Why Punish grinders? What does Anet gain?
Gold farming creates inflation, thus it is bad for the economy.
Gold creation is necessary though, thus it is also good for the economy.
The trick is to allow for gold creation at a rate that is good but not at a rate that is bad.
Then add in a trade post like the original guild wars…. You see this inflation with ectos and precursors? I cant imagine how much a precursor would be if we can actually get them or trade for them… This transaction system is just a monopoly.. It doesnt create competition or anything….. I like gold farming and killing monsters I dont like doing pvp… I shouldnt be punished for it
BTW im still waiting for scavenger hunt…
Then add in a trade post like the original guild wars…. You see this inflation with ectos and precursors? I cant imagine how much a precursor would be if we can actually get them or trade for them… This transaction system is just a monopoly.. It doesnt create competition or anything….. I like gold farming and killing monsters I dont like doing pvp… I shouldnt be punished for it
You aren’t being punished.
Here is an example of the WORST case scenario for you (it assumes 10 gold since that is a nice number to work with for math purposes) :
You used to be able to farm 10 gold per hour.
Due to the “nerf”, you now can farm 9 gold per hour.
You used to be able to buy 100 Cool Fun Things for 10 gold.
Due to the reduction in gold supply caused by the “nerf”, you can now buy 100 Cool Fun Things for 9 gold.
Before, one hour’s time could buy you 100 Cool Fun Things.
After, one hour’s time still buys you 100 Cool Fun Things.
Gold is nothing other than what it can buy. The fact that gold used to be 10 but is now 9 means nothing because you can still buy the same 100 Cool Fun Things with it.
Non-grinders gain a lot, actually. Their assets become worthless slower.
William S. Burroughs
That’s total BS…Used to be able to farm all world bosses within a 2.5 -3 hour timer range…Now its minimum of 8 hours to farm the same amount. Anet needs to fix this system or I and many other guild leaders who USED to run PVE trains will be leaving!!! I made jack and squat last night and sat around waiting for bosses to pop for way way too long. The game has now become a time sink if you actually want to do world meta events. ANET did this in order to sell more gems plain and simple but when you push away your loyal player base with idiotic changes such as this you are cutting your own greedy throats in the process!! A game I once loved to play is quickly becoming one I loath because of the failed and unnecessary changes…IF IT AINT BROKE DONT FIX IT numnuts!! -METLE
Right… YOU made less because YOU used to do it a lot. Meanwhile OTHERS have the potential to make more because OTHERS now have access that didn’t exist before.
Before, a small number of people did the world bosses often while a large number of people never did them at all (because they couldn’t).
After, a large number of people can do the world bosses while a small number of people can do them less often.
It’s a change that can benefit the entire game overall, at the expense of people like you. I know it sucks to be the guy who gets kicked, but it had to happen or else the server population distribution issue would kill the game and then we’d all be out.
That’s total BS…Used to be able to farm all world bosses within a 2.5 -3 hour timer range…Now its minimum of 8 hours to farm the same amount. Anet needs to fix this system or I and many other guild leaders who USED to run PVE trains will be leaving!!! I made jack and squat last night and sat around waiting for bosses to pop for way way too long. The game has now become a time sink if you actually want to do world meta events. ANET did this in order to sell more gems plain and simple but when you push away your loyal player base with idiotic changes such as this you are cutting your own greedy throats in the process!! A game I once loved to play is quickly becoming one I loath because of the failed and unnecessary changes…IF IT AINT BROKE DONT FIX IT numnuts!! -METLE
Nail on head sir – anet really has misjudged this one.
