Why being legendary is related to luck?

Why being legendary is related to luck?

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Posted by: Denial Of Service.5732

Denial Of Service.5732

I never understood why RNG has to decide if someone is better than anyone else, why you might ask?

i understand that random number generator might be the best “go to be” for a MMO but its a stale concept and has been proved that not everybody has the same factor sometimes called “lady luck”.

IMHO when you tell me that doesnt matter if i have 100hrs spent killing a mob for a drop, or dropping things into a magical blender just to get something but someone else might do it at the first try, does that means he/she is more legendary than me? or we are both equally legendary when i spent 100 more hrs just to get the item i want?

Anet, you promised things, yet im still waiting for it, this is a rant post ive not spent too much gold (around 9g throwing things into the MF) and wont spend more because i have never had luck in MMO, never and i been playing a lot this genre.

i wont mention other games but im a mechanical player give us the mechanical players a way to be legendary aside the luck factor, the luck factor for me its just a slap in the face for those who doesnt have luck or doesnt enjoy gambling.

and for the ones who will say they are not a requisite to enjoy game.

i know they are not, but like you want them i want them to, so that means im not allowed to have one just because i dont like the aspect of throwing money and luck deciding if im legendary or not?

give us the mechanical players a way to obtain them without the factor of luck.

to be honest the ones who defends the luck factor deciding who is legendary or whos not already have the item or are just naive about this broken concept. ill keep thread bumped for those who like the way it is, when you already have spent 100g+ just trying to get 1 piece you can come here and rant with me.

Why being legendary is related to luck?

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Posted by: zerospin.8604

zerospin.8604

Because Legendary was a typo and they meant Luckendary? :P Lost in translation between departments xD

Why being legendary is related to luck?

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Posted by: Denial Of Service.5732

Denial Of Service.5732

Because Legendary was a typo and they meant Luckendary? :P Lost in translation between departments xD

to be honest its really sad, yesterday i saw a toon wearing a legendary at his back and i wasnt amazed or amused i just tought “so lucky”, and that my friend its sad.

Why being legendary is related to luck?

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Posted by: Cavalier.9064

Cavalier.9064

What are you talking about when you say “some players are legendary and some are not”? Your whole post is really confusing.

Are you referring to obtaining Legendary Weapons? If so, there is actually very little true RNG related to the creation of these, with Mystic Clovers being the obvious exception.

EDIT: You saw a toon wearing a lengendary what on his back?

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Posted by: Denial Of Service.5732

Denial Of Service.5732

What are you talking about when you say “some players are legendary and some are not”? Your whole post is really confusing.

Are you referring to obtaining Legendary Weapons? If so, there is actually very little true RNG related to the creation of these, with Mystic Clovers being the obvious exception.

might be confusing because my english its not that good when i rant, nonetheless precursors are a factor in making a legendary weapons and the only ways they are obtained its, drop from Cursed Shore or Magic Forge.

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Posted by: fellyn.5083

fellyn.5083

What are you talking about when you say “some players are legendary and some are not”? Your whole post is really confusing.

Are you referring to obtaining Legendary Weapons? If so, there is actually very little true RNG related to the creation of these, with Mystic Clovers being the obvious exception.

EDIT: You saw a toon wearing a lengendary what on his back?

No offense…but can we put this guy on the list of people who have no idea what they are talking about?

The biggest hold up and 1/4 the recipe to make a legendary weapon relies entirely on RNG for them to appear in the game. Weather it by via the mystic forge or dropped from a mob. The chances involved are extremely small and all RNG.

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Posted by: Surinen.9684

Surinen.9684

everybody deserve a legendary who gonna gather all those materials/gifts required and yes both, precursor and mystic clovers should be made with regular materials

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Posted by: Alexander Dragonfang.1759

Alexander Dragonfang.1759

Legendary system is totally wrong. From start to end. “RNGedaries” are just that, RNG god blessing you and only you, thats not an archivement, thats just luck, i dont see any sense of “legendary” archivement there. Even if i want the moot, frostfang and zap, just for the skins, having to face RNG again is not what i wanted when i buyed the game.

They just couldn`t put the weapons in at least, disguiessed RNG in the form of “IMPOSIBLE” bosses? so no boring grind involed but a good fight with which takes months of tries to get? a boss so imposible most ppl could not even defeat, even more, a boss so imposible that summoning the boss requiere a WEEKS of programmed events doing for the same team to even ENTER the boss, as a lifelong quest.

And, after months of tries, you get your sword… NOW THATS LEGENDARY.

Why being legendary is related to luck?

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Posted by: Denial Of Service.5732

Denial Of Service.5732

Legendary system is totally wrong. From start to end. “RNGedaries” are just that, RNG god blessing you and only you, thats not an archivement, thats just luck, i dont see any sense of “legendary” archivement there. Even if i want the moot, frostfang and zap, just for the skins, having to face RNG again is not what i wanted when i buyed the game.

