Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
It is almost mandatory at this point to have as many ppl as possible repping the guild because of guild missions. If you want to unlock them all everyone needs to rep.
The guild I am in does not require repping but most people rep though so we can unlock the guild missions.
Loyalty: It’s an extension of community, but it’s still very important. Why be in a guild if you don’t want to spend all your time with them? As a guild leader I’m loyal to my members, dedicated. I expect everyone to be the same at least somewhat. It makes for a stronger community. Why should I be the only one to dedicate all my time to work hard for the guild if my members just take advantage of the ‘perks’ yet not contribute accordingly?
That’s one of the most kitten arguments in existence.
- why have a friend if you don’t want to spend all your time with them. If any of my friends gets too clingy, they’re no longer my friend.
- why have a job if you don’t want to spend all your time there? Overly demanding jobs usually have a hard time retaining their employees. Part-time jobs exist for a reason.
- I can easily pull this into long-term relationships. The best partner is someone who gives you the space you need.
Don’t be a clingy guild leader. You members will respect you for it.
(edited by marnick.4305)
The most simple solution would be, to make influence something totally seperate outside from the question if you represent a guild, or not.
When it comes to big guilds, with over 200 active players and ~100 concurrently online during peak time, it’s not a matter of influence. At all.
Exactly this. Guilds are most comparable to real-life group of friends (those comparing it to a real life romantic relationship are taking it a bit too seriously). In real life, I have multiple groups of friends.
See, that’s a good assumption about small/medium guilds, 5~20 man let’s say, but it falls when you bring it to big guilds.
Big guilds are right now more akin to alliances. Big guilds, at least those managed somewhat well, are not big unified blobs of mindless zerglings, they’re all about social circles coexisting together under one tag, easily overlapping and exchanging people among themselves. The good thing about it, and the point where a single big guild is better than several small guilds working together, yet separate, is that a good big guild has some recruitation standards and you can trust other people under your tag are somewhat competent and trustworthy, even if you haven’t played with them yet.
As long as the member shows an interest in spending time and effort with the guild’s community, they should be allowed the trust and leeway to also spend time with other group of friends.
This is actually true, but there’s a very thin line between splitting time among several groups of people, being a part of them all, and actually being a part of one while leeching on the other.
What about people who have personal guilds, just for extra storage (which a lot of people do).
Yeah, myself included. Buy the inf with gold, then just take some seconds to use the extra bank.
What about people who have real life friends who have a tiny guild, and their friends really don’t want to join a big guild, but aren’t on all the time.
Join a big guild that allows it. Most actually do, if you inform them somehow – my guild has a thread about multiguilding in our forums, clearly stating you can multiguild and play with your friends in small guilds when they’re on, as long as you rep us most of the time, but you have to be open about it and notify us. Communication is paramount.
What about people like me, who live in Australia, but I belong to a US guild and at times, there’s very few people around to play with?
Main topic aside, actually i think that AUS players would have more people to play with if they played on EU servers, or at least in EU guilds – your evening is our morning, when i have 20~30 people in my guild online, also due to varying timezones – including an Aussie.
Seriously stop telling players how to play their game be happy they even wanted to include you and your guild.
Guilds are communities, and communities have their expectations, entry requirements. There are guilds that require people to be online at specific hours. There are guilds that require people to represent only them. If you don’t like them, join another one, that suits you more, or create one – but there’s no need to forbid others from playing the game the way they want, even if it means setting up requirements you do not like.
Guilds claiming to be PvX or everything aren’t either they do them at certain times were as other guilds can focus the entirety of their time on that situation so your shooting yourself in the foot by doing that as well if your looking to keep members representing.
I am pretty sure you’ve never been in a properly organised big PvX guild, which really does everything and has enough members interested in each format to pull their weight. This does not mean they don’t exist.
Also if you have 300-400+ members and your still recruiting….wtf why do you need so many people your just causing this whole situation to happen all over again while stealing players that could head to more focused guilds.
Not sure how other guilds approach it, but we actually try to avoid it. We do not advertise in LA, or anywhere in-game actually. We do not bump our forum threads every day. With no active recruitment, we still get 5~10 new ‘applicants’ every three-four days.
It’s people who saw us in-game and actually googled our site by our guild’s name, made the effort to find us on the web and join us on their own will. Why would i keep someone who’s repping only during guild missions if i keep getting dedicated, friendly, chatty and helpful people on a daily basis?
I am not saying that big guilds are the only way to go; some prefer that model, some prefer keeping to their small groups, then others look for something in-between. But all those groups have their own dynamics, their own social standards and expectations – just find something that suits you and let others be.
It’s funny people are demanding from guilds that they shouldn’t tell them how to play – but you are allowed to tell a guild how to play…? If a guild demands 100% rep, you have 2 simple choices, either join and represent, or don’t join. It is really that simple, instead of coming to the forums and hate.
What about people who have personal guilds, just for extra storage (which a lot of people do). What about people who have real life friends who have a tiny guild, and their friends really don’t want to join a big guild, but aren’t on all the time. What about people like me, who live in Australia, but I belong to a US guild and at times, there’s very few people around to play with?
There are very legit reasons to be in multiple guilds, even if your guild does everything.
I hear what you’re saying, but what I am talking about, is people joining multiple guilds and simply taking advantage of both guilds. For example, guild #1 does a guild bounty mission, I represent that guild, I participate in the mission and I do the same when guild #2 does something like that, and so on. Not the best example maybe, but there are people who simply exploit guilds in certain ways. I’m sure you can figure out some stuff for yourself.
In any case, all of the above you described is not an issue in our guild at all, we also have people like that, who are in different timezones and who are also in small guilds from friends. It’s just the people using multiple guilds to their own advantage which is the issue. The “represent at all times” works for us, and it works for us because we aren’t forcing anyone, but we’re asking. And because of the way we handle things in our guild, we have a very strong bond.
What about people who have personal guilds, just for extra storage (which a lot of people do). What about people who have real life friends who have a tiny guild, and their friends really don’t want to join a big guild, but aren’t on all the time. What about people like me, who live in Australia, but I belong to a US guild and at times, there’s very few people around to play with?
There are very legit reasons to be in multiple guilds, even if your guild does everything.
I hear what you’re saying, but what I am talking about, is people joining multiple guilds and simply taking advantage of both guilds. For example, guild #1 does a guild bounty mission, I represent that guild, I participate in the mission and I do the same when guild #2 does something like that, and so on. Not the best example maybe, but there are people who simply exploit guilds in certain ways. I’m sure you can figure out some stuff for yourself.
In any case, all of the above you described is not an issue in our guild at all, we also have people like that, who are in different timezones and who are also in small guilds from friends. It’s just the people using multiple guilds to their own advantage which is the issue. The “represent at all times” works for us, and it works for us because we aren’t forcing anyone, but we’re asking. And because of the way we handle things in our guild, we have a very strong bond.
