Why isn't there any army AI?

Why isn't there any army AI?

in Guild Wars 2 Discussion

Posted by: TurtleofPower.5641

TurtleofPower.5641

I appreciate the “living” story and all (though it really means scripted updates…) but what happened to ever having AI in the game?

Once upon a time the point of the living world was that it was supposed to be somewhat autonomous. Monsters could take something over because they won an attack on it. Therefore the living world would have a meta strategy game going on between hostiles and good guys, that went back and forth with or without the player.

But the truth is there’s nothing going on. Players either have to do it all or there’s just a “event failed” chain in very specific places that gives monsters progress. That’s not a dynamic AI warfare system. It’s just a quest motif.

The problem for me is that motif is transparent. I don’t care to defend anything in the world because I’m not actually involved in anything interesting. I’m setting the state of something to A or B, which no one cares about. If the computer can’t use guile against me, it’s not even that satisfying to defeat it.

So, WHAT makes an engaging AI to the player, and WHAT makes us defend? Those are two big questions I hope are looked at in the game. I would hope someday for the monsters to have some “brain” options. Do they want to raid for supplies, terrify and hurt morale, launch a massive war? There should be some randomness, and also friendly systems that are effected. As it is it just feels like part of the game that should exist, but doesn’t.

Why isn't there any army AI?

in Guild Wars 2 Discussion

Posted by: Kaiyanwan.8521

Kaiyanwan.8521

The world is not dynamic any more since is started out at release. The LS does not know event chains, only success or failure. That’s partly why it is so boring: It is 100% predictable.

Effort is necessary for event chains, but with the tight schedule on the LS, being creative on events just seems to be impossible. Makes me a sad panda. :/

Why isn't there any army AI?

in Guild Wars 2 Discussion

Posted by: fett.9573

fett.9573

The world is not dynamic any more since is started out at release. The LS does not know event chains, only success or failure. That’s partly why it is so boring: It is 100% predictable.

Effort is necessary for event chains, but with the tight schedule on the LS, being creative on events just seems to be impossible. Makes me a sad panda. :/

You mean players aren’t 100% satisfied with the oodles of flawless, interactive content being released every two weeks???

Why isn't there any army AI?

in Guild Wars 2 Discussion

Posted by: BaconCatTheGreasy.9542

BaconCatTheGreasy.9542

The world is not dynamic any more since is started out at release. The LS does not know event chains, only success or failure. That’s partly why it is so boring: It is 100% predictable.

Effort is necessary for event chains, but with the tight schedule on the LS, being creative on events just seems to be impossible. Makes me a sad panda. :/

You mean players aren’t 100% satisfied with the oodles of flawless, interactive content being released every two weeks???

Flawless? The releases that need 3-4 emergency patches every time to fix crap they didn’t bother testing?

Why isn't there any army AI?

in Guild Wars 2 Discussion

Posted by: fett.9573

fett.9573

The world is not dynamic any more since is started out at release. The LS does not know event chains, only success or failure. That’s partly why it is so boring: It is 100% predictable.

Effort is necessary for event chains, but with the tight schedule on the LS, being creative on events just seems to be impossible. Makes me a sad panda. :/

You mean players aren’t 100% satisfied with the oodles of flawless, interactive content being released every two weeks???

Flawless? The releases that need 3-4 emergency patches every time to fix crap they didn’t bother testing?

I was being sarcastic lol. And testing? What’s testing? You should know the policy is to release first and test later.

Why isn't there any army AI?

in Guild Wars 2 Discussion

Posted by: Penguin.5197

Penguin.5197

The problem is that friendly npcs cannot win without the help from players at all. It would help the world feel like it was alive if they at least had a chance to win (Like 25% of the time).