Colin Johansen hits you for 239407889 damage
Game over
Fun? Yeah, the first 10 times perhaps, but Ive killed alot of dragons. Once.. once I got a rare (not counting mats/medallions) and that in over 40-50 dragon kills total. I rarely do dragons now, they are simply not worth the effort. I have a higher chance actually getting useful stuff zerging orr events even if the chance of that is much much lower since the 14 nov..
So, again, why are people doing dragons?
I see the dragons as a social event with a chance at a big reward.
I show up at the start of the pre-event/spawn window and chat with the other dragon regulars. We dance around and use our heart vendor goodies and other trinkets. We kill the dragon, loot the chest then log off to run errands or go to bed.
It’s a short 20-30 minute engagement, have some good laughs and get some loot.
I feel the same, i see many people doing them but i figure i’ll get no rewards for the 20-30 mins they take, at best i get blue and green trash i can get off anything else in the maps, and if i’m super lucky a rare i have no use for, so i ignore them, pointless waste of time when i could be doing node farming or leveling alts..
I do them every once in a while, once or twice a week. I enjoy them. I certainly don’t do them for the loot (well really in this game I don’t do anything for the gear). I just enjoy killing the big dragons with a bunch of strangers.
everything you do in game has a goal = profit, no matter how fun or not fun it may be. You’re not gonna do something just for sake of fun unless its your first time, after that you begin expecting some reward for your time investment and having fun while doing so. Otherwise, it becomes repetitive and less interesting.
Umm… no. If that’s the opinion of the majority of players, it’s quite sad, but it explains a lot.
Before you derail the thread with another triple post I ask you to read again what i said. I didn’t write a whine post about how horrible the loot is, I just asked why people do dragons, despite bad loot, and got my answer – chance for precursor weapon/fun/coolness/music etc. I wanted to know what motivates people because all I can see in chat after defeating one of those dragons is complaining how horrible the loot is, how much it sucks, etc. So that got me in question why people do it- Fun is rewarding by itself but most people don’t play mmo-s just to skip around and have fun w/o reward even tho that can be amusing. And it’s not sad, it’s just how those types of games are played, and I find nothing wrong about it
I’m neither responsible for forum bugs, nor for the fact that you didn’t write what you may have wanted to write. After your op, you made an absolute statement which I quoted and which is just a sad view on gaming culture today.
I think it also needs to be said that the dragon encounters seem to be the last refuse for any player that wants to be social and play the game leisurely.
Goodness knows I can’t do a sPvP match, random dungeon, or WvW anymore without somebody typing angrily about something.
Not sure why to some people it’s always about the reward, why can’t you just have fun? Who ruined your childhood so bad that you can’t play for entartainment anymore?
Lol nobody ruined my childhood but let’s be honest everything you do in game has a goal = profit, no matter how fun or not fun it may be. You’re not gonna do something just for sake of fun unless its your first time, after that you begin expecting some reward for your time investment and having fun while doing so. Otherwise, it becomes repetitive and less interesting. That’s why dungeons have 3 modes in the first place, and have guaranteed silver reward in the end/tokens.
You are mistaking work with video games. It is work that is goal oriented and has to result in profit. No such thing is even remotely required in my past time. The only goal I need is fun, the profit I get is relaxing after a stressful day. And while your childhood may be spoiled, which you mistake for dishonesty, I was one of the kids who used to play cops and robbers for fun, not because I could get extra pocket money out of it.
Fun does not equal profit. If you are so goal/profit oriented, go get a puppy job, go to the gym and make something of your life. There’s plenty of places for such attitudes, video games are not one of them (IMHO)
It is people like who you stop MMOs from evolving to a fun genre instead of a second job. I want MMOs to be an alternative life, a place to escape for an hour or two. I don’t want it to be more of the same.
Its fun the first 6 or 10 times but the total lack of challenge is a deal breaker for me.
