Why I love Living Story....
The games been out for over 2 years. Wait until you been around for a year and you realize LS is really the only thing you’ll get out of the game.
If all I was interested in was a story, I’d play SW:TOR, which is inarguably superior for story.
The games been out for over 2 years. Wait until you been around for a year and you realize LS is really the only thing you’ll get out of the game.
Been around for a year. I still enjoy older content, and every now and then I think that new LS releases are interfering with my favourite playtime.
I also love the Living Story. I just want twice as much of it or an expansion.
www.getunicorned.com / northernshiverpeaks.org
If all I was interested in was a story, I’d play SW:TOR, which is inarguably superior for story.
Yeah there is SWTOR, and I will admit that it’s story is superior to GW2. It’s just that it’s subscription model just irks me from it. I know it went F2P but from what I know of it, while I would get to enjoy the game’s story in full, I won’t get to enjoy everything else unless I subscribe or something. Least in GW2, I get to enjoy all what it has to offer and I pay because I want to. Simply put, it caters to what I seek in an MMORPG after all these years of me shoving them aside or rather quitting before coming close to reaching max level.
(edited by Malkavian.4516)
The games been out for over 2 years. Wait until you been around for a year and you realize LS is really the only thing you’ll get out of the game.
Been around for 2 years+
LS is what I get most of the game true but definitely not the only thing..
Things I’ve done Last week for example…
3 guild missions.
Finishing off some achievements from Echoes of the past that I had pending.
Leveled a few levels on an Alt.
Helped a bit in Silverwastes while earning stuff to refine in order to finish off the monthly achievement.
Played a bit some Labyrinth Pac man.
Played the last living story episode again on a different profession.
Earned some bandit crests to buy missing Carapace should for my heavy alts. (wish they kept the finish story with an alt for an extra piece like the previous episode… that was nice)
Waited for solus events to start in order to try out the nifty mechanical devourer… was worthed
Some people just disregard it because it’s not what they want I would think.
The games been out for over 2 years. Wait until you been around for a year and you realize LS is really the only thing you’ll get out of the game.
Im here for more then a year and i would quit game if they remove LS…so speak about yourself please.
The games been out for over 2 years. Wait until you been around for a year and you realize LS is really the only thing you’ll get out of the game.
Im here for more then a year and i would quit game if they remove LS…so speak about yourself please.
I think most people critical of the Living Story strategy are concerned about the quantity of content, not the quality. I, for example, really enjoy most of the story instances, but I find that they only occupy my time for a night or two and think the current pace of 16 updates/year is not enough to sustain my interest in this game for time horizons of three to five years.
Said another way: I don’t want them to remove it. I want them to do lots more of it. LOTS more. (And also more dungeons and Fractals etc)
Edit: also, the pace of updates might be a little closer to 12 updates/year depending on how long of a break they take between seasons. They’ve rather impressively scheduled what really are monthly updates into bi-weekly updates with breaks to make it seem much more frequent.
www.getunicorned.com / northernshiverpeaks.org
The games been out for over 2 years. Wait until you been around for a year and you realize LS is really the only thing you’ll get out of the game.
I’ve been around since the release and enjoy the living story. I’d prefer it over content released every 1.5 to 2 years.
I enjoy Living Story. I just enjoyed the release schedule and content delivered in Season One much more than in Season Two. Much too many and too long of breaks now. =(
Also, I don’t enjoy the little instances near as much as what we had before. I rarely re-enter them if I’m not helping someone.
OP, it is unfortunate you missed Season One, though you may not have liked the story or the story delivery as much. Still, there were some epic moments that seem to be missing, so far, in this Season.
Oh, and I much preferred the old Meta Achievement system per release, to Season Two’s. But, I’m probably waaay in the minority here. Lol.
I also enjoy the Living Story and prefer more frequent updates to one expansion a year or so. I don’t like that they made the LS private instances however. I know they did it to make the stories continually available but not having the public Living Story loses the sense of community.
I also love the Living Story. I just want twice as much of it or an expansion.
I love the idea of Living Story. And it’s had some good moments.
I wouldn’t need twice as much if it was twice as good. =P
Also, expansion = Tengu, so bring on the new box!
