Q:
https://twitter.com/TalathionEQ2
Q:
There isn’t much difference between heavy/light/medium armor at all, I feel like it should be changed so all classes can wear all armor if they desire, this would lead to a new level of customization.
Why not introduce a stat like movement speed and let everyone use all styles of armor, this would make the game more interesting when you un-restrict weapons as well. This could also be the new magic find stat.
Games these days are taking away all the limits, I believe it would be nice if players moved a little slower or faster depending on what kind of armor they used. (Granted, not that much, because the toughness difference in armor isn’t really that much, protection is like an entire set of armor.)
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Why not introduce a stat like movement speed and let everyone use all styles of armor, this would make the game more interesting when you un-restrict weapons as well. This could also be the new magic find stat.
Games these days are taking away all the limits, I believe it would be nice if players moved a little slower or faster depending on what kind of armor they used. (Granted, not that much, because the toughness difference in armor isn’t really that much, protection is like an entire set of armor.)
Anet is still traumatized from trying to balance classes in GW1, so they kind of went overboard in locking down every class to a set number of variables to make it easier in this game. Allowing every class to do every armor set would add a complexity level that they are terrified of.
And wow, Anet… your profanity filter went kinda nuts on his quote here…
Is this your first RPG? Or have you been playing Skyrim lately? Im used to DnD, so having different classes use different armor makes sense to me. When you spend your time honing your body to fight, heavy armor is easy to bear, while when you focus on honing your magical craft, you ignore your body, and dont want heavy armor weighing you down while you try to cast your spells. Rangers and thieves want to be mobile AND protected, so medium (actually light, since light is basically no armor) is what they use.
Is this your first RPG? Or have you been playing Skyrim lately? Im used to DnD, so having different classes use different armor makes sense to me. When you spend your time honing your body to fight, heavy armor is easy to bear, while when you focus on honing your magical craft, you ignore your body, and dont want heavy armor weighing you down while you try to cast your spells. Rangers and thieves want to be mobile AND protected, so medium (actually light, since light is basically no armor) is what they use.
I played a ton of DnD and Skyrim before ever picking up an MMO and i was immediately surprised when i started GW2 and discovered my warrior couldn’t wear light or medium armor.
I liked the approach Dragon Age: Origins used. If you wore heavy armor, you drew the most agro. If you wore light, you drew the least. They left it up to your play style and gave you a bonus if you wore the complete set. I still explain DA:O to people that never played it as “DA is an MMO without those pesky other people” LOL
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Why not introduce a stat like movement speed and let everyone use all styles of armor, this would make the game more interesting when you un-restrict weapons as well. This could also be the new magic find stat.
Games these days are taking away all the limits, I believe it would be nice if players moved a little slower or faster depending on what kind of armor they used. (Granted, not that much, because the toughness difference in armor isn’t really that much, protection is like an entire set of armor.)
Anet is still traumatized from trying to balance classes in GW1, so they kind of went overboard in locking down every class to a set number of variables to make it easier in this game. Allowing every class to do every armor set would add a complexity level that they are terrified of.
And wow, Anet… your profanity filter went kinda nuts on his quote here…
The Profanity is appalling lol. Filter just broke the thread.
I’d like to wear some heavy armor as skins, but definitely not as “armor”
Also, the reduced movement speed you propose would make my mesmer even slower than he already is without his Centaur set.
Is this your first RPG? Or have you been playing Skyrim lately?
Not all MMOs have been based on D&D rulesets. There have been quite a few MMOs since the 1990s that have allowed players to wear whatever they want. It’s just more common to follow along the D&D requirements
I still explain DA:O to people that never played it as “DA is an MMO without those pesky other people” LOL
I would have gave and arm and leg to have real people controlling those party members instead of the idiotic AI.
Why can’t I +1 a question? It wouldn’t really make a difference if I wore heavy armor. Even if it was skin only I’d wear t3 human heavy armor. At least that isn’t a 120 gold bugged skin like the light armor.
Issues with everyone using all armors:
I liked the approach Dragon Age: Origins used. If you wore heavy armor, you drew the most agro. If you wore light, you drew the least. They left it up to your play style and gave you a bonus if you wore the complete set. I still explain DA:O to people that never played it as “DA is an MMO without those pesky other people” LOL
I think total armor already is a part of aggro in GW2.
Also I still haven’t figured out why DA doesn’t have a coop mode :P
Is this your first RPG? Or have you been playing Skyrim lately?
