Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
“Some basic clothing items that are no longer available for purchase will be converted into endless tonics.”
As much as I dislike the idea of an entire one-piece “Outfit” instead of my individual pieces of Town Clothing, the thought of some pieces becoming tonics is even worse.
- Like Outfits, you can only use one Tonic at a time.
- Like Outfits, Tonics will be an entire one-piece look (“The endless tonic will grant the appearance of the clothing it replaced. (along with some appropriate complimentary pieces so you’re not naked). -Curtis Johnson).
But Endless Tonics have severe disadvantages when compared to Outfits:
- Despite the name, they aren’t “endless”, because they’ll end the moment we enter combat. (Even Tonics of the past that were supposed to work in combat had issues… for example the Halo/Horns that wouldn’t work in Dungeons, and were stripped in various other situations. Who knows? The new “endless” tonic Town Clothing pieces may even have a one-hour duration like the Halo).
- They need to be reapplied every time we zone.
- They aren’t dyable. At least an Outfit has up to 4 dye channels.
If the items becoming Tonics have already been updated to include “complimentary pieces” which will essentially make them a single-piece Outfit, then why not make them actual Outfits?
(Additional question: Will the old “Town Clothes Hide/Unhide” Toggle now apply to Outfits?)
I guess they are making them tonics so in a sense using them would be “free” (like they are now when we use them) and we wont waste “charges” to apply them to gears. I guess with enough people asking for them to be either strait up clothes or both it might happen, you never know.
It would also save on our bank space having as a tonic, 1 space for a tonic vs a few for a clothing set. Remember for town clothes we could keep them on our chars at all times thus they didn’t take up bank space. With the removal of the town clothes toggling thing they have to go somewhere or be applied to our combat gear as the skin.
(edited by Paulytnz.7619)
Outfits will also be free to use. The wardrobe won’t charge you for putting them on from what I’ve been hearing.
The notion of turning some old Town Clothes into tonics is just as confusing to me, and honestly comes across as the developers of the system as either being lazy or incapable. That may sound harsh, but at this point I don’t have any idea that could justify the tonic conversion, nor can I figure out why they thought it would be a good idea in the first place.
It is probably because they are separates. Tops and bottoms that could be mixed and matched.
But they said they would include “complimentary pieces” to give a complete look. So at every effect they will be exactly like outfits, except that they won’t behave like that.
I don’t understand why not to make them outfits either. If they will become complete outfits, why don’t make them outfits too, instead of useless tonics?
Please ANET reconsider it!
Outfits are a workaround. Each armor weight uses different texture alignments and each piece has to fit into a specific section of a larger texture. Because of this, they can’t just copy and paste armor between weights. Outfits bypass this problem by entirely replacing the main section (chest/legs) of the texture.
In order for single pieces to become outfits, they would have to be merged with something else, or you will end up with a shirt and no pants on. By making single pieces tonics, they’re basically cheating the system, making another workaround.
To properly fix this, they would have to redo these single pieces for each armor weight, which may cause modifications to the look of the piece. I wouldn’t think this would take much time to accomplish, but I guess they deemed it not worth the time and complaints (changes, clipping, etc), or they don’t want all weights using a similar look, even though outfits will causes this.
Tonics were in GW1, hence why they are in GW2.
Outfits are a workaround. Each armor weight uses different texture alignments and each piece has to fit into a specific section of a larger texture. Because of this, they can’t just copy and paste armor between weights. Outfits bypass this problem by entirely replacing the main section (chest/legs) of the texture.
In order for single pieces to become outfits, they would have to be merged with something else, or you will end up with a shirt and no pants on. By making single pieces tonics, they’re basically cheating the system, making another workaround.
To properly fix this, they would have to redo these single pieces for each armor weight, which may cause modifications to the look of the piece. I wouldn’t think this would take much time to accomplish, but I guess they deemed it not worth the time and complaints (changes, clipping, etc), or they don’t want all weights using a similar look, even though outfits will causes this.
All of this has been explained in the now abandoned by ANET costume feedback thread. They said separate town clothes pieces would be turned into tonics AND would get complimentary extra pieces to have a complete look. As I said in my previous post, by the way. Here’s the mod’s post, please read it:
That would make them complete outfits, so no texture problems. No clipping problems. They will work exactly like the outfits, but they won’t become outfits, but tonics. So it doesn’t make sense to have OUTFITS and TONICS. We can have just outfits.
If it is because they were in GW1, maybe we should switch to GW1 and that’s all. But I am playing GW2, not GW1, and I have no interest in steps back.
In order for single pieces to become outfits, they would have to be merged with something else, or you will end up with a shirt and no pants on. By making single pieces tonics, they’re basically cheating the system, making another workaround.
This is what I don’t understand. They have already made the extra pieces for these items that are slated to become endless tonics. They are already a full one-piece costume. They don’t have to mesh with existing armor pieces of any weight class. Why can’t they be treated as Outfits so we can at least dye some parts and not have to reapply after zoning?
My suspicion, at least from what items HAVE been made into tonics, the new mechanic is that tonics will be what is used for the Costume Brawl mini-game (with all the skills that come with it), and that outfits will simply be a skin that you apply over your existing armor for combat.
(edited by chemiclord.3978)
My suspicion, at least from what items HAVE been made into tonics, is that the new mechanic is that tonics will be what is used for the Costume Brawl mini-game (with all the skills that come with it), and that outfits will simply be a skin that you apply over your existing armor for combat.
We are supposed to take our Costume Brawl weapons to the Black Lion Weapon Specialist (or somebody) after the 15th and trade them in for replacements that will work with the new system. Perhaps our Costume Brawl Weapons are becoming tonics? (Many transformation tonics have Costume Brawl skills). Tonics will be the only way to enter the Costume Brawl, perhaps? Say it isn’t so! Man, this just keeps getting better and better.
But that’s WEAPONS. It still doesn’t explain why our CLOTHES need to be tonics. Brawl skills have always been tied to weapons, just like normal combat.
Dang it, GW! All I want is the mix ‘n’ match clothing I bought. Not more armor. Clothing. A down-time, sitting-around-town-relaxing costume without spiked shoulders and bristling weapons. Here I am fighting to get my tonics made into Outfits, and I don’t even want Outfits!
Tonics were in GW1, hence why they are in GW2.
Your talking about transformation tonics. They’re in Guild Wars 2 as well, but this is different. This is going to be a tonic that overlays an outfit onto your character’s armor. Why this couldn’t be converted to a regular outfit like the costume ones (i.e. the Wintersday dress outfits, the Mad King costume, and the Bloody Prince costume) is honestly what we’re trying to understand.
Also, if you’re not going to bother to read past a thread’s tittle, then don’t bother posting.
(edited by TriggerSad.2597)
if you’re not going to bother to read past a thread’s tittle, then don’t bother posting.
Hehe…
Yeah, I feel the same way whenever someone types “TL;DR” (Too long; didn’t read).
If you didn’t read it, then why are you commenting on it?
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