Why I think teleport costs are unreasonably hight
There are benefits besides accruing money, and developing your character. There is the pleasure of spending time with friends, and enjoying their company. The pleasure of assisting someone else get closer to their own goals. So to answer your question. Yes, he DOES gain something by going to those areas. it is simply that what he gains is not easilly counted in the profit and loss columns of finance, or the stat numbers associated with levelling or improving gear.
There are better ways to spend time with people than to play a game which effectively punishes players for playing sub-optimally in terms of wealth generation.
Playing a game which isn’t fun isn’t going to get played.
Yes, it is obvious that helping your friends comes at a cost, and that cost is, it slows down your own developement. I have to wonder though. I am getting the impression that you do not see this as a " shared" journey. But More of YOUR journey. and people either help you reach your goals…or hinder you from reaching your goals. Your so-called friends, by asking for your help are prople you see as holding you back, you " struggle" when they ask for your help. You " count the pennies." lost.
Actually, all the other MMOs I have played, helping a friend didn’t cost you anything except the time and effort you put into spending time with said friend. Unless you were buying them gear.
And with regards to how I treat my friends in this game, I don’t gripe about helping them if they need it with something. I help them but I also sit there wondering, “what else could we play that’s more fun for both of us?”.
Maybe an MMO is not for you? It feels from hat you are saying that your " friends" are mearly tools you use to get your own character improved, and you only devote time to assisting them, as long as it does not slow you down too Much, and as long as their friendship is ultimately profitable to you.
Maybe you shouldn’t read too much into what’s being said.
Not all is about “profit, and improvement.” There is the whole idea of socializing with friends, and the pleasure of helping others, sometimes not just with NO benefit to yourself, but at a cost. yes, it seems to me this idea is foreign to you.
You’re right, I’ve got better things to do than to play a game which kicks me in the teeth every time I wanna do something fun with my friends. ANet’s mechanics were what caused the whole profitability aspect in the first freaking place and the whole point of my complaint is that this is a kitten position to put a player in. How you get from that position to assuming that I dislike playing with anyone unless I somehow benefit financially from it is quite beyond me.
You should be honest with your friends. Tell them." No, I am not going to help you find that vista, it costs me money to get to you, it costs me time to carry you needlessly to where you are going. Time I could use more profitably levelling my own character, and meeting my own goals."
Um, I can’t be honest with them and repeat the words you’re putting in my mouth, sorry.
One has to wonder though…How long will you have friends? It is the honest thing to do. People should know you view them as tools. People should know that when they ask for your help, you count the pennies.
Several of my GW1 friends bugged me about playing GW2 – some of whom I hadn’t spoken to in years. I’m guessing I’ll be fine for gaming friends over the long run, somehow.
Also, I do believe that the high teleport costs serve a purpose. Firstly, it makes it so that you can’t just teleport around event spots farming them endlessly. Secondly, it encourages exploration, which puts people into the world, which makes things livelier. Thirdly, as I already mentioned, it encourages you to plan ahead.
Actually, the best event spots don’t require any teleporting at all. And actually the cost discourages exploration because it costs money to travel to unexplored places.
And if you think it’s fun to sit around mentally calculating the teleport costs and making sure your activities break even, well I guess we have a fundamentally different view on what makes an MMO fun.
And for all the nay-sayers and those people accusing me of being lazy, I have a challenge for you :
Do the daily achievement kill variety quest on a single lvl 80 character and spend less silver teleporting around than the lvl 80 daily reward currency payout (about 5s 50c if memory serves).
And for all the nay-sayers and those people accusing me of being lazy, I have a challenge for you :
Do the daily achievement kill variety quest on a single lvl 80 character and spend less silver teleporting around than the lvl 80 daily reward currency payout (about 5s 50c if memory serves).
Pretty sure you can actually do the variety solely in caledon or metrica.
So walk.
The WP costs offend me, too. So I walk a lot of places.
Do you walk from Cursed Shore to Frostgorge Sound often?
How about AC to CM? Do you walk between different dungeons too?
