Yeah, condition damage is actually good. You heard it here first. Here’s why:
Overall damage output is comparable or better
Here’s some quick, simplified Guangmath, using rangers as an example (just because their rotation is relatively simple).
A zerker ranger who is full buffed (full might/vuln/fury, banners, EA, Spotter, Frost Spirit, potion, Force/Night, full Ascended, 100% uptime on Scholar buff, etc.) will have a total power of about 2700 (worth about 4x damage). Crit chance will be close to 100% with +80% crit damage from ferocity, so total crit modifier is about 2.3 (i.e. you always crit for 2.3x damage). All the other buffs (vuln, traits, consumables, sigils, utilities, etc.) adds up to about 2.35×. I’m rounding a bit here but you can count it yourself. Sword chain hits 639 total damage at base stats every 1.85 seconds, so it’s worth 345 DPS. 345 × 3 × 2.3 x 2.35 = about 7.5k.
Now let’s make that a Sinister ranger with axe/torch. Same buffs except build modified for a condition spec (Malice/Earth sigils, Balthazar runes, Tuning Crystal, Rare Veggie Pizza). That gives you a condition damage stat of about 2650 which means that bleed ticks 280 (with vuln) and burn ticks 680. I’m going to skip the minutiae of calculating the exact stacks but in summary, Splitblade + Sharpened Edges + Entangle = 15 stacks of bleed, and Throw Torch + Quick Drawn Bonfire = about 7 stacks of burn. So bleed = 15 × 280 = 4200, burn = 7 × 680 = 4760. Total = 8960. Plus you do still deal some direct DPS (about 1k worth) so you’re looking at about 10k total DPS.
tl;dr full buffed zerk ranger = 7.5k, full buffed sinister ranger = 10k.( Yes, I know you can burst with Barrage, use traps, etc. I’m just keeping it simple.)
Direct DPS scales better (and that’s a bad thing)
Remember I said “full buffed”? That’s a pretty kittenumption in the general course:
- Having 100% banner and spirit uptime
- Warrior has EA and ranger has Spotter
- The potion you’re using works on the mob you’re fighting (so it’s not like Arah P2 where you keep switching between Inquest and Undead)
- The dungeon/whatever is considered night
- Your Scholar 90% buff is always up
When was the last time you were in a pug where you had everything? Let’s uncheck some boxes and see what the Zerker number goes down to.
- No EA, Spotter, or Frost Spirit
- Accuracy instead of Night sigil
- Strength instead of Scholar runes
Result: Zerk DPS drops to 5.5k (down from 7.5k, 27% loss)
Now we do the same thing for Sinister (take out EA, Spotter, Frost Spirit),. except Sigils and Runes don’t need to be changed since they’re already universal: You lose approximately one bleed stack (from loss of crit chance resulting in fewer Sharpened Edges procs) so your bleed damage goes down to 4000. You also lose about 20% straight DPS from not having the other buffs so in total your Sinister DPS drops to about 9600 (down from 9.6k, 4% loss). Hell, let’s get rid of all the other external buffs (like banners), and fury too, so it’s just might and vuln. Result: 8.5k DPS (down from 10k, 15% loss).
Tl;dr: Zerker loses damage very rapidly once you start taking away buffs. Conversely, even with the bare minimum, a Sinister ranger still gets 85% of max potential DPS easily.
Ramp-up time isn’t as big a deal as you think
You’ve probably heard some variation of “conditions suck because it takes forever to reach max stacks”. That’s technically true but it’s also not. While some classes do get really long bleeds that can stack up for a while before they start dropping off (necromancer scepter comes to mind), most also have big opening bursts of condition damage that are basically guaranteed to tick for full damage. See: Engineer opening burst with Fire Bomb, Napalm, and Blowtorch for 164 ticks of burn after condition duration is applied, and the longest duration burn on there is Incendiary Ammo for 10 seconds. That means that even before the engie starts any kind of bleed “ramp-up”, he’s already burned the target for 164 ticks of 600+ damage each. That’s at least 100k damage right off the bat.
So I guess the PHIWs won in the end.
Disclaimer: Conditions aren’t great for bosses that are immune to conditions or who cleanse a lot, for obvious reasons. If you’re gonna do Arah P2 a lot, don’t salvage your zerk set just yet.