Why I do not play in lower level zones
I dunno , I enjoy going back to lower level zones and exploring them … but exploring is one of the big draws in the game for me. You are still a bit better than the baddies in the zone, because your equipment is better, so the Skill Challenges aren’t as challenging – but more importantly to me, it’s just new stuff to see and do.
I agree, though, that the rewards need to be bumped up … originally they said we’d be getting level appropriate rewards when we went to lower level zones, but that doesn’t happen very often. (it does happen sometimes, just not often) Also, the xp rewards need to be better … I can run through an entire lower level zone and be lucky to get a level, but run through a zone my level and get 5 … but the risk is almost the same; so I should be getting at least half as much xp.
So, I can see where you’re coming from … so, sure it could be better … but it isn’t ruining it for me, and it isn’t stopping me from going back.
I’m sorry I stepped outta yer box, don’ worry, if
ya whine enough they’ll put me right back.
I find I spend MORE money in zones that are my level. When you go to a lower level zone you are more powerful if you drop levels down, as opposed to actually being that level, that lets me zerg more stuff, pull multiple mobs, die much much less with less if any repair costs. Travel costs still stink, but that’s something I’ll never understand. It is nice to be able to solo champions and such in lower level zones and not have to worry about other players being on when you can solo a DE.
I do agree though that the rewards need to be looked at.
The only reason I go to lower level zones is crafting mats, once I’m done with that I probably won’t go back [unless I’m on an alt] because it’s simply more profitable to farm Orr for an hour than to spend a few hours in a low level zone.
I find I spend MORE money in zones that are my level. When you go to a lower level zone you are more powerful if you drop levels down, as opposed to actually being that level, that lets me zerg more stuff, pull multiple mobs, die much much less with less if any repair costs. Travel costs still stink, but that’s something I’ll never understand. It is nice to be able to solo champions and such in lower level zones and not have to worry about other players being on when you can solo a DE.
I do agree though that the rewards need to be looked at.
You’ve just proven that the downscaling system doesn’t work…
I am 80 and I spend a lot of time in lower zones, I like exploring, I do events, I gather and just generally have a good time. I see no point in sitting in Orr all day. Sure it would be nice to get rewards appropriate to my level. The fact that I don’t won’t stop me going back though
It goes back and forth. Crude salvage kits are cheap to buy → Salvage whites → sell everything. Usually make back money from lower levels zones. In fact some really good money is made from lower (50+) end zones.
But I rarely TP around so /shrug.
I find I spend MORE money in zones that are my level. When you go to a lower level zone you are more powerful if you drop levels down, as opposed to actually being that level, that lets me zerg more stuff, pull multiple mobs, die much much less with less if any repair costs. Travel costs still stink, but that’s something I’ll never understand. It is nice to be able to solo champions and such in lower level zones and not have to worry about other players being on when you can solo a DE.
I do agree though that the rewards need to be looked at.
You’ve just proven that the downscaling system doesn’t work…
the down scaling system works… it’s meant for you to help a friend along who is leveling. Plain and simple.
I find I spend MORE money in zones that are my level. When you go to a lower level zone you are more powerful if you drop levels down, as opposed to actually being that level, that lets me zerg more stuff, pull multiple mobs, die much much less with less if any repair costs. Travel costs still stink, but that’s something I’ll never understand. It is nice to be able to solo champions and such in lower level zones and not have to worry about other players being on when you can solo a DE.
I do agree though that the rewards need to be looked at.
You’ve just proven that the downscaling system doesn’t work…
the down scaling system works… it’s meant for you to help a friend along who is leveling. Plain and simple.
and I say it’s meant for a max level player to go out in the world. Your guess is as good as mine…
If you’re helping your friend by being too strong, you’re boosting him.
That’s not what they advertised.
The downscaling system is not downscaling enough.
It was described as putting you on the same level, not a few levels above. So no: it’s not working perfect, it’s working decent at best.