If I’m going from zone A to zone B I go through the Heart of the Mists to LA for free, then to the nearest racial city (IOW getting to CM or AC or TA from anywhere is cheap) and swap out to whatever travel boni I have (traits, spells, or passive utilities) and it doesn’t take very long at all. Or I’ll use WP from within the same zone if I’m impatient.
Could the WP costs be toned down a bit? Yeah, I think so. But y’know what? I’d rather they start off a bit high and as ANet data mines and makes adjustments they lower them. And I’d much rather see them start high and go down than the opposite.
Teleports are the main way to get around, this is why anet said no to mounts, but them being so high and FORCING us to walk/run………..just put in the kitten mounts already.
I HAVE done the entire daily quest by utilizing 2 zones and keeping my cost under 5s and under 1 hour.
This is by utilizing 1 level 80 zone and one that isn’t.
Myrmidons of Kryta (MOK)
Blackgate Server
Are there really this many people who can’t get gold? I’m not a hardcore player, I use WPs constantly yet I never seem to run low on gold. Especially being how quickly you can earn that coin back. Do you people not pick up loot or do events something? Or do you just like to run around aimlessly because that sure is what it sounds like with all this whining.
And Xarog, you need to teleport 3-4 times to complete your daily? Try doing it in 1 zone. You’re just trying to do it as fast as possible and that is so far from the point of a video game it’s just ridiculous. Do you even get any enjoyment out of this game? By the way it sounds you play, it sounds a lot like you’re just trying to do everything as fast as possible so you can finish playing for the day.
As you said, if you feel this game kicks you in the teeth every time you want to do something, there is one very simple solution. DON’T PLAY. Obviously this game is not for you and you obviously don’t like it.
Can I please have a “Tyrian Explorer License” for 1g per month that gives one of my characters unlimited travel for one month? Or, as a reward to those with 100% map completion…who are not in favor of creating legendary weapons?
(edited by mage.3570)
Why in the world is this thread under BLTC forums instead of general discussion. Not to mention the fact it has been discussed to exhaustion on several occasions.
Hello thread that has been discussed countless time before:
https://forum-en.gw2archive.eu/forum/game/suggestions/Waypoint-costs-2/first
After reading this, I disagree with the cost of TP being too high, however I do see one major oversight by A-Net. The cost of repairing is most definitely too low. They should certainly scale the cost of repairing up much higher. No, I’m not being sarcastic.
[ACEN] Ascension | Tarnished Coast
I think there’s a problem with the minimal costs of teleporting.
At 80, teleporting to a waypoint I’m literally standing on already costs 1s39c. No kidding. Remove that initial cost (teleporting to a waypoint you are standing on should cost nothing), and the general price would be fine and solely based on the distance from your actual position.
I don’t mind paying 3, 4 or even 5s if I travel to the other side of the world. But if you remain in the same general area, the cost should definitely be much lower.
A PvX guild for mature players with a life.
If they didn’t have things like this to remove money from circulation prices on the trading post would inflate out of control. It’s a small price to pay to help keep inflation in check.
I agree with this.
This problem makes me a lot less willing to visit Tyria @ 80.
bs, isnt to high
i run dungeons everyday and make many golds by doing so
just do stuff besides traveling
I don’t mind paying for the teleporting but as 90% (or it seems that way in the higher lvl maps) of wp’s are always contested so you can’t use them anyway.
For example, 6/6 of the wp’s I had in straights of devestestion southern area were contested so I gave up on that map.
I don’t make money all that quickly. Save my mats because I’m a hoarder for alts (until I fill up a slot, then I start selling it off). I don’t do dungeon runs because I don’t enjoy the pressure. Love the outdoor stuff where you can just join in and hang out without being yelled at for being the squeaky wheel. Which is really a bummer because the end of my personal story wants me to go to a dungeon, which I have no experience with, and assumed I wouldn’t have to do, as it is a ‘personal’ story.
Yeah, I’m probably a squeaky wheel. I still don’t care much for nerd rage.
I salvage my 70+ yellows for ecto, sell my greens and blues, salvage my whites. I got a lot of money doing my 100% map completion, but that well has dried up, so it’s down to picking a zone to hang out in for the day and doing DEs there. I have about 13g. I’m hoping the money will get better as I fill up more of my raw material slots and start having overages.
