Why are WvW titles in GW2 so unreasonable?

Why are WvW titles in GW2 so unreasonable?

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Posted by: Jebadeeza.1938

Jebadeeza.1938

I’d really love to have the title Yakslapper. It’s a hilarious name and killing those poor helpless yaks is just too fun. I googled today how long it ought to take to get the title, because I thought there has to be some way to kill 1,000,000 yaks.. or else it wouldn’t be a title, right? If you could never hope to get it? Well I guess I was wrong.

If I killed 2 yaks every 5 minutes, that would be 24 yaks an hour. If I played the game for 5 hours a day (which I try not to do so I don’t turn into a veggie), that’s 120 yaks a day. 365 days in a year, means 43800 yaks a year. 1,000,000/43800 = 22.831 years.

It would take me 23 years to get a title in a game that isn’t even pay to play.

I understand that having goals keeps the game interesting. I’d like to level every crafting profession to 400 and explore the world on at least 2 characters. I could entertain the idea of being a commander one day. Those goals is what keeps me playing. I understand that having a really hard-to-get title makes it really special for those that do have it. But how in the hell is it actually worth it?

Unrealistic numbers like that entirely discourage me from title hunting – there might as well not be any titles in WvW at all. As GW2 is not a pay to play game, and the only money you make is off of convenience and vanity items, what does Arenanet gain from making people spend an insane amount of time in the game? I don’t see a single reason not to reduce these numbers so that anybody working towards these titles can have their kitten title already and feel good about it. But I’d love to hear input from anyone with counterpoints!

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Posted by: zMajc.4659

zMajc.4659

I feel the same about most WvW titles. No idea what their reasoning was to set such huge requirement numbers.

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Posted by: Thaddeus.4891

Thaddeus.4891

Its true that some of the WvW title are pretty much impossible (who gonna play any game for 20+ year at several hours per day). But on the other hand, that allow us to keep count of our stats in WvW. If the max was 50 000 (some people reached that for WvW kills for exemple), then in 1 or 2 years most people that play wvw would reach that number and everybody would be at the same level. Everybody would have 50 000 kill. Maybe intermediary title like for sPvP would be better. The limit could stay very high, but each 10K kill you get a new Title.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Vol.7601

Vol.7601

They said that they’re going to change them.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I do agree that many (if not all) of the WvW title reqs are rather outlandish. That said, didn’t the devs say that they were reevaluating those requirements and that they would come down? Maybe I’m remember wrong, but thought it was in one of the wvw twitch streams. I don’t have the time today to go back and review them all…

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Jebadeeza.1938

Jebadeeza.1938

Its true that some of the WvW title are pretty much impossible (who gonna play any game for 20+ year at several hours per day). But on the other hand, that allow us to keep count of our stats in WvW. If the max was 50 000 (some people reached that for WvW kills for exemple), then in 1 or 2 years most people that play wvw would reach that number and everybody would be at the same level. Everybody would have 50 000 kill. Maybe intermediary title like for sPvP would be better. The limit could stay very high, but each 10K kill you get a new Title.

That’s definitely a good point. I’m guessing that may be the whole reason behind making the numbers so high in the first place. Achievements are how you track progress, unlike in say, wow, where you had both an achievements page and a statistics page. I’m hoping a dev will respond to this thread with a confirmation or denial – I couldn’t find any other threads about this topic.

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Posted by: Kumu Honua.2751

Kumu Honua.2751

About as good as Giant slayer.

Sylvari Guardian. – Dragonbrand.

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Posted by: robertul.3679

robertul.3679

If dulfy’s math is right it takes around 18.5h to do giant slayer if you grind it in groups. Not that much.

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Posted by: Malediktus.9250

Malediktus.9250

If dulfy’s math is right it takes around 18.5h to do giant slayer if you grind it in groups. Not that much.

good luck finding a group for it

1st person worldwide to reach 35,000 achievement points.

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Posted by: Heezdedjim.8902

Heezdedjim.8902

They could just divide by 1,000 on all these and bring them back into the realm of plausibility.