I find I spend MORE money in zones that are my level. When you go to a lower level zone you are more powerful if you drop levels down, as opposed to actually being that level, that lets me zerg more stuff, pull multiple mobs, die much much less with less if any repair costs. Travel costs still stink, but that’s something I’ll never understand. It is nice to be able to solo champions and such in lower level zones and not have to worry about other players being on when you can solo a DE.
I do agree though that the rewards need to be looked at.
You’ve just proven that the downscaling system doesn’t work…
the down scaling system works… it’s meant for you to help a friend along who is leveling. Plain and simple.
Not entirely correct. It was originally stated that the downleveling system was indeed so you would go back into other zones to do them, whether by yourself or with friends. This is why we only have one “true” level 80 zone. (Cursed Shore.) You were going to get rewards based on your level no matter where you went, so the game did not need many high level zones.
I’m supposing ArenaNet realized that this would make getting experience, gear, karma and money far too easy. (Why do one event in Cursed Shore when I could do three in Queensdale in the same time frame and get the same rewards per event?) So, they implemented a system where you got a fraction of the rewards you would have gotten in a zone appropriate to your level.
It was not so much meant to be used to “help your friend,” but rather to quest with your friend, so that you could get the rewards you would in Cursed Shore, and not lose any time.
The main issue is as has been stated. Rewards are a fraction of what you would earn at current level, but costs are 100% of what you would spend at your level. It is an issue that either needs to be fixed, or more max level zones need be put in.
(edited by Leriff.8362)
@OP (since reply with quote is broken for me). I agree 100% Although ArenaNet boast about level scaling, I am taxed in wp travel, poor quality loot and occasional armor repair for going to help out friends at lower level. It’s a very kitten-ed up system. It seems like there are so many possible solutions to this, the most logical one is to remove waypoint travel cost (the games drop rates and going price for loot sell is money sink enough).
The bottom line is the is no logical argument for it. If you’re wondering where the gotcha comes into play with the gem store, this would be it. It seems they figure players will just spend $ for gems to convert to coin to solver the problem. It’s either that or grinding events for 30-45 minutes to get up 10-12 silver for event rewards loot sales. It’s a horrible system. Players have voiced they are uphappy. Not a small set of players, most of the community @80 who’ve cleared all zones have this problem it seems. I know it’s difficult for a game studio who’s built a game around micro-transactions to fuel future development, but the forced hard grind or spend real $ is not what I had envisioned and I am very, very disappointed.
I know three people who have left the game over this. This is not a sustainable model.
(edited by SamTheGuardian.2938)
After reaching lvl 80 and completing the personal story I started going back to explore more than 50% of the map that is was not opened through the personal story.
I figure I completed about 6 lower level maps and during the 40-50 hours of play I had in them I have yet to get a lvl 80 drop (blue, or green). At most I get one or two lvl 74 green drops that I sell for a couple of silvers, the rest is white/blue low level trash.
So Anet, how is the loot content scaled to your level then? Answer this.
By the way, what I mean by “Advanced Dynamic Event” content is not Dynamic Events in higher level zones. I mean that many Dynamic Events in lower level zones have multiple stages. But, even if you win a stage, a subsequent stage may not start because there are to few players on hand to trigger it. Or, if it does trigger, there will be to few players to win it, and everyone will recieve a nice repair bill for their troubles.
The buff that they gave enemy mobs just prior to launch did not help matters either, since they did not buff the Helper NPCs that are supposed to allow smaller groups to succeed in Dynamic Events. This leads to the Helper NPCs being burned down fast by the mobs; soon followed by the players taking the inevitable dirt-nap.
I do agree though that the rewards need to be looked at.
You’ve just proven that the downscaling system doesn’t work…
the down scaling system works… it’s meant for you to help a friend along who is leveling. Plain and simple.
A few weeks ago a friend asked me to help him out around the starter level. We played quite a bit, the whole morning from level 5-20ish.
Now I wanted him to have the full experience, so we did story, DEs, a bit of crafting and I showed him around. Now, he was teleporting about and I followed. For him it was less than 10c to do so, while for me it was over a silver.