Honestly they could use some kind of buff or at least some sort of player scaling…
just my 2 cents but i dont think they gonna change then in the near future they fit nicely in the “casual valley thrill aventure” and Anet like it that way.
Whats the odds on a pre-cursor form the dragons? And has anyone had one drop of any of them?
Not sure why to some people it’s always about the reward, why can’t you just have fun? Who ruined your childhood so bad that you can’t play for entartainment anymore?
Lol nobody ruined my childhood but let’s be honest everything you do in game has a goal = profit, no matter how fun or not fun it may be. You’re not gonna do something just for sake of fun unless its your first time, after that you begin expecting some reward for your time investment and having fun while doing so. Otherwise, it becomes repetitive and less interesting. That’s why dungeons have 3 modes in the first place, and have guaranteed silver reward in the end/tokens.
You are mistaking work with video games. It is work that is goal oriented and has to result in profit. No such thing is even remotely required in my past time. The only goal I need is fun, the profit I get is relaxing after a stressful day. And while your childhood may be spoiled, which you mistake for dishonesty, I was one of the kids who used to play cops and robbers for fun, not because I could get extra pocket money out of it.
Fun does not equal profit. If you are so goal/profit oriented, go get a puppy job, go to the gym and make something of your life. There’s plenty of places for such attitudes, video games are not one of them (IMHO)
It is people like who you stop MMOs from evolving to a fun genre instead of a second job. I want MMOs to be an alternative life, a place to escape for an hour or two. I don’t want it to be more of the same.
Exactly this.
Not sure why to some people it’s always about the reward, why can’t you just have fun? Who ruined your childhood so bad that you can’t play for entartainment anymore?
Lol nobody ruined my childhood but let’s be honest everything you do in game has a goal = profit, no matter how fun or not fun it may be. You’re not gonna do something just for sake of fun unless its your first time, after that you begin expecting some reward for your time investment and having fun while doing so. Otherwise, it becomes repetitive and less interesting. That’s why dungeons have 3 modes in the first place, and have guaranteed silver reward in the end/tokens.
You are mistaking work with video games. It is work that is goal oriented and has to result in profit. No such thing is even remotely required in my past time. The only goal I need is fun, the profit I get is relaxing after a stressful day. And while your childhood may be spoiled, which you mistake for dishonesty, I was one of the kids who used to play cops and robbers for fun, not because I could get extra pocket money out of it.
Fun does not equal profit. If you are so goal/profit oriented, go get a puppy job, go to the gym and make something of your life. There’s plenty of places for such attitudes, video games are not one of them (IMHO)
It is people like who you stop MMOs from evolving to a fun genre instead of a second job. I want MMOs to be an alternative life, a place to escape for an hour or two. I don’t want it to be more of the same.
Amen brother, Amen!
I join in for dragon fights not because of the loot but because it’s the sense of working with other players that I get. Seeing a bunch of players working on the same thing is really nice. Maybe that’s just me.
Sure killing dragons is a lot of fun, you get to talk with/meet other people or dance while waiting on the window to hear something like “There’s something in the wateeeerr~!” and then someone screams in map chat “dragon up omggggGgggGG” Then everyone’s running to kill da beast!
I wonder why tho every single time people in the end when dragon dies are like “shiet drops as usual” or “rofl all blues” or w/e the complaints are. If they were just for the fun there and im not saying that they being there means they dont enjoy it, but after 2 months of camping dragons daily in 2 different servers i can tell you that people do it mostly for the loots. Fun is the first i dont know lets say 2 weeks? Or its fun if you kill a dragon once a day or once a week. Again im not saying its NOT fun…im just saying that after a while it gets frustrating to kill dragons for 1 month and the best loot u get is a rare weapon every now and then.
People farm dragons for a reason…cause they hope they might get a precursor (as the rumor says~ personally i have never seen anyone getting a precursor and im assuming that cause if someone does they will happily link it in chat lol so far nothing ) or any other exotic which they will sell for an awesome amount of gold since they are freaking expensive.