As such, I’m pretty stingy with my money. Once I pick an area, I decide I’ll be there for a bit (save WvW, which is free back and forth), and teleport to the closest city, then run there on foot. I think the travel costs are high as well, relative to my earning power (given my play style).
I don’t really complain about it so much, I just hoof it. Though, it makes me a bit sad sometimes when I offer to come help someone do a skill point on the other side of a map, but they aren’t interested in waiting for me to walk there, so often times I just don’t heed the call, which is unfortunate.
How was that for being passive aggressive? :p
Disagree. Costs are fine.
My Gold intake vs Loss is a huge margin apart.
When i need to make gold, I hit Orr for maybe an hour. Two max. I farm only nodes and hit up events along the way. Casual play... Make more than enough coin for travel.
It’s not hard to farm a new nodes of ore or logs. It’s not hard to make money if you really want to.
Lady Raevyn – 11 Necromancer – TC
Fanboy- The New Godwin’s Law.
WAAAAAAAAAAAAAY too long for page 1 of a thread. UGH!
I agree. Teleport costs should be the same across the board.
For instance, If you have two players and they have the same character, same gear, everything EXCEPT they have a two level difference, It costs the two level higher player more money to port even using the same port. Repairs are done the same way. Its the level and not the area your in or the gear you own. Terrible design in a meaningless opinion.
The title says it all really.
At lvl 80, a single teleport to distant area of the world map costs more than you get as a reward for filling out a renown heart.
5 such teleports could buy you an ectoplasm. 1 teleport is the equivalent of a single piece of orichalcum ore.
It’s simply not fun to have to ask myself how much farming I’ll have to make up for later because I’m helping a friend with his personal story quest and there’s a few teleports involved. It’s not fun to have to figure out whether or not I’ll end up losing money if I port to an old area to fill out the renown heart or whether it only makes sense to run. It’s not fun to play teleport-gambling so that when your buddy tells you a dragon is up, you have to be lucky with the drops in order to offset the freaking cost of teleporting to the event.
I understand the game needs gold sinks. I’m not even against the idea of there being a (small) fee for teleporting around the map. But when you have a player wondering whether spending the next 15 minutes of his time in a game will end up hurting him financially just because he’s finished his most recent activity, you’ve gone too far.
Have you not yet learned that they want to keep as much gold out of the economy as possible? Once you get some gold built up (5+) then you really don’t even think twice when porting all over… Mine all the Orichalcum ore nodes in the three zones and sell it. That’s about 40s a day. Add in the Ancient Wood and Omnomberry nodes and you will have several gold after a few days. It takes about 30-45 minutes to gather all the nodes.
» My current Guild Wars 2 game annoyances
Nope, the costs are just fine. Go eat some onnomberry bars or something. I’d much rather have expensive waypoints than inflation.
I agree 100%. Teleport at max level is ridiculously high. Its just right on lower levels. You should be able to freely use the waypoints without being concerned of your coin going negetive in the process.
I can’t believe the people on here saying that the OP is whining. His point was valid. If you have to work back your waypoint costs then they are too high. You should be able to use them and play normally without fear of going broke. Play how you like, remember that? That doesn’t mean grind 15 minutes to use waypoints.
I know any change like this needs to be thought through before you changed anything, but I would like to see waypoint costs scaled by zone level which makes perfect sense and not just distance and your character level.
Then if more gold sinks are needed put that cost on repair bills after dying to give players higher stakes for dying. I would rather be punished for dying then punished for wanting to revisit areas or explore low level zones without walking every part of it to save money. The high costs force you to think about always getting more money because over time your going broke if you use waypoints.
I personally massively dislike the teleport costs, as they discourage the exploration and social aspects of the game – where the tax is at its highest, relatively – while encouraging teleports for power farming.