You’re limited in the number rewards you can get in a week. For example. You can get 2 commendations from a bounty per week and then say another 1 from a trek, giving you three. If you do a mission beyond that with another guild. you don’t get rewarded. I’m not sure how you’re using anyone.
But here’s another situation. My guild has a scheduled day to do a mission. I can’t get home that day from work on time, or I can’t make it because of scheduling. Another guild has an open bounty day (there are a few of them) that allows me to get my commendations and I’m only logged into that guild for the duration of the event.
I’m not seeing a problem here. Or, because I’m loyal to a guild, I should miss out on commendations that week altogether? What if the guild I’m in never has bounties at times I can make them?
My guild asks for 100% rep – but at the same time, we don’t blanket invite random people and make sure that potential members are aware of the request before they decide to join. So we get members that like to be part of just one guild, everyone is happy. If you want to be part of multiple guilds, don’t join a guild that requests members to rep. it’s that simple!
I hear what you’re saying, but what I am talking about, is people joining multiple guilds and simply taking advantage of both guilds.
I don’t see how that’s a problem.
I think people are being a little harsh on guilds that ask for representation a majority of the time.
When I invite people into the guild, I make sure I’m very clear on that requirement. If they’re not comfortable with that, that’s okay. If they have a smaller guild with friends, I always encourage them to invite them as well.
But the reason we switched to that requirement is we were bringing in new recruits, and they were leaving because no one was repping, or a minority was. We were also having issues with people repping only for guild missions, and then not doing so the remainder of the time. Due to the intense influence requirements for guild missions, we felt it only fair so we could gain that influence from our members.
We don’t even ask 100% – just a majority. I personally think that’s very fair and those judging otherwise, well I think you’re being a bit ignorant on the matter.
So I’m being a bit ignorant on the matter, because I don’t agree with you? So noted.
I understand your point of view, but you know, this is a game. It’s not real life. It’s not life and death. And you know if you want people representing you most of the time, as long as you’re up front about it, well, that’s fine.
But I wouldn’t consider joining a guild that wants to own me in a game. I have many groups of friends. They all have guilds. Why should I limit myself?
The biggest problem here is that people say things like “It’s okay to not require representation because it means you are flexible and understanding and …”. That’s not true. If everyone in your guild thinks that way, then you get periods where 3/4 of your guild isn’t representing and then no one wants to represent because why should they if no one’s there.
Every guild needs people who will always represent. Seriously, it’s true. If you don’t have those people, then your guild will not be able to recruit in a meaningful way, and it will flounder, get no influence, and eventually disband. I try my damnedest to reward players who represent 100%, even though I don’t require 100% representation in my guild. I make sure they get the first pick in absolutely everything guild-related, be it rewards, who gets into my guild groups for instances, or what-not. For me, seeing people actively choose to represent other guilds while people are on in my guild is disheartening, and it goes back to the failings of this multi-guild system that lets you be in many guilds but only actively help one at a time.
I think people are being a little harsh on guilds that ask for representation a majority of the time.
When I invite people into the guild, I make sure I’m very clear on that requirement. If they’re not comfortable with that, that’s okay. If they have a smaller guild with friends, I always encourage them to invite them as well.
But the reason we switched to that requirement is we were bringing in new recruits, and they were leaving because no one was repping, or a minority was. We were also having issues with people repping only for guild missions, and then not doing so the remainder of the time. Due to the intense influence requirements for guild missions, we felt it only fair so we could gain that influence from our members.
We don’t even ask 100% – just a majority. I personally think that’s very fair and those judging otherwise, well I think you’re being a bit ignorant on the matter.
So I’m being a bit ignorant on the matter, because I don’t agree with you? So noted.
I understand your point of view, but you know, this is a game. It’s not real life. It’s not life and death. And you know if you want people representing you most of the time, as long as you’re up front about it, well, that’s fine.
But I wouldn’t consider joining a guild that wants to own me in a game. I have many groups of friends. They all have guilds. Why should I limit myself?
Then don’t. I’m saying, is don’t judge me for asking for it. There are good reasons why.
Everyone judges everyone. That’s part of being human. If someone asks for something others find unreasonable, they’ll be judged by that. Asking someone not to judge you is probably asking too much for most human beings.
Judging is how we relate to the world. Everything is judged. The only real problem is when people attach themselves to their judgments and set them in stone….which unfortunately happens all too often.
I’m with the majority of the other posters here: if you find a guild that requires 100% representation from non-officers and you aren’t happy with that, you should leave it ASAP. It should be the first question you ask when you arrive. If you don’t intend to make use of the multi-guild system, then that guild is perfect for you. But if you are in the OPs situation and want to have multiple guilds, then you need to avoid 100% represent guilds like the plague.
We don’t even ask 100% – just a majority. I personally think that’s very fair and those judging otherwise, well I think you’re being a bit ignorant on the matter.
I can’t speak for everyone, but I think it’s reasonable, specifically because you said you’re upfront with potential recruits about it. But by the same token, I don’t like that requirement and so would not join such a guild personally.
Maybe that’s judging it, maybe not, but I don’t mind people having that requirement as long as they are upfront about it to new recruits. I’d just never join such a guild, and I don’t think the OP should either since he didn’t seem to like being prodded to represent constantly.
The problem is those guilds that expect 100% repping but do not make that requirement clear upfront. The game’s system allows for multiple guilds and so guild leaders should not expect people to rep the majority of the time unless they specifically told the recruits of that requirement. That allows people like myself who find such a requirement unreasonable to find a guild that is a better fit – and benefits the guild as well as they can find more like-minded people to join.
(edited by Caledore.6271)
I think it would help a lot if the chat allowed for better communication between guilds. I was quite excited when I first heard about the multi-guild idea since I thought it would allow me to communicate and socialise with different groups of players who may want separate guilds (in my case, people from my old WoW guild and people from my LOTRO kinship.) I was disappointed to learn that representing one guild effectively shuts you out from any others until you rep them again.
As it turned out one of the guilds never really got off the ground so I rep the other one all the time now. But for me at least, it would be useful if there were a means to follow chat for more than one guild at once so that we could join up with other guilds for bounties and I could join in the server-wide WvW guild without losing out on the social aspect with my primary guild, for example.
I think it would help a lot if the chat allowed for better communication between guilds. I was quite excited when I first heard about the multi-guild idea since I thought it would allow me to communicate and socialise with different groups of players who may want separate guilds (in my case, people from my old WoW guild and people from my LOTRO kinship.) I was disappointed to learn that representing one guild effectively shuts you out from any others until you rep them again.
As it turned out one of the guilds never really got off the ground so I rep the other one all the time now. But for me at least, it would be useful if there were a means to follow chat for more than one guild at once so that we could join up with other guilds for bounties and I could join in the server-wide WvW guild without losing out on the social aspect with my primary guild, for example.
Agree 100%. It’s a badly needed feature – there’s absolutely no reason they couldn’t set up separate chat channels for each guild a player was a part of. It can be frustrating to want to play with one group but socialize with both.