Game is awesome dont get me wrong~ i love it, i have a lot of fun and i play daily since i have free time atm. I know some things are hard to get and that its fun to work hard obtaining them, whats the point after all if you get to have everything so easy eventually you would get bored of it and quit after getting all you want.
But i think that if someone from Anet made a post right now saying that dragon chests does not drop precursors , i bet ya next time u kill a dragon you’ll see half the amount of people.
To all the people saying things like “there is nothing fun about repetitive gameplay,” or something similar, I just have this to say. Believe it or not, some people find repeating the same tasks over and over, with little to no gain or change, to nonetheless be fun. “Fun” is one of those abstract things that can be derived from numerous sources.
Some people like Michael Bay movies. They’re still terrible.
See where I’m going with this?
They are not “terrible” to those people. That is my point. It is all opinion. Opinion itself is unavoidable. But only giving the opinion without constructive criticism is useless and can derail the thread.
I’m sorry but no. “Fun” is just a buzzword used in this case to justify poor content design. If you can’t justify what’s enjoyable then you’ve lost the argument right off the bat.
I can tell you fun to me is sticking a fork in my eye and not have to justisify anything once you understand and accept perception is reality but I guess those in this thread that disagree with this are to young or stupid to understand this concept and will continue to go through life trying to make people wield to their way of thinking kind of like politician thinking they know whats best for me and you then pass laws to force compliance. Fun is ones own perception and perception is reality now deal with it.
I saw someone get The Hunter (precursor) and another exotic from the one Jormag Chest. So I keep doing dragon events whenever they are handy to me.
Because it’s fun
This is an objectively false statement. Nothing is fun about standing still and autoattacking a stationary boss. Period.
If it was objectively false, then no one, absolutely no one, would find it fun. Fun is not a fact, it’s an opinion — different strokes for different folks, and all that.
Anyway, I have fun. Partly in killing the dragon, but mostly just chatting with the 50 or so other people who show up and taking part in costume brawls, and watching the Roleplayers turn it into something of a neat story. I find dragons fun because it’s not just “Auto-attack boss” but it’s also socializing with other people in the game, a lot of people, at once. And there aren’t many just out there bickering, like in LA or DR.
I only do them any more for the small chance of a precursor.
I only get a rare every 10-12 dragon fights. Not many other people receiving rares either.
I’ve only gotten an exotic ONCE, and that was from the Shatterer. And this is out of hundreds of dragon fights.
And I have very rarely ever seen someone link an exotic they received from the chest.
But that small chance keeps me fighting when I’m around. The nerf to Jormag’s adds has really killed that fight though. I’ll tag and come back also. Takes way too long otherwise. I’ll go farm for corrupted lodestones while waiting.
The incentive to farm any of the dragons is gone.
The loot received for your effort is unbalanced. If the time spent on Jormag for the chest yields the same rewards as running around killing mobs for the same amount of time something must be off. Blue items shouldn’t even be on the loot table for the chests. Now that the mobs around the dragons rarely drop anything, why bother?
The epic fights don’t offer anything epic in return.
Because it’s fun
This is an objectively false statement. Nothing is fun about standing still and autoattacking a stationary boss. Period.
I find it fun. I’m clearly not the only one. Opinions that go against the narrative of your little world are not “objectively false”.
I will back this up and say that Jormag is fun, broken wall and all.
The incentive to farm any of the dragons is gone.
The loot received for your effort is unbalanced. If the time spent on Jormag for the chest yields the same rewards as running around killing mobs for the same amount of time something must be off. Blue items shouldn’t even be on the loot table for the chests. Now that the mobs around the dragons rarely drop anything, why bother?
The epic fights don’t offer anything epic in return.
Not true!
Look at all this epic whining!
Really…. last time I did Jormag I got 3 yellows, a couple medallions and some other stuff that made a few silver. It took maybe 15 minutes.