This is completely backwards. Everyone keeps looking at it like a gold sink, which is partly true, but that’s not the only reason it’s designed like this. It’s also to encourage you to walk when you have a short distance to cover, to increase the chances of you stumbling upon and participating in dynamic events. That’s why most events have a relatively high difficulty or duration – to give people a chance to stumble upon them before they are over. If teleporting were free (or nearly free), I know I’d choose just to hop around the map that way, rather than running, which would cut out probably 90% of the events I would otherwise participate in.
Honestly, I’d rather be given the option when teleporting to have it drop me out of the teleport if any dynamic events are occuring along the path that I’d have taken if I just walked instead. More fun, karma, loot, experience, etc. Not to mention maybe events would be a bit more populated that way; events are about 1000x more fun when they scale way up to accomodate a large number of players versus when there are one or two people whacking away at it.
this game needs mounts badly. I hate running places and I hate wasting 4s on a teleport too. in PVE it’s bad enough but when you add WvWvW into it it becomes downright annoying. there’s all of three waypoints in the WvWvW map and every time you die you get to spend the next 8 minutes running back again.
If you have to work back your waypoint costs then they are too high.
But you have to work back all costs, so that’s no argument at all.
You should be able to use them and play normally without fear of going broke. Play how you like, remember that? That doesn’t mean grind 15 minutes to use waypoints.
You can play normally without fear of going broke. Case in point, all the people who play normally but aren’t complaining in this thread.
“Play how you like” obviously isn’t meant to be taken 100% literally, because I’m sure lots of people would like to play without having to pay in-game coin for anything but epic-looking gear or whatever, and yet we’re all fine with the fact that they can’t.
While I would adore mounts (sorry WoW bashing sheeple, fluff for fluff’s sake is never bad) I don’t think they need to water down TP costs. The game only has one other real means of gold sinkage and you have to screw up a whole lot for that to have any real effect.
Yeah it costs way too much. I love seeing the gorgeous and beautiful world of Tyria but sometimes you needa move in a hurry and its just soo expensive..
Seems pretty genius to me. I figured it was one of the primary reasons there is little inflation in the economy.
This is what I do: Always teleport back through the Mist (PvP pannel -> Go th the Mist), then Lion’s Arc, town clossest to the point and walk there, unless it is to Orr, Sparkly Fen and Mount Maelstorm.
It takes a bit more time (like 1 minute plus the walk)? Yes, but I didn’t waste too much money, and in this game walking from one place to another isn’t that big of a task, there are lots of speed buffs, and it is even rewarding as you find Material Nods in your way.
The other thing is that inside the same map, unless you REALLY need to get to one point (epic boss event), you can perfectly keep walking to one point to the next one, there is absolutely no need at all to use teleporters all the time when yo can cover a map so fast and kite every mob following you.
I just teleport once to areas where I know I will be getting a ton of rewards before teleporting back, this way you never lose mooney.
The real hard cost is dying, so you have to waste at least 1 silve plus some copper because it is an obligatory teleport if there isn’t anyone around, but the repairs costs are bigger than it anyway.
I think the costs are goofy.
I think if you teleport within a zone, it should be cheaper than when you go across the world.
They could also figure the cost by how many teleports there are between and basically have one teleport cost and how many nodes are between you and your destination is how much it would cost to go a certain distance.
I don’t think it should be based upon character level. Basing teleport cost on character level just doesn’t make any kind of sense to me. If it is to remain based upon character level, then it should be cheaper when you get down scaled and appropriate cost for the level loot you are getting within that zone.
(edited by CreativeAnarchy.6324)
I think there was a thread on reddit where they were suggesting that once you’ve completed a zone, that a player should get a discount on the WP costs. Seems like a good idea to me.
Anyways, I do a lot of walking not because I can’t afford the WPs but because I am very cheap and I can admit that. But at least there’s a lot of things to chop/pick/mine along the way!
tl;dr for page 1. One of the most vocal opponents of the OP kept calling other posters spoiled and entitled, kept reducing their posts to ‘wahhh wahhh’, somehow got it in their head that people had to ‘reevaluate their friendships’ because they were viewing them as ‘tools’ (wait, what?), and started offering life advice based on this fantasy. And then it turns out, they aren’t even halfway to level 80 yet, which is what this entire thread is all about. I’m not even kidding. It’s been a long time since last I saw someone so… Actually, never mind, I don’t wanna get infracted.
