Why do players get multiple portal drops?
Oh, and don’t forget: Increase your chances — sign up for the newsletter!
I have been trying for days, I never get the confirmation mail…
There is no confirmation email.
because Anet’s system is flawed and is living proof that 100% random loot rates is a horrible system
Most of the gear in the game is acquired through non-random means.
The only thing that this is living proof of is the fact that even if there was one single item in the game that someone found it somewhat hard to obtain, there would be a massive whine thread about it.
So all the guild wars playing take turns rolling a 10,000 sided dice. If they get a 1 then the player gets into beta. The number 1 is not removed from dice.
A very good point. But bear in mind the problem with you statement:
The number 1 is not removed from the dice, this is how it should be. But note that the guild wars players who roll a 1 on that 10,000 dice are not removed from the pool of players trying to roll a 1.
And so does this also mean that some guild wars players are getting more rolls of the dice than others?
I think it’s a fair question.
I mean no offense, but I don’t really think you thought this question through before asking it. “And so does this also mean that some guild wars players are getting more rolls of the dice than others?”
Let me try to explain this,
The “number of rolls” that players get is directly correlated to how much they grind SW/Drytop, depending mainly on how many events they complete and how many mobs they kill. A mob kill is a roll. An event chest is a roll. A bonus event chest is a roll. Players themselves actually have total control over how many rolls they get. So yes some players are getting more rolls of the dice than others, but that is because they are grinding more than others and hitting more events than other players.
RNG is RNG is RNG is RNG. Its random.
Technically the amount of events you hit, your magic find, and the mobs you kill all correlate to your chances of receiving a beta drop. However, people who grind less are still able to get portal drops than people who might grind more due to RNG. However, your chances are still technically higher if you grind more. This does not mean that that player got more rolls then you, it just means they rolled the “1” on the RNG and you didn’t.
I personally got mine off of a bonus event chest claiming Indigo in SW.
Also, I believe someone getting multiple portal drops, also has no effect on others getting it. Your roll is your roll.
Also, someone getting multiple portal drops, only claims 1 beta access spot.
There is no point in getting salty over this.
Just work for it if you really want one. If you don’t, then give up.
Simple as that.
Oh, and don’t forget: Increase your chances — sign up for the newsletter!
I have been trying for days, I never get the confirmation mail…
I’m a little hazy on the details, and I may be a little off on some of them, but apparently there is, or was, an issue where a person who was already signed up for the regular GW2 newsletter could not sign up for the HoT newsletter with the same email address.
However, I signed up for the regular GW2 newsletter years ago and never attempted to sign up for the HoT newsletter due to already being up on info released about it and another newsletter would just clog my inbox. Luckily, the GW2 newsletter I signed up for years ago seems to also automatically include me in the HoT newsletter as I receive info about HoT as well.
Also, Gaile has mentioned previously that being signed up for the regular GW2 newsletter still qualifies you for the beta drawings, not just being signed up for the HoT newsletter. That registrants for both versions of the newsletter count in the pool for the beta stress test. It has also been mentioned that the actual upcoming beta will use the newsletter pool in addition to the guaranteed beta entry granted by the item drops.
So, if you are getting any GW2 newsletter from ArenaNet then you already ‘have your name in the hat’, so to speak, and you do not need to register specifically to receive the HoT newsletter.
A quote on the topic I’ve found, will look to include additional relevant ones I find:
https://forum-en.gw2archive.eu/forum/game/hot/Wrong-Day-in-HoT-Closed-Beta-Stress-Test/4906159
For those asking about a confirmation e-mail in relation to a newsletter subscription, I want to mention that I asked our newsletter person about this, and he said that the note indicating that a confirmation mail would be sent was in error. If you signed up for the newsletter, you’re subscribed. If you were previously receiving our GW2 newsletters, you’re subscribed. No confirmation will be sent in relation to an existing or new newsletter subscription.
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |
(edited by StinVec.3621)
Why?
http://en.wikipedia.org/wiki/Binomial_distribution#Probability_mass_function
It’s math or did you think that they added code to say, oh your account got one, no more for you? It’s a random chance and once whatever number of accounts, a simple counter, get one it ends.
RIP City of Heroes
(edited by Behellagh.1468)
So all the guild wars playing take turns rolling a 10,000 sided dice. If they get a 1 then the player gets into beta. The number 1 is not removed from dice.
A very good point. But bear in mind the problem with you statement:
The number 1 is not removed from the dice, this is how it should be. But note that the guild wars players who roll a 1 on that 10,000 dice are not removed from the pool of players trying to roll a 1.
