And I’m talking about the one excuse I keep hearing on these forums that gets to me. The “It’s only been 3 months” excuse. I mean, come on guys. The game barely just came out, right? I mean, so what if a few people leave. ANet can fix up the game, just give it some time cause you can’t expect it to be perfect over night.
Now this is true, kinda.
Yeah, this game just came out.
Yeah, we can’t really expect a perfect product so close to launch.
But no, ANet cannot afford to loose players this early on; they cannot afford the bad press; and this is far from perfect for a lot of people.
Now here’s why this “It’s only been 3 months” excuse really gets to me. It’s all about the money. Since GW2 is a F2P profit model that means that the game’s profit is directly tied to the number of active players and active hours spent in the game. It you aren’t playing the game, you aren’t buying gem items. Since there’s no monthly subscription, that’s where the monthly profit is supposed to come from.
Now right just now we have people leaving the game, temporarily or moreso, for various reasons. Regardless, some will never come back and some won’t for some time. These people will also stop or delay the purchase of more copies of this game via their friends. These situations result in a direct loss of active play and of profit. Are you putting dots together yet?
Money is necessary for game improvement.
Graphics aint cheap, kids!
Without seeing enough viable profits the staff gets reduced.
It’s a negative feedback loop. People leave and reduce the monthly profit, this will eventually lead to a reduction of staff and ability to develop this game at a decent pace. Leads to more losses, and yadda yadda until you’re left with a fan base similar in size to GW1. But is that enough people to support a game like GW2? I dunno for sure, but probably not.
Feel free to disagree, everybody’s got opinions.
Me? I’m gonna be looking at GW2 sales stats and wondering if waiting for this game to be fixed is even plausible, or worth my time.