That’s total BS…Used to be able to farm all world bosses within a 2.5 -3 hour timer range…Now its minimum of 8 hours to farm the same amount. Anet needs to fix this system or I and many other guild leaders who USED to run PVE trains will be leaving!!! I made jack and squat last night and sat around waiting for bosses to pop for way way too long. The game has now become a time sink if you actually want to do world meta events. ANET did this in order to sell more gems plain and simple but when you push away your loyal player base with idiotic changes such as this you are cutting your own greedy throats in the process!! A game I once loved to play is quickly becoming one I loath because of the failed and unnecessary changes…IF IT AINT BROKE DONT FIX IT numnuts!! -METLE
Right… YOU made less because YOU used to do it a lot. Meanwhile OTHERS have the potential to make more because OTHERS now have access that didn’t exist before.
Before, a small number of people did the world bosses often while a large number of people never did them at all (because they couldn’t).
After, a large number of people can do the world bosses while a small number of people can do them less often.It’s a change that can benefit the entire game overall, at the expense of people like you. I know it sucks to be the guy who gets kicked, but it had to happen or else the server population distribution issue would kill the game and then we’d all be out.
Excellent point. So many here don’t even try to look at the big picture, much less outside their own little personal game bubble.
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-
A large number never did them at all? Not on my server…and it doesn’t take a large number to do world bosses with exception of teq and 3-headed wurm because the events scale up and down. I soloed Grenth priest phase several times because of the scaling so its not that they COULDNT do it or the events…Its probably that they were too lazy or didn’t have anyone holding their frickin hand telling them where to go next. Big picture is much less loot and much longer wait times for world boss events. Big picture is they put a lot of time and effort into BS that didn’t need to be fixed when they should’ve worked on buggy events and a new expansion instead of the BS living story nonsense….-Metle
That’s total BS…Used to be able to farm all world bosses within a 2.5 -3 hour timer range…Now its minimum of 8 hours to farm the same amount. Anet needs to fix this system or I and many other guild leaders who USED to run PVE trains will be leaving!!! I made jack and squat last night and sat around waiting for bosses to pop for way way too long. The game has now become a time sink if you actually want to do world meta events. ANET did this in order to sell more gems plain and simple but when you push away your loyal player base with idiotic changes such as this you are cutting your own greedy throats in the process!! A game I once loved to play is quickly becoming one I loath because of the failed and unnecessary changes…IF IT AINT BROKE DONT FIX IT numnuts!! -METLE
Right… YOU made less because YOU used to do it a lot. Meanwhile OTHERS have the potential to make more because OTHERS now have access that didn’t exist before.
Before, a small number of people did the world bosses often while a large number of people never did them at all (because they couldn’t).
After, a large number of people can do the world bosses while a small number of people can do them less often.It’s a change that can benefit the entire game overall, at the expense of people like you. I know it sucks to be the guy who gets kicked, but it had to happen or else the server population distribution issue would kill the game and then we’d all be out.
Excellent point. So many here don’t even try to look at the big picture, much less outside their own little personal game bubble.
what big picture? how is it beneficial to not be able to play with the game content because Everything is a Huge Timegate?
less bosses and champs= less crafting mats and gear and gold and exp and karma wich then convert to
less items for sale and higher prices less expfo non level 80s orflat out less skill points for those working on legendaries or something specially those as good luck getting precursor drops
so in other words you guys are saying kitten people who actually put effort and work hard and lets drag em to the AFK players’s level?
A large number never did them at all? Not on my server…and it doesn’t take a large number to do world bosses with exception of teq and 3-headed wurm because the events scale up and down. I soloed Grenth priest phase several times because of the scaling so its not that they COULDNT do it or the events…Its probably that they were too lazy or didn’t have anyone holding their frickin hand telling them where to go next. Big picture is much less loot and much longer wait times for world boss events. Big picture is they put a lot of time and effort into BS that didn’t need to be fixed when they should’ve worked on buggy events and a new expansion instead of the BS living story nonsense….-Metle
Hi there, 3940. :P
William S. Burroughs
A large number never did them at all? Not on my server…and it doesn’t take a large number to do world bosses with exception of teq and 3-headed wurm because the events scale up and down. I soloed Grenth priest phase several times because of the scaling so its not that they COULDNT do it or the events…Its probably that they were too lazy or didn’t have anyone holding their frickin hand telling them where to go next. Big picture is much less loot and much longer wait times for world boss events. Big picture is they put a lot of time and effort into BS that didn’t need to be fixed when they should’ve worked on buggy events and a new expansion instead of the BS living story nonsense….-Metle
I see you still aren’t understanding the issue because you are looking at it from your own perspective.