I’m not seeing a problem here. Or, because I’m loyal to a guild, I should miss out on commendations that week altogether? What if the guild I’m in never has bounties at times I can make them?
Join something even bigger then – we run bounties ~5 times a week, plus every member can ask to have bounty/rush popped for them if they find more people interested in doing them at the time they want it. Getting over 30k inf a day, ensuring that communicative and somewhat active people get their commendations is not an issue, at all.
Same with other guild events. Everyone can schedule them ahead, organise teams for whatever they want, whenever they want or can. Because – why not?
Point is, the distinction is between guilds that are managed well and those that are managed poorly. Expectations, requirements, rules – that’s all fine, as you’re not forced to join any particular guild if you don’t like what they want of you. If you want to just pop in a guild for a guild mission to get your comms and then rep your ‘main’ guild back, then yeah, that’s a tad not fair.
I think it would help a lot if the chat allowed for better communication between guilds. I was quite excited when I first heard about the multi-guild idea since I thought it would allow me to communicate and socialise with different groups of players who may want separate guilds (in my case, people from my old WoW guild and people from my LOTRO kinship.) I was disappointed to learn that representing one guild effectively shuts you out from any others until you rep them again.
As it turned out one of the guilds never really got off the ground so I rep the other one all the time now. But for me at least, it would be useful if there were a means to follow chat for more than one guild at once so that we could join up with other guilds for bounties and I could join in the server-wide WvW guild without losing out on the social aspect with my primary guild, for example.
Agree 100%. It’s a badly needed feature – there’s absolutely no reason they couldn’t set up separate chat channels for each guild a player was a part of. It can be frustrating to want to play with one group but socialize with both.
This. Chat is the only reason I would represent other guilds. I don’t care about getting influence for it, but I have a small guild made up of RL friends so that we can have a chat channel to talk to each other on. I would represent that guild most of the time just so that I can talk to them.
Almost every guild I’ve been part of has had a “Must Represent” requirement. It’s mainly because if you don’t represent, you’re not really part of the guild.
It’s a primary flaw in the guild system. There’s really no point in being part of multiple guilds, and most serious guilds require “Must Represent” rules anyway.
You can’t even have one character be part of one guild and another character be part of another. You’ll almost always get dinged for not not representing.
I was in one of these guilds. But I didn’t give a hoot.
What are they going to do? Kick me? Their loss – because if they did, they would basically be saying "we prefer no representation as opposed to occasional’
It’s obviously within their rights to kick me if they wish, but it’s also within my rights to tell them to bite me.
ZenonSeth, I’m curious if the guild you’re talking about told you in advance that they required repping?
The entire idea of having more than one guild kills the point of an MMO to me. It just encourages guild hopping even more, which has already been a problem in games since….well…forever.
There will never be the same level of guild loyalty in this game that games like EQ, DAoC, etc had, because they actively encourage you to not be part of any one community.
It was one of the major gripes I had from the get go with this game, and it’s still in game, but it’s just a really bad idea that was poorly implemented as well.
I have a personal guild I use just for extra bank storage. My GL knows this but just about every time I represent my personal guild to shuffle bank items around I get a pm within 15 secs “rep plz” – It is annoying, but I like my guild so I’m not leaving. I just wish I’d get more than 15 secs before I get a pm. Not like I’m going to garner any rep pts by playing banker.
I have a personal guild I use just for extra bank storage. My GL knows this but just about every time I represent my personal guild to shuffle bank items around I get a pm within 15 secs “rep plz” – It is annoying, but I like my guild so I’m not leaving. I just wish I’d get more than 15 secs before I get a pm. Not like I’m going to garner any rep pts by playing banker.
Hit N and appear as offline before playing with your personal guild. A friend of mine likes doing guild bounties with my guild, but his other guild requires 100% rep, so he just appears offline whenever he does anything with my guild and doesn’t rep them.
I absolutely hate the multi guild system in this game. I honestly don’t know what purpose it serves.
What ever happened to guild loyalty?
I absolutely hate the multi guild system in this game. I honestly don’t know what purpose it serves.
What ever happened to guild loyalty?
It lets people be a part of multiple communities and groups of friends – it may not serve a purpose to you, but it does to me and many others. In GW2, I can actually be in a guild with different groups of friends, instead of leaving all but one group out in the cold. This is a huge deal for me, as I enjoy both being in a small tight-knit guild with my RL friends while also having a larger guild to do events and WvW with – and my big guild doesn’t seem to mind that I rep my small guild when I’m playing with them.
Whether the implementation is good or not is another matter, but there’s pretty clear reasons why the idea of multiple guilds serves a purpose.
Personally I find ‘guild loyalty’ a bit of a silly concept if it means you can’t split time between different groups. There’s no reason a person can’t enjoy time with multiple communities, and since this is a game, not a job, I don’t see why someone should be forced to only put in time with a single community if they don’t want to be. This is a hobby, after all, and is supposed to be for fun, and some people find fun hanging out with different groups – and some guilds cater to this by specializing in different aspects of the game. There’s room enough in the game for both types of guilds.
Again – I’m fine with guilds that require sole membership, it’s their choice as long as they’re upfront about it. But for me, the multi-guild system (as an idea) is great – though I do agree the implementation could be improved.
EDIT: Changed my wording to be more clear.
(edited by Caledore.6271)
I absolutely hate the multi guild system in this game. I honestly don’t know what purpose it serves.
What ever happened to guild loyalty?
It lets people be a part of multiple communities and groups of friends – it may not serve a purpose to you, but it does to me and many others. In GW2, I can actually be in a guild with different groups of friends, instead of leaving all but one group out in the cold. This is a huge deal for me, as I enjoy both being in a small tight-knit guild with my RL friends while also having a larger guild to do events and WvW with – and my big guild doesn’t seem to mind that I rep my small guild when I’m playing with them.
Whether the implementation is good or not is another matter, but there’s pretty clear reasons why the idea of multiple guilds serves a purpose.
Personally I find ‘guild loyalty’ a bit of a silly concept. There’s no reason a person can’t enjoy time with multiple communities, and since this is a game, not a job, I don’t see why someone should be forced to only put in time with a single community if they don’t want to be. Requiring loyalty to the guild and only the guild is a bit too serious for what amounts to a hobby for most people.
Again – I’m fine with guilds that require sole membership, it’s their choice as long as they’re upfront about it. But for me, the multi-guild system (as an idea) is great – though I do agree the implementation could be improved.
I was with you till you found loyalty a silly concept.
Loyalty: It’s an extension of community, but it’s still very important. Why be in a guild if you don’t want to spend all your time with them? As a guild leader I’m loyal to my members, dedicated. I expect everyone to be the same at least somewhat. It makes for a stronger community. Why should I be the only one to dedicate all my time to work hard for the guild if my members just take advantage of the ‘perks’ yet not contribute accordingly?
That’s one of the most kitten arguments in existence.
