(edited by Dragonfeu.4356)
Why makes you keep on coming back?
New Fashion, sadly. I love customizing my characters. Every time I came back after a break, it was all because of something pretty has caught my eyes.
- doranduck, 2016 on Lore in Raids
I’ve been playing since early access, but I don’t even have one Legendary and probably won’t ever bother… so maybe I am still the target audience, or maybe I’m not, but I keep coming back because I just enjoy playing the game. I enjoy experiencing the new content as well as the old content from a new perspective because I’m running a different character with a different class or build. I don’t care about the special rare extra garbage. I play the game for the game. I also like the fact that I can take a month off, a year off, whatever, and I’ll still be able to come back whenever I want and play my characters just because.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Don’t have any legendaries, but to answer the question, I keep coming back because I feel like it. There’s no point in making the focus of your gameplay about meaningless possessions. You should play for the experience.
I’m still working on my first legendary, but I have my first 3 picked out (The Dreamer, Rodgort and Kudzu) so I guess I could answer that after I’ve made 2 the 3rd one will be my next goal.
But the truth is getting legendaries or ascended gear or any other items has never been more than a secondary goal at most for me. It’s something to do with the items and gold I get while I’m playing, but not the reason to play.
For me that’s to play through the content. I’ve been playing since launch but only have just over 2,000 hours total and I have a lot of stuff left to do. Especially since my definition of completing anything is quite different to everyone else’s. I spent an hour exploring Fireheart Rise the other day after getting the map completion reward, because I still had 2 Pact camps full of NPCs I hadn’t talked to and a cave and some cliffs I thought might be hiding a jumping puzzle.
I’ve also got dungeon paths I haven’t done, Living Story achievements and other interesting achievements to do, more Living Story keeps coming out, 4 other characters to level and additional personal story paths to finish off after that….
To me there’s a lot to do in this game. Even if I had a full set of ascended armor and legendary weapons I wouldn’t consider it finished. I’m not sure I’d even include them on the list of stuff I have to do to finish the game.
“Life’s a journey, not a destination.”
Best PvP in the Genre by far. I have Guild Wars 2 on my desktop so I can jump in sPvP and WvWvW every now and then. Other than that I don’t play the game anymore. They have pretty much failed on the PvE side of things in my opinion.
sPvP is hurting for some new game modes and maps as well.
World vs World. That’s what keeps me coming back a whole lot.
Friends.
15mesmers
Heavens Rage
This game is gorgeous. Everywhere I look, there is something wonderful on my screen to look at. There are parts of the maps I am just discovering now after playing for a year. The guild I am in does daily things to take part in and murdering Teq still amuses me. But I am not part of the ADD generation and I don’t need something new and shiney every week to keep my interest..
I hate to admit it but the only reason I come back is to get my free login stuff, and most importantly because I don’t feel there is a better mmo on the market that has the same or similar business model. I mean that in a lesser of evils type of way not a this game is just that good type of way.
Glad to see others in this thread are enjoying it however. Happy holidays guys!
I don’t see what having legendary weapons means in this case….
As one that has been here off and on since Headstart. I return for my friends. I play for my friends. I don’t care about time-gated nonsense events, fashion, or legendary weapons.
i dont have a legendary.
What keeps me coming back in the game is :
-fun
-guild
-new mesmer im leveling and loving it
-new pvp reward tracks
+++working on a legendary
——-TP buy/sale lists
——-dungeons
——-tequatl and other bosses, i just like checking my app and doing world bosses
——-when not doing bosses i do jp, still fun for me
-trying to get all the “temporary” rewards, such as wintersday 2014 grawl-bloodstone food scavenger hunt, the star that gives gifts and the personal instanced xmass tree nod…
-Helping guildies out, specially new players that somehow keep showing up in the guild (and i thought the forums were saying the game is dying out and everyone is leaving?)
much much more
I wanna be the very best,
Like no one ever was.
To craft them is my real test,
To wield them is my cause.
I will travel across the land,
Searching far and wide.
Each legendary to understand,
The power that’s inside.
Legendaries, Gotta craft ‘em all!
I know it’s my destiny!
Legendaries, oh, I have no friends,
In a world we must defend.
Legendaries, Gotta craft ‘em all!
Our grinding will pull us through.
You pwn me and I’ll pwn you,
Legendaries!
Legendaries! Gotta craft ’em all!
