Why is releasing new content top priority?
You realize there are separate teams for different aspects of the game, right? The team fixing traits and skills that you expertly identified with precision above is different than the team putting out new content.
Content design and content regulation are two different jobs handled by two different teams with completely different skill-sets. One team could not do the job of the other even if they wanted to.
You realize there are separate teams for different aspects of the game, right? The team fixing traits and skills that you expertly identified with precision above is different than the team putting out new content.
bears… they are repeating..
Its very simple really……new content means new players…..fixing bugs means “possibly” retaining old players, but in a game where they already have your money, that is far less important.
This is also the same in F2P games…..new content will drag in new players, they will spend a sum of money then leave, while fixing bugs will only keep a small percentage of existing players happy for so long.
Then compare that to a subscription game like EVE online….constant bug fixes are the norm, anything broken or bugged is patched and fixed almost immediately, as well as the constant free content upgrades…this is required to keep newer and older players in a the game and paying.
Its all about the money and what is profitable, nothing else.
You realize there are separate teams for different aspects of the game, right? The team fixing traits and skills that you expertly identified with precision above is different than the team putting out new content.
You realize that is irrelevant to his question, right?
(edited by Sylosi.6503)
It does seem to be all about money. That’s why I’m boycotting buying any gems. But despite there being two different teams I want to know why the hell team development is being paid more than team get your kitten together and fix the most core things of the game.
I question the existence of a team working on fixes at all… the game is 8 months old… and some of the fixes would just be tooltip fixes where incorrect numbers are displayed, seriously telling me that sort of change in a game development is any different than implementing entire NPC/Vendor’s across Tiria for dailys…
I don’t have to be a programmer to know when I’m being shafted….. Or a business professional to know that it’s bad to stick all your resources into one group.
Well the game is only 6 months old, not 8.
Well the game is only 6 months old, not 8.
So half a years time is not enough to fix…. well anything? Other than nerfs…
It bugs the mess outta me.
It feels like they’re deflecting…a lot. “What’s that? Broken class? I can’t hear you over the sound of this brand new shiny sPvP map! Yay!!”
(edited by Babychoochoo.5690)
Well the game is only 6 months old, not 8.
So half a years time is not enough to fix…. well anything? Other than nerfs…
So you haven’t noticed the stuff that have been fixed? Really.
Though I shouldn’t be surprised, not everything that has been fixed even makes it into the patch notes. Two of the things I noticed (and reported) were the signet of inspiration for the mesmer not working, and the entire trait line for the ranger that gives you opening shot being bugged, with regards to causing vulnerability. Both of those things were fixed, though it never said anything in the patch notes. Which sorta sucks, because I had to test again to see if they were fixed…but fixed they were.
Many skill points that used to be bugged are now working, one of which got completely changed so it could remain working. Several events that used to bug now work as intended, even though other events still bug.
But if you visited Orr shortly after launch, you’d realize 75% of the quests were bugged, and now it’s like 10%. That means 65% have been fixed.
The game released too early because they had to beat MoP out of the gate. That’s it. Every MMO releases too early for one reason or another. The next six months, for every MMO, is catch up. That’s how it’s been for years and years. You might not like it, but that’s the industry. You have to deal with it (or stop playing new MMOs).
So much stuff has been fixed. And features have been added that should have come out at launch as well. Guesting was finally put in, and this month we’re getting the ability to preview stuff from the trading post.
Some people see this as long overdue, but I think what you’re getting now is actually what the game should have been at launch.
And I don’t blame Anet for launching before MoP, because believe it or not, that’s a good business decision. Good business decisions are better for the game. More people bought the game and tried the game, because MoP wasn’t out first. Even those who don’t like it, still helped support it for the rest of us.
Six months, in programming time, is a really really short amount of time. I think people should lower their expectations about how long bugs can take in a program this big to isolate and fix.
You realize there are separate teams for different aspects of the game, right? The team fixing traits and skills that you expertly identified with precision above is different than the team putting out new content.
You realize that is irrelevant to his question, right?
It’s not. The two groups are working completely independently. The team that puts out new content will be doing this at a rate that is completely unrelated to how fast the other team balances the game and fixes class bugs. Granted, the second team could do a better job (and the content team could put more emphasis on actual content instead of surrogates).
The real problem comes from the fact that the game was rushed to live at least a year before it should. It is still in beta stage, so there is a lot of problems to fix. Problems that in many cases should have been solved before opening.