If you make all that and more from regular mobs in 15 minutes, I would have to go ahead and say that you sir, are either embellishing or lying.
(edited by ophidic.1279)
The incentive to farm any of the dragons is gone.
The loot received for your effort is unbalanced. If the time spent on Jormag for the chest yields the same rewards as running around killing mobs for the same amount of time something must be off. Blue items shouldn’t even be on the loot table for the chests. Now that the mobs around the dragons rarely drop anything, why bother?
The epic fights don’t offer anything epic in return.
Not true!
Look at all this epic whining!
Really…. last time I did Jormag I got 3 yellows, a couple medallions and some other stuff that made a few silver. It took maybe 15 minutes.
If you make all that and more from regular mobs in 15 minutes, I would have to go ahead and say that you sir, are either embellishing or lying.
I see more epic cheering than I do whining
With the thousands upon thousands of players killing dragons everyday, the very small handful of whiners on this thread is not even an issue.
The dragon fights are fun, plus in some cases it helps with my event total for my daily. Im still trying to amass karma at the moment as well. Every bit helps. I don’t care about the drops at all.
Because it’s fun
That guy said it all. No other reason is needed to PLAY a video GAME ;-)
This is the question i always ask ppl when im there to run ori and claw is up. The answer is always the same, “because its fun”. People don’t know what fun is? But i think the real reason is because most of those ppl are new to the game and just reached level80. Of course dragons are decent and ‘fun’ the first 5 times you kill it but after—— worst and most brain dead event gw2 has. I did my first Claw after like 1 month of not doing any dragons at all yesterday. Spent 37 minutes, got 5 blue weapons/armor kitten and 1 green talisman, kittening awesome and worth doing for some1 with over 1k hours in gw2!
Thats because you define “fun” in terms of loot taken from the experience. There are other definitions. Each one of them as personal to whomever is bothering to define it.
When we do dragons, we pull in members from all across the maps. We’re laughing and joking on voice about generally silly kitten…most prob not even pertaining to the dragon. The dragon is just an excuse. None of really care what kind of loot it gives. Just that we have good time.
People do them because they’ve never done them before, they’re bored or because they’ve already leveled and equipped all of their alts.
The incentive to farm any of the dragons is gone.
The loot received for your effort is unbalanced. If the time spent on Jormag for the chest yields the same rewards as running around killing mobs for the same amount of time something must be off. Blue items shouldn’t even be on the loot table for the chests. Now that the mobs around the dragons rarely drop anything, why bother?
The epic fights don’t offer anything epic in return.
This is true for pretty much all GW2 bosses isn’t it? Maybe I’m just very lucky with mob drops and very unlucky with boss drops but I always get better coin from just farming.
hitting 1 leg isn’t exactly fun anymore
I never saw the attraction of using severely oversized models for enemy bosses.
Once in awhile, sure, for a particularly momentous event or something.
But 9/10s of the time you’re like a remora fish feeding on a shark.
I’m going to go against the grain here and admit I do it for the chance of drops. I leave characters at the various spawn locations so that I can swap toons at a moments notice. I even go as far as using networking to time my participation as to not be involved in the events any longer than need be to obtain gold reward. I haven’t seen the 1st half of the claw in a while and have no intentions of doing so since the spawns have had their drops drastically reduced or removed.
If it weren’t for the ever so slight chance of precursors from those three, tbh I would probablyavoid them all together and do other events that spawn giant chests (not going to say which ones I like doing, but they are all much faster paced).
Hi, this may be an odd question but, I just want to see what it’s all about.
I just recently started doing dragon events Shatterer,Jormag, and Tequatl, but all 10 times I did it I got nothing valuable from the chest. Only blues, eventually a green, and some useless medallion.
I read there is a small chance that they drop legendary precursors or mystifc forge stones, but I haven’t seen that happen yet, to any1. So why are people still doing these dragons even tough obviously you don’t get anything worthwhile? Is there some sort of secret I’m not familiar with or I’m just unlucky with the drops?