- why have a friend if you don’t want to spend all your time with them. If any of my friends gets too clingy, they’re no longer my friend.
- why have a job if you don’t want to spend all your time there? Overly demanding jobs usually have a hard time retaining their employees. Part-time jobs exist for a reason.
- I can easily pull this into long-term relationships. The best partner is someone who gives you the space you need.Don’t be a clingy guild leader. You members will respect you for it.
Actually this exact policy is a big part of why I joined my guild and one of the things I really like about it. It means people are actually in guild chat to talk to when they’re online instead and we can actually get to know one another and do things together.
The difference between guilds and all your real life examples is that for most people the amount of time you can spend on GW2 and therefore with your guild is already limited. If you try to split that time even further by only spending part of it with each guild you run the risk of never really spending any time with any of them, or making them feel like you’re putting another group of friends first.
If you want a real world analogy it’s like being that guy who goes out with one group of friends and is always texting other people. If you keep doing it sooner or later your friends will decide there’s not really any point in you being there and you’d obviously rather spend time with this other group so they’ll stop inviting you out.
It’s funny people are demanding from guilds that they shouldn’t tell them how to play – but you are allowed to tell a guild how to play…? If a guild demands 100% rep, you have 2 simple choices, either join and represent, or don’t join. It is really that simple, instead of coming to the forums and hate.
Exactly this. One reason I like the GW2 guild system is it gives individual guilds a lot of choice in how they operate, which in turns means players have a lot of different guilds to choose from and can (in theory) find the ones that’s right for them. You (hopefully) wouldn’t insist that all guilds should WvW or set up RP story arcs, or hold random parties in a city. Why insist they should all follow the same rules in other areas?
I love that my guild requires 100% representation, for me it’s a good thing because it means most the online members will be in guild chat, or at least reading it. I wouldn’t want to be in a guild where relatively few people represented most of the time, I’d never really get to talk to them and it’d be pointless to me.
I absolutely hate the multi guild system in this game. I honestly don’t know what purpose it serves.
What ever happened to guild loyalty?
It lets people be a part of multiple communities and groups of friends – it may not serve a purpose to you, but it does to me and many others. In GW2, I can actually be in a guild with different groups of friends, instead of leaving all but one group out in the cold. This is a huge deal for me, as I enjoy both being in a small tight-knit guild with my RL friends while also having a larger guild to do events and WvW with – and my big guild doesn’t seem to mind that I rep my small guild when I’m playing with them.
Whether the implementation is good or not is another matter, but there’s pretty clear reasons why the idea of multiple guilds serves a purpose.
Personally I find ‘guild loyalty’ a bit of a silly concept. There’s no reason a person can’t enjoy time with multiple communities, and since this is a game, not a job, I don’t see why someone should be forced to only put in time with a single community if they don’t want to be. Requiring loyalty to the guild and only the guild is a bit too serious for what amounts to a hobby for most people.
Again – I’m fine with guilds that require sole membership, it’s their choice as long as they’re upfront about it. But for me, the multi-guild system (as an idea) is great – though I do agree the implementation could be improved.
I was with you till you found loyalty a silly concept.
Not loyalty as a whole – perhaps I was not clear. I meant the idea of ‘guild loyalty’ that precludes spending time with other groups on occasion.
I’ll edit my post to be more clear – but in short, I mean that when people consider ‘guild loyalty’ never spending time with other guilds, and devoting all of one’s time to that one guild alone, it’s a silly concept.
People should still contribute to their guild and not leech off of them, but by the same token someone is not ‘disloyal’ if they split time between guilds.
ZenonSeth, I’m curious if the guild you’re talking about told you in advance that they required repping?
No, they did not. I joined because I saw some of them talking about a Friendly social guild in one city. I wasn’t told they required repping all the time.
The funny thing is, I wasn’t part of another guild or anything – I just made a new toon one day, forgot to ‘represent’ and got a whisper that I should start representing. Annoyed me greatly.
I absolutely hate the multi guild system in this game. I honestly don’t know what purpose it serves.
What ever happened to guild loyalty?
It lets people be a part of multiple communities and groups of friends – it may not serve a purpose to you, but it does to me and many others. In GW2, I can actually be in a guild with different groups of friends, instead of leaving all but one group out in the cold. This is a huge deal for me, as I enjoy both being in a small tight-knit guild with my RL friends while also having a larger guild to do events and WvW with – and my big guild doesn’t seem to mind that I rep my small guild when I’m playing with them.
Whether the implementation is good or not is another matter, but there’s pretty clear reasons why the idea of multiple guilds serves a purpose.
Personally I find ‘guild loyalty’ a bit of a silly concept. There’s no reason a person can’t enjoy time with multiple communities, and since this is a game, not a job, I don’t see why someone should be forced to only put in time with a single community if they don’t want to be. Requiring loyalty to the guild and only the guild is a bit too serious for what amounts to a hobby for most people.
Again – I’m fine with guilds that require sole membership, it’s their choice as long as they’re upfront about it. But for me, the multi-guild system (as an idea) is great – though I do agree the implementation could be improved.
I was with you till you found loyalty a silly concept.
Not loyalty as a whole – perhaps I was not clear. I meant the idea of ‘guild loyalty’ that precludes spending time with other groups on occasion.
I’ll edit my post to be more clear – but in short, I mean that when people consider ‘guild loyalty’ never spending time with other guilds, and devoting all of one’s time to that one guild alone, it’s a silly concept.
People should still contribute to their guild and not leech off of them, but by the same token someone is not ‘disloyal’ if they split time between guilds.
I know what you meant, I should of added guild to my sentence. To each his own I guess, but lack of guild loyalty is one of the many reasons why most MMO communities are on par with 4chan.
I absolutely hate the multi guild system in this game. I honestly don’t know what purpose it serves.
What ever happened to guild loyalty?
It lets people be a part of multiple communities and groups of friends – it may not serve a purpose to you, but it does to me and many others. In GW2, I can actually be in a guild with different groups of friends, instead of leaving all but one group out in the cold. This is a huge deal for me, as I enjoy both being in a small tight-knit guild with my RL friends while also having a larger guild to do events and WvW with – and my big guild doesn’t seem to mind that I rep my small guild when I’m playing with them.
Whether the implementation is good or not is another matter, but there’s pretty clear reasons why the idea of multiple guilds serves a purpose.
Personally I find ‘guild loyalty’ a bit of a silly concept. There’s no reason a person can’t enjoy time with multiple communities, and since this is a game, not a job, I don’t see why someone should be forced to only put in time with a single community if they don’t want to be. Requiring loyalty to the guild and only the guild is a bit too serious for what amounts to a hobby for most people.
Again – I’m fine with guilds that require sole membership, it’s their choice as long as they’re upfront about it. But for me, the multi-guild system (as an idea) is great – though I do agree the implementation could be improved.
I was with you till you found loyalty a silly concept.
Not loyalty as a whole – perhaps I was not clear. I meant the idea of ‘guild loyalty’ that precludes spending time with other groups on occasion.
