Why Legendary Weapons?
They are legendaries so imo they should have all sigils “built-in” with a drop down list, like you said, similar to pvp.
(edited by jinfury.9504)
Well if your that OCD about it, why did you make said legendary in the first place?
You could have 5-10 asended weapons to sigil out how ever you like.
Legendaries were always about the shiny skin stat swap they dident trick you with it.
Edit
This thread proves perfectly the question people ask who would use the stat swap on legendary weapon/armor.
Casuals that dont care that they dont maximise dps thats who.
Legendary weapons are meant to be aesthetic only, not offer an advantage over other weapons stat or mechanic wise. That was always the stated place that the weapons were meant to be, straight from the devs themselves.
The only reason they gave them selectable stats in the first place was because at the time there was no such thing as forge stat swapping and having a 1-time stat selection would mean people could never change their mind without crafting a whole new legendary. A hugely restrictive concept considering the cost of legendaries.
Having a sigil drop-down menu goes against what legendary weapons are meant to be. It gives them a very distinct advantage over normal weapons.
And no problem exists that a sigil swap mechanic would solve. Stat swapping was added to solve an issue of being locked into a stat combination forever. No such issue exists with sigils. You can swap your sigil any time you want. You may not like having to spend gold on doing so, but you can.
Obviously the sigil market would plummet. or would it? the average player probably has 1 legendary. they are still paying for sigil swaps on all the other weapons. the people with like 5-6 legendarys have enough gold already that the sigil market really wasnt affecting them anyways.
You’ve missed a group: people like me who almost never change the stats on their legendaries. I’ve had the Dreamer for years and I’ve change the stats once, from rabid to sinister. I’m not expecting to change it again unless they finally bring out a condi/power/precision/toughness combination, and even then maybe not.
I might change my Bifrost more often, since I’m more likely to swap it between characters. But most of those characters don’t raid so I’m not going to worry about what the sigil is. If I do want to change the stats I’ll just pick something generic.
I also suspect, although I don’t have any solid numbers, that the majority of players don’t have any legendaries at all. It’s true that it’s not unusual to see them, but they’re still far out-numbered by normal weapons and I know there’s plenty of people even on this forum who either don’t consider them worth making or think it’s too expensive and they wouldn’t be able to do it.
It actually wouldn’t surprise me if people who regularly change the stats on their legendary and change the sigils each time are a small minority of the total sigil sales (even allowing for the fact that they would buy more than other people) and it wouldn’t make a big impact on the price.
I can’t check in any detail right now but I don’t think there was a noticable change in sigil prices, even for the most popular ones, when stat swapping on legendaries was introduced. Certainly I didn’t see anyone commenting on it.
So it wouldn’t surprise me if the effect on the economy is not something Anet is worried about and it’s more the staff time (which equates to cost) involved in building a whole new UI to add a convenience feature for a minority of people.
“Life’s a journey, not a destination.”
I’m happy enough with the way Legendaries are. It isn’t like you are locked on a particular Sigil and can never change it, you can change Sigils as much as you want, you just need to buy or make a new one every time you do.
There is a huge thing about changing stats on a legendary that ascended don’t have. It costs nothing to change stats on a legendary and you keep everything else on it. I currently have Frostfang and Eureka, I just kept the Ice and Smoldering Sigils on them, keep them as they were made. Added a Mighty WvW Infusion to both. I’m happy that I can change my stats, it won’t cost anything and I won’t lose anything. An Ascended axe or mace would cost the spirit shards, an Orichalcum Imbued Inscription and the Ectoplasm required and the new one wouldn’t have the sigils or infusion.
I’m very close to completing “The Predator.” That’s a 2 handed weapon, Sigil of Force, well that’s a good Sigil anyway. Can add a new sigil of choice and will probably put on 2 Mighty WvW Infusions. That would be 10 Laurels, 250(If I remember correctly they are 5 Laurels 125 BoH each?) Badges of Honour and the price of a Sigil. I’m happy that the stats can be changed as often as you need to without effecting these four add-ons. With an Ascended Rifle they would be lost each time.
So in short, it’s good you can change the main stats for free and not effect your add-ons and you can change your add-ons af often as you want to buy new ones.
If something like that were to be the case – you should first have to purchase and equip the sigil before it is “unlocked”, aside from the one that is used to create the weapon.
Restore that which was lost. And all shall be as one.”
I also suspect, although I don’t have any solid numbers, that the majority of players don’t have any legendaries at all. It’s true that it’s not unusual to see them, but they’re still far out-numbered by normal weapons and I know there’s plenty of people even on this forum who either don’t consider them worth making or think it’s too expensive and they wouldn’t be able to do it.
I wouldn’t even use the vast majority of legendaries if they were given to me for free.