW2 is the perfect game to counter stomping because of the dynamic levelling. You would actually have a slim chance to group up and kill the demigod ganking you (for great exp/pvp reward).

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Posted by: Antihoc.2503

Antihoc.2503

I dont understand these threads, if the game is not what you want then you have a few choices:

a) stop playing and move onto something new
b) carry on playing until the game is a least 6 months old and see how it evolves before making any decision
c) play the game like it was designed to be played without being under the impression that it is a replacement for your favourite game of all time

GW2 is GW2 it is not WOW, DOAC etc, if I wanted it to be like these games then I would not have bought it I would have bought these games instead including all the issues they have.

Another “PLAY THE GAME LIKE IT IS OR GO AWAY!”-post. Unconstructive. User-feedback is what makes good games. Get real.

“HOW DARE YOU CRITICIZE THIS GAME!!!” lol

And as far as retorts go then you are the man……

I have a lot of criticizm for this and other games, but I also know when a game dont suit my needs then I dont play the game……

but I also dont need to come on to a forum QQ that a game not a month old is doomed because it is not to my style and should be more like my favourite game of all time……where is this constructive?

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Posted by: Torcan.2314

Torcan.2314

I dont understand these threads, if the game is not what you want then you have a few choices:

a) stop playing and move onto something new
b) carry on playing until the game is a least 6 months old and see how it evolves before making any decision
c) play the game like it was designed to be played without being under the impression that it is a replacement for your favourite game of all time

GW2 is GW2 it is not WOW, DOAC etc, if I wanted it to be like these games then I would not have bought it I would have bought these games instead including all the issues they have.

Another “PLAY THE GAME LIKE IT IS OR GO AWAY!”-post. Unconstructive. User-feedback is what makes good games. Get real.

“HOW DARE YOU CRITICIZE THIS GAME!!!” lol

You already said you were leaving the game anyway, so why do we care?

If you’re invested in making this game better, then don’t throw your conflicting ideas all over the place. You either don’t like what is on offer and are going back to your previous games, or you see the potential and want to invest in helping make a possibly brighter future for a game you’re going to continue playing.

When I’m saying that I’m leaving the game I mean I won’t be playing it for 4-8 hours every day, because very quickly, there won’t be anything left to do. WVW raiding with my guild and alliance is very fun, but with no reward i can only see it go one way: less and less playtime.

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Posted by: GOSU.9574

GOSU.9574

Not gonna bother to read.

The fact you played DAoC 10 years is enough for me, I played the first 6 months of it and cancelled. It was THAT bad.

Take the “This game is doomed” drama some where else, the WoW forums maybe.

Good bye.

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…

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Posted by: Torcan.2314

Torcan.2314

Not gonna bother to read.

The fact you played DAoC 10 years is enough for me, I played the first 6 months of it and cancelled. It was THAT bad.

Take the “This game is doomed” drama some where else, the WoW forums maybe.

Good bye.

You’re the worst kind of poster on any forum.

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Posted by: Neppu Demion.7439

Neppu Demion.7439

Try EVE Online bro. It has everything you described except in SPACE!

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Posted by: Valkyrie.2678

Valkyrie.2678

Two fundamental events of end-game are currently useless and boring in Guild Wars 2, WvWvW and dungeons. I’ll explain how come they are useless.

WvWvW:

Provides no personal progression and the boons you can win for your server are not really necessary. Gives badges, yeah, but that’s the only thing it provides.

It should’ve let you earn karma, gold and some sort of ranking points so WvWvW would be far more profitable and competitive. Simply, more fun.

Let’s be realistic now. Even if you participate DE’s for whole day, you won’t really make that much of gold. Currently, farming crafting materials is the only way to farm gold. Think about you give people another option: WvWvW. Would be awesome.

Dungeons:

Dungeons currently are for dedicated players only. Since it gives nothing but only crafting materials to craft legendaries and only a minority of players -hardcores- aim to craft legendaries in a near future, most of the players find dungeons unnecessary challanges.

However, it wouldn’t be the same if dungeons would give you karma and gold.

And bad news,

If ANet doesn’t rearrange WvWvW and Dungeon structure, Guild Wars 2 will lose most of its players very soon because yeah, end-game starts from level 1 but unfortunately, it ends at level 80. Things didn’t go as ANet has expected.

Finally,

It is okay that it’d take a month to get cultural armor set, it is okay that crafting a legendary would take months. However, if you give players only one way of doing it, you can’t maintain your online count. You should give them A TON of different ways -profitable dungeons, profitable WvWvW, profitable crafting, profitable farming- then they won’t get bored and complain about how long it takes to craft a single legendary item. They complain about it because they get bored doing the same thing -farming crafting mats- over and over again.