And so does this also mean that some guild wars players are getting more rolls of the dice than others?
I think it’s a fair question.
I mean no offense, but I don’t really think you thought this question through before asking it. “And so does this also mean that some guild wars players are getting more rolls of the dice than others?”
Let me try to explain this,
The “number of rolls” that players get is directly correlated to how much they grind SW/Drytop, depending mainly on how many events they complete and how many mobs they kill. A mob kill is a roll. An event chest is a roll. A bonus event chest is a roll. Players themselves actually have total control over how many rolls they get. So yes some players are getting more rolls of the dice than others, but that is because they are grinding more than others and hitting more events than other players.RNG is RNG is RNG is RNG. Its random.
Technically the amount of events you hit, your magic find, and the mobs you kill all correlate to your chances of receiving a beta drop. However, people who grind less are still able to get portal drops than people who might grind more due to RNG. However, your chances are still technically higher if you grind more. This does not mean that that player got more rolls then you, it just means they rolled the “1” on the RNG and you didn’t.
I personally got mine off of a bonus event chest claiming Indigo in SW.
Also, I believe someone getting multiple portal drops, also has no effect on others getting it. Your roll is your roll.
Also, someone getting multiple portal drops, only claims 1 beta access spot.
There is no point in getting salty over this.
Just work for it if you really want one. If you don’t, then give up.
Simple as that.
That doesnt make sense, as some people have been playing for days and not got a drop, so they would have had many many more chances to get one than others, and yet some players have reported being in the SW/DP for one event or just a few minutes and getting a drop.
So not totally correct that playing more gives you more rolls to get one.
More rolls doesn’t eliminate the chance that you never get one, just decreases it.
RIP City of Heroes
I can check on this, but the numbers of drops seems irrelevant. We hope for a certain number of players, so I would surmise that the drops would continue until we have reached the desired number of accounts, not the planned number of drops.
Again, I’m speaking casually, as a hypothesis, and I’ll confirm this.
I just believe that someone getting multiple portals is not impacting the chances of someone else participating in the beta.
Oh, and don’t forget: Increase your chances — sign up for the newsletter!
Ah yes… the newsletter. The one I unsubbed from because you kept sending me guides on how to play Guild Wars 2… when I’ve been in game since closed beta. However much I’d like to be in the HoT beta (and I DID try for over 40 hours in the Silverwastes and Dry top) I REALLY don’t want to start all that up again.
Couldn’t you just have us register our interest in participating in the beta instead?
Seriously, I have someone in guild who IS subscribed to the newsletter, and had their account flagged for the HoT beta access. This person simply wasn’t interested, didn’t participate, and got a reward chest to boot… how fun is that for those who DO feel motivated to test your product?
Oh, and don’t forget: Increase your chances — sign up for the newsletter!
I have been trying for days, I never get the confirmation mail…
There is no confirmation email.
True, another standard way of operating by just about every site in the worlds, not implemented by Anet
So all the guild wars playing take turns rolling a 10,000 sided dice. If they get a 1 then the player gets into beta. The number 1 is not removed from dice.
A very good point. But bear in mind the problem with you statement:
The number 1 is not removed from the dice, this is how it should be. But note that the guild wars players who roll a 1 on that 10,000 dice are not removed from the pool of players trying to roll a 1.
And so does this also mean that some guild wars players are getting more rolls of the dice than others?
I think it’s a fair question.
I mean no offense, but I don’t really think you thought this question through before asking it. “And so does this also mean that some guild wars players are getting more rolls of the dice than others?”
Let me try to explain this,
The “number of rolls” that players get is directly correlated to how much they grind SW/Drytop, depending mainly on how many events they complete and how many mobs they kill. A mob kill is a roll. An event chest is a roll. A bonus event chest is a roll. Players themselves actually have total control over how many rolls they get. So yes some players are getting more rolls of the dice than others, but that is because they are grinding more than others and hitting more events than other players.RNG is RNG is RNG is RNG. Its random.
Technically the amount of events you hit, your magic find, and the mobs you kill all correlate to your chances of receiving a beta drop. However, people who grind less are still able to get portal drops than people who might grind more due to RNG. However, your chances are still technically higher if you grind more. This does not mean that that player got more rolls then you, it just means they rolled the “1” on the RNG and you didn’t.
I personally got mine off of a bonus event chest claiming Indigo in SW.