On topic, I agree with OP. GW1 had a great teleport system with an amazing price attached to it. Wish we could have that…
I thought that they were pretty bad when I first reached lv 80.
I don’t like farming events very much and WvW gives very little Gold.
After I started running dungeons (I enjoy it a lot!) I haven’t had any problem with Waypoint costs.
I usually now have at least 1 or 2 Gold which is more than enough for Waypoints.
I still think that they should either upscale the rewards from lower lv events or make Waypoints to low lv zones cheaper.
I’m more concerned about the fact that at level 80, you don’t have the money to support such waypointing… :-\
It looks like a split between who hates the port costs and those who want them as is. In the end, anet has to make a business choice. The people who are unhappy with ports are the ones that they are going to loose money on. You see, unhappy people are not going to give anet their money through gem store purchases, they are going to stop playing the game. That means no buying expansions either. On the other hand, if they lower the costs, I dont really think the other group will be that unhappy.
It looks like a split between who hates the port costs and those who want them as is. In the end, anet has to make a business choice. The people who are unhappy with ports are the ones that they are going to loose money on. You see, unhappy people are not going to give anet their money through gem store purchases, they are going to stop playing the game. That means no buying expansions either. On the other hand, if they lower the costs, I dont really think the other group will be that unhappy.
This.
I personally won’t quit or anything over this, but lately I’m sitting in WvW more and more because I’m actually free to do all I want without being constantly charged with fees.
I only get charged with repairs IF I lose, which is perfectly acceptable – but being charged for 30s because I wanted to check Tyria a bit is a bit over the top for me.
In PvE really I loved to go around the map to help friends, do various DEs from FG to CS, dungeons, etc… but WP costs make me feel uncomfortable.
If this needs to be about money then make a cash shop item that removes WP fees for 1 character.
I’m going to buy it immediately, and it’s going to be a great gem sink as everyone will try to get it.
If you have to work back your waypoint costs then they are too high.
But you have to work back all costs, so that’s no argument at all.
You should be able to use them and play normally without fear of going broke. Play how you like, remember that? That doesn’t mean grind 15 minutes to use waypoints.
You can play normally without fear of going broke. Case in point, all the people who play normally but aren’t complaining in this thread.
“Play how you like” obviously isn’t meant to be taken 100% literally, because I’m sure lots of people would like to play without having to pay in-game coin for anything but epic-looking gear or whatever, and yet we’re all fine with the fact that they can’t.
“play how you want” for me means that i get to do what I want without having to significantly alter my game play to do that. Say I get an hour (sometimes more) a day to play. Now I want to use a waypoint. Now I have to factor in break even farm time into the game? That isn’t playing how I want. They say that is a gold sink but actually that is a gold treadmill. You’re running to stand still.
What if i have a friend or guildie on the other end of the map? I should just be able to go and help him/ play together. Instead of checking my bank balance.
Now what is my alternative? Run across the map. Well the map is really big. Yes, I can forfiet a huge chunk of my play time and treck across it, but it isn’t fun and it isn’t playing how I like. IF I do that then its just going to be me running past stuff, not enjoying it or participating. If I stopped to smell the roses, I’d never get anything done that I wanted to.
Waypoints should either be free or cap out at a nominal amout, say 50 copper. Actually at 50 copper, I’d use them much more frequently, so they’d still be a gold sink. They just wouldn’t be prohibitive. Using waypoints is not supposed to be punitive.
if you have no queue, join WvW when you need to go to the bank or reset your traits. one of the borderlands offers a bank, all of them offer a trait master. i would really like to visit other zones frequently, but putting like 8 silver on the table to get there and back makes me cringe.. id have to grind 4 hearts for that.. brrrrrrr.
I would like to support the idea someone here has already mentioned.
Anet, please keep teleport fees as they are but introduce new item into gem shop. This would be sort of traveller ticket which offers free teleporting for 1 month. If you think thats too much let it be 10 free teleports a day (basic ticket) and 30 a day (premium ticket). If you keep cost reasonable enough so most players could afford (at least with their gold), like 100 gems per basic monthly ticket, I’m sure this would be a bestseller = profit for everyone.