Remember, remember, 15th of November
You realize there are separate teams for different aspects of the game, right? The team fixing traits and skills that you expertly identified with precision above is different than the team putting out new content.
You realize that is irrelevant to his question, right?
No it isn’t. Is the content team supposed to just sit around and do nothing? Very unlikely that anyone in the content team have the skill sets needed to work on bugs. His post is very relevant.
People that complain about ‘broken this’ or ‘broken that’ make me wonder why bother. How hard is it to not complain and just play the game for fun?
Crunching numbers to make the strongest toon can be fun, but what is so hard about just playing the game and enjoying it?
Plus… there isn’t THAT many issues. My brother used to complain about his Mesmer for example (that they weren’t PvE friendly and leveled slow) He didn’t play for weeks because of this. Finally he decided to just play. He ultimately found that he needed to learn his class more and was mad at himself for not trying.
I think that no matter what Anet does, there will be people claiming a class is unbalanced or something needs fixing.
Just play the game already.
Then compare that to a subscription game like EVE online….constant bug fixes are the norm, anything broken or bugged is patched and fixed almost immediately, as well as the constant free content upgrades…this is required to keep newer and older players in a the game and paying.
Its all about the money and what is profitable, nothing else.
Erm… Are you comparing a £15/month game to a pay-for-once game? And you call it free upgrades? Get out of here, please.
There aren’t many bugs, and who even reads descriptions and hints after 8 months? Who even thinks that an entire company is soley dedicated to bug-fixing?
Personally I think they lose way more on not realeasing new content than adjusting small numbers and pieces of text.
You realize there are separate teams for different aspects of the game, right? The team fixing traits and skills that you expertly identified with precision above is different than the team putting out new content.
You realize that is irrelevant to his question, right?
No it isn’t. Is the content team supposed to just sit around and do nothing? Very unlikely that anyone in the content team have the skill sets needed to work on bugs. His post is very relevant.
The problem is the “content team” puts out a bugged product. IMO Anet is too compartmentalized and needs to pull its self together. Yes, new content should be top priority, but it should be quality stuff that builds on existing content. Currently it’s “hey look at what I did, now you go figure out how to make it actually work.”
You realize there are separate teams for different aspects of the game, right? The team fixing traits and skills that you expertly identified with precision above is different than the team putting out new content.
You realize that is irrelevant to his question, right?
No it isn’t. Is the content team supposed to just sit around and do nothing? Very unlikely that anyone in the content team have the skill sets needed to work on bugs. His post is very relevant.
The problem is the “content team” puts out a bugged product. IMO Anet is too compartmentalized and needs to pull its self together. Yes, new content should be top priority, but it should be quality stuff that builds on existing content. Currently it’s “hey look at what I did, now you go figure out how to make it actually work.”
Exactly. The “content team” needs to release quality content. Case in point: Giver’s Armor. Not only is sacrificing 72 stat points for 1% Boon Duration absurd… but reportedly the bonus doesn’t even work. Yes, bugs are going to happen, but this reflects something just slapped together. Also, saying that the “content team” can’t fix problems reflects an excuse or excessive bureaucracy… a team member can be reassigned if the Suits require that much.
One thing I’ve noticed is that patches that don’t relate to exploits are not considered important to push. For example right now there’s a bug that breaks the Frozen Maw event and has on several occasions left the event stuck for weeks at a time, a week or two ago they found what they think is causing it and created a patch, but that patch won’t go live until the major content update on the 26th.
There are likely many patches that are in the same boat, and with this philosophy in place there will be many patches in the future that get created and wait in the queue for weeks before hitting live. The patch notes for January were huge, and I expect February will be the same.
And yeah, the Giver’s stuff is a disgrace. 6% boon duration for a whole set of armor exchanged for 432 of another stat? (and costs 10 snowflakes per piece where other stuff, bone/scale/fang, takes only 5 each) And a 6% that doesn’t even freaking work??
Same with the weapons, except they at least got text saying they increased condition duration by 10%. That doesn’t work either of course but at least it says it gives a decent amount.
There is absolutely no evidence to support that it would.” -AnthonyOrdon
If the team/designers of GW2 want to implement new content then go ahead, do it. But for the love of Grenth, don’t add more bugs, please, We already have many of them.
-ArenaNet