Why are Town clothes not an outfit?

Why are Town clothes not an outfit?

in Guild Wars 2 Discussion

Posted by: Kite.2510

Kite.2510

Member the time where GW2 was supposed to have Town Clothes.
Member also when they turned everyone’s town clothes into Tonics when they discontinued them?
I Member…

Member when they introduced outfits into the game? Yet 95% of them where Gem store exclusive stuff?

To get to the point.
Why are townclothes still a tonic. Tonics are annoying to use and take space in your inventory. Outfits are easily switched at any time, and stay with you even in combat.

…and don’t be toxic!

Why are Town clothes not an outfit?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Member the time where GW2 was supposed to have Town Clothes.

They were, in fact, in the game.

They had a number of issues, notably that they only functioned in town and they took dev resources away from working on armor. So I think it’s good that ANet dropped the mechanic.

Member also when they turned everyone’s town clothes into Tonics when they discontinued them?

I do. At the time, I wondered why they couldn’t have turned all town clothes into outfits or individual skins.

Member when they introduced outfits into the game? Yet 95% of them where Gem store exclusive stuff?

Your memory is a tad off here. They introduced outfits at the same time as the Wardrobe, which was also when Town Clothes were turned into tonics.

There were several exceptions: individual pieces such as the Celebration, Witch’s, and Wizard Hats became headgear for the wardrobe. A few gem shop sets, such as the Cook’s Outfit, were converted into official outfits.

Why are townclothes still a tonic. Tonics are annoying to use and take space in your inventory. Outfits are easily switched at any time, and stay with you even in combat.

More correctly, the question is why didn’t ANet turn all the remaining town clothes into outfits or skins?

The most likely reason is that it’s never been a good use of their designers’ time to do so, given our voracious appetite for new skins. It takes time to ensure that even outfits work correctly in combat (the amount of animations required is staggering) and town clothes were designed to be used outside of combat.

tl;dr I do wish that ANet could bring back all the old town clothes as outfits or skins, but I can see why that’s very unlikely.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Why are Town clothes not an outfit?

in Guild Wars 2 Discussion

Posted by: Jovel.5706

Jovel.5706

When outfits were introduced with the game, an instant gripe with them was the lack of customization options between them. They couldn’t be mixed around as individual pieces, they came stitched together and were worn as a single suit.

It’s probably easier on the developers to do so, but we traded a system where we had that functionality traded away for the current wardrobe system.

Imagine if instead of being forced to wear outfits as a single suit, we had slots for individual pieces of an outfit. Shoulders, top, gloves, bottom, and shoes. Lump outfit hats as regular combat skins so we can use any combat skin hat with outfits (top hat/monocle with the Noble Count outfit or the Dwayna Regalia outfit hat with combat armor, as examples).

If we had that option, we wouldn’t be drinking potions that tasted of khaki shorts and would be able to customize outfits to our liking. They’d still be their own separate system (from shoulders to toe, at least) but they won’t be as limited as they currently are. Clothing Tonics was a terrible solution and it will remain so until they do away with it. Clothing tonics could be integrated into the single-slot costume system as individual pieces to be mixed and matched around not only with each other again, but with outfit pieces.

Turning clothing tonics into single costume pieces to be mixed and matched among themselves limits that feature to only clothing tonics, so it’s not the solution to breaking them out of their tonic stage. Including them as combat skins is wrong because they’re casual clothes, can’t really walk around with a heavy chestplate, helmet, boots, and khaki shorts. Pls. Hats usually work because, well, they’re hats. But by separating outfits into pieces, clothing tonics could easily fit in and it’d be a feature that affects everyone, whether or not they own clothing tonics.