Why am I always joining a playerless SW map?
The maps you were in were probably capped so you were sent to an overflow map. Those usually are newly made and have only a few people since they are starting out.
What you could have done is check your map chat the second time it happened and found someone who was on your old map. If you party up with them you could try to taxi yourself back to the map you were on.
If you are prone to DCing, you can friend someone from map chat and use that person to party up with and taxi over if you DC and lose map chat. Just unfriend them after you leave the map and don’t need the name.
ANet may give it to you.
(edited by Just a flesh wound.3589)
Well I’m well aware of how to proactively prevent going to a new map. But going to new map twice in a row seemed a bit crazy, seeing as either map hadn’t even made it half way to VW. None of the 3 maps had all forts, so I really doubt that they were full.
edit: also, I have tried something similar before, but nothing I can remember fully. I just want to know if other players experience this, or if I’m just unlucky.
(edited by MeTx.6712)
that seems like normal behavior to me.
You cant say map is full or not based on how active it is. There are afkers, people checking lfg to find a map, people that do story, jumping puzzles, collect badges, etc. etc.
Incoming Quaggans [iQ]
It’s a mathematical certainty that in a popular map, the first one you see is more likely to be low pop.
- If it’s full, you can’t enter.
- If it’s near full, you can’t enter it except by taxi.
- If it’s pretty full, you will enter it if a party member is, but not otherwise.
- If it’s getting close to full and 30% or better towards the meta, a “good” map will use LFG to taxi folks in, making the map fit one of the above.
- If it’s not getting close to full, those people who use LFG will leave the map and head for the fuller ones.
- That leaves the 1-2 remaining maps as low-pop.
This will happen pretty much 24/7, except when a lot of people sign on for the day (e.g. right after reset or other peak periods).
I don’t know that I think this is either ‘good’ or ‘normal’ — it’s just an unexpected result of the way we perceive the effort:reward ratio for this particular map.
Incidentally, a similar thing happens in Southsun starting about 10 minutes before the Karka Queen is scheduled. Instances get full quickly and new ones are created often. In each new map, especially those created at e.g. 5 minutes before, you’ll see people complaining in /map that they got into a ‘bad overflow’, when it’s just a new map and within 30 seconds, it, too, will be full.
For any SW i highly suggest using the LFG tool. You can find them at all levels or a chest farm map. It’s the best way to find a map at least half way to breach.