There must be something if people are doing it on daily basis for 3 months now.
Does everything you do have to have a price on it? That’s over 99% of these post I read.. it’s all about not enough rewards.. What’s wrong with doing things for fun for once. You still get xp, karma and money from the events. Yeah, sometimes when do them I get nothing but blues and greens.. so what.. more mats for me when I salvage them or sell the to trading post or to a vendor.. Or salvage them fro the rune or sigil off the greens.. either way it is always benefical to me doing the dragon events.. Fun..
Is that special to the US? I once read an article on how to design successful games for the US market as opposed to Europe, it took the educational system into consideration which seems to be more focused on rewards than punishment.
I like the idea of moving the Big Three around as someone suggested…though that might take some doing, remember you also have to move the NPC’s that are part of their events as well. Plus, we’d always need a mountain for the Claw to crash into when he’s shot down.
Dragon events: I call it the pedicure time. Thats when a dragon comes down to get some service and we all run and furiously try to provide it.
Because really, all we do in essence is await in agony until those dragon feet are shiny and fresh again.
Because really, all we do is attack a dragon’s foot for half an hour.
This made me laugh so freaking hard. It’s incredible ArenaNet didn’t come up with something better, like making the dragons appear in different parts of the zone or allowing players to climb the dragon and get sent flying when the dragon begins flying. Lol that would actually be so SICK!
That being said, I do not do Claw of Jormag because the event is way too long.
Jormag wouldn’t be so bad if the ice wall didn’t glitch.
I like the idea of moving the Big Three around as someone suggested…though that might take some doing, remember you also have to move the NPC’s that are part of their events as well. Plus, we’d always need a mountain for the Claw to crash into when he’s shot down.
Why should it always be different? Remember, there is more than one Claw, we’re not killing the same monster every time, so why have the same setup every time (nevermind that it makes them look dumb, walking into the same trap that killed a hundred of their predecessors).
So sometimes its the flak cannons and the mountain crash. At other times, a particularly annoying Asura spills a barrel filled with a new dragon irritant prototype and the Claw lands in the middle of a Pact base and tears everyone up until stopped by players. Or you could have a drunk Norn hero come to challenge the Claw and it drops on his kitten so you have to help.
It can be a hundred things, whatever you like.
And to the person asking why I suggested random times, because it would mess with farming. Many people come to fight the dragons because they are farming them. But if you up the rewards, then the fight has to either be really hard, or it has to be unpredictable so you can’t put it on a timer and slap that thing on a website. The fact that there is no loot rolling in GW2 means that you either have to have good loot drop extremely rarely or you have to make fights that drop good loot extremely rare or extremely hard to win.
Also, this way the whole server would be shouting when a dragon attacks. You could even have warning horns sound off in the distance or city bells ringing for an alert.
I do concede that, if dragons dropped good loot, there might be lag issues due to overcrowding, but still.
I do concede that, if dragons dropped good loot, there might be lag issues due to overcrowding, but still.
One thing I think people are forgetting about the drop rates and dragons is the insane number of chances we have at them per week.
Each dragon spawns every 2-3 hours. That works out to well over 160 chances at dragon loot per week.
If rares and exotics dropped from each kill for every player, rare and exotic items would simply become vendor trash, like the blues and greens that drop now.
Also, this way the whole server would be shouting when a dragon attacks. You could even have warning horns sound off in the distance or city bells ringing for an alert.
Excellent suggestion here. Even if you’re at some remote ranch, you could still have an NPC come running in hollering that the Shatterer or whatever is attacking this town or that. Everyone races off to the rescue.
I
Personally I do it for the chance at a precursor. Shatterer and Teq take no time at all to kill, and Jormag is good exp & drops during the pre-event, so why not? With the dragon timer website it’s really easy to coordinate with other activities, and takes very little effort. Plus… they’re dragons! What’s not to like.