I actually made quite a loss that morning. The scraps sold for few coppers and the rest of the drops were bad. I didn’t find anything useful, or worth selling, so I salvaged most so I could level crafting a bit. I maybe died here and there when I got kitteny and an veteran with too many adds got me, or a huge boss battle, but my repairs weren’t a lot. The waypoints got me, and all in all I lost over 50s.
I’ve never helped a low level character after that.
@Voqar
I suggest you read my original post more carefully. Almost everything you have said has no relevance to what I posted.
I find I spend MORE money in zones that are my level. When you go to a lower level zone you are more powerful if you drop levels down, as opposed to actually being that level, that lets me zerg more stuff, pull multiple mobs, die much much less with less if any repair costs. Travel costs still stink, but that’s something I’ll never understand. It is nice to be able to solo champions and such in lower level zones and not have to worry about other players being on when you can solo a DE.
I do agree though that the rewards need to be looked at.
You’ve just proven that the downscaling system doesn’t work…
the down scaling system works… it’s meant for you to help a friend along who is leveling. Plain and simple.
and I say it’s meant for a max level player to go out in the world. Your guess is as good as mine…
If you’re helping your friend by being too strong, you’re boosting him.
That’s not what they advertised.
The only way to be truely level 20 for example would be the removal of extra traits or whatever and elite skills. Yes it puts you slightly above par the zone level.
Also it wasn’t a guess. It was stated during the beta weekends by the devs that was one of the purposes of downscaling was so that you didn’t have to level up an alt if you didn’t want to help a friend. Citing that one or two shooting everything wasn’t fun for you or your friend.
Yes. But when you go back to those lower level zones you are at a SUBSTANTIAL advantage compared to when you were first there.
1. you have access to your full range of skills and skill slots INCLUDING your elite skill.
2. you gear (hopeuflly) is well upgraded including a full set of accessories.
3. you should probably have a substantial number or rare or exotic gear.
4. you have more ( if not all) of your talent point.
These all contribute to allowing you to put out more damage as well as mitigate/defend against incoming damage.
So your right, the cost of travel and repair are still higher BUT you can kill faster for more loot to offset travel costs. With more damage output and survivability you should have close to 0 repair costs.
A few weeks ago a friend asked me to help him out around the starter level. We played quite a bit, the whole morning from level 5-20ish.
Now I wanted him to have the full experience, so we did story, DEs, a bit of crafting and I showed him around. Now, he was teleporting about and I followed. For him it was less than 10c to do so, while for me it was over a silver.
I actually made quite a loss that morning. The scraps sold for few coppers and the rest of the drops were bad. I didn’t find anything useful, or worth selling, so I salvaged most so I could level crafting a bit. I maybe died here and there when I got kitteny and an veteran with too many adds got me, or a huge boss battle, but my repairs weren’t a lot. The waypoints got me, and all in all I lost over 50s.
I’ve never helped a low level character after that.
It’s understandable but to be honest… why did you way-point everywhere? Level 1 thru 20 on my alts I barely use way-points except to divinity’s reach for a number of times. You waypointed at least 25-35 times during that time. I dunno what area you are in – but that’s an fair guess at the number of times. My suggestion if running with a lowbie – plan out your trip a bit more carefully next time. you already been thru the zone – if I’m leveling with a lowbie for example in queensdale, I know exactly what hearts to hit in what order and what waypoints are worth taking and when.
I agree the waypoint cost fee is a tad too high in lower zones sometimes. But you can’t be waypoint happy either. Waypointing is a waste of your money if it’s only 1-3 minutes of travel time.
A few weeks ago a friend asked me to help him out around the starter level. We played quite a bit, the whole morning from level 5-20ish.
Now I wanted him to have the full experience, so we did story, DEs, a bit of crafting and I showed him around. Now, he was teleporting about and I followed. For him it was less than 10c to do so, while for me it was over a silver.
I actually made quite a loss that morning. The scraps sold for few coppers and the rest of the drops were bad. I didn’t find anything useful, or worth selling, so I salvaged most so I could level crafting a bit. I maybe died here and there when I got kitteny and an veteran with too many adds got me, or a huge boss battle, but my repairs weren’t a lot. The waypoints got me, and all in all I lost over 50s.
