There’s a lot of things that don’t make sense with Ascended gear.
For starters, why do we even have 3 different types of infusion slots?
I can understand utility infusion slots an an extent because you obviously don’t want us putting those in rings, but why differentiate between offensive and defensive? I mean you can only add one infusion anyway so why the arbitrary differentiation?
Seriously, what would change if all current infusions except for utility infusions were “versatile”? That’s right, nothing.
But since we have offensive and defensive utility slots we now need at least 2 (or3) versions of every Ascended item, instead of having more stat-combinations for example.
Also, why are the rings unique when we can have 2 identical versions anyway? Just seems like more forced RNG.
And finally, why do “fine” infusions cost such an exorbitant amount of resources?
I can’t help but feel that the whole Ascended Gear feels poorly conceived.