Why does "balance" work like this?

Why does "balance" work like this?

in Guild Wars 2 Discussion

Posted by: red.2387

red.2387

It seems to me that ANET’s idea of balance is to nerf/break every remotely viable build, until every build is equally weak and unfun to play.

What kind of system is that? It’s the number 1 reason why I haven’t played in months, and it gets worse with every patch.

Why does "balance" work like this?

in Guild Wars 2 Discussion

Posted by: Zacchary.6183

Zacchary.6183

Blame the people who kitten for these nerfs

Why does "balance" work like this?

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

It seems to me that ANET’s idea of balance is to nerf/break every remotely viable build, until every build is equally weak and unfun to play.

What kind of system is that? It’s the number 1 reason why I haven’t played in months, and it gets worse with every patch.

Blame the terribads who flock to FOTM OP builds instead of coming up with their own. Would you prefer they make it so that you only have one viable build and if you use anything else besides that you’ll be weak?

Balance is extremely important from a PvP perspective, so deal with it and adapt.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Why does "balance" work like this?

in Guild Wars 2 Discussion

Posted by: red.2387

red.2387

It seems to me that ANET’s idea of balance is to nerf/break every remotely viable build, until every build is equally weak and unfun to play.

What kind of system is that? It’s the number 1 reason why I haven’t played in months, and it gets worse with every patch.

Blame the terribads who flock to FOTM OP builds instead of coming up with their own. Would you prefer they make it so that you only have one viable build and if you use anything else besides that you’ll be weak?

Balance is extremely important from a PvP perspective, so deal with it and adapt.

Fun is an extremely important part of a game experience. No one wants to play a game where every build for every class feels weak and useless.

Why does "balance" work like this?

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

Fun is an extremely important part of a game experience. No one wants to play a game where every build for every class feels weak and useless.

So instead you want YOUR build to be overpowered while everyone else suffers under your ultimate dominance? How is that fun for anyone else but you?

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Why does "balance" work like this?

in Guild Wars 2 Discussion

Posted by: tom.7468

tom.7468

This is why most players is using warrior in pve right now because the damage they get for attacking 1 time is higher than some of the utility other professions have on a 1 min cooldown.

Why does "balance" work like this?

in Guild Wars 2 Discussion

Posted by: Chase.8415

Chase.8415

And yet I have been using the same build for months, and barely noticed any nerfed abilities.

Why does "balance" work like this?

in Guild Wars 2 Discussion

Posted by: Guns and Giblets.9308

Guns and Giblets.9308

Blame the terribads who flock to FOTM OP builds instead of coming up with their own.

People “flock” to these because there aren’t many viable builds available. E.g., I play an Elementalist. It’s almost essential to take 30 points in Arcana. How many builds can players “come up with” on “their own” when traits and abilities are like this?

“A soft answer turns away wrath,
but a harsh word stirs up anger.” -Jewish Proverb