Kidding aside, I like that it keeps the content coming in small bursts. A few weeks into Draenor, and I’m already pre-raid geared, so I’m already hitting that cap of things to do. This is why expansions don’t quite cut it.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Oh, and I much preferred the old Meta Achievement system per release, to Season Two’s. But, I’m probably waaay in the minority here. Lol.
But not alone!
I can understand why they did achievements the way they did. Sort of. I don’t mind some of the skill-based tasks, but they really, really need to include ways to run the previous content without sloughing through extensive story chatter.
And have achievements that aren’t “have stability one 100% of the fight and finish it in 30 seconds”. That’d be nice too. >_>
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I think most people critical of the Living Story strategy are concerned about the quantity of content, not the quality.
The living story is bad in both terms of quantity and quality.
The only enjoyable ones were the marionnette and the one in Glint’s lair and Durmand priory.
And concerning the season 1, I just prefer forgetting it. That pitiful and horribly unending “story” about the uninteresting Scarlet, the alliances between her and 37 different enemies, one after another…
Yeah, the most joyful moment in season 1 was Scarlet’s death, because I knew this painful story was finally over.
(edited by Yunielesca.2850)
I think most people critical of the Living Story strategy are concerned about the quantity of content, not the quality.
The living story is bad in both terms of quantity and quality.
The only enjoyable ones was the marionnette and the one in Glint’s lair and Durmand priory.And concerning the season 1, I just prefer forgetting it. That pitiful and horribly unending “story” about the uninteresting Scarlet, the alliances between her and 37 different enemies, one after another…
Yeah, the most joyful moment in season 1 was Scarlet’s death, because I knew this painful story was finally over.
The marionette was in season 1.
Pretend that you knew nothing about GW1 or that game never existed. Would you still consider Glint’s Lair enjoyable compared to others? I’m asking because I believe that a lot of people are letting their nostalgia for GW1 blind them.
That question is senseless as we’re playing Guild Wars 2. Connecting GW2 with GW1 is the least they can do.
I thought the fights in Glint’s Lair had some interesting mechanics and were (mostly) well-delivered.
www.getunicorned.com / northernshiverpeaks.org
That question is senseless as we’re playing Guild Wars 2. Connecting GW2 with GW1 is the least they can do.
I feel it is essential that they do this more. Taking the good things from GW1 and incorporating them into GW2 would be a great thing in my opinion.
That question is senseless as we’re playing Guild Wars 2. Connecting GW2 with GW1 is the least they can do.
Not really. Read the rest of my post. I was stating that the instance would not have been any different than any other had there been no nostalgia with it.
There have been no new Dungeons since launch (1 Story mode +3-4 paths, with tokens exchangeable for gear)
There has not been a new Dungeon path since Aetherpath over a year ago.
No new Fractals since the Fractured patch last November.
This Living Story is our content update. While leagues better than Season 1, it has issues like, lengthy breaks and duration of content. Based off of what they’ve added, there just isn’t enough here for me(someone who has played since prerelease). When they took a 3 month pause awhile back I fundamentally stopped playing the game. Since they’ve started up again I think I’ve logged in 4 times.. I do the new story, and then find something else for the next two weeks. Now Winterfest is around the corner and I’m concerned they’ll take another break for that… then a break for a WvW tournament… sigh
I am also in the minority that enjoyed season one more than two. I also enjoyed things vanishing for ever since to me that is living while now everything is static. I understand why they did it and do enjoy what is released, just wish they could have continued with the initial strategy.
I enjoyed Season 1 more but I’d have burned out on the pace. I didn’t like having to get achievements by X date or lose them forever. Particularly when there were unique rewards involved you couldn’t get after.
And yet now the forums resound with ‘There isn’t anything to do! Living Story takes 30 minutes/one hour/two hours max!’
I surely preferred the ‘too much’ to the ‘too little’. But, again, minority here. And no matter what the Devs release, it seems it is wrong. Sigh.
I’ve only done one living story episode and it was incredibly painful and not at all fun (The talking to guests at a party one to get someone to catch them in a lie). I haven’t finished my personal story on any of my characters either and I have 6 80s. If I wanted a good story i’d read a book or play a single player games.
Massively Mulitplayer RPGs and instanced story telling have no business being in bed together. It’s just a kitten poor medium in my mind and the fact that it’s getting development time really speaks to how out of touch I think ArenaNet is with the players.