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Posted by: Asuaka.1528

Asuaka.1528

If dulfy’s math is right it takes around 18.5h to do giant slayer if you grind it in groups. Not that much.

good luck finding a group for it

There are Guilds on both NA and EU Servers who only exist for the purpose of finding groups to do the achievements…

List of unavailable armor and weapon skins:
[Collection] Wardrobe/Skin Bugs & Anomalies

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Posted by: Astralporing.1957

Astralporing.1957

They said that they’re going to change them.

Yes, they said that a year ago.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Riss.1536

Riss.1536

I think the devs who set that are the same who set the hp life of dungeon bosses, happy 0 smashers.

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Posted by: Malediktus.9250

Malediktus.9250

If dulfy’s math is right it takes around 18.5h to do giant slayer if you grind it in groups. Not that much.

good luck finding a group for it

There are Guilds on both NA and EU Servers who only exist for the purpose of finding groups to do the achievements…

I got close to 20k achievement points and never saw such a guild.

1st person worldwide to reach 35,000 achievement points.

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Posted by: draconx.3102

draconx.3102

Yes giant slayer is annoying, but not out of reach.

You only need 2 players to spawn two giants at the brisban event. So basically you and a friend will guest to two servers. Kill brisban giants, nageling giant, and Kol on each server, 12 giants down. Repeat 84 times to complete the achievement.

CoE story mode final boss is also a giant, so there’s an incentive to complete that on all your characters.

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Posted by: RedStar.4218

RedStar.4218

Anet has always been crazy with numbers, even in GW1. And let’s not forget the PvP ones :

http://wiki.guildwars.com/wiki/Titles
Example for Codex : "Theoretically, a single winning streak of 35,723 consecutive victories would max the title. However, due to the skill pool updating weekly, it is impossible to get more than 10,073 consecutive wins (at a win per minute) in a single streak. "

Or the Hero title (which a few actually got after I don’t remember how many years) : "You would need to win 2,509 times consecutively to gain the 100,000 fame needed to max this title. This would take over 500 hours of holding Halls. "

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Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

they expect your children’s children to play gw2

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Posted by: Fernling.1729

Fernling.1729

They said that they’re going to change them.

The game has only been out for a year and a half.

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Posted by: styx.7294

styx.7294

The crappiness of WvW achievements didn’t bother me until they started giving chests for them.

Gate of Madness

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Posted by: Orpheal.8263

Orpheal.8263

They said that they’re going to change them.

The question is only WHEN ..

How long do they still wait to change something so ridiculous like these titles, somethign that should have never existed like this in this way from the begin of…

The WvW titles felt already from begin on a year ago, as if Anet would want to troll us all with them and over a year ago still nothign changed about them.

Changing some silly numbers isn’t really a huge effort..

This is a real tiny change, that could be basically changed every day by just cutting down the numbers to a normal size.

However, the new Eotm Achievements show, that currently even 2 of the WvW Achievement Titles are revamped now in the game with much easier taks with just much lower numbers …

Whats seriously so hard about it to make out of a 1000000 requirement of points just a 10000 requirement for example as a new max??

I#ve made already a long time ago some siginificant suggestions around how Naet should improve the WvW Titles or the overall basic system around them on gaining point,s that ANet should improve the gaining of points towards these titles by changing the WvW Achievements in to Social Achievements where everything what people of your same realm do on the wvw maps will count towards also your achievement progression for WvW… so that if somebody else of your realm kills a Dolyak, that you will also get a point for it …

That way people will support each other with whatever they do on the map and all profitate from each other playing actively on the map…
That way wouldnt be the high requirements too bad, because people would just gain alot quicker than now their points by just playing on the maps together with all other people of the same server.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Jebadeeza.1938

Jebadeeza.1938

Server wide achievements is a silly idea. Making it balanced would be a huge hassle, and then people would just afk in the game to get points, depending on how the system would work. All that needs to be done is a numbers change, anything else seems like needless speculation.

So,10,000 dolyaks for a title, maybe? Yakslapper, Respected Yakslapper, Ultimate Yakslapper, and the like, if tiered titles were to be implemented.

All we need is the attention of the devs. It’s an easily agreed upon issue, and yet I haven’t uncovered any other forum threads about the topic. And most important of all, it’s a pretty easy fix. The only people who would object would be the maybe one or two (or none) who have ever gotten these titles, because they’d be less special.