I have basicly everything what you can have in this game, all 4 legendaries what my engi can use, 4 ascended armor sets, minis, almost all skins, tonics, finishers, tons of gold, achievments you name it..
Why I coming back? Hmm at first I never left I play over 10 hours every day since launch an I play it because its simply fun and I still enjoy every part of this game. Majority of players are overfeeded by all this amazing stuff here they dont even realize how amazing this game is.
If you are bored I have one advice for you: Pick any other mmo on the market and go play it for few hours/days. I assures you you will come back with endless love:-)
Tekkit’s Workshop
Currently there is no better alternative thats why.
The players. The people that play the game. I cannot think of anything that even comes close to that.
I like my friends and my guild. I play every game mode, usually in spurts. Sometimes I PvE for weeks, then switch to wvw for weeks, then a few days of pvp in between. I try to always have a goal, which can be as simple as finishing a pvp reward track or completing a map, to as costly as making a legendary. I have 3500+ hours and I’m still always finding something to do. I guess it just depends on the type of person you are. I’d say I stay mostly for the social element.
Because I paid to get this game, and get my money’s/reward of time invested into it all back and then some.
Plus seeing a few good friends who still play.
When there’s other updates (dungeons, WvW, PvP) other than living stories.
Um.. isn’t it obvious? +1% gold find! you bet your kitten
Still enjoy pve.
World bosses
Slowly working toward map completion for 5 alts
trying to bolster my gold (see below)
Waiting for the ‘mythical’ precursor drop & then maybe crafting a legendary.
Also enjoy world vs world on a casual basis
I wanna be the very best,
Like no one ever was.
To craft them is my real test,
To wield them is my cause.I will travel across the land,
Searching far and wide.
Each legendary to understand,
The power that’s inside.Legendaries, Gotta craft ‘em all!
I know it’s my destiny!
Legendaries, oh, I have no friends,
In a world we must defend.Legendaries, Gotta craft ‘em all!
Our grinding will pull us through.
You pwn me and I’ll pwn you,
Legendaries!Legendaries! Gotta craft ’em all!
Hahah thanks
Merry Christmas everyone.
Looks like ANet designed this game amazingly well :>
the shallow hope that one day arena net will fix my staff elementalists earthline
and it won’t just be some gimmick armor while attuned to potato
Fractal skins. Lack of subscription. Collecting materials for legendary weapon, but not farming. When it happens, happens. Baby quaggans.
I very much enjoy the fact that skill trumps gear in most gameplay modes. I mm so very sick of games in which ’get good’ means spend the next few thousand hours running yourself ragged on a series of hamster wheels just so you can finally do the thing you wanted to do in the first place.
WoW and many MMOs like it are great examples of what I’m sick of, what with their absolute dependence on ranking everyone into a Skinner box and then having the audacity to call themselves game designers.
GW2 makes getting gear less of a chore. Prettiness can well be a grind, but one doesn’t need to be pretty to be skilled and competent.
Fractals kiiiinda fly in the face of what keeps me coming back here, what with their treadmill of essence grinding, but at least it’s highly ignorable. Nobody has to do fractals for anything unless they want the stuff exclusive to fractals. None of which is needed for anything but fractals.
What they’ve done with trait locking really damages my interest in staying though. That, I may wind up wandering away for good over if I can’t figure out a way to make my peace with it.
But other than that, I genuinely like the game and it’s ideal emphasis on actual skill at gameplay rather than the brainless capacity to run a hamster wheel grind being called skill.
They seem intent on getting rid of that whatever they can add fast as they can figure out how, but while it remains true, it keeps me coming back.
The storyline and the achievements. More the former than the latter. I really want to see where the story is going.
I never left in the first place. I just love the look and feel of the world. It doesn’t hurt that I have so many friends in game either.
I have way too much money and like throwing it at my screen buying beautiful clothing and weaponry.
Morgan’s Spiral jumping puzzle and the ongoing hope that the Mursaat return.
Bad Acid Trip [BAT]
[&B3oYAAA=]
WvW & PvP – Primarily the combat system still by far the best combat in any MMO to date. WvW is getting rather stagnant though it really needs something to refresh it very soon getting rid of white swords was not it, all that does is increase the number of people we have scouting.
I still do the bits of Living Story for the /gasp/ story and lore because I do enjoy that sort of thing.