I’ll edit my post to be more clear – but in short, I mean that when people consider ‘guild loyalty’ never spending time with other guilds, and devoting all of one’s time to that one guild alone, it’s a silly concept.
People should still contribute to their guild and not leech off of them, but by the same token someone is not ‘disloyal’ if they split time between guilds.
I know what you meant, I should of added guild to my sentence. To each his own I guess, but lack of guild loyalty is one of the many reasons why most MMO communities are on par with 4chan.
I don’t see anything wrong with representing more than one guild assuming they do separate functions. I personally have one for PvE and one for WvW. I joined a PvE guild since the WvW guild essentially did zero PvE content so I had no support from them when I wanted to do PvE. They also only doing missions during the day once a week locking me out from doing them.
I prefer to be able to do all content in the game as focusing on just one will quickly lead you to get burnt out and/or bored. If guilds want members to rep them 100% of the time then they need to understand that people do like to enjoy all content and they should support them in doing so. Otherwise people will join other guilds to get support for what they are not receiving.
100% Rep reasoning usually depends on the guild.
In some, 100% Rep is tried to be used to prevent bleeding out guild members who log in and see either no one online or those online not representing (thus not in Guild Chat). Thus there is no one to talk too, no one to ask about events/dungeons, or to see if there is any interest in making a dungeon run and simply exists for guild buffs/missions until those too run out due to a lack of Influence being generated.
In others, 100% Rep is there due to the fact the guild roster is filled up and there are more people trying to get in. This is usually with larger guilds, and its an effort to try to be fair to those who want to be a part of the guild for whatever reason (friends, events, sheer numbers, dungeons, wvwvw, etc.). Its asking oneself, “Why allow this/these people to hold one of the limited # of spots in the guild, yet they never represent unless it benefits them?” In that case, you simply ask they represent, or leave/kick so another person who is willing to be 100% rep is allowed in (Also, culls inactives because of this same problem).
Further another reason?
When I am online, I don’t want to end up doing something like say … Help with a Guild Rush/Bounty for a person who logs in, asks for it for Commendation, then Reps a different guild immediately after. Repping a different guild, means they no longer see guild chat when ANOTHER guild mate asks for help for Guild Rush/Bounty or anything else they need a little help with and thus Do. Not. Help. Sure, some people in the guild may not respond/help but at least they see the message and a good number still heads over to help with the guild missions. Thats not even counting the Influence they do not contribute back for the Guild Mission/s they wanted to run to get Commendations.
Basically, I want to end up helping people who will help the same community I am in and will likely respond if I ask for help/people for an event/task. Not someone who pops in to grab what they want and leave to where they actually want to be with their spoils.
—Something which I’ll admit I have done in some transition guilds in the past, until I found my current one that I truly love being a part of.
Most guilds have a representing rule. I don’t see the problem with it personally. The multi-guild system was complained about before the game even launched, guilds just found a way to work around an annoying mechanic.
I’m in several guilds, and none of them require representing. Here’s a list of my guilds and why I’m a member:
- just my boyfriend and myself, we play as a team, we check out how everything works, and for reasons of vanity. Progress is slow but we don’t care. We use our guild bank for additional storage between us and I get a kick out of wearing our guild crest on my backpack.
- my “old” guild that I played GW1 with, and before, many many other games. We use it to stay in touch and to chat, and occasionally run together (through guesting). Not active as a guild in GW2 beyond that. Incidentally, even players of former rival guilds were made honorary members here; we were and are a tight community even though we’re now on different servers.
- several friendly people invited us into their guilds as casual, non-representing members so we can easily find people to dungeon with when we need to.
I would also consider joining more guilds for just PvP, just WvW, or RP or whatever other focus people have. I would also consider joining some guild to allow myself access to guild features that boyfriend and I with our measly income can’t unlock on our own (challenges). I totally understand that you shouldn’t be in two competing guilds where competition happens (PvP / WvW respectively) but not for areas without competition (PvE, RP, dungeon runs, chat, family members…).
Obviously you can only represent one of them at a time, and if a guild required me to be exclusive, I would simply refuse.
In real life, I’m a member of different circles of friends as well as different clubs as well. I wouldn’t be on two competing soccer teams, but if I want to start a regular movie night, why should that be limited to my soccer club?
TL;DR: GW2 is the most diverse MMO, allowing for many different activities, and different guilds specialise in different things. It has nothing to do with loyalty.
I absolutely hate the multi guild system in this game. I honestly don’t know what purpose it serves.
What ever happened to guild loyalty?
It lets people be a part of multiple communities and groups of friends – it may not serve a purpose to you, but it does to me and many others. In GW2, I can actually be in a guild with different groups of friends, instead of leaving all but one group out in the cold. This is a huge deal for me, as I enjoy both being in a small tight-knit guild with my RL friends while also having a larger guild to do events and WvW with – and my big guild doesn’t seem to mind that I rep my small guild when I’m playing with them.
Whether the implementation is good or not is another matter, but there’s pretty clear reasons why the idea of multiple guilds serves a purpose.
Personally I find ‘guild loyalty’ a bit of a silly concept. There’s no reason a person can’t enjoy time with multiple communities, and since this is a game, not a job, I don’t see why someone should be forced to only put in time with a single community if they don’t want to be. Requiring loyalty to the guild and only the guild is a bit too serious for what amounts to a hobby for most people.
Again – I’m fine with guilds that require sole membership, it’s their choice as long as they’re upfront about it. But for me, the multi-guild system (as an idea) is great – though I do agree the implementation could be improved.
I was with you till you found loyalty a silly concept.
Not loyalty as a whole – perhaps I was not clear. I meant the idea of ‘guild loyalty’ that precludes spending time with other groups on occasion.
I’ll edit my post to be more clear – but in short, I mean that when people consider ‘guild loyalty’ never spending time with other guilds, and devoting all of one’s time to that one guild alone, it’s a silly concept.
People should still contribute to their guild and not leech off of them, but by the same token someone is not ‘disloyal’ if they split time between guilds.
There is nothing keeping you from hanging out with your “other” friends while representing one guild…if your other friends won’t be your friends because you won’t rep their guild…well hell, I would choose guild loyalty anytime.
To be honest, one of the most epic moments I have ever had in MMO’s is when guilds/kins/legions came together and tackled content or to just have fun. There is nothing wrong with keeping one tag and hanging out with people with other tags.
I absolutely hate the multi guild system in this game. I honestly don’t know what purpose it serves.
What ever happened to guild loyalty?
It lets people be a part of multiple communities and groups of friends – it may not serve a purpose to you, but it does to me and many others. In GW2, I can actually be in a guild with different groups of friends, instead of leaving all but one group out in the cold. This is a huge deal for me, as I enjoy both being in a small tight-knit guild with my RL friends while also having a larger guild to do events and WvW with – and my big guild doesn’t seem to mind that I rep my small guild when I’m playing with them.
