Why do people say that Anet failed?

Why do people say that Anet failed?

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Posted by: adormtil.1605

adormtil.1605

really now besides not having any connection with GW1 gameplay in the game there is is all they said there will be in this game so why do people say they were let down?

Why do people say that Anet failed?

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Posted by: Tharomir.6985

Tharomir.6985

I literally made a post about this a few hours ago, taking each statement and comparing it to the game we have today.

Almost every statement they said did not make it into the final game.
*It is very much a mmo for mmo players. If you hate mmos, you won’t want to check out GW2.
*People have made lists about things that they miss from GW1. Long lists.
*I would hardly call the storyline branching.
*You have fun tasks occasionally and alot of grind (purely opinion).
*Everyone around you is doing the same thing.
*The boss you just killed is going to respawn.
*"Dynamic events" are actually scripted, repeated events.
*You have no permanent effect on the world.
*There is no cause and effect.
*Villages you rescue don’t stay rescued and they don’t remember you.

Now to be fair, a few did make it into the final game
*Combat is more active.
*The art direction was excellent.
*Dynamic events occur, though they are not actually dynamic.

Why do people say that Anet failed?

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Posted by: laokoko.7403

laokoko.7403

My impression is they make something which is a 7 sound like a 10. Basically make something sound better than it is.

It’s not anything they said specifically.

Why do people say that Anet failed?

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Posted by: Im Mudbone.1437

Im Mudbone.1437

really now besides not having any connection with GW1 gameplay in the game there is is all they said there will be in this game so why do people say they were let down?

Name the BEST of Guild Wars that is in GW2. Only recently have they started to add a few SKINS that are in Guild Wars.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

(edited by Im Mudbone.1437)

Why do people say that Anet failed?

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Posted by: adormtil.1605

adormtil.1605

*I would hardly call the storyline branching.

What are you saying until you unite the orders all is branching.

*There is no cause and effect.

Really did you not have fun eliminating the centaurs from the hinterland or kessex hills because you decided to succed in a event?

*Villages you rescue don’t stay rescued and they don’t remember you

They allow you to buy things if you finish a heart if that is what you mean.

The rest you are right but then again really permanent effect and you all believed that? Is that even possible in a mmo for 1 player to have a permanent effect?

Name the BEST of Guild Wars that is in GW2. Only recently have they started to add a few SKINS that are in Guild Wars.

I did say besides that:)

Why do people say that Anet failed?

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Posted by: Tharomir.6985

Tharomir.6985

*I would hardly call the storyline branching.

What are you saying until you unite the orders all is branching.

*There is no cause and effect.

Really did you not have fun eliminating the centaurs from the hinterland or kessex hills because you decided to succed in a event?

*Villages you rescue don’t stay rescued and they don’t remember you

They allow you to buy things if you finish a heart if that is what you mean.

The rest you are right but then again really permanent effect and you all believed that? Is that even possible in a mmo for 1 player to have a permanent effect?

What I meant from these 3 points is that your choices don’t have consequences. Yes you can do a few different missions if you pick different options, but they don’t branch off or have any real effect on the story. In the end every choice is meaningless and results in the same thing.

There will always be centaurs in Kessex Hills. It doesn’t matter if you succeed in events because it will reset in 10 mins.

Though yes, the quest givers do sell stuff to you after, even though there has been no change in the quest area.

Why do people say that Anet failed?

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Posted by: adormtil.1605

adormtil.1605

But I do not think they said permanent but for a very short while you can see the change you did like taking a camp of the centaurs that is now controled by the seraphs and you defend it and if you manage to defend it you then attack another one you actions were worth something.

Why do people say that Anet failed?

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Posted by: Vayne.8563

Vayne.8563

I literally made a post about this a few hours ago, taking each statement and comparing it to the game we have today.

Almost every statement they said did not make it into the final game.
*It is very much a mmo for mmo players. If you hate mmos, you won’t want to check out GW2.
*People have made lists about things that they miss from GW1. Long lists.
*I would hardly call the storyline branching.
*You have fun tasks occasionally and alot of grind (purely opinion).
*Everyone around you is doing the same thing.
*The boss you just killed is going to respawn.
*"Dynamic events" are actually scripted, repeated events.
*You have no permanent effect on the world.
*There is no cause and effect.
*Villages you rescue don’t stay rescued and they don’t remember you.

Now to be fair, a few did make it into the final game
*Combat is more active.
*The art direction was excellent.
*Dynamic events occur, though they are not actually dynamic.

This is a pretty selective reading of the manifesto, which isn’t just a bunch of quotes. it’s a bunch of paragraphs.

The “everything you love about Guild Wars 1” line is clearly promotion. Obviously everyone likes different things about Guild Wars 1, if it was all in here, this would be Guild Wars 1. It would presuppose the devs knew what I liked about the game. Not even possible. Aside from that, the rest of the manifesto stands up.

The day after the manifesto came out, due to confusion it causes, a clarification came out. Colin was talking about dynamic events, and Ree was talking about personal story. This is the danger in bringing up a four year old video, produced two years before the game came out.

But the biggest misnomer are the grind comments. The paragraph starts “I swung as sword, I swung it again, hey I swung it again, that’s just great.” That’s how Colin describes grind. He ends the paragraph with “we want to change the way people view combat.”

To MMO old times grinding isn’t the same thing as farming. We used to grind out levels. We had to kill mobs to level, and that’s really what Colin’s referring to. Because nothing in that paragraph suggests otherwise. We want to change the way people view COMBAT. That’s what he’s talking about. Making combat more interesting. You can move, you can dodge, you can do other stuff to level not just kill stuff.

When I first played Aion there weren’t enough quests to get you to the next quest hub and you just had to grind mobs, over and over. A lot of older games were like that.

That’s what Colin was saying four years ago.