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Why have varying weapon damage ranges?
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This is a relic that was never removed or really thought of.
It was likely added as a means to make damage less predictable. Most games do this.
Also, if you’re referring to guardians… focus #5 is one of our hardest hitting abilities. If it had a higher weapon damage, well, I wouldn’t complain.
It was likely added as a means to make damage less predictable. Most games do this.
Also, if you’re referring to guardians… focus #5 is one of our hardest hitting abilities. If it had a higher weapon damage, well, I wouldn’t complain.
The RNG aspect could be added to every skill, like, as in every skill has a +/-5% damage factor on every hit.
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Fights that are 100% predictable are boring. Minor RNG elements are added frequently to make the fight unpredictable on a level that less skilled players can occasionally get win.
It was likely added as a means to make damage less predictable. Most games do this.
Also, if you’re referring to guardians… focus #5 is one of our hardest hitting abilities. If it had a higher weapon damage, well, I wouldn’t complain.
The RNG aspect could be added to every skill, like, as in every skill has a +/-5% damage factor on every hit.
Yes, or they could go with weapon ranges. Six of one, half-a-dozen of the other, really.
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Everything I say is only in reference to PvE and WvW.