Why cant it be an option?

Why cant it be an option?

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Posted by: GummyBearSummoner.7941

GummyBearSummoner.7941

so i logged on and found out that my eles staff animation for skill 1 (fireball) looks like confetti. I understand that in big zergs you cant really see anything in fights which is why visuals from skills needed to be toned down but why not make it an option for those who dont mind the nice and fancy skills and the ones who dont want it can turn the option off. The one thing that i really loved in this game from day one was the visuals and graphics and now to see that a lot of the skills are tuned town really sucks imo ):

(edited by GummyBearSummoner.7941)

Why cant it be an option?

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Posted by: Rangelost.4857

Rangelost.4857

I agree. It’s embarrassing. There should be an option to tone down skill animations when there are a lot of characters on-screen.

The way they’re currently going about it makes no sense whatsoever. Are they truly on so much of a time crunch that they can no longer afford to make good decisions?

Why cant it be an option?

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Posted by: GummyBearSummoner.7941

GummyBearSummoner.7941

I agree. It’s embarrassing. There should be an option to tone down skill animations when there are a lot of characters on-screen.

The way they’re currently going about it makes no sense whatsoever. Are they truly on so much of a time crunch that they can no longer afford to make good decisions?

agreed. i dont see why they had to nerf the graphic visual of fireball. making it an option to turn down the visuals of skills would be a better way to go. the one thing that made me fall in love with gws2 is the graphics (besides the gameplay and lore) and now they are literally ruining it imo.

Why cant it be an option?

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Posted by: PopeUrban.2578

PopeUrban.2578

We need a reduction of visual clutter, but simply killing the beautiful visual effects of all the skills is the wrong way to go about it.

Arenanet needs to go the same route they did with culling and devote real time and engineering resources to a robust solution that doesn’t simply “dumb down” the beautiful hand crafted visuals they worked so hard on.

Just a series of checkboxes would be fine.

  • Enemy Simple Effects
  • Ally Simple Effects
  • Self Simple Effects

Shouldn’t be as difficult to work up as a slider, and would do the trick. You could just toggle them depending on the content you’re doing, and have the option of always getting the best visual feedback on your own skills.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Why cant it be an option?

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Posted by: Auralae.7482

Auralae.7482

We need a reduction of visual clutter, but simply killing the beautiful visual effects of all the skills is the wrong way to go about it.

Arenanet needs to go the same route they did with culling and devote real time and engineering resources to a robust solution that doesn’t simply “dumb down” the beautiful hand crafted visuals they worked so hard on.

Just a series of checkboxes would be fine.

  • Enemy Simple Effects
  • Ally Simple Effects
  • Self Simple Effects

Shouldn’t be as difficult to work up as a slider, and would do the trick. You could just toggle them depending on the content you’re doing, and have the option of always getting the best visual feedback on your own skills.

Agree.

I can live with the smaller fireball animation on my main, but I’m not happy about it. At times, it’s not even visible at all. I’d much rather have the option to change settings so I can see it while not negatively impacting others.