Your server has a healthy population.
Most servers do not.
Healthy servers can do round the clock world bosses because they have enough people round the clock.
Small servers (the majority of them) can do only those world bosses that fall within the 1-2 hour window that has the peak population.
With the schedule and megaserver system, everyone has equal access to world bosses, so the number of players killing world bosses has the potential to increase overall.
A large number never did them at all? Not on my server…and it doesn’t take a large number to do world bosses with exception of teq and 3-headed wurm because the events scale up and down. I soloed Grenth priest phase several times because of the scaling so its not that they COULDNT do it or the events…Its probably that they were too lazy or didn’t have anyone holding their frickin hand telling them where to go next. Big picture is much less loot and much longer wait times for world boss events. Big picture is they put a lot of time and effort into BS that didn’t need to be fixed when they should’ve worked on buggy events and a new expansion instead of the BS living story nonsense….-Metle
this 100%
everyone getting punished cuz of lazy people
A large number never did them at all? Not on my server…and it doesn’t take a large number to do world bosses with exception of teq and 3-headed wurm because the events scale up and down. I soloed Grenth priest phase several times because of the scaling so its not that they COULDNT do it or the events…Its probably that they were too lazy or didn’t have anyone holding their frickin hand telling them where to go next. Big picture is much less loot and much longer wait times for world boss events. Big picture is they put a lot of time and effort into BS that didn’t need to be fixed when they should’ve worked on buggy events and a new expansion instead of the BS living story nonsense….-Metle
I see you still aren’t understanding the issue because you are looking at it from your own perspective.
Your server has a healthy population.
Most servers do not.
Healthy servers can do round the clock world bosses because they have enough people round the clock.
Small servers (the majority of them) can do only those world bosses that fall within the 1-2 hour window that has the peak population.
With the schedule and megaserver system, everyone has equal access to world bosses, so the number of players killing world bosses has the potential to increase overall.
might not be as bad as it sounds assuming bosses have hourly spawns
They got rid of Trait change and Repair costs. They took money out of circulation to compensate. It seems like we don’t get anything for nothing.
Updated every Monday
so in other words you guys are saying kitten people who actually put effort and work hard and lets drag em to the AFK players’s level?
I said no such thing. Have a nice day.
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-
this 100%
everyone getting punished cuz of lazy people
This doesn’t seem to be the case in game with most of the people that I encounter and play with. Sure, there are some adjustments to be made, and some of the people in my guild are a bit unhappy about it, but they’re finding ways to make it work….or at least are trying to. Most of the consensus in game has been that lots of the patch will get adjusted as time progresses……but most people that I have interaction with in game like the patch for the most part.
Of course, that’s just my own in game experience.
ymmv
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-
I see you still aren’t understanding the issue because you are looking at it from your own perspective.
Your server has a healthy population.
Most servers do not.
Healthy servers can do round the clock world bosses because they have enough people round the clock.
Small servers (the majority of them) can do only those world bosses that fall within the 1-2 hour window that has the peak population.
With the schedule and megaserver system, everyone has equal access to world bosses, so the number of players killing world bosses has the potential to increase overall.
Completely agree. I am on a lower pop server, and most of our guildies that like doing the boss trains seem to think like you do……has the potential to really kick the trains into overdrive, once they learn how to organize and deal with so many more people, and learn how to adapt to the schedules.
One thing that I did read on guild chat last night, and talked to my wife about, (who plays more pve and does some of the trains)……was that Anet was going to have to adjust the boss scaling some, as some of the bosses last night just dropped like a wet noodle with so many people on them.
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-
(edited by Teon.5168)