(edited by Valkyrie.2678)

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Posted by: Milennin.4825

Milennin.4825

Wait… so because Guild Wars 2 is not -insert your favourite game- it means it’s doomed?

Is that a joke?

Just who the hell do you think I am!?

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Posted by: Torcan.2314

Torcan.2314

Try EVE Online bro. It has everything you described except in SPACE!

EVE has the PVP done right, but mining seriously pulls out your teeth after a couple of months! If it had been set in a fantasy world like GW2 or WOW, I wouldn’t be playing any other game.

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Posted by: Torcan.2314

Torcan.2314

Wait… so because Guild Wars 2 is not -insert your favourite game- it means it’s doomed?

Is that a joke?

It is, the game is good, but a PVP server would be nice. The title is pretty much just there for attention.

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Posted by: Crushl.1027

Crushl.1027

Err… I didn’t play DAoC a lot (I was in beta before it came out for about a month but never played the final game) but I was thinking that DAoC is an RvR game, not a ganking thingy.

I don’t really get what’s so cool about this ganking stuff. There might have been games where it worked out (like Lineage2) but it were totally different times. While back in the day, most players were players with a basic amount of behavior, today it is horrible. Every single game in the last 5 Years, that tried to make ganking anyone possible, horribly failed. Best example to me was Age of Conan. It was totally idiotic how stealth classes where waiting on every corner just to gank that guy that tired to do anything other than to gank.

Guild Wars 2 is structured in the opposite direction. It tires to bond strangers together, making them to help each other and creating a server community that competes with other servers in WvW.

If you add ganking, you’ll destroy that. And as for your idea of “Guild Wars” in WvW: A already can imagine that 300 players Guild that dominates just by its mass (as some servers currently are. But you get new ones each day/week that are on your level. Which would not happen if it’s just the Guilds of one server). And how would smaller Guilds even be able to hold keeps if they can’t have 10+ players around 24/7?

I’m really sorry, but everything you said, just seems to be extremly contra productive to me. :/

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Posted by: Swagman.9013

Swagman.9013

Your idea is counter productive to a game wanting new players. What it looks like to me is that you don’t like the fact that the only pvp mediums in this game put people on a level playing field. Your idea is no different from being in a roaming supply camp raid party in WvW except you don’t want the possibility of being overrun. You want to gank noobs, equal footing is not fun to you. We already have plenty of games where you can boast over your high K/D ratio. Let’s have 1 that puts you on an even playing field.

How is having a single server with a different ruleset counter productive? And no, I dont want to gank groups, I want to play 5v5 in open world PVP, and compete for the best farming spots. Sure, I might gank some noobs for the lols, and so what? It’s the name of the game on an open PVP server. And if people can’t handle it, they can just log on their other toon in the regular servers.

Ok I get it now but I want a compromise, if you get to have a single server with its own rule set for a population to enjoy, then I’m fine with it as long as I can get another single server with a different set of rules for me and the people that I think would enjoy it.

If we are allowing for Anet to cater to your subsect of the mmo population that as you say, it will fail if they don’t, then they need to make a special exception for my kind of people or else the game shall fail. And no normal servers aren’t what I’m happy with I have my own wants and desires that need to be satiated.

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Posted by: Torcan.2314

Torcan.2314

Err… I didn’t play DAoC a lot (I was in beta before it came out for about a month but never played the final game) but I was thinking that DAoC is an RvR game, not a ganking thingy.

I don’t really get what’s so cool about this ganking stuff. There might have been games where it worked out (like Lineage2) but it were totally different times. While back in the day, most players were players with a basic amount of behavior, today it is horrible. Every single game in the last 5 Years, that tried to make ganking anyone possible, horribly failed. Best example to me was Age of Conan. It was totally idiotic how stealth classes where waiting on every corner just to gank that guy that tired to do anything other than to gank.

Guild Wars 2 is structured in the opposite direction. It tires to bond strangers together, making them to help each other and creating a server community that competes with other servers in WvW.

If you add ganking, you’ll destroy that. And as for your idea of “Guild Wars” in WvW: A already can imagine that 300 players Guild that dominates just by its mass (as some servers currently are. But you get new ones each day/week that are on your level. Which would not happen if it’s just the Guilds of one server). And how would smaller Guilds even be able to hold keeps if they can’t have 10+ players around 24/7?

I’m really sorry, but everything you said, just seems to be extremly contra productive to me. :/

Go to the major city, find a group, and go do a certain area. Compete vs other groups.
Smaller guilds might not be able to hold a keep, and so what? You could tweak it in tons of ways, 1 keep per guild etc. Some keeps are more favorable than others, Stonemist for example. Having that for your guild would be awesome in an OPVP-server.