Also, I believe someone getting multiple portal drops, also has no effect on others getting it. Your roll is your roll.
Also, someone getting multiple portal drops, only claims 1 beta access spot.
There is no point in getting salty over this.
Just work for it if you really want one. If you don’t, then give up.
Simple as that.That doesnt make sense, as some people have been playing for days and not got a drop, so they would have had many many more chances to get one than others, and yet some players have reported being in the SW/DP for one event or just a few minutes and getting a drop.
So not totally correct that playing more gives you more rolls to get one.
Just like if you buy lotto coupons, even if you buy 1000 lotto coupons, it might still be the guy that buys the 1 coupon that wins the grand price, same things goes here, more rolls equal more chances, but not amount of rolls guarantee you get one
The state lottery is not a good comparison for getting a beta portal. Odds for getting all six numbers correct for those mega million jackpots are like 1 in 259 million. As they say, you have a better chance of being struck by lightning than winning the lottery. In addition, if GW2’s RNG system did work like a true lottery, what are the odds are repeat portal winners? Almost never, right?
In spite of the developers saying RNG in general is working as it should, for whatever reason, it doesn’t appear all GW2 accounts are on a level and equal playing field which is discouraging for many. A straightforward explanation of the RNG system would be nice.
RNG is RNG. That’s not the answer you want, but that IS the answer here. I’m not sure why you care how many portals drop for other people, it’s not like that has any affect on your chances.
No one is complaining about others winning. Many players are perplexed by if getting a portal is so rare and random, it should not be happening repeatedly to the same account. Moreover, people DO tend to care about things they invest a lot of time and money into; game mechanics do matter to us as players and consumers of Guild Wars 2. It affects everything we do in this game.
When it comes to computers RNG is not RNG , its PRNG with predictable sequences
source: http://whatis.techtarget.com/definition/pseudo-random-number-generator-PRNG
Relevant paragraph:
“Many algorithm s have been developed in an attempt to produce truly random sequences of numbers, endless strings of digits in which it is theoretically impossible to predict the next digit in the sequence based on the digits up to a given point. But the very existence of the algorithm, no matter how sophisticated, means that the next digit can be predicted! This has given rise to the term pseudo-random for such machine-generated strings of digits. They are equivalent to random-number sequences for most applications, but they are not truly random according to the rigorous definition.”
The Dragonfly Effect [Phi]
DragonBrand
But that doesn’t matter because we have no knowledge of the sequence before or the ability to use the knowledge of the sequence that follows. As long as the sequence is statistically random across a variety of tests, it’s good enough. The one they are likely using repeats every 4 × 10^6001 numbers.
We doesn’t need it to be truly random, as in completely unpredictable, simply provide a statistically valid emulation of randomness to be fair.
RIP City of Heroes
The state lottery is not a good comparison for getting a beta portal. Odds for getting all six numbers correct for those mega million jackpots are like 1 in 259 million. As they say, you have a better chance of being struck by lightning than winning the lottery. In addition, if GW2’s RNG system did work like a true lottery, what are the odds are repeat portal winners? Almost never, right?
Actually there are cases of people who have not only won the lotto once, but won it multiple times. Given that GW2’s RNG isn’t as insane as the lotto (they recently raised the chances to get the portals did they not?), it’s not surprising for people to get multiple portals. I don’t know what to say, I mean do you guys think there is some conspiracy to favor some people over others? Sometimes RNG is just RNG.
After reading the initial post, I had a similar question. I don’t mind multiple portal drops, if it’s RNG based. However, I would care if people were pre-selected based on account activity or something and that grinding had no basis on the outcome. Is it possible that some people get 7 portals because they are in a certain “pool” versus those who are not able to get one no matter what they do? What if the die that you roll doesn’t even have a 1 on it, but you still believe you have a chance?
I believe that Anet has already stated that the WvW beta folks will be chosen based on account activity, so why not PvE too?
Not saying that I agree with my own thinking here, just playing devil’s advocate. It’s probably just RNG and I’m not lucky at all.
What if the die that you roll doesn’t even have a 1 on it, but you still believe you have a chance?
I think the people who farmed for 70+ hours then got it help alleviate that concern.
The devs simply have no reason to randomly select accounts to flag them as portalable. One RNG is good enough, they don’t need to RNG on top of RNG.
I can check on this, but the numbers of drops seems irrelevant. We hope for a certain number of players, so I would surmise that the drops would continue until we have reached the desired number of accounts, not the planned number of drops.
Again, I’m speaking casually, as a hypothesis, and I’ll confirm this.