I’ve never helped a low level character after that.
It’s understandable but to be honest… why did you way-point everywhere? Level 1 thru 20 on my alts I barely use way-points except to divinity’s reach for a number of times. You waypointed at least 25-35 times during that time. I dunno what area you are in – but that’s an fair guess at the number of times. My suggestion if running with a lowbie – plan out your trip a bit more carefully next time. you already been thru the zone – if I’m leveling with a lowbie for example in queensdale, I know exactly what hearts to hit in what order and what waypoints are worth taking and when. for my lowbie alt that I currently have – I only used the way-point an handful of times to divinity’s reach during questing.
I agree the waypoint cost fee is a tad too high in lower zones sometimes. But you can’t be waypoint happy either.
I agree with that last. My own policy is to try to keep waypoint travel to an irreducible minimum and use it within a zone only for recovering from a defeat and getting to a major event quickly. Otherwise, I have my character run everywhere, and use the PvP window to travel back to Lion’s Arch for free between zones and then to one of the racial home cities. It doesn’t usually take that long to get to your target zone from one of the home cities if you’re careful to avoid big fights and stick to the main roads which are (usually) more or less free of enemies. Frex, I can generally get across Plains of Ashford from the Black Citadel to Blazeridge Steppes or Iron Marches in about 15 minutes, with only a few clashes with enemies en route (and you can usually outrun them if you don’t get distracted). The exception, of course, would be the Orr zones in the south, but those are really remote areas.
For instance, to get to Frostgorge Sound, my warrior character will start out in Lion’s Arch, then waypoint for free to Hoelbrak, go into Wayfarer Foothills, and run north to Solitude Waypoint, marking the portal to Frostgorge. Total cost: zero. Total elapsed time; maybe 15 minutes, counting loading times, if, as I said, you take care to stay on the main paths and avoid getting into serious battles.
(edited by joe.7684)
I recently reached lvl 80. I have been going to lower level zones to get map completion.
I don’t know what most of you are talking about. I’m not loosing money… I’m still making money, but at a slower pace.
Not sure if you folks are dying constantly or what’s going on… but I’m NOT having the same experience at all.
I go back from time to time in lower zones. Dunno why I like to revisit them and redo the DE I enjoyed or simply chat or RP with people. The traveling money is gained back so quickly anyway and content usually is easier.
I recently reached lvl 80. I have been going to lower level zones to get map completion.
I don’t know what most of you are talking about. I’m not loosing money… I’m still making money, but at a slower pace.
Not sure if you folks are dying constantly or what’s going on… but I’m NOT having the same experience at all.
Zone completion gives you a huge net worth of money, as well as hearts giving you money upon completion.
Now, those of us who have world completion do not have that to fall back on. The only money you obtain is from events and drops. As event money has scaled down, and drops are only a chance at your level, it is not cost effective to do so.
Do not say: “But, you go to those zones to have fun!” I do not care about that, otherwise I would mention it. It is irrelevant to the point I, personally, am discussing. While fun does indeed make the cost worth it, the fact remains that rewards were supposed to always scale to your level. That’s why you were downleveled. If rewards do not scale to your level, cost shouldn’t either.
If rewards do not scale to your level, cost shouldn’t either. This I totally agree with.
Does anyone actually have a link to an official statement of what the intention of the downscaling was or are you all just putting your own words into the mouths of the devs?
in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!
Does anyone actually have a link to an official statement of what the intention of the downscaling was or are you all just putting your own words into the mouths of the devs?
Even without an official statement, evidence lends itself to most of the claims being made.
Back in beta, rewards scaled to your level regardless of where you went. You could be 70 in Queensdale and getting 70 rewards. That was changed with release.
I do believe there was an official statement on playing with your friends. I do not believe it would be too difficult to find, if you were truly curious. Or, perhaps it would. It was stated during BWE 1, I think.
I would like to add, that even w/o the Zone completion ‘prizes’ I still don’t loose money when I go back to lower level zones.
