Why have varying weapon damage ranges?

Why have varying weapon damage ranges?

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Posted by: Oxygen.5918

Oxygen.5918

What’s the point? Different skills have different arbitrarily selected power ratios anyway. Focus damage range is 832–883; greatsword 995–1,100. Does that even matter since focus skills tend to not even, or deal very little damage off the getgo?

I think GW2 was a rushed game, and this is a relic that was never removed or really thought of.

I was the best at burning things. Especially bosses that
didn’t move.

Why have varying weapon damage ranges?

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Posted by: Master of Timespace.2548

Master of Timespace.2548

This is a relic that was never removed or really thought of.

? <(^-^><)>^-^)> <(^-^)> ?

Why have varying weapon damage ranges?

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Posted by: Kelnis.1829

Kelnis.1829

It was likely added as a means to make damage less predictable. Most games do this.

Also, if you’re referring to guardians… focus #5 is one of our hardest hitting abilities. If it had a higher weapon damage, well, I wouldn’t complain.

Why have varying weapon damage ranges?

in Guild Wars 2 Discussion

Posted by: Oxygen.5918

Oxygen.5918

It was likely added as a means to make damage less predictable. Most games do this.

Also, if you’re referring to guardians… focus #5 is one of our hardest hitting abilities. If it had a higher weapon damage, well, I wouldn’t complain.

The RNG aspect could be added to every skill, like, as in every skill has a +/-5% damage factor on every hit.

I was the best at burning things. Especially bosses that
didn’t move.

Why have varying weapon damage ranges?

in Guild Wars 2 Discussion

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

Fights that are 100% predictable are boring. Minor RNG elements are added frequently to make the fight unpredictable on a level that less skilled players can occasionally get win.

I don’t have opinions. I only have facts I can’t adequately prove.

Why have varying weapon damage ranges?

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Posted by: Blaine Tog.8304

Blaine Tog.8304

It was likely added as a means to make damage less predictable. Most games do this.

Also, if you’re referring to guardians… focus #5 is one of our hardest hitting abilities. If it had a higher weapon damage, well, I wouldn’t complain.

The RNG aspect could be added to every skill, like, as in every skill has a +/-5% damage factor on every hit.

Yes, or they could go with weapon ranges. Six of one, half-a-dozen of the other, really.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.