I hope you will also support this idea.
If you have to work back your waypoint costs then they are too high.
But you have to work back all costs, so that’s no argument at all.
Woking back costs does not mean grinding back money.
I don’t have to “work back” other costs. By plaing normally, I generally have enough for weapons, repair costs and other sinks, becuase I made money while playing. I don’t have to think about them.
If you have to work back your waypoint costs then they are too high.
But you have to work back all costs, so that’s no argument at all.
You should be able to use them and play normally without fear of going broke. Play how you like, remember that? That doesn’t mean grind 15 minutes to use waypoints.
You can play normally without fear of going broke. Case in point, all the people who play normally but aren’t complaining in this thread.
“Play how you like” obviously isn’t meant to be taken 100% literally, because I’m sure lots of people would like to play without having to pay in-game coin for anything but epic-looking gear or whatever, and yet we’re all fine with the fact that they can’t.
“play how you want” for me means that i get to do what I want without having to significantly alter my game play to do that. Say I get an hour (sometimes more) a day to play. Now I want to use a waypoint. Now I have to factor in break even farm time into the game? That isn’t playing how I want. They say that is a gold sink but actually that is a gold treadmill. You’re running to stand still.
What if i have a friend or guildie on the other end of the map? I should just be able to go and help him/ play together. Instead of checking my bank balance.
Now what is my alternative? Run across the map. Well the map is really big. Yes, I can forfiet a huge chunk of my play time and treck across it, but it isn’t fun and it isn’t playing how I like. IF I do that then its just going to be me running past stuff, not enjoying it or participating. If I stopped to smell the roses, I’d never get anything done that I wanted to.
Waypoints should either be free or cap out at a nominal amout, say 50 copper. Actually at 50 copper, I’d use them much more frequently, so they’d still be a gold sink. They just wouldn’t be prohibitive. Using waypoints is not supposed to be punitive.
You can’t have a game where everyone has a different set of rules so they can “play how they want”. You get free waypoints where others have to pay and so on just doesn’t work. If you want to take it that far then I want to play like I want and get level 80 with all the best gear the second I create a character and be stacked with 1000 gold. TO much? Ok then, how about I want everyone to farm for me so I don’t have to and just give me the items? Maybe that how i want to play. Still doesn’t work? Gee I wonder why.
P.S. How’s that Obama Phone working for ya?
» My current Guild Wars 2 game annoyances
I would like to support the idea someone here has already mentioned.
Anet, please keep teleport fees as they are but introduce new item into gem shop. This would be sort of traveller ticket which offers free teleporting for 1 month. If you think thats too much let it be 10 free teleports a day (basic ticket) and 30 a day (premium ticket). If you keep cost reasonable enough so most players could afford (at least with their gold), like 100 gems per basic monthly ticket, I’m sure this would be a bestseller = profit for everyone.
I hope you will also support this idea.
What you are proposing is a bad fix, to a real problem. You should not need to use gemstore items to fix an imbalance. If I like the game = I’ll support them in the gem store by purchasing items that I want. If I am not having fun, I am not going to spend to fix the problem.
It’s the same logic people used with with DR, “Buy karma/ XP boosters” and no problem. My opinion with gem store purchases is that its a way to show my appreiation and loyalty for a great game.
I think the fanboyism in this forum is unreasonably hight.
It costs too much and prevents people from waypointing from one side to the other a lot of the times. Why is that so hard to understand? Why do you feel the need to defend it as if it’s perfect? I guarantee a large portion of the level 80 playerbase gets to lions arch through the mists – which is a sign that the costs are a bit ridiculous.
I mean, for goodness sake, I can die standing on a waypoint and it will cost me around 1.5s at a minimum to teleport to the waypoint I AM STANDING ON.
If you have to work back your waypoint costs then they are too high.
But you have to work back all costs, so that’s no argument at all.