I just believe that someone getting multiple portals is not impacting the chances of someone else participating in the beta.
Oh, and don’t forget: Increase your chances — sign up for the newsletter!
Ah yes… the newsletter. The one I unsubbed from because you kept sending me guides on how to play Guild Wars 2… when I’ve been in game since closed beta. However much I’d like to be in the HoT beta (and I DID try for over 40 hours in the Silverwastes and Dry top) I REALLY don’t want to start all that up again.
Couldn’t you just have us register our interest in participating in the beta instead?
Seriously, I have someone in guild who IS subscribed to the newsletter, and had their account flagged for the HoT beta access. This person simply wasn’t interested, didn’t participate, and got a reward chest to boot… how fun is that for those who DO feel motivated to test your product?
And to add insult to injury, this same person has now looted a portal too. He’s still not interested in testing.
Ah yes… the newsletter. The one I unsubbed from because you kept sending me guides on how to play Guild Wars 2… when I’ve been in game since closed beta. However much I’d like to be in the HoT beta (and I DID try for over 40 hours in the Silverwastes and Dry top) I REALLY don’t want to start all that up again.
Huh? I’ve been subbed to the email since 12-21-2013 or sooner (that’s my first email from that source) and the emails have been notices of events. There is one email from 6-25-14 “Some Tips on Combat in Guild Wars 2” but that is the only “guide” email.
Here’s the grand total of newsletter emails from December 2013 to now:
They could have easily added a check that went “oh hey we’re about to drop this portal for someone. check if they are already in beta. Oh they are.. ok don’t make it appear”
The problem is that while we understand statsiticallly that it does not matter how many someone else gets the psychology of it is bad. They could fix all the psychological bits by that one simple check.
Obviously it doesn’t actually matter but the perception of the thing is almost as important as the reality.
I hate it when people think it’s “easy” to add code to do anything.
RIP City of Heroes
People with multiple portal drops also got multiple 25s drops. So there’s some sense in that, I guess.
They could have easily added a check that went “oh hey we’re about to drop this portal for someone. check if they are already in beta. Oh they are.. ok don’t make it appear”
The problem is that while we understand statsiticallly that it does not matter how many someone else gets the psychology of it is bad. They could fix all the psychological bits by that one simple check.
Obviously it doesn’t actually matter but the perception of the thing is almost as important as the reality.
that would NOT be easy and they chance it would bug out and think someone got the portal, without they actually got it or similar would be pretty big, and thus landing us as this actual situation where some might not get it because of their account, ironic right?
They could have easily added a check that went “oh hey we’re about to drop this portal for someone. check if they are already in beta. Oh they are.. ok don’t make it appear”
If that’s so easy, why won’t you offer to do it for them? Should be a piece of cake.
For some reason, things are always so easy when it’s someone else that would need to do them.
When it comes to computers RNG is not RNG , its PRNG with predictable sequences
source: http://whatis.techtarget.com/definition/pseudo-random-number-generator-PRNGRelevant paragraph:
…which is actually completely irrelevant to the thread. I just love when people read something on the net, and think they understand that when they actually don’t.
Hint: it’s possible to predict the next value in the pseudorng chain only if you have knowledge of all the data that influences the algorithm. Beyond that, most currently existing pseudorng generators (except for the most crude ones) behave completely like genuine RNG system.
Hint nr 2: In case of GW2, not only we can’t control (or even know) all that data, but also some of that data is, from our point of view, completely random themselves.
TL/DR: the fact that GW2 is a random number generation algorithm has absolutely no influence on the issue.
Remember, remember, 15th of November
(edited by Astralporing.1957)
I hate it when people think it’s “easy” to add code to do anything.
Erm… because it is? The loot drop table is exactly that, a table that exists in game, that is used in certain algorithms to determine what loot drops (including the ‘zero’ option) are available and what percentage chance there is of each of them dropping . The key word being ‘algorithms’. Which are ALREADY THERE in the software.
The developers themselves told us that if you loot a portal, your account is FLAGGED for beta, even if the actual portal gets deleted or sold. In other words, there is an ACCOUNT FLAG already present in the software.
So basically, you’d need an addition to the loot algorithms that says ‘if FLAG = yes, then loot table = minus portal’. In a properly executed (and understood) system, it really shouldn’t be hard to add a check like this.
^ And yet it could rather easily lead to issues that would be more or less impossible to actually see, due to the low drop rate.