I cant see the logic in running dungeons more than once unless they change in big ways or are adjustable, the same goes for dragon ecounters, as much of a joke as they are currently.
There is no innovation, ZERO imagination and the game mechanics surrounding dungeons and dragon encounters is just laughable. it is simply amazing to get the responses from devs that we do and yet things stay the same as any MMO in the past.
The hype never stood up to the end product. To me many of the mistakes and game mechanics that have failed are representative of devs “learning as they go”. We should have had some incredible blow out game mechanics from the start, we did not. Artwork and dragons look super, but then graphics do not make the game, they compliment it.
As many many others have pointed out the dragon encounter are a joke, made for grinders and farmers and goldsellers wearing magic find, that is the type of people the game is targeted at, those that think grind/farm/time equates to the old label “Hardcore” and thus deserving of reward.
If folks do not stop the devs from presenting garbage in the form of below par game mechanics then the current trend will continue, and you folks will continue to play the way the devs want you to. I certainly do not.
Maybe folks need to step back and realize the consumer comes first, and it is the MMO business that needs to change and comply.
The days of running dungeons over and over or farming or grinding should have been long gone with GW2. I honestly cant understand how all these supposedly talented devs are all huddled out in left field.
Actually i do know, they just refuse to read about it.
This post is so full of win and truth, it’s not even funny anymore.
Not sure why to some people it’s always about the reward, why can’t you just have fun? Who ruined your childhood so bad that you can’t play for entartainment anymore?
Lol nobody ruined my childhood but let’s be honest everything you do in game has a goal = profit, no matter how fun or not fun it may be. You’re not gonna do something just for sake of fun unless its your first time, after that you begin expecting some reward for your time investment and having fun while doing so. Otherwise, it becomes repetitive and less interesting. That’s why dungeons have 3 modes in the first place, and have guaranteed silver reward in the end/tokens.
You are mistaking work with video games. It is work that is goal oriented and has to result in profit. No such thing is even remotely required in my past time. The only goal I need is fun, the profit I get is relaxing after a stressful day. And while your childhood may be spoiled, which you mistake for dishonesty, I was one of the kids who used to play cops and robbers for fun, not because I could get extra pocket money out of it.
Fun does not equal profit. If you are so goal/profit oriented, go get a puppy job, go to the gym and make something of your life. There’s plenty of places for such attitudes, video games are not one of them (IMHO)
It is people like who you stop MMOs from evolving to a fun genre instead of a second job. I want MMOs to be an alternative life, a place to escape for an hour or two. I don’t want it to be more of the same.
I don’t agree, while i do feel mmo’s shouldn’t be like work i think the rewards in an MMO, especially GW2, are more then important to the gameplay, since it’s a social game.
Now i’m not talking about numbers, but the simple fact that these boss chests have a chance of a precursor higher then most stuff, is plainly stupid. These should indeed be fun and awesome events, to do once or twice and remember, or to show to other players who haven’t experienced them yet. These should however not be one of the best ways to get awesome visual weapons.
Now why does loot matter in an mmo, about the same as clothes function in a night club, you have to considder an mmo what it is, more a social hub then a game. In a social hub self-expression is at least as important. Hence people get more fun out of a nice looking piece of armor, since it helps them in this aspect. In social and multiplayer games, especially when they include coörperative modes, self-expression is a way to have great fun. Now if you do a big event like this, and only have a very small chance and therefor you do it repeatedly, it would be nice to now and then get something.
But anyway, all this kitten can be avoided if these awesome events weren’t the way to go for a precursor drop. I hope scavenger hunt solves this. Here’s the idea, if you want people to not grind themselves to death on things like this, just remove the chance an ultra rare item drops.
Not sure why to some people it’s always about the reward, why can’t you just have fun? Who ruined your childhood so bad that you can’t play for entartainment anymore?