You should be able to use them and play normally without fear of going broke. Play how you like, remember that? That doesn’t mean grind 15 minutes to use waypoints.
You can play normally without fear of going broke. Case in point, all the people who play normally but aren’t complaining in this thread.
“Play how you like” obviously isn’t meant to be taken 100% literally, because I’m sure lots of people would like to play without having to pay in-game coin for anything but epic-looking gear or whatever, and yet we’re all fine with the fact that they can’t.
“play how you want” for me means that i get to do what I want without having to significantly alter my game play to do that. Say I get an hour (sometimes more) a day to play. Now I want to use a waypoint. Now I have to factor in break even farm time into the game? That isn’t playing how I want. They say that is a gold sink but actually that is a gold treadmill. You’re running to stand still.
What if i have a friend or guildie on the other end of the map? I should just be able to go and help him/ play together. Instead of checking my bank balance.
Now what is my alternative? Run across the map. Well the map is really big. Yes, I can forfiet a huge chunk of my play time and treck across it, but it isn’t fun and it isn’t playing how I like. IF I do that then its just going to be me running past stuff, not enjoying it or participating. If I stopped to smell the roses, I’d never get anything done that I wanted to.
Waypoints should either be free or cap out at a nominal amout, say 50 copper. Actually at 50 copper, I’d use them much more frequently, so they’d still be a gold sink. They just wouldn’t be prohibitive. Using waypoints is not supposed to be punitive.
You can’t have a game where everyone has a different set of rules so they can “play how they want”. You get free waypoints where others have to pay and so on just doesn’t work. .
P.S. How’s that Obama Phone working for ya?
What are you ranting about? Reread my post. I never suggested different waypoint costs for different people. It should all be uniform for all.
I would like to point out what I see to be a flaw in some arguments.
If ports are supposed to be “prohibitively” expensive, why litter the landscape with them?
Why say “Hey! look at all these points we provide for you to get around the world map and the individual locations!” only to make them over-priced upon use?
Sorry, but 1 silver and 50 copper is a bit much to use a port of a map that I’m already in.
I get the idea that they are supposed to be coin sinks, but 50 copper should be enough to port within a map and 1 silver 50 copper should be enough to port to another map (world map).
The pricing should not be a discouragement.
Also, someone mentioned the fact that we are supposed to take our time and engage in all the activities: WRONG.
You play the way you want to play and I’ll play the way I want to play.
Should I desire to blitz through the maps and trampple the roses as opposed to stopping to smell them, that is my choice and if I am wrong please provide me with a link that says I’m supposed to play the way you think I should play.
Also, I’m lvl 80 and with the exception of WvWvW and SPvP, I’ve done most if not all the hearts, PoI, Skill points and events, so I shouldn’t be penalized for choosing to bypass some areas to get to a desired location.
The high port costs are such a penalty.
North Alabama Guild Wars Players
http://tinyurl.com/y9hj2h4b
<snip>What are you ranting about? Reread my post. I never suggested different waypoint costs for different people. It should all be uniform for all.
It is… It just scales with level. Waypoints cost the same for all level 80’s.
» My current Guild Wars 2 game annoyances
What you are proposing is a bad fix, to a real problem. You should not need to use gemstore items to fix an imbalance.
Well, as long you can easily buy gems with your ingame gold I don’t think it’s a bad solution. 1 hour of farming CS (=gold for gems) giving a whole month of free transportation? I think that’s perfectly alright.
<snip>
What are you ranting about? Reread my post. I never suggested different waypoint costs for different people. It should all be uniform for all.
It is… It just scales with level. Waypoints cost the same for all level 80’s.
That’s the whole point, they are uniformly too high at max level but balanced well at lower levels.
I’m almost lvl 60 on my main, and already grumble at TP costs. I can’t stand trudging through the game world, walking through crap I’ve already completed, in order to reach a vista I forgot. I like the game and all, but I’m not a fanboy that is dying to see every grain of sand in it…
I am dreading reaching 80 for this reason. I like the flexibility of moving across the game world when needed. I don’t like being penalized so harshly for it. To be honest, it will probably be one of those little nagging reasons for me to stop playing in the long run.