Why is there crafting exclusive stats combos?
Those stats were new stats added fairly recently. They were added only to crafting to give it something to offer.
Reality of those stats, they’re all kinda sucky. Celestial is a pvp thing, and nomad is a wvw thing, and sinister isn’t really good for anyone but kinda thief and zealot I haven’t a clue who uses.
Zealot is pretty good on some builds on each profession. Best for WvW, though.
Sinister is pretty good for Necro and Engineer as well. Really any condition build.
Zealot is pretty good on some builds on each profession. Best for WvW, though.
Sinister is pretty good for Necro and Engineer as well. Really any condition build.
Problem with sinister is the same problem with any condi build. Sure necro’s and engi’s and thieves can make it work pretty good, but it isn’t as good as zerker. No matter what gear you’re in there is a power build better in zerker.
Except pvp, that crap is gonna be all into the condi builds.
I However, I feel required to spend time mastering Armorsmith, Weaponsmith, Artificer, and Jeweler just to have access to four exclusive stat combinations.
I can answer your question by asking one of my own: Why is Gift of Exploration an exclusive reward for those who complete 100% of their map?
I can answer your question by asking one of my own: Why is Gift of Exploration an exclusive reward for those who complete 100% of their map?
And for what is Gift of Exploration used? One item: Gift of Mastery. An item used to make a Legendary weapon which is available for trade in the auction house. Players aren’t required to explore 100% of the map to earn a Legendary weapon anymore. Players can simply purchase the end result from another player. Why should equipment with unique stat combinations be any different?
If it helps you can get cele jewelery from laurels, and there are some exotic cele weapons on the ah, plus you can pick it on a legendary (and thats all you need really for a cele build, people dont run it on every piece because you lose too much power). You also get sinister and nomad jewelery from LS achieves and pick them on legendary weapons
But still if you want armor in every stats youll just have to suck it up and spend a whole 30 minutes leveling crafting. Seriously with the time it took to post this youd be halfway to 400 already
Aeneaaa – 80 engineer
Aeeneaa – 80 Ele
If you want to sell them, then just make exotics
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Too encourage crafting silly.
RIP City of Heroes
I think crafting is a way for ANet to have more control over your item acquisition, instead of just RNG or using gold.
I can answer your question by asking one of my own: Why is Gift of Exploration an exclusive reward for those who complete 100% of their map?
And for what is Gift of Exploration used? One item: Gift of Mastery. An item used to make a Legendary weapon which is available for trade in the auction house. Players aren’t required to explore 100% of the map to earn a Legendary weapon anymore. Players can simply purchase the end result from another player. Why should equipment with unique stat combinations be any different?
Players can’t make a Legendary to sell without first getting the unique, account bound reward. Someone has to first get the Gift of Exploration from 100% map completion.
Let me ask you another question: Why are Fractal weapons an exclusive reward for only those who run Fractals?
Those stats were new stats added fairly recently. They were added only to crafting to give it something to offer.
They were added to crafting and made account bound to force people to play the new content. If you didn’t play it, you couldn’t get the stat combo. I doubt it was anything more than that.
sigh, here we go again…
fractal rewards for fractals are different than the new stat combos being treated differently than the old stat combos… why? fractal skins are skins. they don’t affect balance.
limiting 4 stat combos at exotic rarity (t6) to only a single method of acquisition makes it more difficult to experiment with different builds, which is the opposite of ANET’s intention of wanting us to experiment with different builds.
why should i spend 2 months crafting a full set of celestial or sinister armour and trinketts and weapons when i can spend 5-10 minutes crafting full berserker gear? (presuming i’ve already levelled all crafting professions to 400)
and how am i supposed to be able to experiment with celestial / sinister stats if i have to wait 2 months to be able to equip the full set? especially when i can obtain the launch stats practically instantly.
this disparity in the same tier of gear severely discourages experimenting with different stats. in this case, ANET is is own worst enemy.
simple solutions:
1) make charged quartz crystals tradeable
2) add nomad’s / celestial / zealot’s / sinister gear to the loot tables
3) add nomad’s / celestial / zealot’s / sinister recipes to the master crafter NPC’s
4) add nomad’s / celestial / zealot’s / sinister gear to WvW vendors
5) add nomad’s / celestial / zealot’s / sinister gear to karma vendors
6) add nomad’s / celestial / zealot’s / sinister gear to dungeon vendors
7) make nomad’s / celestial / zealot’s / sinister gear tradeable on the trading post
8) add more permanent ways of obtaining the unique components (such as watchwork sprockets) to the game to offset the obscene material requirements (such as needing 500 sprockets per insignia / inscription) or reduce the material requirements (such kitten sprockets per insignia / inscription)
PS: this is from a fella whose addiction to GW2 is exceeded only by his addiction to bacon.
Your going to be even more unhappy when you realize the only way to get ascended armor of a particular stat combination is through crafting it yourself.
Reward is an Reward. There’ll always be someone who wants something without effort. I want a complete Fractal skin set, but I’m bored of doing Fractal runs, so it affects my balance quite severely.
As for Nomad’s gear, it’s already sold as a recipe. The materials you need are all farmable or purchasable on the TP. There’s nothing stopping you from making one. As for Celestial gear, yes that would take you longer to craft, but that’s the price you pay for something you desire. Put in the time and effort, and the game gives you satisfaction.
Side note – Watchwork Sprockets and Mechanisms are on the TP too. So everything is ok.