Why are the Craft Masters always dead?

Why are the Craft Masters always dead?

in Guild Wars 2 Discussion

Posted by: Sola.7250

Sola.7250

In Zintl Holy Lands – Sparkfly Den, the Master Tailor, Chef, Leatherworker, and Weaponsmith are always dead with no way to revive them?

You can’t craft without supplies, also please add a Trading Post vender. Maybe Lions Arch wouldn’t be so full if players had more places to craft!

(edited by Sola.7250)

Why are the Craft Masters always dead?

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Posted by: jwburks.9735

jwburks.9735

Hyleks aren’t too bright, it would seem. They haven’t invented doors or gates yet.

There’s always an event with the risen that spawns right outside the walls of that place, and they get overrun. What I don’t understand about this game is, why do events spawn when no one is around? And no, not just a few players, but enough to put an end to it. It’s really sad to look at Orr and see how so many places are overrun with no one to stop them. That shrine in Malchor’s Leap (the one with the skill challenge in it) is always overrun by risen and a mesmer champion. It takes a big group to complete that event, but it spawns again soon after. No one is ever around there these days, so the entire place is just a cesspit.

We heard . . . we listened . . . we ignored.

Why are the Craft Masters always dead?

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Posted by: jwburks.9735

jwburks.9735

Unfortunately true, Keiran. It’s Fractal Wars 2, now. If you’re on Tarnished Coast, I could help you wipe them out, but they’ll just respawn again and kill those sad frog people in no time. The only way to get them to come back to life is to wipe out the risen and end the event. Unless that happens, the event just sits there until the timer runs out, and I seem to remember the timer lasting 45 minutes, at least. Very inconvenient nowadays.

We heard . . . we listened . . . we ignored.

Why are the Craft Masters always dead?

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Posted by: gimmethegepgun.1284

gimmethegepgun.1284

That event is awful because of how long it takes.
That is why you NEVER put an event on a long timer in order to succeed.
A failure timer, like for the Risen ship bombarding the shore north of that, is fine, because then it can be ended sooner by doing it well.
But a 15 minute timer for the event to end in a success?
More rewarding to just do enough for Gold and then leave so that they take the place in 2 minutes.