Why jumping in this game so aweful?
Do you play a Norn or Charr by any chance? I know the experience sucks with those two races as they are so big.
It’s not so much the jumping, as it is the tiny little ledges and crags you don’t see unless you have the graphics settings turned up.
I troll because I care
Jumping on stuff had me pull my hair out in the beginning and rage quitting
you get better as you go on- some races are easier than others
My personal tinfoil hat theory is that I am convinced that all cloth classes suck and medium classes are much better at it- no idea about heavy since I don’t have a guardian or a warrior
Jumping is very well done… try jumping real life, then do it again… then film yourself doing it and show it to your friends (?)
Now you understand how well jumping is done. Specially for bigger characters
Jumping on stuff had me pull my hair out in the beginning and rage quitting
you get better as you go on- some races are easier than others
My personal tinfoil hat theory is that I am convinced that all cloth classes suck and medium classes are much better at it- no idea about heavy since I don’t have a guardian or a warrior
They are all exactly the same. The size, armor and everything else is just cosmetic in terms of movement mechanics. The only difference is signets to move faster, traits for reduce fall damage, access to swiftness and teleports. Besides those mentioned features EVERYONE runs and jumps at the exact same speed and height.
It’s just the camera that keeps me out of jumping puzzles, the way jumping works is fine.
Yes i’m a big race, Charr, the problems for me is :
1- The camera angle often end up inside structure or inside my character when jumping.
2- The height of the jump, it seems my char can only jump 2 inches up.
Yes i’m a big race, Charr, the problems for me is :
1- The camera angle often end up inside structure or inside my character when jumping.
2- The height of the jump, it seems my char can only jump 2 inches up.
its the same for everyone but camera can be an issue for bigger chars and norns
My advice, if you truly want to complete some JPs and the size of your charr is bugging you; buy some Ghostly Tonics from the TP (few coppers each). That way you will move, jump and point your camera from a human perspective.
wait for the clock tower…. and then you will see what pain is xD
There are spots in puzzles you are standing on air. Other spots (worst to come to mind is the wizard tower at the start of Orr) you fall through what looks like solid structures. It makes it annoying until you learn it, it also makes it really, really funny seeing a huge norn or char standing on nothing. I am to this day (started open beta weekends) frustrated/amused by all the puzzles in game.
As the SAB dev said, the engine isn’t designed for jumping to this extent. To be honest, they’ve done a pretty good job at getting the game to do what it does with JP’s considering. It’s worse for larger chars due to some change in the camera during development – future JP’s they try try to design with this in mind, but old JP’s suffer for it.
I’m not a massive fan, but they get easier the more you do them. And when you see other MMO’s try to copy them and fail miserably (I’m looking at you Lotro), suddenly you appreciate the JP’s here a lot more…
use target area of AOE skills to highlight in green the “real” or “physical” polygons before jumping when in doubt.
(edited by Mesket.5728)
The engine was never meant to be used for platforming.
That it is comes from GW1 not having jumping at all, and the map designers going overboard with the gimmick once it was included in GW2 (along with underwater combat).
There is virtually no visible difference between a slope you can scale, and one you can’t for instance.
As the SAB dev said, the engine isn’t designed for jumping to this extent. To be honest, they’ve done a pretty good job at getting the game to do what it does with JP’s considering. It’s worse for larger chars due to some change in the camera during development – future JP’s they try try to design with this in mind, but old JP’s suffer for it.
I’m not a massive fan, but they get easier the more you do them. And when you see other MMO’s try to copy them and fail miserably (I’m looking at you Lotro), suddenly you appreciate the JP’s here a lot more…
This.. Standing on air is one of the most annoying items with the jumping puzzles. and it is completely dumb from any sort of logic perspective. In order to complete some, you must make a blind(long) jump from an invisible ledge, on to another invisible ledge. It makes no sense for them to design the puzzles in such a way that it is required to exploit the jumping mechanics to complete the puzzle.
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3
Jumping puzzles are my favorite part of the game. Then again, I play a human…
I especially like that they made them viable for things end-game (Empyreal fragments, as well as good loot). I personally got The Ugly Stick from Troll’s end!
Get with the program OP, it’s not “aweful” it’s “challenging”.
You just need to get used to it, JP are actually quite easy.
I dodge-jump everything, I think it gives a little extra distance.
I wonder what people with terrible frame rates think of jumping in GW2. I know before my upgrade I was getting borderline slide show performance on any give PvE map(some more than others) and timing my jumps only resulted in violent thoughts.