Why is there no kick protection?
You are playing the game in a way the devs didn’t intend(if they intended for people to play dungeons with variable number of people they would have given a setting for that) and you are surprised they don’t support it?
Even if, kicks at the end of a dungeon also arent as intend. And those rude actions happen every single day.
So its not only a very needed upgrade for solo runners.
Am I wrong?
What if we’re stuck at the last boss of a dungeon for 20 minutes because one or two people in the party keep screwing up and just won’t listen? I want to be able to kick those people so I can actually finish the dungeon with others who aren’t completely kittened. Your suggestion would prevent me from kicking such players and force me to restart the dungeon in the hope that this time I’m not grouped up with morons. Why should I have to suffer so you can be greedy?
What if we’re stuck at the last boss of a dungeon for 20 minutes because one or two people in the party keep screwing up and just won’t listen? I want to be able to kick those people so I can actually finish the dungeon with others who aren’t completely kittened. Your suggestion would prevent me from kicking such players and force me to restart the dungeon in the hope that this time I’m not grouped up with morons. Why should I have to suffer so you can have your way?
This is what we have guilds for. Pugs often have very limited teamplay skills and you have to deal with this when you enter those.
Also, what if when you kicked 2 ppl from a 3rd fractal and he decided to take revenge, get the other player, set an order which chars getting kicked and close it after (or sell it)?
What if we’re stuck at the last boss of a dungeon for 20 minutes because one or two people in the party keep screwing up and just won’t listen? I want to be able to kick those people so I can actually finish the dungeon with others who aren’t completely kittened. Your suggestion would prevent me from kicking such players and force me to restart the dungeon in the hope that this time I’m not grouped up with morons. Why should I have to suffer so you can have your way?
This is what we have guilds for. Pugs often have very limited teamplay skills and you have to deal with this when you enter those.
Also, what if when you kicked 2 ppl from a 3rd fractals and he decided to take revenge, get the other player, set an order which chars getting kicked and close it after (or sell it)?
No, this is not what I have guilds for. It’s a bad argument. I could say the same thing to you. Why don’t you get a guild for dungeon buying and selling? This is what you have guilds for.
The latter situation you described never ever happened to me and I’ve done countless of PuG runs, so I’m not really concerned about that. The current vote-kick system works just fine.
What if we’re stuck at the last boss of a dungeon for 20 minutes because one or two people in the party keep screwing up and just won’t listen? I want to be able to kick those people so I can actually finish the dungeon with others who aren’t completely kittened. Your suggestion would prevent me from kicking such players and force me to restart the dungeon in the hope that this time I’m not grouped up with morons. Why should I have to suffer so you can have your way?
This is what we have guilds for. Pugs often have very limited teamplay skills and you have to deal with this when you enter those.
Also, what if when you kicked 2 ppl from a 3rd fractals and he decided to take revenge, get the other player, set an order which chars getting kicked and close it after (or sell it)?No, this is not what I have guilds for. It’s a bad argument. I could say the same thing to you. Why don’t you get a guild for dungeon buying and selling? This is what you have guilds for.
The latter situation you described never ever happened to me and I’ve done countless of PuG runs, so I’m not really concerned about that. The current vote-kick system works just fine.
Its a very sad point of view you have there regarding the sense of guilds. Guild members are not your personal slot fillers.
And the fact that YOU didnt experience it doesnt make the argument less worthy. Fractals can be sold as well as any other dungeon. We managed to the final stage with 4 yesterday just because somebody from my guild had to go. We gained 12g for this slot and I guess there was much more possible if we would have been bothered to wait any longer.
So what if a couple of us decides to sell their slots at the end? Do I really have to be afraid that much and need to replace every single slot then? We will do it, doesnt matter if intended or not. So why is it so hard to listen to the players instead of to do nothing?
Its not our fault, a lot of things are just possible with 1,2 or at least 3 players. I dont get why I need to get a penalty for being better then at least half of the gw2 population.
Explain it, please.
(edited by exii.8913)
This is why selling dungeon paths is a no win and should just have a policy in place against it.
Causes far too many issues and abuse cases of tools.
You are playing the game in a way the devs didn’t intend(if they intended for people to play dungeons with variable number of people they would have given a setting for that) and you are surprised they don’t support it?
If they intended for dungeons to only be doable with five people, they wouldn’t have made a system that allowed for a single player to enter and complete each segment. They may not provide active support for those who solo dungeons and sell paths, but they also have said that they’re not breaking any rules or anything.
The only real change I’d like to see to the system is a real majority needed. I’d much prefer the kick vote to require 3 people rather than just 2.
Srsly anet, stop this nonsense with “I dont give a single kitten” policy and start supporting the effort which a couple of players do with duo or solo runs. Better players should be better rewarded, its just natural.
And we all know that it wouldnt be that much effort to add a couple of lines in a few scripts to realize it.
