Why can't we have monks in Guild Wars 2?
Point 1: a rework of dungeons/ bosses is needed, but until we get them monks wouldn’t have a place. Speed running dungeons is about going fast, and a monk would slow things down. Additionally, if things were worked so that monks have a role that currently does not exist, I suspect the LFG tool would soon turn into a Looking For Monk tool.
Point 2: Your wvw zerging experience is very different than mine. Elementalists and the healing they provide through water blasts is arguably the core of zerg vs. zerg combat. In my experience, DPS wars between zergs are tertiary to who is better organized and who has the most success with water fields (arguably the same point).
Crafting is designed for gear accessibility, not profit.
Great points, valid too. But to be honest in WvW you’re not gonna see many water field healing going on Unless it’s an organized guild. Most of the time it’s Pugs in WvW and maybe some will come on voice communication but the majority don’t, another plus side to having a monk class is you can heal anyone right off the bat and contribute, without all of the hassle and going through voice comms to coordinate.
It is a possibility that the Monk profession will be reintroduced in Guild Wars 2 – However it will not be the Monk that we remember from Guild Wars.
Dungeon Runs – The most effective way to run a dungeon is to have your party in all zerker gear and just downing every boss you can as fast as you can, not to mention stacking up in corners, dungeons are so easy in this game it’s laughable, every boss needs to be fixed, yes, but it’s about high time we had a new profession in the game that should’ve (in my opinion) been here since day 1, a monk; let’s face it we have the LFG tool now, and people STILL wait around for a party, wasn’t that the whole selling point of not having a monk (healer class) in Guild Wars 2? so you don’t have to wait for hours to find a healer? or a tank? All you managed to do was make a DPS meta, that’s it, there’s no variety whatsoever. (I also think the rune of the monk would be EXCELLENT on an actual monk profession)
Much uninformed opinion in this paragraph.
- Dungeons are easy? They weren’t when the game launched. Every time there’s a new dungeon added, people complain about it being too hard. You’re mistaking habituation for lack of challenge.
- People are waiting in LFG? Try posting “anyone welcome” and see how long you wait.
- No variety? There’s infinite variety in the “anything goes” group. There’s also variety in the “zerk-only” group — but the variety is in good versus barely competent. Then again, skill was always supposed to play a big role in GW2 dungeons.
- A dedicated healer profession was not a part of the design considerations in creating the game. Inserting one would require a complete rework of the game from the ground up. Leaving aside the question of whether that is desirable or not, how likely is a game company to spend the time on such an involved and risky proposition?