Why are transmuations locked?
There are issues with mixing the meshes of different armor types.
-Mike O’Brien
Because we can’t be angry about both?
There are issues with mixing the meshes of different armor types.
Issues falling in the range of ‘completely freaking impossible to address’. The different armor weights literally cannot ‘fit’ together on the same character as they are currently made, they will clip, leave blank faces, and completely screw up animations. To address all that would basically require they heavily modify or remake every model, texture, and animation connected with player character assets to fit one pattern. And all that change would in fact, lead to far more homogenization of armor assets than it would diversity.
Sorry, we all know it sounds cool, but it just ’aint possible.
(edited by Conncept.7638)