Not all MMOs have been based on D&D rulesets. There have been quite a few MMOs since the 1990s that have allowed players to wear whatever they want. It’s just more common to follow along the D&D requirements
I played AD&D for years “back in the way”, and while there were some armor restrictions, the fighter class could wear any armor they wanted to … heavy armor just provided a better AC, logically …
But I posted this in a different thread — what if a warrior has honed his/her reflexes and speed to the point armor is worthless to him/her? What if an ele is terrified of getting hit and wouldn’t set foot in the woods without being encased in plate mail? If they’re going to unlock all weapons for all classes, unlock all the armors too!
Yes, that is what I want. Why can’t an ele wear plate armor?
I’d be happy to be able to just transmute the skins for cosmetic purposes if this is really a balance issue.
I’d be happy to be able to just transmute the skins for cosmetic purposes if this is really a balance issue.
Not much of one, the difference between heavy/light armor is very little. Lol.
Anet is covering the conventional archetypes in terms of the professions/classes. If they wished to break with this convention you wouldn’t even need the designation light/medium/heavy. But, if there is value in having archetypal classes, then there is value in restricting armor to archetype. They don’t need to have a blue sky either; we simply hold that in convention.
Agreed. The stats can stay how they are, such as warriors/guardians are the only ones to have the stats for heavy armor, but the looks/skins of all armors should be available to everyone. For example lorewise (my own invented back story) my guardian should be wearing something more like a medium armor coat. As long as it has the normal heavy armor stats, I don’t see why the skin of the medium armor couldn’t be allowed.
“Class Identification” has been rendered moot since the event skins and achievement skins are the same for all armor classes.
Silhouettes. Back items from events aside, you could still look at the shadow, or silhouette of a character and distinguish its class. This is important for visually, quickly, disseminating information in chaos and specifically why armors are designed with the general shapes they have.
There is a new offender to this design principle though. The Radiant and Hellfire gear and Dragon bash helms look heavy on any class; however, I don’t expect to see many more exceptions and wouldn’t be surprised if we see a change to radiant (the bulky portion of the gloves is under, rather than over long sleeves on some medium/light armors. Marking it look like normal gloves for that category, albeit glowing).
But we’ve had long-time offenders of the pattern like the Krytan armor that lacks the Medium Armor trenchcoat design, and the Profane Armor, which is form fitting rather than having the flowing robes design. They’ve been around since launch.
But we’ve had long-time offenders of the pattern like the Krytan armor that lacks the Medium Armor trenchcoat design, and the Profane Armor, which is form fitting rather than having the flowing robes design. They’ve been around since launch.
But we know what those are, and they don’t look like armors from other armor classes. Profane armor is not a trenchcoat; if it were, people would confuse it with medium armor, but since it doesn’t, it’s easy to realize what it is.
I liked the approach Dragon Age: Origins used. If you wore heavy armor, you drew the most agro. If you wore light, you drew the least. They left it up to your play style and gave you a bonus if you wore the complete set. I still explain DA:O to people that never played it as “DA is an MMO without those pesky other people” LOL
I think total armor already is a part of aggro in GW2.
Also I still haven’t figured out why DA doesn’t have a coop mode :P
Oh man, I’d never have gotten any sleep in friends could’ve joined in. LOL
Hypothetical:
In a word with magic AND firearms, isn’t heavier armor somewhat useless?
Hypothetical:
In a word with magic AND firearms, isn’t heavier armor somewhat useless?
Heavy plates were used to stop early firearms though (see the term “bulletproof”) and now we have magic + armor in this scenario. In any case, whenever your have guns, giant weapons, fantastical creatures and magic in one game, the whole concept of practical armor is completely arbitrary anyway.
Hypothetical:
In a word with magic AND firearms, isn’t heavier armor somewhat useless?
Heavy plates were used to stop early firearms though…
Perhaps the EARLIEST firearms, yes. However, once firearms became practical on the battlefield (as we see them in GW2) heavy armor became essentially useless. I would advise you to look at the efficacy of heavy armor in the Thirty Years’ War as an example.
In any case, whenever your have guns, giant weapons, fantastical creatures and magic in one game, the whole concept of practical armor is completely arbitrary anyway.
Yes, that was kind of the point.
Anet is covering the conventional archetypes in terms of the professions/classes. If they wished to break with this convention you wouldn’t even need the designation light/medium/heavy. But, if there is value in having archetypal classes, then there is value in restricting armor to archetype. They don’t need to have a blue sky either; we simply hold that in convention.
