To be blunt, Guild Wars 2 (especially compared to its predecessor) is one of the easiest games I’ve ever played in my life. Not until I end up doing extremely high level fractals or perhaps sPvP does the game feel challenging to me. I suppose if you want to categorize time consuming grinding and farming as a ‘challenge’ then you could call making legendaries challenging too, but personally I don’t feel they are hard to make.
Anyway, this isn’t something that actually makes me want to stop playing. There are enough things to keep me interested (the world, the lore etc) but there certainly are not enough things to keep me challenged and, as Anet seems to think is important, feel rewarded.
Yes, there are near constant reward chests being thrown at you everytime you log in, but the thing is; rewards don’t mean anything to me if I don’t feel like I’ve done anything spectacular to earn them.
And so with the recent blog post entailing the “fresh start” for new players (which also includes veteran players starting new characters) it has been revealed that Anet has felt it necessary to dumb down the game even further in the early levels. For example, the removal of the downed state for the first few levels. Why? Were they really getting so much feedback from new players saying that the downed state confused them? That is just one example (one I personally don’t care about, honestly). However, a change I am concerned about is this:
“if you pick up a new weapon for the first time after already unlocking multiple weapon skill slots, you’ll automatically learn the skills for that weapon, rather than having to learn each weapon’s skills individually.”
I personally found that learning new skills for weapons as you used them was actually one of the most fun parts of the early game. I even felt that the levelling became more stale after I had unlocked everything by sampling all of the weapons I could use on a particular character. So, was unlocking skills based on how much you’d used a weapon really such a difficult concept for new players to grasp? I doubt it, and I think Anet needs to give their player-base some credit. We are not braindead.
I am glad that Anet is concerned about the new players, but I feel like these new features are a step backwards in the innovation Guild Wars 2 promised to bring to the table. Not only that, but I am left feeling like this game has catered to heavily to them, and not enough to those of us willing to dive head first into the game.
For all I know the next week’s worth of feature announcements could address all of these issues and make this post redundant, but I’m sure I’m not the only one feeling like this at the moment. Like I said, this isn’t something that would cause me to put my elitist hat on and be all “this game is too casual! I’m quitting!”, I just don’t understand the need to strip your game down to its barebone state just so a new player can have an easier time. I don’t think it is necessary.
Thanks for reading.