I’ve seen allot of complaints, but the one that makes me snicker most is that Guild Wars 2 is too casual now. Let me state something clear and simple.
Guild Wars 2 was always casual. Chances are the majority of you have never played a difficult MMORPG. Don’t believe me? Go hunt down the Game Informer issue that reviewed WoW. They praise how ‘accessible and incredibly easy!’ the game was. Why would they say this?
because it was
Like WoW, Guild Wars isn’t hard. Guild Wars was never meant to be hard. End game content =/= difficulty. There are allot of criticisms of Guild Wars 2 but this one isn’t particularly valid. Do you want to know what a hardcore MMORPG looks like? It looks nothing like this game did at any point in development.
Lets look at Ultima Online. Ultima Online is brutal. Its so brutal that in the “End of beta” speech. Lord British, the figurehead of the game, being controlled by Richard Garriott, the creator of the lauded ultima series…was murdered in the middle of his statement.
http://3.bp.blogspot.com/-sgSFWbMIAhs/ThyrXE8BrvI/AAAAAAAAAQM/VB7wYlGCFCU/s1600/LordBritishIsDead.jpg
What happened after Lord British’s death? The mods massacred everyone in the square. Ultima was a game where the weak could be fodder for the strong, and even the strongest would be ganged up on and murdered for their deeds.
Or perhaps in Everquest 1. Where numerous end game bosses were part of a massive unlock quest for your guild. And your guild had a single chance, period, to kill said boss. There’s a reason gear used to have ‘meaning’, and I don’t mean WoW Raid gear. The Elite dungeons of the pre-WoW world and the end bosses in the pre WoW world dropped gear that was as iconic to players as getting killed by one of these:
http://tf2itemeditors.files.wordpress.com/2010/10/vrocket.png
Was to TF2 Veterans. it was a huge sign of prestige. Of identity.
Heck, once upon a time MMORPG was turn based and purely strategic and party wipes were expected on normal content.
Once upon a time you didn’t pay a monthly sub. Or no sub. You paid an ~hourly subscription~.
Once upon a time pvp was open world, and when PVP was discovered, (yes, it was a discovery. People thought it was an exploit!) they demanded an explanation from Ruler of the Realm.
Once upon a time the server was 200 people, and there was a waiting list at all times of day for entrance to this single server.
Once upon a time, a community could be so tight knit that players were truly infamous, famous or even legendary.
Once upon a time, a 500 player at a time MMO was the primary selling point of what would become, for a time, ~THE~ ISP.
Heck, once upon a time the player base was also the player base’s police and moderators.
http://www.bladekeep.com/nwn/screens/kefmendal.gif
Pretty much nothing has been as hard core as the first graphical MMO.
Want to know something else? Neverwinter Nights was never unpopular for its seven year run. It likely would still have a devoted group of followers had TSR not refused any ability to update the game for AOL. Weird, huh?