Or a single moon that just happens to also follow the same day/night cycle and is the same size as our real life moon. Where are the ringed planets filling the horizon, more than one moon of different size making their way through the sky, or even being in a binary star system with one yellow sun and one blue.
le sigh
“Class Identification” has been rendered moot since the event skins and achievement skins are the same for all armor classes.
The glow from the Radiant pieces can be especially misleading.
Hypothetical:
In a word with magic AND firearms, isn’t heavier armor somewhat useless?
Ehh… that is a moot point.
If you were basing it off of real life, I’m pretty sure no one would survive the crushing impact of a Meteor Shower or even a banner falling out of no where going at the speed of light (Banners don’t do damage unless traited, but this is real life lol)
Could go the opposite way too. Do you really expect a petty little thief with his tiny dagger to almost instantly kill (Backstab) a fully covered soldier with that t3 Human Cultural? Unless that dagger is pretty….. strong and they have good arm power… Or they could hit the neck, but then it would be called Neckstab
Is this your first RPG? Or have you been playing Skyrim lately?
Not all MMOs have been based on D&D rulesets. There have been quite a few MMOs since the 1990s that have allowed players to wear whatever they want. It’s just more common to follow along the D&D requirements
actually…… there’s only one MMO that’s been based on the D&D ruleset, D&D online. nothing else has been anywhere close to the D&D ruleset, not even neverwinter.
in D&D, you can wear whatever armor you want, but you take penalties to spell casting and certain skill checks based on how heavy the armor was. leather armor is 15% spell failure, with no skill penalty, platemail is 35% spell failure, with a -8 skill penalty. you also took penalties if you didn’t have the proper feat to wear them, but you were still able to put them on if you wanted.
truth be told, MMOs are on the complete opposite end of the spectrum as D&D and other tabletop RPGs. the systems are completely different, as are the areas they focus on. the focus of MMOs is combat, while the focus of tabletop RPGs is roleplaying. MMOs have pretty much kicked the entire concept of roleplaying to the curb, and only keep the rpg part in the title to try to lure roleplayers in with false hopes. anyone who plays an MMO should know exactly what to expect: hack-and-slash combat, and not much else. whereas tabletop RPGs have rules to be able to cater to any preference.
Hypothetical:
In a word with magic AND firearms, isn’t heavier armor somewhat useless?
Ehh… that is a moot point.
If you were basing it off of real life, I’m pretty sure no one would survive the crushing impact of a Meteor Shower or even a banner falling out of no where going at the speed of light (Banners don’t do damage unless traited, but this is real life lol)
Could go the opposite way too. Do you really expect a petty little thief with his tiny dagger to almost instantly kill (Backstab) a fully covered soldier with that t3 Human Cultural? Unless that dagger is pretty….. strong and they have good arm power… Or they could hit the neck, but then it would be called Neckstab
So then the point isn’t moot. If they’re willing to toss reality out the window on all those matters, why not on issues of armor restriction as well?
I loved the excuse SWG Devs gave when Jedi wanted to wear armor.. “It stops their ability to use the force..” and then Clone Wars on the Cartoon network had Obi Wan and Annie in armor. LOL
Like one player said on the SWG forums “Reality? You want reality, if the game was based on reality I’d swing once and your head would be laying next to you..”
“Class Identification” has been rendered moot since the event skins and achievement skins are the same for all armor classes.
But mauybe that is exactly why they’re only 3 pieces instead of a full set (well, that and that it’s cheaper than making a full set..:) )
So then the point isn’t moot. If they’re willing to toss reality out the window on all those matters, why not on issues of armor restriction as well?
Because it isn’t about “realism” but about a stylistic choice to make mages look like cloth-wearing scholars or frontline soldiers like plate-/chainmail wearing knights, for obvious reasons.
So then the point isn’t moot. If they’re willing to toss reality out the window on all those matters, why not on issues of armor restriction as well?
Because it isn’t about “realism” but about a stylistic choice to make mages look like cloth-wearing scholars or frontline soldiers like plate-/chainmail wearing knights, for obvious reasons.
I don’t buy it. Look at the armor skins and tell me there aren’t heavy skins that look like cloth and vice versa. No, sir. No.
I always felt the same way as the OP. Customization is good.
So then the point isn’t moot. If they’re willing to toss reality out the window on all those matters, why not on issues of armor restriction as well?
Because it isn’t about “realism” but about a stylistic choice to make mages look like cloth-wearing scholars or frontline soldiers like plate-/chainmail wearing knights, for obvious reasons.
I don’t buy it. Look at the armor skins and tell me there aren’t heavy skins that look like cloth and vice versa. No, sir. No.