I do however still get Heart Rewards… so I’m not exactly sure what would be the net if I didn’t have them..
I will look into it tonight though.
Have been casual exploring and leveling, done a few dungeons, and am now 61. But, except to specifically help a guildie, or to complete a zone, I do NOT play in lower level zones. Ever. Here is why I do not :
- Travel costs in lower level zones are the same as for my current level.
- Repair costs on my gear are the same as for my current level.
- Loot rewards are NEVER the same as for my current level zones. Loot can range from as little as 25% of normal, to best case 50% of current level norm. Gear rewards are laughable.
Even when I am doing a lower level zone to finish it off and/or pick up Skill Challenges, I NEVER stop to participate in any Dynamic Events. The risk/reward ratio is so skewed that only a crazy person would take a chance on being downed for almost no reward.
So if it is ArenaNet’s intention that higher level players go back and participate in lower level zones on a regular basis, the current design just does not make that a viable option.
Since a player’s stats and gear are all reduced in level back down to the lower level zone’s target level, all the associated costs (Waypoint, Repair, etc) should also be reduced. And the rewards (especially coin/karma) should all be increased to level appropriate ranges.
Otherwise, the low level zones will continue to die; and the advanced Dynamic Event content will never be seen by the vast majority of the playerbase.
When I take my lvl 80 into a starting zone I often get great lvl 76+ rewards. I don’t die nearly as much because at lower levels I have some nice traits & epic traits to work with.
I don’t find the cost of dying that tough to handle unless you are incompetent and die a lot of times in a row,
I would like to add, that even w/o the Zone completion ‘prizes’ I still don’t loose money when I go back to lower level zones.
I do however still get Heart Rewards… so I’m not exactly sure what would be the net if I didn’t have them..
I will look into it tonight though.
The Heart Rewards alone tend to bring you about even with the costs of being in the zone if you fast traveled often, and is profit is you ran most of the way, (Which, since you are looking for things to complete, you tend to.) and then the completion reward tends to be pure bonus.
I am not sure if people are under the misconception that: “Oh, you die a lot and are bad and fast travel everywhere and waste money so you are bad!”
No one is stating that lower level zones are more expensive than higher level ones. It’s actually the exact same cost, if not a little lower due to dying less. What is being stated is that lower level zones are not providing the rewards to make the cost an okay thing. As rewards are scaled down, but costs aren’t, you cannot gain the same amount of money doing lower level zones as higher ones, which is what you could indeed do in beta, and what was shown as possible before release.
So, it is very reasonable to state: “I will not do lower level zones anymore.”
I didn’t play the beta. If I had, I would definatly feel jipped. That’s a pretty big change to make.
That having been said, I can only reiterate that I DO make money in lower level zones… just not as much as in the higher level ones.
I’ll just add that i harvest too… so
Even without an official statement, evidence lends itself to most of the claims being made.
Back in beta, rewards scaled to your level regardless of where you went. You could be 70 in Queensdale and getting 70 rewards. That was changed with release.
I do believe there was an official statement on playing with your friends. I do not believe it would be too difficult to find, if you were truly curious. Or, perhaps it would. It was stated during BWE 1, I think.
What evidence?
Do you have anything to prove one of the following:
1. The system is as intended – downscaled players should be OP enough to not worry about anything.
2. The system is bugged, you shouldn’t be so strong.
Without knowing if the current level of power when downscaled is as intended how can you possibly use that to infer the intention of the downscaling system (as in, whether it’s to let you access content which you missed or to allow you to assist others)?
in the list of developers I have the least faith & trust in.
Congratulations ArenaNet!
What evidence?
Do you have anything to prove one of the following:
1. The system is as intended – downscaled players should be OP enough to not worry about anything.
2. The system is bugged, you shouldn’t be so strong.Without knowing if it’s as intended how can you possibly use it to infer the intention?
Why are you quoting me when discussing about power level? I’m discussing rewards. It was some other guy discussing if you’re too strong or not.
I didn’t play the beta. If I had, I would definatly feel jipped. That’s a pretty big change to make.