Rant:
PvE I’ve almost given up on at this point it reeks of entitlement generation. “Here have the max reward for just pressing 1 while drooling on yourself and staring at the ceiling.” I have no problem with it being rewarding for everyone but they’re too lenient on how that is measured. Rewards need to scale up significantly based on total overall participation levels measuring total dmg/healing/even buffs & debuffs for people who enjoy those playstyles and if they participated in all the pre-events leading up to it and/or if they were there from the beginning and not show up 1 minute before a boss dies and gets max rewards, it cheapens the experience even if it’s me who shows up at the last minute and I get a precursor for barely touching the thing it just feels wrong.
(edited by NeuroMuse.1763)
Beautiful world, fun mobile combat, friends, good community, always something to do and I love the business model.
Have nine 80’s and there are still builds, story and game content I need to try out. Friends, both old and new, are always what makes an MMO special. The new maps are too much fun. I enjoy the hunt for new shinies as my alt army needs to look good!
I enjoy all the game modes and with all my alts it keeps the game fresh and interesting. Running a guild and throwing on the dorito when needed is always a fun challenge as well. Best business model in the biz. Enough said.
Happy holidays to all:-)
Rant:
PvE I’ve almost given up on at this point it reeks of entitlement generation. “Here have the max reward for just pressing 1 while drooling on yourself and staring at the ceiling.” I have no problem with it being rewarding for everyone but they’re too lenient on how that is measured. Rewards need to scale up significantly based on total overall participation levels measuring total dmg/healing/even buffs & debuffs for people who enjoy those playstyles and if they participated in all the pre-events leading up to it and/or if they were there from the beginning and not show up 1 minute before a boss dies and gets max rewards, it cheapens the experience even if it’s me who shows up at the last minute and I get a precursor for barely touching the thing it just feels wrong.
For there to be 1 winner, everyone else has to lose. So, I can’t get behind this recommendation at all. I’ve seen very well how this exact idea works out in Champions Online, and to a lesser extent Neverwinter.
How’s it go? 100 people show up to a big event, only the top 5 get any reward worth beans, only #1 gets a chance at the drop everyone wants. Bam, you’ve killed all incentive to cooperate and enjoy in favor of creating a stampede of people feeling nothing but animosity towards anything and anyone that can do whatever very specifikittentle thing will rack up the most points most quickly and efficiently.
So then you wind up with a majority of people going ‘Wealp, to heck with that, I’m not going to have a chance at anything worth having since I’m not going to do every insane thing, include polish my modem, to try to take first in these holiday events’ and doing whatever else they enjoy while a minority do everything up to and including polish their modems, scream in general chat channels and generally be nasty to eachother.
Because this sort of idea breeds a competitive demand, and in the end, nobody actually wins whether they place in the top 5 or 10 or whatever and get rewards or never do.
I’ll take the flaw of anyone participating gets rewards over that any day of the year. It ain’t broken. Don’t ‘Fix™’ it.
Hope.
The hope that we hear Roleplayers demand, explorers, and that one day Jeff Grubb returns take care of Asuras!
And again, roleplay request list is very consistent. We prepared a copy built Kulvar soon as we have a little time. Just like the questions to Mr Grubb!
Merry Christmas and Happy Holidays to Wintersday!
(edited by Louveepine.7630)
Log in rewards and a spool of silk weaving thread. About two minutes a day.
What makes you keep on coming back to GW2.
Thx and Merry Christmas :>
Only the most profound crushing boredom, which isn’t often.
My toons, but starting in roughly Nov of last year, they keep stripping things about my characters that the original developers created (and were approved) off and making them less and less interesting and appealing, in an effort to, I’m assuming, recruit me to help raise other people’s children?
So, less and less reason for me to login, but still barely enough of my characters left for me to care about them.
Being honest, the log in rewards seem to be the only thing that keep me coming back. At least for a few minutes.
I’m fond of my characters. :/
How’s it go? 100 people show up to a big event, only the top 5 get any reward worth beans, only #1 gets a chance at the drop everyone wants.
This is not what I meant at all. I think you’re misinterpreting it a bit. I’m fine with everyone getting rewards and even decent rewards but those that do all the pre-events or any additional measurable way that contribute more maybe get something a little extra even it’s as simple as a few champ bags just something that rewards the people putting in more effort? If that makes sense.
