Why I disagree with Co-Operation

Why I disagree with Co-Operation

in Guild Wars 2 Discussion

Posted by: xero.2097

xero.2097

Well,

So like some others I to have waned in my interest in guild wars 2, I wouldn’t say I hate it mind you, just feel like interested in playing it lately. I guess one of the things is that armor skins really don’t entice me and I’m a acquirer by nature. I like to get new stuff.

I ran out of skills to gather pretty early, my skill points went instead toward my level 85 Endgame set. After which I stopped and looked around and said “Now what?”

I think personally acquiring stuff is TOO easy in guild wars. Everyone gathers each node and thus I think is bringing too many resources into the economy. This results in making it too easy to acquire anything you need, meaning that since Endgame crafted is on par (or better in some cases) then anything else that everyone is just….what? achievement running?

Just a thought

Why I disagree with Co-Operation

in Guild Wars 2 Discussion

Posted by: zerospin.8604

zerospin.8604

Cooperation is the thing GW2 does correct. The issues you describe have roots in other parts of the system (i.e. lack of truly rare or soulbound mats dropped by random spawning un-farmable mobs).

Why I disagree with Co-Operation

in Guild Wars 2 Discussion

Posted by: Shadey.2180

Shadey.2180

The worst thing i think is allowing everyone to max all crafting so there will never be a real need for someone with specific craft or a true market for it.

ALso as Zerospin said, there are no rare drops or recipe(would love to see a instruction that can only be crafted only by people who acquire it)