Why different transfer cost
Because the company wants to encourage people to move to less populated servers, not more populated servers. That’s better for the game.
If it was all the same, and everyone just moved the most populated servers, we’d only have three servers, and that means too many people on each server, since each server only supports X number of people.
The top WvW servers already have long queues to get into WvW. Imagine the complaints when everyone transfer to them and everyone has to wait even longer.
It is so that people would not all crowd a couple of servers. Multiple active servers are necessary for WvW.
It still should all be the same, seems like price gouging to me.
It still should all be the same, seems like price gouging to me.
More like the law of supply and demand. There’s more demand so you charge more. That’s not price gouging, that’s price regulation.
Let me ask you, how do you deal with the endless queues to WvW if you let everyone transfer to the three strongest servers so they can win? You haven’t answered that question yet.
It’s quite smart actually. They both get to dissuade people from going to high population servers while at the same time getting lots of money from stubborn people that are willing to pay 10x what the actual transfer is worth.
Imagine the price drop if nobody transferred. Now imagine the price drop if people would leave instead of transferring if it weren’t free…
do you want everyone to simply play on jq/tarnished coast/dbrand/blackgate instead of ever being in the low pop servers?