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Posted by: Torcan.2314

Torcan.2314

Your idea is counter productive to a game wanting new players. What it looks like to me is that you don’t like the fact that the only pvp mediums in this game put people on a level playing field. Your idea is no different from being in a roaming supply camp raid party in WvW except you don’t want the possibility of being overrun. You want to gank noobs, equal footing is not fun to you. We already have plenty of games where you can boast over your high K/D ratio. Let’s have 1 that puts you on an even playing field.

How is having a single server with a different ruleset counter productive? And no, I dont want to gank groups, I want to play 5v5 in open world PVP, and compete for the best farming spots. Sure, I might gank some noobs for the lols, and so what? It’s the name of the game on an open PVP server. And if people can’t handle it, they can just log on their other toon in the regular servers.

Ok I get it now but I want a compromise, if you get to have a single server with its own rule set for a population to enjoy, then I’m fine with it as long as I can get another single server with a different set of rules for me and the people that I think would enjoy it.

If we are allowing for Anet to cater to your subsect of the mmo population that as you say, it will fail if they don’t, then they need to make a special exception for my kind of people or else the game shall fail. And no normal servers aren’t what I’m happy with I have my own wants and desires that need to be satiated.

Well, then make a thread and tell them what you want, who knows, you might get lucky. I don’t expect anything from Anet at this point, but they would be my kitten Jesus of video games if they would open one OPVP server, like DAOC. I mean, just take a look at their re-imagned endgame: https://www.guildwars2.com/en/news/the-endgame-reimagined/
for 3+ years? No thank you. I don’t need another pointless Jormag/Charrzooka event.

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Posted by: Swagman.9013

Swagman.9013

Torcan is encouraging us all to isolate and expand on an area of the game we enjoy so that like minded individuals can enjoy it with us. So here’s my server.

I really love exploring, jump puzzles and logic puzzles. But GW2 really comes up short when compared to a game like Myst. And since Myst is a very popular and big selling title I know there are other gamers out there that agree.

So I want a server that’s pure jumping puzzles and logic puzzles, mazes too. For completing a puzzle you gain exp and money. But if you fail you lose 1/3 your total exp for that level and 1/5 your money. Not good at jump puzzles you say? Well don’t play on the puzzle server.

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Posted by: Swagman.9013

Swagman.9013

I’m so liberated I want to keep this here where the shackles of being oppressed by game developers having us play their game the way they designed it, were first broken, and I felt real creative freedom for the first time.

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Posted by: Torcan.2314

Torcan.2314

Torcan is encouraging us all to isolate and expand on an area of the game we enjoy so that like minded individuals can enjoy it with us. So here’s my server.

I really love exploring, jump puzzles and logic puzzles. But GW2 really comes up short when compared to a game like Myst. And since Myst is a very popular and big selling title I know there are other gamers out there that agree.

So I want a server that’s pure jumping puzzles and logic puzzles, mazes too. For completing a puzzle you gain exp and money. But if you fail you lose 1/3 your total exp for that level and 1/5 your money. Not good at jump puzzles you say? Well don’t play on the puzzle server.

Sounds like a lot of fun, and I would definitly try it out. No joke intended, I honestly would, and I’m sure I would spend many hours completing your world-puzzle, lol. But I’d appreciate it if you made your own thread on the matter, I’ll post in it for you. A puzzle server sounds great!

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Posted by: Torcan.2314

Torcan.2314

I’m so liberated I want to keep this here where the shackles of being oppressed by game developers having us play their game the way they designed it, were first broken, and I felt real creative freedom for the first time.

I know you’re trying to be sarcastic and all, but it isn’t really working out for you. Modding has always been a huge force in games, just take a look at DayZ, which is one of the most fun games I’ve played with friends for many many years. Sure, it got bummed by hackers and all, butkitten I had a fun month playing it.

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Posted by: Notsure.7028

Notsure.7028

Whenever I hear ‘Hardcore’ players complain about no hardcore ruleset or server I hear a bunch of Greifers who are unhappy that there are no ‘Sheep’ for them to gank.

Just like some of the posts here, nearly EVERY hardcore PVP server or game has not survived.

I dont like Pvp. Never have. I doubt I ever will. Certainly a part of it is that I am not very good at Pvp, but thats not the main reason. just like some people complain that they find no challenge to fighting a computer oponent, I find no enjoyment in fighting other people due to game mechanics and network / server lag, and targetting difficulties in a lot of games.

You can make Pve pretty hardcore and still be challenging with enough time and effort. And most people are happy with that. WvW actually does interest me a little, IF you get a good team on a voice channel that cooperates and works together. However trying to do WvW pre 80 I found to be very difficult as there is most definately a gear / level difference in GW2. So I will wait till 80 to do that, IF I can stay interested in GW2 long enough to get there.