That having been said, I can only reiterate that I DO make money in lower level zones… just not as much as in the higher level ones.
I’ll just add that i harvest too… so
You can indeed make money, and if you enjoyed the zone and the events, or are playing with friends, it’s enough money that you don’t really worry about the costs.
The real question is that whether or not having level 80 costs, but sub-80 rewards is truly fair, which is something that will either be addressed in the future, or left as it is. The fact that there is only one “true” level 80 zone lends to the idea that lower zones should give the same rewards.
(edited by Leriff.8362)
IMHO, the # 1 priority for ANET should be MORE level 80 zones… that would pretty much put this whole debate to rest.
Pretty much, yea. Maybe not the first priority, as there are some bugs, hacks and bots and all that nonsense that should be fixed first, but it’s up there somewhere.
Yes. But when you go back to those lower level zones you are at a SUBSTANTIAL advantage compared to when you were first there.
1. you have access to your full range of skills and skill slots INCLUDING your elite skill.
2. you gear (hopeuflly) is well upgraded including a full set of accessories.
3. you should probably have a substantial number or rare or exotic gear.
4. you have more ( if not all) of your talent point.These all contribute to allowing you to put out more damage as well as mitigate/defend against incoming damage.
So your right, the cost of travel and repair are still higher BUT you can kill faster for more loot to offset travel costs. With more damage output and survivability you should have close to 0 repair costs.
So I can kill 10 -20 things to equal the loot from 1-2 mobs at 80…. not worth it at all
@sam the guardian.
The money earned isn’t enough in game and the cost of buying gems is too high for how many you actually get.
If i spend £8 on gems i expect to get a reasonable amount, at the moment you get roughly 2-3 gold worth of gems and frankittenhats no where near worth the investment.
the store doesn’t have enough items yet to buy, i’d gladly fork out cash for a light armour set that actually looked good the prophane armour set just doesn’t look nice and that is a problem, spending real money for cosmetic goods i expect too see some really outlandish styles not something that is worse looking than standard in game gear.
on topic.
level normalisation for zones seems glitchy and part of that is perhaps feeling incredibly weak having just walked out of a higher zone, but even at that i kill same level mobs before they reach me and in lower level zones i’m running around like a mad man because they take a freaking age to kill, being in a lower level zone is just more annoying than it is challanging at the moment, i’m not sure about costs though.
@echo
the gear you have is reduced as are all your damage abilities, not to mention the countless reports like what i point out above where damage just isn’t quiet right, you can have all the exotic gear you want it won’t help you a jot in a level 4 zone. traits and such stay, but again the damage dealt/absorbed is the same is it would be at the level of the area.
i’m not saying it’s broken but it doesn’t feel right sometimes and other times it feels fine, which is where it becomes noticable that something is broken, how can i be in a level 20 zone whacking away barely noticing the difference to a same level zone then shift to a different zone and have to run myself ragged for no apparent reason, feeling like i’m up against mobs 10 levels higher than me? there is something quirky about the whole thing.
i just wish i had time to actually check and see if there is a noticable difference in stats/weights and such to see if they are being adjusted wrongly in certain zone level ranges.
I agree with the OP 100%. This is why I have alts for lowbie zones.
If I’m reading this right
1: waypoint junkies who refuse to walk are spending all their coin on them
2: they’re dying a lot in content that they have massive advantages over
3: they’re not making epic coinage at a rate that they feel is fast enough
4: the drops are not ALWAYS level appropriate
Can we just TL;DR this thread to:
“I want to not have to manage my income and outgoings and get tonz of loot by farming low level content faster”
Seems to me that players just want to be epic rich, epic fast without any care for the ingame economy and how that affects supply and demand, GW2 has it’s own economist, his decisions about money sinks like this are made for a REASON.
Perhaps asking those reasons would be a far better way of approaching the situation instead of “I’m leaving the game as are others, because waypoints cost too much”
Why I do explore lower level zones:
It’s good to get map completion out of the way when you’re under 80 since exploring gives good mats and EXP. You could just kill pretty much everything you run across and collect the hides/salvagable weapons/etc.