What if we’re stuck at the last boss of a dungeon for 20 minutes because one or two people in the party keep screwing up and just won’t listen?
This is what we have guilds for.
What?
Got bad teammates = play with your guild
Got bad players I wanted to make some gold off of = This is a travesty
The prevalence of bad teammates spoiling a team run is a more widespread issue than the prevalence of bad run-buyers spoiling a paid run.
You can’t invalidate his point without invalidating your own.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
ArenaNet’s stance on this has always been: go ahead and sell dungeon paths if you want, but we never intended you to, so don’t expect us to support you. I’m not sure why people continue to play with fire and expect ANet to do something to prevent them from getting burned. The risk is self-evident.
Best solution at present is to have a path-selling guild. Bring 4 guildies and charge one PUG for the trip. This guarantees you won’t get kicked.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
It’s pretty lax to leave things as they are, with path selling neither being supported nor outlawed. It’s not the best situation.
It’s pretty lax to leave things as they are, with path selling neither being supported nor outlawed. It’s not the best situation.
Why is it lax?
Explain.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Why, exactly, would anybody need to pay somebody to run them through a dungeon? What ever happened to doing research on the dungeon and attempting it, getting better, and then succeeding (if not at first, then eventually)?
The only thing I can come up with is either laziness or a literal inability to play well enough.
It’s pretty lax to leave things as they are, with path selling neither being supported nor outlawed. It’s not the best situation.
There’s no way to regulate this. Anybody can send somebody else gold, and anybody can invite somebody else to the party. These two actions are completely separate, and the only connection with regard to this is a promise between the two parties that the dungeon will be completed and the customer will not be kicked from the group; two things that can’t be guaranteed.
(edited by MiniEquine.6014)
Why, exactly, would anybody need to pay somebody to run them through a dungeon? What ever happened to doing research on the dungeon and attempting it, getting better, and then succeeding (if not at first, then eventually)?
The only thing I can come up with is either laziness or a literal inability to play well enough.
Yes, it is a mix of laziness and the convenience of the service being offered. Some people just want fast tokens. So, instead of finding a PUG that may or may not take well over an hour to run a path of Arah, they pay someone a few gold to get their tokens within 10 minutes or so. Or there are people who don’t feel like learning Arah P4 to finish off Dungeon Master, so they might actually pay the exorbitant 20g to get that path out of the way without having to run it.
It’s not against any rules, so I don’t really see anything wrong with it (assuming the sellers are legit sellers who did the path themselves without exploits or kicking others).
This game has the worst kick system I’ve ever seen, the only system that could be worse would be a system that randomly kicks people from parties every 5 minutes without anyone even initiating a kick.
You are playing the game in a way the devs didn’t intend(if they intended for people to play dungeons with variable number of people they would have given a setting for that) and you are surprised they don’t support it?
If they intended for dungeons to only be doable with five people, they wouldn’t have made a system that allowed for a single player to enter and complete each segment. They may not provide active support for those who solo dungeons and sell paths, but they also have said that they’re not breaking any rules or anything.
How do you finish finish CoF p1 with 1 person?
I am genuinely interested. We were having this discussion the other day while running that path with 4 people(maybe an Engineer with grenades at the right angle or turrets …).
You are playing the game in a way the devs didn’t intend(if they intended for people to play dungeons with variable number of people they would have given a setting for that) and you are surprised they don’t support it?
If they intended for dungeons to only be doable with five people, they wouldn’t have made a system that allowed for a single player to enter and complete each segment. They may not provide active support for those who solo dungeons and sell paths, but they also have said that they’re not breaking any rules or anything.
How do you finish finish CoF p1 with 1 person?
I am genuinely interested. We were having this discussion the other day while running that path with 4 people(maybe an Engineer with grenades at the right angle or turrets …).
How one would do that, I have no idea. Like the first room in Arah Story, I think you need an actual body on those areas to continue.
I don’t think Anet is overly apposed to the idea of selling Dugneon runs, but should they alter the game to support or protect it? Apparently not.
Fate is just the weight of circumstances
That’s the way that lady luck dances
You are playing the game in a way the devs didn’t intend(if they intended for people to play dungeons with variable number of people they would have given a setting for that) and you are surprised they don’t support it?
If they intended for dungeons to only be doable with five people, they wouldn’t have made a system that allowed for a single player to enter and complete each segment. They may not provide active support for those who solo dungeons and sell paths, but they also have said that they’re not breaking any rules or anything.
How do you finish finish CoF p1 with 1 person?
I am genuinely interested. We were having this discussion the other day while running that path with 4 people(maybe an Engineer with grenades at the right angle or turrets …).How one would do that, I have no idea. Like the first room in Arah Story, I think you need an actual body on those areas to continue.
Send a ranger pet.
You can also low man the cof p1 console using barely moral strategies (read: exploits) as far as I know, but I don’t know it precisely. Ranger pet is still easy when 4 manning.
oh, and before I forget: Dungeon selling is obviously an exploit because I’m not good enough to do it myself and successful people should be punished and taken back to my level of gameplay so I don’t feel bad for being less competent.