Krall Peterson – Warrior
Piken Square
The only frustrating thing about someone getting more than one is they can’t gift it to someone else. But them having more than one doesn’t mean they are stealing extra seats from people. Chill.
^ And yet it could rather easily lead to issues that would be more or less impossible to actually see, due to the low drop rate.
The low drop rate should not be a problem. A formula like this would simply say ‘drop chance does not exist if flag is present’. A really LAZY programmer, who thinks exclusion formulas are scary, could even copy the loot table, remove the portal drop from table 2, and state ’if FLAG – YES then table 2.
Programming really isn’t that hard. Thinking things through beforehand is.
I did not say the low drop rate was a problem. I said that issues could turn up that could be impossible to actually identify as issues due to low drop rate.
Lets say the system mistakenly tells the system that account A already had a drop, despite not having one (and not flagging the account). That would mean that account A could never ever no matter how much time or how lucky they were get a portal, which means that they simply couldn’t get access to beta. But due to the low drop rate people would just attribute it to RNG.
Programming (for actual programmers) is harder than people think. It looks all easy and such but people that actually work with it is fully aware that things seldom works as intended, no matter how much you have thought it through beforehand.
Krall Peterson – Warrior
Piken Square
They could have easily added a check that went “oh hey we’re about to drop this portal for someone. check if they are already in beta. Oh they are.. ok don’t make it appear”
If that’s so easy, why won’t you offer to do it for them? Should be a piece of cake.
For some reason, things are always so easy when it’s someone else that would need to do them.
When it comes to computers RNG is not RNG , its PRNG with predictable sequences
source: http://whatis.techtarget.com/definition/pseudo-random-number-generator-PRNGRelevant paragraph:
…which is actually completely irrelevant to the thread. I just love when people read something on the net, and think they understand that when they actually don’t.
Hint: it’s possible to predict the next value in the pseudorng chain only if you have knowledge of all the data that influences the algorithm. Beyond that, most currently existing pseudorng generators (except for the most crude ones) behave completely like genuine RNG system.
Hint nr 2: In case of GW2, not only we can’t control (or even know) all that data, but also some of that data is, from our point of view, completely random themselves.TL/DR: the fact that GW2 is a random number generation algorithm has absolutely no influence on the issue.
Way to totally miss my point ,and there is no need to be insulting. My point is that RNG in a game isnt all rosey and random as some think. and YES, it is relevant.
The Dragonfly Effect [Phi]
DragonBrand
(edited by Bensozia.8071)
I did not say the low drop rate was a problem. I said that issues could turn up that could be impossible to actually identify as issues due to low drop rate.
Lets say the system mistakenly tells the system that account A already had a drop, despite not having one (and not flagging the account). That would mean that account A could never ever no matter how much time or how lucky they were get a portal, which means that they simply couldn’t get access to beta. But due to the low drop rate people would just attribute it to RNG.
Programming (for actual programmers) is harder than people think. It looks all easy and such but people that actually work with it is fully aware that things seldom works as intended, no matter how much you have thought it through beforehand.
Lol. I used to work as a bugfixer for some major software manufacturers, amongst other things. I’m all too aware. I’m also very much aware of laziness, sloppiness, taking shortcuts and lack of overall knowledge of systems operations with programmers and engineers. After all, I had to deal with the results….
And what you are saying quite literally does not compute. The type of code I suggest (IF… THEN with only 2 possible variables) would prevent this from ever happening. If the account isn’t flagged, it would with still be eligible for drops. If it IS flagged, it is flagged, and does not need a portal drop anymore.
And yet bugs like that happens all the time. If it was as easy as you claim, such bugs would be unheard of, and yet that is not the case.
Krall Peterson – Warrior
Piken Square
I hate it when people think it’s “easy” to add code to do anything.
Erm… because it is? The loot drop table is exactly that, a table that exists in game, that is used in certain algorithms to determine what loot drops (including the ‘zero’ option) are available and what percentage chance there is of each of them dropping . The key word being ‘algorithms’. Which are ALREADY THERE in the software.
The developers themselves told us that if you loot a portal, your account is FLAGGED for beta, even if the actual portal gets deleted or sold. In other words, there is an ACCOUNT FLAG already present in the software.
So basically, you’d need an addition to the loot algorithms that says ‘if FLAG = yes, then loot table = minus portal’. In a properly executed (and understood) system, it really shouldn’t be hard to add a check like this.
But would you let someone modify the primary reward routine to check a flag and act differently if the flag is set? Did you thing they coded up a special routine to just hand out portals?
