Why are outfits easier than armors?
They’re only marginally easier because there is no seam to work around.
Game characters are made with geometric planes of only a certain size, in the case of player characters, these geometric planes have seams running in loops at their edges, for each piece of armor and each weight. Armor in a game doesn’t sit over your character’s body like real clothing over a real person, it literally replaces sections of your character body dictated by where those seams are. Furthermore, the fact that these seams don’t always match up between different armor weights, particularly for the midsection, is the reason you can’t mix armors of different weights.
However, I don’t know who told you that, but the difficulty isn’t really the reason they shy away from armors, its the profitability. They can make a single outfit, which is a little less than a third of the work for three armor sets, and it applies to every character in the game, instead of only a third. And time has, unfortunately, shown this to be much more profitable than making armors.
(edited by Conncept.7638)
Outfits allow them to unwrap vertexes only once as opposed to armors which need to be done 6 times for each weight.
Outfits are easier because they are a single item. They don’t have to be mixed or matched with anything else, except combat animations. Armor pieces have to be designed to work with every other piece of armor of the same weight (but different location). It’s a lot less total effort.
Outfits are easier because they are a single item. They don’t have to be mixed or matched with anything else, except combat animations. Armor pieces have to be designed to work with every other piece of armor of the same weight (but different location). It’s a lot less total effort.
I thought it was basically impossible to match every single armor piece with the existing ones. Many of the existing armor skins overlap with others or just don’t match well but that didn’t prevent them to release them anyway. They certainly didn’t match them with every other piece of armor of the same weight so I don’t know why it’s still considered to be the reason for selling outfits/taking them 9 months to release a single armor set.
Let’s look at it this way, at the first sight: Outfit = Full armor set.
Difference: The armor set had the ability to customize them, mix and match them with other pieces, while it’s definitely not required to do so. But there’s still a chance to find some pieces that work well together. Outfits won’t even give us that chance. There are plenty of people who say: we can decide ourselves what matches, just give us armor pieces instead of outfits.
Yes, there will be people that complain about clipping, but there are also people (right now) that complain about the shoulder pieces of an outfit that they can’t hide. There will always be people that complain but that shouldn’t be the reason not to release armor sets.
(edited by Tekey.7946)