Perhaps we need to take a step back.
What the OP suggested is that all classes should be able to wear all kinds of armor.
If a particular class does stray away from their intended armor, they get a “penalty.”
Such as if a Scholar class wears a heavy armor, they get a -movement penalty. I have no clue what’s in store if a Heavy/Medium wear the lighter type of their intended armor.
He was not talking about skin.
Yes the discussion between Realism vs Game armor is irrelevant. Maybe we need to take a step into the gaming world and see that armor can defend us from Meteors to 100 slices of a Greatsword, be it a bunch of robes or a whole “knights” armor.
Maybe we need to take a step into the gaming world and see that armor can defend us from Meteors to 100 slices of a Greatsword, be it a bunch of robes or a whole “knights” armor.
And that’s my point. If both cloth and plate offer essentially the same amount of protection in game (not being insta-killed by a flaming rock), then there’s really no logical reason why a mesmer wouldn’t pick up and wear some plate armor.
So yeah, I agree with the OP. My favorite video game character of all time was in NWN2, when I made a halberd wielding, heavy armor wearing, sorcerer spell using blackguard.
Maybe we need to take a step into the gaming world and see that armor can defend us from Meteors to 100 slices of a Greatsword, be it a bunch of robes or a whole “knights” armor.
And that’s my point. If both cloth and plate offer essentially the same amount of protection in game (not being insta-killed by a flaming rock), then there’s really no logical reason why a mesmer wouldn’t pick up and wear some plate armor.
So yeah, I agree with the OP. My favorite video game character of all time was in NWN2, when I made a halberd wielding, heavy armor wearing, sorcerer spell using blackguard.
Indeed, Cloth/Plate/Medium offer little difference in armor, what matters is inside trait and armor bonuses however, with such little difference in armor #‘s, I don’t think any light class would favor a Medium/Heavy set over their intended Light set. The OP suggested the -movement speed as penalty, and I’ll tell you my Mesmer is already one of the slowest classes in the game w/o my Centaur set. I also already have to switch back and from from Centaur→Berserker→PTV depending on the type of match. I also switch out trinkets, which is even more of a hassle than armor.
Although, I would love to see my Mesmer use t3 Cultural Human armor. One can dream riiiiight
Indeed, Cloth/Plate/Medium offer little difference in armor, what matters is inside trait and armor bonuses however, with such little difference in armor #‘s, I don’t think any light class would favor a Medium/Heavy set over their intended Light set. The OP suggested the -movement speed as penalty, and I’ll tell you my Mesmer is already one of the slowest classes in the game w/o my Centaur set. I also already have to switch back and from from Centaur->Berserker->PTV depending on the type of match. I also switch out trinkets, which is even more of a hassle than armor.
Although, I would love to see my Mesmer use t3 Cultural Human armor. One can dream riiiiight
Yeah, I don’t really agree with a movement penalty. In all honesty I would just be in favor of more aesthetic options for each character. I guess my point is in-game there’s no logical reason for armor restrictions, in terms of realism there’s no logical reason for armor restrictions, stylistically there’s such a kittenization of “armor-types” that it can’t be a real concern, so why not just let the elementalist wear the leather pirate outfit?
Profession stats concerning armor level should remain the same, armor skin should be worn by any.
Clipping should not be a reason to not do something concerning this mainly due to “EVERY KITTEN PEICE INGAME ALREADY CLIPS!!!!” I have built most of my armor sets around two things:
1. What looks decent for my preference.
2. Doesn’t clip but still is with what looks decent for my preference.
To date: Armor is the last thing I look for when facing an opponent in pvp. Weapons tell me more. Conditions, pets tell me more. Skill animations obviously tell all. Targeting an opponent also tells all. Scanning that way tells me how to react to a foe.
If weapons in the future become usable by all classes, I still won’t use armor as an indicator. Fights barely come down to who hit who first anyway anymore. The only class that was a threat in this manner were thieves in the first few months anyway from what I’ve seen.
I see no real problem here on the part of players. Maybe a problem on the technical end for Anet, I think players will adapt rather quickly if it were a problem to date. PvPers are a resourceful bunch imo. PvE, no problem at all.
Edit p.s. Other games have done this just fine with no huge backlash from the pvp community and certainly not from the PvE communites, from what I have seen and can recall anyways.
(edited by Akari Storm.6809)
I dont think everyone should be able to use all armor, but I do think they should give pants to light armor. kitten the average medium armor leggings is far lighter than the absolutely massive skirts some of the light armor has.
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