If anyone’s curious I play these games for the game play and interactions between professions. I’d personally like to see them add more weapons, skills, and professions to keep the game from getting stale. Before they do that they need to overhaul the broken base of the game and fix the Zerker meta by incentivazing other gear choices and fix condition damage.
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Massively Mulitplayer RPGs and instanced story telling have no business being in bed together. It’s just a kitten poor medium in my mind and the fact that it’s getting development time really speaks to how out of touch I think ArenaNet is with the players.
This is your opinion…
I play games for good story presentation to immerse myself into the world which I explore. While gameplay is important, story is too.
I played FF11 for 7 years which is an MMORPG with epic Storyline and cutscenes. I felt like it was a truly amazing world to explore and play with friends during my adventures.
GW2 takes storytelling to the next level with voice acting and has a beautiful world to explore as well. I quit FF11 because the gameplay was crap compared to GW2.
I play GW2 because I enjoy the gameplay + Story of the game which no other MMORPG has done before. Both Gameplay & Story are equally important in video games. You may not like it but lots of players do.
And yet now the forums resound with ‘There isn’t anything to do! Living Story takes 30 minutes/one hour/two hours max!’
I surely preferred the ‘too much’ to the ‘too little’. But, again, minority here. And no matter what the Devs release, it seems it is wrong. Sigh.
Let’s say Anet releases an expansion today. Months later you’d have the same people on the forums complaining that there’s nothing to do and that another expansion needs to be released.
(edited by Ayrilana.1396)
I play GW2 because I enjoy the gameplay + Story of the game which no other MMORPG has done before. Both Gameplay & Story are equally important in video games. You may not like it but lots of players do.
Completely agree with this. I am definitely in the “do like it” crowd.
While I do enjoy the LW story, content wise it’s like feeding a starving man one bean at a time.
And yet now the forums resound with ‘There isn’t anything to do! Living Story takes 30 minutes/one hour/two hours max!’
I surely preferred the ‘too much’ to the ‘too little’. But, again, minority here. And no matter what the Devs release, it seems it is wrong. Sigh.
Let’s say Anet releases an expansion today. Months later you’d have the same people on the forums complaining that there’s nothing to do and that another expansion needs to be released.
I’m not sure why you quoted me. I didn’t, nor have I ever to my recollection, posted about whether an expansion would be good or not. What I was posting about was the Living Story and the difference between Season One and Season Two.
And, you are probably correct. Which is why I repeat…I prefer the release cadence and content offerings of Season One where the forums seemed to have ‘too much, too fast’.
And yet now the forums resound with ‘There isn’t anything to do! Living Story takes 30 minutes/one hour/two hours max!’
I surely preferred the ‘too much’ to the ‘too little’. But, again, minority here. And no matter what the Devs release, it seems it is wrong. Sigh.
Let’s say Anet releases an expansion today. Months later you’d have the same people on the forums complaining that there’s nothing to do and that another expansion needs to be released.
I’m not sure why you quoted me. I didn’t, nor have I ever to my recollection, posted about whether an expansion would be good or not. What I was posting about was the Living Story and the difference between Season One and Season Two.
And, you are probably correct. Which is why I repeat…I prefer the release cadence and content offerings of Season One where the forums seemed to have ‘too much, too fast’.
It was due to what you quoted. I was just adding to it but probably could have phrased it better.
Um…okay. Except I didn’t quote anything. Lol. I did however respond to the post above mine; perhaps, I should have quoted it. Np.
Um…okay. Except I didn’t quote anything. Lol. I did however respond to the post above mine; perhaps, I should have quoted it. Np.
Not the forum quotes but the following
’There isn’t anything to do! Living Story takes 30 minutes/one hour/two hours max!’
Yes, opposed to what they used to say: ‘Too much content, not enough time, we feel to rushed…slow down the releases!’
So, the Devs did. They slowed down the releases, and (in my opinion) gave us less. And now? The forums are still full of complaints, just the opposite ones. Poor Devs!
Yes, opposed to what they used to say: ‘Too much content, not enough time, we feel to rushed…slow down the releases!’
So, the Devs did. They slowed down the releases, and (in my opinion) gave us less. And now? The forums are still full of complaints, just the opposite ones. Poor Devs!
This. I wonder if people will ever get tired of complaining.