Why copy WoW's 1-75, 76-150 etc Crafting?

Why copy WoW's 1-75, 76-150 etc Crafting?

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Posted by: Artorous.8573

Artorous.8573

Virtually every MMO I have played does it that way. If they did make it 1-50 they would still have set the top at 400 so it would be more tiers. In the end it doesn’t really matter. ;-)

Why copy WoW's 1-75, 76-150 etc Crafting?

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Posted by: Remus.1270

Remus.1270

What a waste of a thread…

Tiberious Of Elona
Guild leader of Unwavering Kingdom [KING] – Comrades of the Unified Kingdom.

Why copy WoW's 1-75, 76-150 etc Crafting?

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Posted by: Ren.1540

Ren.1540

You say that like WoW was the first one to use that system. No, they copied it too from DAoC. Actually just about everything in WoW came from another game. They just took a whole bunch of stuff from other games and didn’t really try anything creative or original(at release that is)

Why copy WoW's 1-75, 76-150 etc Crafting?

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Posted by: Painking.4703

Painking.4703

Well changing the numbers wouldn’t mean anything if the experience earned/needed didn’t change. Personally I would’ve done it lv1(copper and jute and junk) to lv6(orichalcum, gossamer, etc), but that change doesn’t change anything if it needed the exact same amount of exp per level/total to reach the max level. It’s just an aesthetic thing really.

Why copy WoW's 1-75, 76-150 etc Crafting?

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Posted by: Duckzor.4327

Duckzor.4327

Waste of 10 seconds of my life reading this thread.

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Why copy WoW's 1-75, 76-150 etc Crafting?

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Posted by: Amarinth.8534

Amarinth.8534

Who says they copied it from anywhere?

Sometimes certain systems or values are used a lot in games simply because they work better than the alternatives. For all we know Anet started with the aesthetic design of the craftable armors first and only determined the crafting tiers and leveling increments later.