Whether the implementation is good or not is another matter, but there’s pretty clear reasons why the idea of multiple guilds serves a purpose.
Personally I find ‘guild loyalty’ a bit of a silly concept. There’s no reason a person can’t enjoy time with multiple communities, and since this is a game, not a job, I don’t see why someone should be forced to only put in time with a single community if they don’t want to be. Requiring loyalty to the guild and only the guild is a bit too serious for what amounts to a hobby for most people.
Again – I’m fine with guilds that require sole membership, it’s their choice as long as they’re upfront about it. But for me, the multi-guild system (as an idea) is great – though I do agree the implementation could be improved.
I was with you till you found loyalty a silly concept.
Not loyalty as a whole – perhaps I was not clear. I meant the idea of ‘guild loyalty’ that precludes spending time with other groups on occasion.
I’ll edit my post to be more clear – but in short, I mean that when people consider ‘guild loyalty’ never spending time with other guilds, and devoting all of one’s time to that one guild alone, it’s a silly concept.
People should still contribute to their guild and not leech off of them, but by the same token someone is not ‘disloyal’ if they split time between guilds.
There is nothing keeping you from hanging out with your “other” friends while representing one guild…if your other friends won’t be your friends because you won’t rep their guild…well hell, I would choose guild loyalty anytime.
To be honest, one of the most epic moments I have ever had in MMO’s is when guilds/kins/legions came together and tackled content or to just have fun. There is nothing wrong with keeping one tag and hanging out with people with other tags.
That’s true, there’s nothing to keep you from repping one guild and hanging out with other people…except for two things.
Point 1. If you do a dynamic event in a group with people in the same guild, that guild gets 20 influence. If you do a guild event solo, or the only person in your guld you get 2 influence. So if I’m with someone from another guild, my options are to give 20 influence to a friends guild, or 2 influence to my own guild for the exact same amount of work. And if my guild is swimming in influence (as is the case with the guild I run), I’m quite happy to help out a friend.
Point 2. I have friends who are ALL in another guild, because they were in the guild I was in in Guild Wars 1. I want to chat with all of them at the same time. I can’t do that without repping that guild. I have my own guild. My own guild gets plenty of influence from me. But when I want to talk to other people, well, what’s the problem.
In fact, that other guild I go talk to now comes sometimes to help us with guild missions, just because I’m nice and help them sometimes.
So actually not repping my guild occasionally has become a benefit for my guild.
Sometimes I think people have lost the ability to network.
And yeah, this would be a whole lot easier if they’d implement alliances like in Guild Wars 1.
Some guilds just want you to represent 100% but our guild for example does not mind if you also represent other guild but there is a problem.
It is very hard to see if people are never or almost never representing or if they for example are representing on one char.
The problem is in the guild-options. You don’t see when somebody represented the last time and you don’t see how much % of the time he represents you and you also don’t see a line over time with this information.
If guilds could see that, they could easily make the difference between a player who only represents on one char, or only once a week and a player who simple stopped representing at all.
Mumble is a partial answer to some of the problem. Mumble or some other voice program.
The thing is, even if you’re repping to build your own private guild, you can still talk to your guild on mumble.
Guild Chat suffers greatly from people making personal guilds. Our guild has remained strong due to voice chat.
The entire idea of having more than one guild kills the point of an MMO to me. It just encourages guild hopping even more, which has already been a problem in games since….well…forever.
Guild hopping is only a problem for badly managed guilds, and therefore primarily the responsibility and fault of the guild leaders. Guild hopping eventually leads to extremely successful guilds at the expense of badly run guilds.
Give people a reason to represent and they’ll do it 100%. Enforcing it won’t cut it, just as much as no one ever keeps to the speed limit (except in Germany)
Loyalty: It’s an extension of community, but it’s still very important. Why be in a guild if you don’t want to spend all your time with them? As a guild leader I’m loyal to my members, dedicated. I expect everyone to be the same at least somewhat. It makes for a stronger community. Why should I be the only one to dedicate all my time to work hard for the guild if my members just take advantage of the ‘perks’ yet not contribute accordingly?
That’s one of the most kitten arguments in existence.
- why have a friend if you don’t want to spend all your time with them. If any of my friends gets too clingy, they’re no longer my friend.
- why have a job if you don’t want to spend all your time there? Overly demanding jobs usually have a hard time retaining their employees. Part-time jobs exist for a reason.
- I can easily pull this into long-term relationships. The best partner is someone who gives you the space you need.Don’t be a clingy guild leader. You members will respect you for it.
The difference between guilds and all your real life examples is that for most people the amount of time you can spend on GW2 and therefore with your guild is already limited. If you try to split that time even further by only spending part of it with each guild you run the risk of never really spending any time with any of them, or making them feel like you’re putting another group of friends first.
If you want a real world analogy it’s like being that guy who goes out with one group of friends and is always texting other people. If you keep doing it sooner or later your friends will decide there’s not really any point in you being there and you’d obviously rather spend time with this other group so they’ll stop inviting you out.
Most dedicated people play GW2 for a few hours a day, most casuals log in at least for their dailies. I don’t see why I can’t fit two guilds into that timeframe. Most friends I don’t see more than once a month. Guild members could just be a turing test to me, I don’t see why they get more props than I give real people.
Secondly, most people keep inviting me despite my texting, since a few texts brings in the gals. People who are in contact with multiple groups are very appreciated in real life. The best sales people are the ones in contact with competing companies. So please tell me why a guild could ask something, which my girlfriend wouldn’t even ask?
Loyalty: It’s an extension of community, but it’s still very important. Why be in a guild if you don’t want to spend all your time with them? As a guild leader I’m loyal to my members, dedicated. I expect everyone to be the same at least somewhat. It makes for a stronger community. Why should I be the only one to dedicate all my time to work hard for the guild if my members just take advantage of the ‘perks’ yet not contribute accordingly?
That’s one of the most kitten arguments in existence.
- why have a friend if you don’t want to spend all your time with them. If any of my friends gets too clingy, they’re no longer my friend.
- why have a job if you don’t want to spend all your time there? Overly demanding jobs usually have a hard time retaining their employees. Part-time jobs exist for a reason.
- I can easily pull this into long-term relationships. The best partner is someone who gives you the space you need.Don’t be a clingy guild leader. You members will respect you for it.
The difference between guilds and all your real life examples is that for most people the amount of time you can spend on GW2 and therefore with your guild is already limited. If you try to split that time even further by only spending part of it with each guild you run the risk of never really spending any time with any of them, or making them feel like you’re putting another group of friends first.
If you want a real world analogy it’s like being that guy who goes out with one group of friends and is always texting other people. If you keep doing it sooner or later your friends will decide there’s not really any point in you being there and you’d obviously rather spend time with this other group so they’ll stop inviting you out.
Most dedicated people play GW2 for a few hours a day, most casuals log in at least for their dailies. I don’t see why I can’t fit two guilds into that timeframe. Most friends I don’t see more than once a month. Guild members could just be a turing test to me, I don’t see why they get more props than I give real people.
