Why is there no Zealot's gear on the TP?
Zealot’s gear is account bound. You have to craft it yourself.
That said, the recipes needed for zealot’s crafting should be available on the TP.
Zealot’s gear is account bound. You have to craft it yourself.
That said, the recipes needed for zealot’s crafting should be available on the TP.
Not exactly an answer that I want to hear, but thank you for the information. I find crafting to be quite tedious, and I’ve never leveled any crafting discipline past about 250, so I guess I’ll just buy some Cleric’s or something.
Why in the world would Zealot’s gear be treated differently than everything else? I don’t get it.
You could theoretically get the ascended ones as drops …
Why in the world would Zealot’s gear be treated differently than everything else? I don’t get it.
It’s not treated differently than everything else. Celestial and Nomad’s are other stat allotments that need to be crafted and can’t be bought/sold on the Trading Post.
It is treated differently, in a sense, but as Xiahou mentioned, Zealot’s Gear, Celestial Gear (multi-stat) gear, Nomad Gear (Toughness, Healing, Vitality) and Sentinel’s (primary Vitality, secondary Toughness and Power) are all treated a little differently.
This is because these stat-combination types weren’t always available and were introduced to the game as part of temporarily available living story content (with the exception of Nomad’s gear since Living World Season 2 is far more persistant than the Season 1 stuff).
While you can still acquire the materials required for these stat types they now have a far more limited availability. Now the primary source of income for the parts required for Zealot’s and Sentinal’s stuff is actually specific Fractals (though there is still a JP and a handful of them in WvW for a few extra Aetherblades for Zealot materials), and for Celestial it was the once per-day home instance Quartz node (and the Charged Quartz is still time-gated to one-a-day for the most part), though since Drytop and Silverwastes basic Quartz has become a bit more available.
As for the recipes for Sentinal’s, Celestial’s and Zealot’s – I’m not sure these still drop. They were only acquirable during their limited time living world events, and now there is a limited supply of recipes for them that have to be purchased on the TP.
N.B. Before anybody calls me on it, I realise the recipes are still available in unlimited supply for Ascended level gear, but not for anything less, and it’s unlikely one will have multiple sets of Ascended gear due to the exorborant cost, and will probably just get one ‘zerker or Soldier’s set of that instead of the more specialised stat-sets.
(edited by KotCR.6024)
As for the recipes for Sentinal’s, Celestial’s and Zealot’s – I’m not sure these still drop. They were only acquirable during their limited time living world events, and now there is a limited supply of recipes for them that have to be purchased on the TP.
Sentinel inscriptions and insignias are available from the guild commendations vendor and you dont need a recipe sheet for the gear.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
at launch, all exotic gear was tradeable…. such as berserker, knight’s, rampager’s
now, all the stat combos introduced through the living world, (such as nomad’s, zealot’s sinister, celestial) are account bound on acquire, and require a lot more mats to be able to craft, and in some cases, even have daily restrictions on crafting certain components.
i would say that qualifies as different, even though the OP mistyped “everything else” instead of “stats available at launch.”
essentially, this has created an additional tier of gear.
there is:
common
fine
masterwork
rare
exotic: tradeable
exotic: account bound
ascended
now, the difference between exotic: tradeable, and exotic: account bound, is not stat value, but rather difficulty in crafting. even though the two tiers appear to be equal, one is treated as though it were a lower tier of ascended gear.
i have always disagreed with the 2 tiers of exotic gear.
my solutions are as follows:
1) reduce exotic: account bound tier of gear to be equal in all regards as the exotic: tradeable tier. that means
a) reduce the number of materials required to craft.
b) eliminate the daily restrictions on certain components.
c) make them tradeable
or
2) create a new rarity called say, custom, and
a) remove the “soulbound on use” requirement, since the gear is account bound. it should be useable by all the characters on your account, as long as they meet the level and armor weight requirements.
b) give additional recipes to be able to use the “custom” tier gear as a crafting component to upgrade the gear (like the crafting backpacks)
c) the gear will also include an infusion slot.
summary:
stop treating exotic gear in two different tiers ( tier 1= tradeable, tier 2= account bound). either make them the same tier, or change tier 2 into a a different “rarity,” since it’s already treated as a different tier anyway.
(edited by Forgotten Legend.9281)
As for the recipes for Sentinal’s, Celestial’s and Zealot’s – I’m not sure these still drop. They were only acquirable during their limited time living world events, and now there is a limited supply of recipes for them that have to be purchased on the TP.
Sentinel inscriptions and insignias are available from the guild commendations vendor and you dont need a recipe sheet for the gear.
Oh, ok, well, there’s that, but they still use Azurite right? Which only drops in the Molten Facility fractal. Possibly via the Mystic Forge aswell, but I’m unsure about that.
As for the recipes for Sentinal’s, Celestial’s and Zealot’s – I’m not sure these still drop. They were only acquirable during their limited time living world events, and now there is a limited supply of recipes for them that have to be purchased on the TP.
Sentinel inscriptions and insignias are available from the guild commendations vendor and you dont need a recipe sheet for the gear.
Oh, ok, well, there’s that, but they still use Azurite right? Which only drops in the Molten Facility fractal. Possibly via the Mystic Forge aswell, but I’m unsure about that.
Yeah, Sentinel Trinkets are a bit tricky. I dont think Azurite Orbs still drop and you cant transmogrify azurite crystals.
However, you can craft an exotic, account bound candy corn amulet which lets you choose your stats and sentinel is on offer.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Good luck making Zealots though. Unless you have a LOT of gold, you’ll have to rely on farming a specific fractal. If you can’t do that, then all you have is the home instance watchwork node. Using the node should net you one piece of Zealot gear in just under a year, if you’re lucky and mine it literally every single day. So if you want a full set, well, I guess you’ll be done in around 4-5 years.
Nope GW2 isn’t at all grindy……
(edited by wolfyrik.2017)
Good luck making Zealots though. Unless you have a LOT of gold, you’ll have to rely on farming a specific fractal. If you can’t do that, then all you have is the home instance watchwork node. Using the node should net you one piece of Zealot gear in just under a year, if you’re lucky and mine it literally every single day. So if you want a full set, well, I guess you’ll be done in around 4-5 years.
Nope GW2 isn’t at all grindy……
Watchwork mechanisms are available for under 10g on the tp and you also forgot the mining pick.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
Watchwork mechanisms are available for under 10g on the tp and you also forgot the mining pick.
Which isn’t as bad as wolfyrik described, but it’s still crazy expensive considering the total amount of Mechanisms you need for a full set of Zealot’s Gear, easily making it one of the most expensive Exotic sets around.
10g (actually closer to 9g last I checked, but still) plus the cost of ectos and other materials per piece of armor is way out of line compared with any other stat combination in the game, though. And that’s not even taking into account that you also need to buy the recipes for each separate piece of armor and the insignia.
The Jewelry manages to be even worse. I believe you need to pay something like 17g worth of Sprockets per piece there (since the pre-made components are actually more expensive to buy for jewelry) plus other materials.
They need to do a serious balance pass on Zealot’s gear to bring it more in line with the rest of the stat combinations cost-wise. Whether that be by reducing the number of sprockets needed to craft the sub-components of Zealot’s itself or increasing the supply of Watchwork Sprockets (the latter would help other high-price items like Sigils / Runes, though, so that might be preferable). Its certainly not so amazing that it needs to be over twice the cost as other stat combinations.
Thankfully this set of armor has stats not very useful for many builds, still pretty stupid how artificially expensive it is.