No they tack the portal to the reward list for that zone and simply let the existing reward system handle it as if it was any other result on the drop tables. There’s likely a mechanism already set up for that allows an action to happen upon receipt of each kind of item and most of the time it’s a null action. This way it’s something in the adding to inventory code and not the reward generation code.
RIP City of Heroes
Whatever the case, the RNG system is flawed and needs to be fixed so everyone has an equal chance. If it was truly random, the majority of portal winners would not be repeatedly be getting multiple portals. No one is that lucky; it defies the odds and logic. Hopefully the developers will address this by reworking the system; however, if they know RNG doesn’t favor all players equally, they sure aren’t going to disclose that information to the player community.
Whatever the case, the RNG system is flawed and needs to be fixed so everyone has an equal chance. If it was truly random, the majority of portal winners would not be repeatedly be getting multiple portals.
A truly random system will contain clusters and repeats.
Whatever the case, the RNG system is flawed and needs to be fixed so everyone has an equal chance. If it was truly random, the majority of portal winners would not be repeatedly be getting multiple portals.
A truly random system will contain clusters and repeats.
Yes but not to the extent this is happening. it doesn’t seem like everyone has an equal chance? I get that they don’t want all players who are trying to get one to be in the beta, else yes they should have made it open, but if its such a rare drop how are people getting 3 or 5 plus unless their accounts have a luck bonus or something.
Whatever the case, the RNG system is flawed and needs to be fixed so everyone has an equal chance. If it was truly random, the majority of portal winners would not be repeatedly be getting multiple portals.
A truly random system will contain clusters and repeats.
Yes but not to the extent this is happening. it doesn’t seem like everyone has an equal chance? I get that they don’t want all players who are trying to get one to be in the beta, else yes they should have made it open, but if its such a rare drop how are people getting 3 or 5 plus unless their accounts have a luck bonus or something.
So do you have the exact, objective data of at least a 1000 players? (ppl linking portals in chat is FAR from being exact objective data btw, as you can use chat codes to link stuff like that without even having even one portal). If you dont you cant really make such a claim
Whatever the case, the RNG system is flawed and needs to be fixed so everyone has an equal chance. If it was truly random, the majority of portal winners would not be repeatedly be getting multiple portals. No one is that lucky; it defies the odds and logic. Hopefully the developers will address this by reworking the system; however, if they know RNG doesn’t favor all players equally, they sure aren’t going to disclose that information to the player community.
I am pretty sure the majority of Portal drop recipients did not get multiple portals. This sounds like hyperbole to me. Considering the percentage of players that visit the forums, and I, personally, have never seen stated percentages of how many players use map chat/say chat/guild chat (and what percentage of those players reported to use the forums, or re-broadcast that information), and how many players reliably broadcast their ‘special’ drops, I’m unconvinced anyone could have that information, other than ArenaNet, possibly, itself.
Way to totally miss my point ,and there is no need to be insulting. My point is that RNG in a game isnt all rosey and random as some think. and YES, it is relevant.
And my point was that it’s as good as any rng you are able to meet anywhere else. And that quote you posted do not mean what you think it means.
Whatever the case, the RNG system is flawed and needs to be fixed so everyone has an equal chance. If it was truly random, the majority of portal winners would not be repeatedly be getting multiple portals.
I’m pretty sure they don’t, so where’s exactly is the problem?
A truly random system will contain clusters and repeats.
Yes but not to the extent this is happening. it doesn’t seem like everyone has an equal chance?
Of course not everyone has the same overall chance. Some people do farm more than others, and while each individual drop chance is the same for everyone, those that farm more are more likely to get the portal than those that only dropped in for few minutes and left. Of course, the chance in both cases is still low, and there are no guarantees.
I get that they don’t want all players who are trying to get one to be in the beta, else yes they should have made it open, but if its such a rare drop how are people getting 3 or 5 plus unless their accounts have a luck bonus or something.
You really should read more of the rng threads on this forum. This is one of the probability basics, and has been explained in those threads many times already. Basically, with any rng there will be so called outliers – cases of high and low luck. It’s not the presence, but lack of those outliers that tells us something is wrong with RNG.
And why it seems like there’s a lot of them? Mostly because the more portals someone gets, the more likely they are to share that info with the rest of the world.
Remember, remember, 15th of November
(edited by Astralporing.1957)
The way you phrased it Astralporing it makes it sounds like there is a problem with a piece of code rather than a property of probability itself.
RIP City of Heroes