Secondly, most people keep inviting me despite my texting, since a few texts brings in the gals. People who are in contact with multiple groups are very appreciated in real life. The best sales people are the ones in contact with competing companies. So please tell me why a guild could ask something, which my girlfriend wouldn’t even ask?
I would argue that someone you only see a handful of times a year isn’t really a friend.
As for the second part you’re simply not making sense at all there.
As I see it you are part of a team trying to build up something. Let’s say sports team. What you want is also to be on an opposing sports team. Now while you personally get better you are in fact not building a better team. To me that’s being no better than a leech only wanting the good things without wanting to put in full effort.
Loyalty: It’s an extension of community, but it’s still very important. Why be in a guild if you don’t want to spend all your time with them? As a guild leader I’m loyal to my members, dedicated. I expect everyone to be the same at least somewhat. It makes for a stronger community. Why should I be the only one to dedicate all my time to work hard for the guild if my members just take advantage of the ‘perks’ yet not contribute accordingly?
That’s one of the most kitten arguments in existence.
- why have a friend if you don’t want to spend all your time with them. If any of my friends gets too clingy, they’re no longer my friend.
- why have a job if you don’t want to spend all your time there? Overly demanding jobs usually have a hard time retaining their employees. Part-time jobs exist for a reason.
- I can easily pull this into long-term relationships. The best partner is someone who gives you the space you need.Don’t be a clingy guild leader. You members will respect you for it.
The difference between guilds and all your real life examples is that for most people the amount of time you can spend on GW2 and therefore with your guild is already limited. If you try to split that time even further by only spending part of it with each guild you run the risk of never really spending any time with any of them, or making them feel like you’re putting another group of friends first.
If you want a real world analogy it’s like being that guy who goes out with one group of friends and is always texting other people. If you keep doing it sooner or later your friends will decide there’s not really any point in you being there and you’d obviously rather spend time with this other group so they’ll stop inviting you out.
Most dedicated people play GW2 for a few hours a day, most casuals log in at least for their dailies. I don’t see why I can’t fit two guilds into that timeframe. Most friends I don’t see more than once a month. Guild members could just be a turing test to me, I don’t see why they get more props than I give real people.
Secondly, most people keep inviting me despite my texting, since a few texts brings in the gals. People who are in contact with multiple groups are very appreciated in real life. The best sales people are the ones in contact with competing companies. So please tell me why a guild could ask something, which my girlfriend wouldn’t even ask?
I would argue that someone you only see a handful of times a year isn’t really a friend.
As for the second part you’re simply not making sense at all there.
You know what makes friends right, they’re there when you need them. My friends are there when I need them and vice versa, for some that’s only once a year. But man, if they call me in need, I’ll travel the world for them.
So again, why can I have several friends, why can I have contacts with several competing companies, why can my girlfriend let me go out without her, and why can’t a group of anonymous strangers not give me that freedom?
As I see it you are part of a team trying to build up something. Let’s say sports team. What you want is also to be on an opposing sports team. Now while you personally get better you are in fact not building a better team. To me that’s being no better than a leech only wanting the good things without wanting to put in full effort.
Not the opposing team, but more like, I can train with a tennis team on Monday and cycling on Tuesday. Why can’t I play WvW with pvp guild X on Monday and dungeons with pve guild Y on Tuesday?
(edited by marnick.4305)
Loyalty: It’s an extension of community, but it’s still very important. Why be in a guild if you don’t want to spend all your time with them? As a guild leader I’m loyal to my members, dedicated. I expect everyone to be the same at least somewhat. It makes for a stronger community. Why should I be the only one to dedicate all my time to work hard for the guild if my members just take advantage of the ‘perks’ yet not contribute accordingly?
That’s one of the most kitten arguments in existence.
- why have a friend if you don’t want to spend all your time with them. If any of my friends gets too clingy, they’re no longer my friend.
- why have a job if you don’t want to spend all your time there? Overly demanding jobs usually have a hard time retaining their employees. Part-time jobs exist for a reason.
- I can easily pull this into long-term relationships. The best partner is someone who gives you the space you need.Don’t be a clingy guild leader. You members will respect you for it.
The difference between guilds and all your real life examples is that for most people the amount of time you can spend on GW2 and therefore with your guild is already limited. If you try to split that time even further by only spending part of it with each guild you run the risk of never really spending any time with any of them, or making them feel like you’re putting another group of friends first.
If you want a real world analogy it’s like being that guy who goes out with one group of friends and is always texting other people. If you keep doing it sooner or later your friends will decide there’s not really any point in you being there and you’d obviously rather spend time with this other group so they’ll stop inviting you out.
Most dedicated people play GW2 for a few hours a day, most casuals log in at least for their dailies. I don’t see why I can’t fit two guilds into that timeframe. Most friends I don’t see more than once a month. Guild members could just be a turing test to me, I don’t see why they get more props than I give real people.
Secondly, most people keep inviting me despite my texting, since a few texts brings in the gals. People who are in contact with multiple groups are very appreciated in real life. The best sales people are the ones in contact with competing companies. So please tell me why a guild could ask something, which my girlfriend wouldn’t even ask?
I would argue that someone you only see a handful of times a year isn’t really a friend.
As for the second part you’re simply not making sense at all there.As I see it you are part of a team trying to build up something. Let’s say sports team. What you want is also to be on an opposing sports team. Now while you personally get better you are in fact not building a better team. To me that’s being no better than a leech only wanting the good things without wanting to put in full effort.
My best friend, who I know for most of my life, I don’t even see once a year, since we now live in different countries. If you told him he wasn’t my friend, he’d have something to say about it.
How often you see someone, particularly as an adult with adult responsibilities, does not define whether or not you’re friends.
I have a personal guild I use just for extra bank storage. My GL knows this but just about every time I represent my personal guild to shuffle bank items around I get a pm within 15 secs “rep plz” – It is annoying, but I like my guild so I’m not leaving. I just wish I’d get more than 15 secs before I get a pm. Not like I’m going to garner any rep pts by playing banker.
Hit N and appear as offline before playing with your personal guild. A friend of mine likes doing guild bounties with my guild, but his other guild requires 100% rep, so he just appears offline whenever he does anything with my guild and doesn’t rep them.
Our guild has 100% rep rule and noted to the recruit upfront. Also we are clearly aware of this “invisible” – non representing issue. Some of our officers usually track this information. If you are “offline” and your location changes, we know.
If you sign a contract (whether simply say “ok” or actually sign your name it doesn’t matter), you are expected to honor it. In real life, most are enforceable by laws so most people are hesitant to break. Here in GW2, it is not so guilds have all the right kick those that are not following the term of the contract.
If you are not ok with 100% rep rule, simply don’t join. Guilds don’t need leechers who are simply their for whatever benefit the guilds offer and toss them asides when they don’t need it. Find a guild that allow that and join them.
