Why don't we have 'buff weekends'?

Why don't we have 'buff weekends'?

in Guild Wars 2 Discussion

Posted by: Vol.7601

Vol.7601

I just realized that for the nearly 2 years we’ve had in this game, we never had special community events/weekends where everyone who logs in and plays during that time receives a buff.

Diablo has recently had a 200% increase in legendary rates (similar to magic find) and will be getting a 50% gold boost over the weekend.

Why don’t we have something like here?

Why can’t we have a temporary statue in, say, Lion’s Arch that gives you 48 hours of EXP/karma/MF?

I know there are currently boosters in the game, but perhaps these temporary events can help drive player populations up as well as act as free promotion for boosters on the gem store. This doesn’t have to happen all the time, but it can be a monthly/quarterly thing.

You can even link these events with trial weekends to stimulate the playerbase to go level up their alts, further populating the emptier zones.

Why don't we have 'buff weekends'?

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Posted by: Gundam Zephyr.6713

Gundam Zephyr.6713

Because we already get that as a reward for participating in WvW.

Why don't we have 'buff weekends'?

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Posted by: Vol.7601

Vol.7601

The bonuses are very insiginificant (do they even work now with megaservers?)
The most useful bonuses are capped at 10%

Something significant like 100% increase in exp would entice players to go out and do PvE than usual

Why don't we have 'buff weekends'?

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Posted by: Brother Grimm.5176

Brother Grimm.5176

It’s a good suggestion (GW1 had weekend special drops/events like this for many years…maybe still do?). However, I think Anet KNOWS this and has this type of “feature” in mind to put in place when they feel they NEED to bolster the player numbers in the future, but that’s just speculation on my part.

I also have a sneaking suspicion they full well KNOW how much increased player activity an actual Expansion would generate so they are holding that Ace up their sleeve as well….

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

Why don't we have 'buff weekends'?

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Posted by: GenoUnknown.7504

GenoUnknown.7504

Guild Wars 1 did this pretty often, and still does today as far as I’m aware. I know there are boosters and such, but a that shouldn’t be a reason to not have those types of weekends. Maybe weekends that increase the amount of Dungeon Tokens you get, or something, yeah know?

Strange indeed they haven’t done something like that yet.

Kisu Beki(Guardian) | Suki The Great (Warrior) | Suki Grimm (Necromancer)
Geno Bishou (Elementist) | Suki The Huntress (Ranger) | Geno The Unknown (Thief)

(edited by GenoUnknown.7504)

Why don't we have 'buff weekends'?

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Posted by: Beldin.5498

Beldin.5498

We had that once .. Lost Shores event .. people who couldn’t get their precursor
for various reasons however didn’t thought it was that great.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Why don't we have 'buff weekends'?

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Posted by: Orpheal.8263

Orpheal.8263

I wish we would have special weekends like in GW1 again herei n GW2 too.

With effects like:

Double Event Experience and World Experience
Double Karma
Triple Gold Find for Monster Kills
Double Magic Find
Increased Drop Rates for Exotics
Increased Drop Rates for Tier 6 Materials
Increased Drop Rates for Black Lion Keys
Increased Drop Rates for Lodestones
Double Gathering Rate
Double Buff Duration Rate
Double Dungeon Token Rate
Double Salvaging Rate for Rare Materials

Such stuff would be nice and they definetely would bring back people to play a bit more actively again evey now and then, if there would be such special events over weekends, where most of all players can play the game to get that way a little bonus for playing the game on these 2 days, that can help in reducing a bit the grind of the game for the interestign things that players collect.

I can suggest only, they should at least try it out for a while and just see the reactions of the community, if the majority of players will like them to the point, that Anet should keep on doing them consntatly, like in GW1, or if ANet should ditch them out again after a while, whyever …
But if ANet doesn’t give that good old feature at least a try, we can’t know for sure, if it would be good for GW2 or not.

At least for me it would be a nice way of ANet to help a bit to keep the grind of GW2 as low as possible, because you could always wait then for a specific WE-Event to appear to progress with what you are doing in that time faster than normal to keep the grind low.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

Why don't we have 'buff weekends'?

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Posted by: Vol.7601

Vol.7601

Yeah…

let’s say they come out on Tuesday with the announcement of the next expansion..coming..say January 2015.

They could release a roadmap for the next +-19 weeks left with different bonuses to hype up everyone

-Bonus WvW Exp week (100% increase)
-Bonus PvE event completion exp week (100% increase)
-Bonus PvE Kills event exp week (100% increase)
-Bonus karma week (200% increase)
-Bonus MF week (100% increase)
-Bonus Evon Gnashblade week (40% decrease off everything in the gemstore)
-Bonus Fun week (everyone has 100% increased speed, triple jumping height, 500% increase in mini size)

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Posted by: Astral Projections.7320

Astral Projections.7320

What an interesting idea. The bonus weekends were great in Guild Wars 1 to achieve title goals. I don’t see why they can’t be modified for Guild Wars 2.

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Posted by: minbariguy.7504

minbariguy.7504

This would be great. I miss the bonus buff weekends from GW1.

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Posted by: Lightsbane.9012

Lightsbane.9012

Because we already get that as a reward for participating in WvW.

in most cases it’s not participating but acknowledging the fact that the buff is there, without actually helping much.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Wanze.8410

Wanze.8410

I actually had a similar idea in my suggestion topic about taxing buy orders with karma.
But my idea was to buff certain areas of the game at different times, like:

monday: double WXP in WvW
Tuesday: Bonus rank up Chest for each world boss
Wednesday: Double rank points in PvP
Thursday: Double Dungeon Tokens from dungeons
Friday: +100 magic find in fractals
Saturday: Double EXP for completing events on a certain map
Sunday: +10% Craft EXP

This way, Anet can move player population towards specific content they want to promote.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.