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Posted by: Phoonie.9704

Phoonie.9704

I’ve played Andred and Mordred on DAoC during it’s days in both DragonFamily and BlackDragon guild. Was a blast going 8v8 against others in open field combat where there was real excitement never knowing what will happen next. One minute you could be fighting a group of 8v8 then some other group shows up and it becomes a hectic 8v16.

This game had potential, but I don’t see the same level of skills needed or team play involved in this game as DAoC.

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Posted by: populationcontrol.5072

populationcontrol.5072

“Putting other people down doesn’t elevate you. If you wanna gelevate yourself, rise above.”

My first PVP server experience was Rallos Zek on EQ, 5 levels above or below pvp. And it was hell. Zone camping, corpse camping, can’t do quests, people with lv60 gear that de-leveled to 30 to to go on masskittenpage. Stupid.
I could only imagine how worse it was for the players on Sullon Zek, who had to deal with getting killed by lv60 players at lv10. Like someone already mentioned, it seems to me to only be about grieving other players, getting them to rage and QQ and whatnot because they can’t actually play and get anything done.
True people who don’t enjoy getting killed over and over by idiots shouldn’t join pvp servers. I haven’t since then, on any game. I’d rather play with respectful players that form a respectful community.
I’ve PVP’d, I’ve dueled, but all in the spirit of sportsmanship. The goal is to measure my skills against others’, and I can’t do that if they’re not able to defend themselves. Either because they’re low level or because I stun-lock them, or go invisible or whatever keeps them from actually being able to attack or defend against me, other than by having charms or pumping pots of all kinds.
PVP servers are against sportsmanship. If that’s what you want, go play a deathmatch on some 1rst-person shooter. GW2’s goal is to incite players to work together to achieve their goals, to create a community where people help each other out, even when they might not mean to, but just happen to be there at the same time and have the same goal (took anything from doing your personal storyline?).
Just yesterday, I got some event done, and then a kitten boss spawned. Could do it alone, so I called it on /map chat and found a handful of players who wanted in, it was still a hard fight, we died a couple times but we killed it. While we were fighting someone said “man, this is so cool!” (I don’t pretend to quote exactly). He was having alot of fun. Another thank us for inviting him cause it gave him his level. I think some then, went on to do a dungeon.
This is the kind community I wanna be part of. This probably wouldn’t have been possible on a pvp server. Certain players would have come just to keep us from achieving our goal. They wouldn’t have gotten anything, except maybe the fleeting feeling of power they get from making others lives as miserable as theirs. If you know how kitteny things can get, why the hell would you want other people to feel it too? More so if you’re being the cause of it?

Getting a bit over-philosophical here…
Point is, this is far from what GW2 seems to want to be. The game is obviously meant to break away from most of what we’ve known from other games, and I support that, and I’ll stand up for them to be able to do it. As will others.
If you want GW2 to be another game, then just go play that other game.

Just a thought.

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Posted by: Torcan.2314

Torcan.2314

I’ve played Andred and Mordred on DAoC during it’s days in both DragonFamily and BlackDragon guild. Was a blast going 8v8 against others in open field combat where there was real excitement never knowing what will happen next. One minute you could be fighting a group of 8v8 then some other group shows up and it becomes a hectic 8v16.

This game had potential, but I don’t see the same level of skills needed or team play involved in this game as DAoC.

At this point in time you don’t need any skills. You need a TS-channel and a guy saying “go to the keep door, we’re gonna zerg them”… “1,2 ,3. run out the door, damage damage damage”. bam u win wvw, congrats.

It will, however, be fun to see how guilds modify their WvW strategy over time. Already seeing some advanced stuff start happening. Despite this, it will never recreate or triumph over the awesome feeling when you’re PVEing on a PVP-server, never knowing if another group might step up and claim the spot.

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Posted by: Swagman.9013

Swagman.9013

The point I’m trying to illustrate is that Anet is not going to try to target and please a certain demographic of the mmo community just for the sake of retention. They shoot for a common denominator that they feel will blanket as many players as they can. If you fall outside of that then unfortunately this isn’t your pillar mmo.

Now you are free to voice your opinion which you have, as we are free to voice our objection, which we have. But when you get down to it Anet has a course plotted for their mmo and you won’t get them to yaw left when your opinion is, judging from the responses, in the minority.

If there was some huge outcry (like diablo 3/ FFXIV) then mayhaps things would change but there’s not.

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Posted by: Gank.4957

Gank.4957

I love these MMO nostalgia threads.

Your game is doooomned because I played “insert MMO here” for 10 years!