I have a personal guild I use just for extra bank storage. My GL knows this but just about every time I represent my personal guild to shuffle bank items around I get a pm within 15 secs “rep plz” – It is annoying, but I like my guild so I’m not leaving. I just wish I’d get more than 15 secs before I get a pm. Not like I’m going to garner any rep pts by playing banker.
Hit N and appear as offline before playing with your personal guild. A friend of mine likes doing guild bounties with my guild, but his other guild requires 100% rep, so he just appears offline whenever he does anything with my guild and doesn’t rep them.
Our guild has 100% rep rule and noted to the recruit upfront. Also we are clearly aware of this “invisible” – non representing issue. Some of our officers usually track this information. If you are “offline” and your location changes, we know.
If you sign a contract (whether simply say “ok” or actually sign your name it doesn’t matter), you are expected to honor it. In real life, most are enforceable by laws so most people are hesitant to break. Here in GW2, it is not so guilds have all the right kick those that are not following the term of the contract.
If you are not ok with 100% rep rule, simply don’t join. Guilds don’t need leechers who are simply their for whatever benefit the guilds offer and toss them asides when they don’t need it. Find a guild that allow that and join them.
Slavery contracts aren’t valid in court. No contract can demand 100% of your time (except marriage). Employees are protected against being fired for refusing outlandish schedules. The contract you propose would make you pay very high fines in real life.
So unless you count a guild membership as valuable as marriage, you don’t have any leg to stand on.
I have a personal guild I use just for extra bank storage. My GL knows this but just about every time I represent my personal guild to shuffle bank items around I get a pm within 15 secs “rep plz” – It is annoying, but I like my guild so I’m not leaving. I just wish I’d get more than 15 secs before I get a pm. Not like I’m going to garner any rep pts by playing banker.
Hit N and appear as offline before playing with your personal guild. A friend of mine likes doing guild bounties with my guild, but his other guild requires 100% rep, so he just appears offline whenever he does anything with my guild and doesn’t rep them.
Our guild has 100% rep rule and noted to the recruit upfront. Also we are clearly aware of this “invisible” – non representing issue. Some of our officers usually track this information. If you are “offline” and your location changes, we know.
If you sign a contract (whether simply say “ok” or actually sign your name it doesn’t matter), you are expected to honor it. In real life, most are enforceable by laws so most people are hesitant to break. Here in GW2, it is not so guilds have all the right kick those that are not following the term of the contract.
If you are not ok with 100% rep rule, simply don’t join. Guilds don’t need leechers who are simply their for whatever benefit the guilds offer and toss them asides when they don’t need it. Find a guild that allow that and join them.
Slavery contracts aren’t valid in court. No contract can demand 100% of your time (except marriage). Employees are protected against being fired for refusing outlandish schedules. The contract you propose would make you pay very high fines in real life.
So unless you count a guild membership as valuable as marriage, you don’t have any leg to stand on.
I don’t know. This is my third marriage. I’m not sure that my guild membership wasn’t as valuable as at least one of those. lol
I have a personal guild I use just for extra bank storage. My GL knows this but just about every time I represent my personal guild to shuffle bank items around I get a pm within 15 secs “rep plz” – It is annoying, but I like my guild so I’m not leaving. I just wish I’d get more than 15 secs before I get a pm. Not like I’m going to garner any rep pts by playing banker.
Hit N and appear as offline before playing with your personal guild. A friend of mine likes doing guild bounties with my guild, but his other guild requires 100% rep, so he just appears offline whenever he does anything with my guild and doesn’t rep them.
Our guild has 100% rep rule and noted to the recruit upfront. Also we are clearly aware of this “invisible” – non representing issue. Some of our officers usually track this information. If you are “offline” and your location changes, we know.
If you sign a contract (whether simply say “ok” or actually sign your name it doesn’t matter), you are expected to honor it. In real life, most are enforceable by laws so most people are hesitant to break. Here in GW2, it is not so guilds have all the right kick those that are not following the term of the contract.
If you are not ok with 100% rep rule, simply don’t join. Guilds don’t need leechers who are simply their for whatever benefit the guilds offer and toss them asides when they don’t need it. Find a guild that allow that and join them.
Slavery contracts aren’t valid in court. No contract can demand 100% of your time (except marriage). Employees are protected against being fired for refusing outlandish schedules. The contract you propose would make you pay very high fines in real life.
So unless you count a guild membership as valuable as marriage, you don’t have any leg to stand on.
I don’t know. This is my third marriage. I’m not sure that my guild membership wasn’t as valuable as at least one of those. lol
Just saying that in court of law, marriage is the only contract that can legally bind you into exclusivity.
The entire idea of having more than one guild kills the point of an MMO to me. It just encourages guild hopping even more, which has already been a problem in games since….well…forever.
Guild hopping is only a problem for badly managed guilds, and therefore primarily the responsibility and fault of the guild leaders. Guild hopping eventually leads to extremely successful guilds at the expense of badly run guilds.
Give people a reason to represent and they’ll do it 100%. Enforcing it won’t cut it, just as much as no one ever keeps to the speed limit (except in Germany)
It works in our guild. If you don’t represent, you either leave or get kicked. If you don’t like the rules, which you are informed about prior to joining usually.. don’t join.
I have a personal guild I use just for extra bank storage. My GL knows this but just about every time I represent my personal guild to shuffle bank items around I get a pm within 15 secs “rep plz” – It is annoying, but I like my guild so I’m not leaving. I just wish I’d get more than 15 secs before I get a pm. Not like I’m going to garner any rep pts by playing banker.
Hit N and appear as offline before playing with your personal guild. A friend of mine likes doing guild bounties with my guild, but his other guild requires 100% rep, so he just appears offline whenever he does anything with my guild and doesn’t rep them.
Our guild has 100% rep rule and noted to the recruit upfront. Also we are clearly aware of this “invisible” – non representing issue. Some of our officers usually track this information. If you are “offline” and your location changes, we know.
If you sign a contract (whether simply say “ok” or actually sign your name it doesn’t matter), you are expected to honor it. In real life, most are enforceable by laws so most people are hesitant to break. Here in GW2, it is not so guilds have all the right kick those that are not following the term of the contract.
If you are not ok with 100% rep rule, simply don’t join. Guilds don’t need leechers who are simply their for whatever benefit the guilds offer and toss them asides when they don’t need it. Find a guild that allow that and join them.
Slavery contracts aren’t valid in court. No contract can demand 100% of your time (except marriage). Employees are protected against being fired for refusing outlandish schedules. The contract you propose would make you pay very high fines in real life.
So unless you count a guild membership as valuable as marriage, you don’t have any leg to stand on.
I don’t know. This is my third marriage. I’m not sure that my guild membership wasn’t as valuable as at least one of those. lol
Just saying that in court of law, marriage is the only contract that can legally bind you into exclusivity.
Yeah I know, sorry. I was just being cheeky. Must be the flu meds I’m taking. I hate being sick. lol
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