How one would do that, I have no idea. Like the first room in Arah Story, I think you need an actual body on those areas to continue.
Send a ranger pet.
You can also low man the cof p1 console using barely moral strategies (read: exploits) as far as I know, but I don’t know it precisely. Ranger pet is still easy when 4 manning.oh, and before I forget: Dungeon selling is obviously an exploit because I’m not good enough to do it myself and successful people should be punished and taken back to my level of gameplay so I don’t feel bad for being less competent.
Nah. It’s an exploit because it’s a way for someone to get the reward without doing the work. Props to the guys that can solo/duo these dungeons (I sure can’t), but it does exploit the way completion bonuses are handled. The intent was to reward players for participating in the completion of a dungeon/path with gold and tokens. Path selling allows players to get the completion reward without actually participating.
I’m not really against path selling, I just find it odd that so many people are so eager to pay someone else to play the game for them.
People like path selling because the difficulty/time commitment in some of the paths is more than they want for the effort. A player might enjoy many of the dungeon paths and do them regularly, but for those that are way above the difficulty scale of most of the others, buying is a nice option for getting AP points and finishing up the achievements.
How one would do that, I have no idea. Like the first room in Arah Story, I think you need an actual body on those areas to continue.
Send a ranger pet.
You can also low man the cof p1 console using barely moral strategies (read: exploits) as far as I know, but I don’t know it precisely. Ranger pet is still easy when 4 manning.oh, and before I forget: Dungeon selling is obviously an exploit because I’m not good enough to do it myself and successful people should be punished and taken back to my level of gameplay so I don’t feel bad for being less competent.
Nah. It’s an exploit because it’s a way for someone to get the reward without doing the work. Props to the guys that can solo/duo these dungeons (I sure can’t), but it does exploit the way completion bonuses are handled. The intent was to reward players for participating in the completion of a dungeon/path with gold and tokens. Path selling allows players to get the completion reward without actually participating.
I’m not really against path selling, I just find it odd that so many people are so eager to pay someone else to play the game for them.
they basically want dungeon tokens. Mostly for legendaries, and dont feel like spending the time doing the content.
How one would do that, I have no idea. Like the first room in Arah Story, I think you need an actual body on those areas to continue.
Send a ranger pet.
You can also low man the cof p1 console using barely moral strategies (read: exploits) as far as I know, but I don’t know it precisely. Ranger pet is still easy when 4 manning.oh, and before I forget: Dungeon selling is obviously an exploit because I’m not good enough to do it myself and successful people should be punished and taken back to my level of gameplay so I don’t feel bad for being less competent.
Nah. It’s an exploit because it’s a way for someone to get the reward without doing the work. Props to the guys that can solo/duo these dungeons (I sure can’t), but it does exploit the way completion bonuses are handled. The intent was to reward players for participating in the completion of a dungeon/path with gold and tokens. Path selling allows players to get the completion reward without actually participating.
I’m not really against path selling, I just find it odd that so many people are so eager to pay someone else to play the game for them.
they basically want dungeon tokens. Mostly for legendaries, and dont feel like spending the time doing the content.
Right, the reward without the effort . Just speaking for myself here, but I would feel the accomplishment of getting a legendary would feel somewhat diminished if I paid someone else to do the work for me. I may as well spend the gold to buy one outright from the trading post.
How one would do that, I have no idea. Like the first room in Arah Story, I think you need an actual body on those areas to continue.
Send a ranger pet.
You can also low man the cof p1 console using barely moral strategies (read: exploits) as far as I know, but I don’t know it precisely. Ranger pet is still easy when 4 manning.oh, and before I forget: Dungeon selling is obviously an exploit because I’m not good enough to do it myself and successful people should be punished and taken back to my level of gameplay so I don’t feel bad for being less competent.
Nah. It’s an exploit because it’s a way for someone to get the reward without doing the work. Props to the guys that can solo/duo these dungeons (I sure can’t), but it does exploit the way completion bonuses are handled. The intent was to reward players for participating in the completion of a dungeon/path with gold and tokens. Path selling allows players to get the completion reward without actually participating.
I’m not really against path selling, I just find it odd that so many people are so eager to pay someone else to play the game for them.
they basically want dungeon tokens. Mostly for legendaries, and dont feel like spending the time doing the content.
Right, the reward without the effort . Just speaking for myself here, but I would feel the accomplishment of getting a legendary would feel somewhat diminished if I paid someone else to do the work for me. I may as well spend the gold to buy one outright from the trading post.
Do you buy your precursor/t6 mats? Why is it any different?
The best “kick protection” is running with friends or guildies, not random kittens from the LFG
The best “kick protection” is running with friends or guildies, not random kittens from the LFG
+1.
Archeage = Farmville with PK