They just couldn`t put the weapons in at least, disguiessed RNG in the form of “IMPOSIBLE” bosses? so no boring grind involed but a good fight with which takes months of tries to get? a boss so imposible most ppl could not even defeat, even more, a boss so imposible that summoning the boss requiere a WEEKS of programmed events doing for the same team to even ENTER the boss, as a lifelong quest.

And, after months of tries, you get your sword… NOW THATS LEGENDARY.

Indeed i would rather have that that luck based concept.

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Posted by: TrickSmartly.7391

TrickSmartly.7391

Remove the magical blender.

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Posted by: Timbersword.9014

Timbersword.9014

Super hard bosses have their limits. Or rather, AI has it’s limits. Someone will learn the encounter, bring it down, then post the method all over the internet. So much for something being legendary.

Here’s the thing everyone needs to understand: legendaries are intended to be rare. They’re prestigious, and they don’t grant anyone any more power over someone that has their exotics. The RNG is a sure fire hard stop in ensuring they’re kept rare, in a very fair way, believe it or not, but an aggravating one.

Getting my Foror’s Compendium of Dragon Slaying felt ****ing awesome, precisely because it was a drop.

But fine, suppose the RNG aspect is removed, whom here as actually thought about HOW to make the legendaries hard to acquire? A simple answer would be “hard boss” but I just explained how that doesn’t stay hard for long, unless you’re a dimwit or working with dimwits.

Rather, I think the requirements should be exporing the whole world, completing every jump puzzle, and getting a gold medal in every single event in the game, maybe even every single long term achievement such as killing quotas, and just for $#!%s and grins, every single dye too, all without dying ONCE. Am I missing anything?

Great, so now legendaries could be reserved for players playing the game like it’s on hardcore mode, whom will probably play it ultra safe whenever and wherever possible.

And you know what? They could have that ^^^ AND the RNG method, just to keep the hope alive for those that didn’t survive the journey but don’t want to restart. Thing is, I’m fairly certain a good number of the people in this thread wouldn’t go through with that kind of grind either.

Some things are intended to be rare. I smell jealousy.

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Posted by: Denial Of Service.5732

Denial Of Service.5732

Super hard bosses have their limits. Or rather, AI has it’s limits. Someone will learn the encounter, bring it down, then post the method all over the internet. So much for something being legendary.

Here’s the thing everyone needs to understand: legendaries are intended to be rare. They’re prestigious, and they don’t grant anyone any more power over someone that has their exotics. The RNG is a sure fire hard stop in ensuring they’re kept rare, in a very fair way, believe it or not, but an aggravating one.

Getting my Foror’s Compendium of Dragon Slaying felt ****ing awesome, precisely because it was a drop.

But fine, suppose the RNG aspect is removed, whom here as actually thought about HOW to make the legendaries hard to acquire? A simple answer would be “hard boss” but I just explained how that doesn’t stay hard for long, unless you’re a dimwit or working with dimwits.

Rather, I think the requirements should be exporing the whole world, completing every jump puzzle, and getting a gold medal in every single event in the game, maybe even every single long term achievement such as killing quotas, and just for $#!%s and grins, every single dye too, all without dying ONCE. Am I missing anything?

Great, so now legendaries could be reserved for players playing the game like it’s on hardcore mode, whom will probably play it ultra safe whenever and wherever possible.

And you know what? They could have that ^^^ AND the RNG method, just to keep the hope alive for those that didn’t survive the journey but don’t want to restart. Thing is, I’m fairly certain a good number of the people in this thread wouldn’t go through with that kind of grind either.

Some things are intended to be rare. I smell jealousy.

In fact thats a good suggestion and thats what i meant when i said that they should give us mechanical players a way to obtain them aside the luck factor, and its not jealousy but what if i tell you that Anet game concept was " a world to explore" so in any case anyone legendary should have been someone who has obtained tittles, defeated monsters in any size and shape, saved towns, villages and the continent someone who deserves wearing a legendary weapon.

or should i just throw things into the MF and then BOOM! im legendary, thats really ridiculous.

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Posted by: Red Falcon.8257

Red Falcon.8257

Misinterpretation of semantics.

The fact a weapon is named “legendary” is just a description.
It doesn’t mean the wearer is legendary or has some legendary skills.

I own a legendary pirate sword I got from my ancestor, that does not make me legendary by default just for owning it.

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Posted by: Algreg.3629

Algreg.3629

you are just arguing semantics. those are just cosmetic shinys noone really needs and noone will gaze in awe when one meets anyone with those weapons. Most of all, they are an incentive to keep on farming and to add some excitement for gamblers. I couldnĀ“t care less whether they are called legendary, gallifreyan or jabberwockian.

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Posted by: Conncept.7638

Conncept.7638

I don’t mind a little luck, I have more of a problem with the ‘epic quest’ (as they put it in the announcement) being mind-numbing mat farming and a few visits to the mystic forge. That is neither a quest nor epic in any way shape or form.

(edited by Conncept.7638)