So yeah, this thread is basically my little rant where I’ll try to explain why I probably won’t be sticking with Guild Wars 2 for very long.
I can’t understand the reasoning behind not adding a single(!) PVP server. It would be great to have a server with no faction-affiliations. So i’ll try to explain what I mean by an actual PVP-server:
- Players should be free to join groups, and guilds with any member of the server.
- Any player should be able to attack any other player that is not in their group or guild.
- Players who are level 10 and below have the choice to be immune to any PvP in the starting zones.
- Players get experience for killing other players. There should be a death penalty as well (read: gold loss).
- Orbs are controlled by Guilds, not by Realms. Guilds can store any Relic controlled by them in any keep they control. Capital Cities are safe areas.
- You are given a small time of PvP immunity after zoning or entering the game. You are also given a small time of immunity after you resurrect at a waypoint.
- Players under 10th level have a “PvP” flag that can be permanently removed at any time – if the flag is set, you cannot attack other players or be attacked.
So yeah, PVP server = great fun. At least for me.
In addition to this, the game needs PVP-levels/realm-rank/whatyouwannacallit. You can’t just let people WvW for no reason, it’s not endgame, there’s no carrot. Sure, your server gets ranked in some system that doesn’t really matter, but I’m talking about individual progress while doing PVP. The absolutely best example of this, is found in Dark Age of Camelot:
“Realm Abilities are special skills that can be purchased through the use of Realm Rank Points. These points are gained as you climb your way through the Realm Rank ladder. With each increasing Realm Rank Level, you gain one point. These points can be either saved up or spent to purchase powerful and useful abilities”(http://darkageofcamelot.com/content/realm-abilities)
If you think that you will get people hooking on the WvW with no progress, you’re wrong. Dead simple, look what happened in Diablo 3. The game died because they copied WoW, and GW2 is doing the same thing. Continuously adding new PVE content isn’t end-game, especially not in a game like GW2, simply because WoW does PvE better – and this comes from a guy that never really liked WoW. If you want GW2 to be a serious contender in the MMORPG scene, you gotta cater to the PVP-people, and the hardcore players – like this guy: http://www.youtube.com/user/kripparrian?feature=results_main
Anyway, I’ll quit my ranting here, it probably doesn’t make sense to a lot of people, and I just wrote it without any editing, so sorry if it’s hard to see where I’m going with all of this. PvP-endgame is where the game should be. And right now, it’s just Guild Doors 2, with no end-game.
Don’t get me wrong, I’ll stick around and play it – but that’s just because there’s nothing else out there right now. DAOC is drained because it’s 10+ years old and runs on an old engine – NOT because GW2 is in any way or form an amazing game.
I really hope Anet see’s this and takes some inspiration from DAOC, instead of catering to the WoW crowd, because you won’t win in that case (http://www.youtube.com/watch?v=MjJgw7coE_A)