(edited by miriforst.1290)
Why doesn't super speed stack?
Probably balance reasons.
Probably balance reasons.
But there’s no reason why a 2 second SS should override another source of longer SS. If you have 5 seconds of SS the skill giving you 2 seconds should not override that 5 seconds you already have.
Probably balance reasons.
But there’s no reason why a 2 second SS should override another source of longer SS. If you have 5 seconds of SS the skill giving you 2 seconds should not override that 5 seconds you already have.
Well yeah. You should get the greater of the durations when that effect is applied to you character. I was just commenting strictly about the stacking.
But even so, is the effects of super speed so much stronger than say stealth or alacrity that we cant have it stack in duration?
And if it is cant we tweak the application of it instead of having an insane amount of it which doesn’t stack with itself?
(edited by miriforst.1290)
Picture this: DH drops all of his traps including healing and elite skill while equipping runes of the trapper. He gets 10 second super speed.
Even worst: Mesmer has Temporal Enchanter traited, he casts 4 glamour skills (including elite) now you have a whole PvP team with 8 sec of SS + Quickness from Time Warp (good luck surviving this).
Seems a bit unbalanced.
The question isnt why superspeed doesnt stack.
The question is why gameplay breaking boons in WvW such as quickness and resistance still hasnt been done exactly like superspeed.
Complaining about superspeed, hahahahahaha… Surely this is a joke topic. And I say that as someone that main an all gyro scrapper relying heavily on superspeed.
The question isnt why superspeed doesnt stack.
The question is why gameplay breaking boons in WvW such as quickness and resistance still hasnt been done exactly like superspeed.
Complaining about superspeed, hahahahahaha… Surely this is a joke topic. And I say that as someone that main an all gyro scrapper relying heavily on superspeed.
Scrappers have some good use of it thanks to rapid regeneration (which promotes camping fields, making it useful in spvp for certain), but lets be honest thats why you bring super speed on a scrapper. I cant remember anyone in any mode ask for super speed. Okay once when we where doing a golem rush due to how it interacts with golems. But that was just that. Once.
But im okay with your solution of having resistance, protection, quickness, stealth, alacrity work in exactly the same way (popped a 10 second quickness and someone overwrites it with 1 second. Its fine!)
And regarding the guardian/mesmer example of the above poster. One build which doesnt use that increased mobility all that well just blew all of his traps at once. And he got a long term stealth. Now which factor here cause you the most concern (not even going to mention that we shouldnt balance a mechanic around a rune instead of vice versa). Same thing for the mesmer. He blew all his pretty long recharging skills to make his team member a bit faster? I would be more worried about the resistance and quickness but i have gotten the impression so far that super speed is rated at resistance and quickness level of strength so theres that i suppose.
And yes i know there are some uses of super speed, ive been running with slick shoes since heart of thorns and then went gyro scrapper. But from my experience the true gamebreaking strength of super speed lies not in the effect itself but in rapid regeneration (which have recived a healthy nerf).
And i also asked for a maximum duration to avoid 1 min + super speed stacking (like stealth it might stack a certain number of times and then refresh the lowest stack).
But if it is true that super speed is amongst the strongest effects in the game by such a margin i suppose i will have to let this request die and continue supporting my teammates with it.
(edited by miriforst.1290)
I knew speed didn’t stack but I didn’t know it overwrote like that. As an open-world devotee I’d love speed to stack, or at least to not overwrite longer durations with shorter. The question of separating game modes has been discussed before.. so why couldn’t speed work differently between PvP and PvE? It can be reigned in as needed for PvP, but more generous in PvE to help us explorers get around mappin’.
It can be reigned in as needed for PvP, but more generous in PvE to help us explorers get around mappin’.
Eh what? All classes already have easy 25% and on top of that with sligthly more effort all classes has perma 33%. Superspeed is meant to be a fast in-combat boost, not something that “help explorers”. Thats why it dont stack. Its meant to be skill based, you are supposed to time when you trigger it in order to not waste it. Thats why it shouldnt stack. And thats also why other braindead stacking boons shouldnt stack either.
PvE, sPvP or WvW is irrelevant in this regard.
SS afect only movement, right?
that it makes every other class in the game boring to play.”
Hawks
SS afect only movement, right?
Yes. Quickness is the one that affects skills.
SS afect only movement, right?
Yes. Quickness is the one that affects skills.
And it stacks to that point that a mesmer can keep it up indefinitely >.<
IMO SS should stack, it’s not like it’s super common or in high duration. But, at the very least it shouldn’t override a longer one.
SS afect only movement, right?
Only forward movement.
It can be reigned in as needed for PvP, but more generous in PvE to help us explorers get around mappin’.
Eh what? All classes already have easy 25% and on top of that with sligthly more effort all classes has perma 33%. Superspeed is meant to be a fast in-combat boost, not something that “help explorers”. Thats why it dont stack. Its meant to be skill based, you are supposed to time when you trigger it in order to not waste it. Thats why it shouldnt stack. And thats also why other braindead stacking boons shouldnt stack either.
PvE, sPvP or WvW is irrelevant in this regard.
Uh..so what you’re saying is.. it’s “meant to be” this way and nothing can ever change? And positing “What if?” scenarios is forbidden?
Also, I have no idea why you took an exception to that one sentance. It kind of loses all context when you take away most of my post (see full post below).
I knew speed didn’t stack but I didn’t know it overwrote like that. As an open-world devotee I’d love speed to stack, or at least to not overwrite longer durations with shorter. The question of separating game modes has been discussed before.. so why couldn’t speed work differently between PvP and PvE? It can be reigned in as needed for PvP, but more generous in PvE to help us explorers get around mappin’.