I just got lvl 80 exotic as a reward for completing a lvl 60-70 area so yeah totally worth my time!
I find I spend MORE money in zones that are my level. When you go to a lower level zone you are more powerful if you drop levels down, as opposed to actually being that level, that lets me zerg more stuff, pull multiple mobs, die much much less with less if any repair costs. Travel costs still stink, but that’s something I’ll never understand. It is nice to be able to solo champions and such in lower level zones and not have to worry about other players being on when you can solo a DE.
I do agree though that the rewards need to be looked at.
You’ve just proven that the downscaling system doesn’t work…
the down scaling system works… it’s meant for you to help a friend along who is leveling. Plain and simple.
Feels really close to any other MMO when going down to lower level. 2 shotting mobs instead of 1 shotting lol.
If I’m reading this right
1: waypoint junkies who refuse to walk are spending all their coin on them
2: they’re dying a lot in content that they have massive advantages over
3: they’re not making epic coinage at a rate that they feel is fast enough
4: the drops are not ALWAYS level appropriate
Can we just TL;DR this thread to:
“I want to not have to manage my income and outgoings and get tonz of loot by farming low level content faster”
Seems to me that players just want to be epic rich, epic fast without any care for the ingame economy and how that affects supply and demand, GW2 has it’s own economist, his decisions about money sinks like this are made for a REASON.
Perhaps asking those reasons would be a far better way of approaching the situation instead of “I’m leaving the game as are others, because waypoints cost too much”
No it’s more like “Down-scaling doesn’t work and game doesn’t encourage people to actually participate in lower level areas”
Considering they intended for lower level areas to be played by 80’s as much as Orr for the “everything is endgame” bit, it doesn’t make sense.
(edited by Knote.2904)
Have been casual exploring and leveling, done a few dungeons, and am now 61. But, except to specifically help a guildie, or to complete a zone, I do NOT play in lower level zones. Ever. Here is why I do not :
- Travel costs in lower level zones are the same as for my current level.
- Repair costs on my gear are the same as for my current level.
- Loot rewards are NEVER the same as for my current level zones. Loot can range from as little as 25% of normal, to best case 50% of current level norm. Gear rewards are laughable.
Otherwise, the low level zones will continue to die; and the advanced Dynamic Event content will never be seen by the vast majority of the playerbase.
I agree. If you are going to nerf rewards, you should also nerf the costs.
Only reason to go back to low level zones is to help friends or if you are simply bored and want a nostalgic trip back. But even that is flawed because the DEs that used to be big fun events are deserted.
what i get from mess around in lower level zones:
1: lower tier materials
- by gathering
- by salvaging
- by looting
- usually sells great on the TP
- you also need every kind of material for your other characters or for yourself to explore new receipes
2: exploring
- you can do 1 while doing it
- nice, relaxed type of gameplay if tired of killing stuff
- you’ll probably see something new! everybody likes fresh air ;D
- some champions are soloable, if nobody’s around, you can challenge them
3: exp + karma to go!
- exp rates increase with higher level
- free exp + karma while doing 1 and 2 :)
- maybe you’ll find a nice looking armor/weapon at heart-quest karma vendors
it also got nice casual-gameplay value if you aren’t much into GW2 anymore and bored at max level – some instant fun is never wrong
“Only the finest of potatoes in my zerkburgers.”
(edited by wauwi.9162)
I find going back to low level zones as 80 boring. When you have good gear you decimate everything without a scratch. Honestly, scaling doesn’t work really well. I’m not one-shotting mobs but it’s hardly the same as when I’m leveling.
So I just take a different route. I level a new class and go to zones I’ve never really been and make 100%. Overall it’s frustrating that I won’t have 100% world completion anytime soon with this method but it works better for me. And hey, it’s all about having fun, right?
Id love to level an alt, but doing the same content over again is very boring to me. The whole DE concept is amazing the first time, but repeated over again and it’s no better than kill 10 rats quests.
Why are you even making this post? You spent 60 buck if you want to goto low level zones go, if you don’t then don’t but honestly to announce it over the forums is just silly.