Why isn't there any army AI?
The world is not dynamic any more since is started out at release. The LS does not know event chains, only success or failure. That’s partly why it is so boring: It is 100% predictable.
Effort is necessary for event chains, but with the tight schedule on the LS, being creative on events just seems to be impossible. Makes me a sad panda. :/
The Leveling & Open World Compendium
The world is not dynamic any more since is started out at release. The LS does not know event chains, only success or failure. That’s partly why it is so boring: It is 100% predictable.
Effort is necessary for event chains, but with the tight schedule on the LS, being creative on events just seems to be impossible. Makes me a sad panda. :/
You mean players aren’t 100% satisfied with the oodles of flawless, interactive content being released every two weeks???
The world is not dynamic any more since is started out at release. The LS does not know event chains, only success or failure. That’s partly why it is so boring: It is 100% predictable.
Effort is necessary for event chains, but with the tight schedule on the LS, being creative on events just seems to be impossible. Makes me a sad panda. :/
You mean players aren’t 100% satisfied with the oodles of flawless, interactive content being released every two weeks???
Flawless? The releases that need 3-4 emergency patches every time to fix crap they didn’t bother testing?
The world is not dynamic any more since is started out at release. The LS does not know event chains, only success or failure. That’s partly why it is so boring: It is 100% predictable.
Effort is necessary for event chains, but with the tight schedule on the LS, being creative on events just seems to be impossible. Makes me a sad panda. :/
You mean players aren’t 100% satisfied with the oodles of flawless, interactive content being released every two weeks???
Flawless? The releases that need 3-4 emergency patches every time to fix crap they didn’t bother testing?
I was being sarcastic lol. And testing? What’s testing? You should know the policy is to release first and test later.
The problem is that friendly npcs cannot win without the help from players at all. It would help the world feel like it was alive if they at least had a chance to win (Like 25% of the time).