Lol nobody ruined my childhood but let’s be honest everything you do in game has a goal = profit, no matter how fun or not fun it may be. You’re not gonna do something just for sake of fun unless its your first time, after that you begin expecting some reward for your time investment and having fun while doing so. Otherwise, it becomes repetitive and less interesting. That’s why dungeons have 3 modes in the first place, and have guaranteed silver reward in the end/tokens.
That’s not true at all. I had 50/50 and GWAMM on my GW1 account before GW2 came out and I still played the hell out of GW1 doing dungeons and just playing the game because it was fun.
So, unfortunately, your logic is flawed. There are still true gamers out there that play to have fun.
I’d do it because I want to kill a Dragon!
That’s all there is to it.
I do concede that, if dragons dropped good loot, there might be lag issues due to overcrowding, but still.
One thing I think people are forgetting about the drop rates and dragons is the insane number of chances we have at them per week.
Each dragon spawns every 2-3 hours. That works out to well over 160 chances at dragon loot per week.
If rares and exotics dropped from each kill for every player, rare and exotic items would simply become vendor trash, like the blues and greens that drop now.
Agree, hence such fights should have to be actually hard to win, even for a zerg. Really hard to win. So basically, dragon fights would become epic, and victories would become the stuff of legend (as well as the loot gained afterwards), something whole guilds plan and prepare for. Throw in interesting mechanics which discourage minmaxing and encourage real teamplay and player cooperation (and definitely prevent leeching), and you’ve got yourself a hell of a fun event!
Because it’s fun
This is the sole reason I do dungeons. They are the most epic content I ever played in any game to date. Especially if I expect guests, and see the timer’s up, I boot up the game, just so they can enter my apartment while a huge battle between dozens of players and
Jormag/Tequatl/Shatterer is on the monitor. Even people who aren’t into video games at all acknowledge the awesomeness of these events.
Really? I thought WoW’s dungeons were much better, and much more challenging, especially the 20-40 man ones. And as for the dragons, they’re so easy, you can almost afk them. The outdoor bosses in WoW were incredible and incredibly complex to take down. I’m not trying to sell WoW subscipts or anything, but GW2 is like WoW Lite to me…I enjoy it, but it’s not nearly as challenging on almost all fronts, especially PVP.
(edited by theguf.1650)
There are still true gamers out there that play to have fun.
I agree 100%. I still run the Dragon fights (as I did dungeons, etc. in GW1, as well) all the time for fun. I hardly ever get anything other than blues/greens out of the chests. I don’t care. It doesn’t matter. I have fun fighting the dragons.
To all the people saying things like “there is nothing fun about repetitive gameplay,” or something similar, I just have this to say. Believe it or not, some people find repeating the same tasks over and over, with little to no gain or change, to nonetheless be fun. “Fun” is one of those abstract things that can be derived from numerous sources.
Some people like Michael Bay movies. They’re still terrible.
See where I’m going with this?
Some people post their opinion as if it is fact while telling other people that their opinions are simply wrong. Some of those people do that quite often on this forum. Some of those people need to seriously get over themselves and realize they aren’t right about everything and that their opinion is not fact.
See where I’m going with this?
I have seen you in several other threads with the same attitude. You state your opinion as if it is simply fact and that anyone who disagrees is wrong. So, regarding the topic of this thread: Your opinion is that dragon fights are not fun. Many share your opinion. Many do not share your opinion. Neither one is right. Neither one is wrong. They are opinions. If you are still having trouble understanding this concept, let me try to simplify it for you:
Statement #1 – There are dragon fights in Guild Wars 2. (fact)
Statement #2 – The dragon fights in Guild Wars 2 are not fun. (opinion)
Did you ever stop to consider that maybe if you tried to approach the game with a more positive attitude then you might get more fun out of it?
Dragons are fun. you have to be playing deliberately bad to risk a death. you get a payoff, credit toward your daily, and a bunch of items that vendors will pay you well for, sometimes stuff you can salvage…
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.