I do thing you should be there for at least 60-70% of a fight for a chance at a precursors rather than showing up in the last 1min-30sec and hitting 1 a few times getting gold and getting lucky with a precursor drop that crap is ridiculous.
How’s it go? 100 people show up to a big event, only the top 5 get any reward worth beans, only #1 gets a chance at the drop everyone wants.
This is not what I meant at all. I think you’re misinterpreting it a bit. I’m fine with everyone getting rewards and even decent rewards but those that do all the pre-events or any additional measurable way that contribute more maybe get something a little extra even it’s as simple as a few champ bags just something that rewards the people putting in more effort? If that makes sense.
I do thing you should be there for at least 60-70% of a fight for a chance at a precursors rather than showing up in the last 1min-30sec and hitting 1 a few times getting gold and getting lucky with a precursor drop that crap is ridiculous.
Yeah, with that clarification rendered, it makes a good bit more sense on the whole. In that frame, I can agree with the direction you’re aiming in with that, point in case.
Happy Festivus.
Been playing GW since 2006. GW Factions was my first MMO ever.
I’ve stuck with GW because of the great customer service, constant communication with the players, and how they change things based on player feedback. Of course we can’t expect to get everything we ask for but Anet has made compromises on many occasions, add new features requested, improve drop rates on some things, etc.
Edit: And they have a great bunch of people working for them.
Happy Festivus.
Been playing GW since 2006. GW Factions was my first MMO ever.
I’ve stuck with GW because of the great customer service, constant communication with the players, and how they change things based on player feedback. Of course we can’t expect to get everything we ask for but Anet has made compromises on many occasions, add new features requested, improve drop rates on some things, etc.
Edit: And they have a great bunch of people working for them.
This only applies for GW1. In GW2 its the opposite for almost everything. 0 communication with the players, feedback gets mostly ignored. Alot of broken promises, compromises only after the playerbase were shouting at them for weeks, useless new features we never asked for and probably wouldnt have asked for and the nerf for loot.
And the bunch of great people you have been talking about is mostly gone and have been replaced with underpaid contractors.
Theirs no other substitute. It is a amazing game, although it does have its flaws and their are many improvements that could be made. It is still an amazing game, and I have yet to find something to replace it.
We came back because we had paid for it, and there is nothing better out there. Sad, but true.
I continue to play GW2 because it is pretty dang easy compared to other games, aiming not required, self healing, etc. Also I want to get the Legendary I’m all ready to craft, or something I can sell to get it as it seems the price goes up as fast as I can farm for gold, which takes longer than others, especially since I won’t do pug groups in dungeons, I do love the artistic quality of the game as well as the lore (including the LS). Besides, I want to see if my mother “the Pale Tree” survives <smile>
Boredom.. I have a lot of time on my hands.
The lack of a better MMORPG.
I am leveling alternative characters, got 64:-)
Its fun to play a whole new character with their own armors and weapons.
Living story always go in main hand when Its released.
Somtimes I am doing Dungeons for saving up armors and weapons :-D
Fractals is fun to play aswell if I am bored.
PvP sometimes aswell.
And no, I dont have any legendaries.... I go for items and gear that I like to have :-)
And also, the main reason I stay is because how beautiful Guild Wars 2 and Its themes ingame are!!!
(edited by Alga.6498)
Happy Festivus.
Been playing GW since 2006. GW Factions was my first MMO ever.
I’ve stuck with GW because of the great customer service, constant communication with the players, and how they change things based on player feedback. Of course we can’t expect to get everything we ask for but Anet has made compromises on many occasions, add new features requested, improve drop rates on some things, etc.
Edit: And they have a great bunch of people working for them.
This only applies for GW1. In GW2 its the opposite for almost everything. 0 communication with the players, feedback gets mostly ignored. Alot of broken promises, compromises only after the playerbase were shouting at them for weeks, useless new features we never asked for and probably wouldnt have asked for and the nerf for loot.
And the bunch of great people you have been talking about is mostly gone and have been replaced with underpaid contractors.
Not from my point of view. They make changes based on player feedback quite often. A most recent example: http://wiki.guildwars2.com/wiki/Game_updates/2014-12-18
Slight adjustments have been made to the Wintersday Gift reward tables in response to player feedback:
Another example is based on player feedback they reduced the cost of the silver-fed salvage-o-matic from 1 silver per use to 60 copper per use to bring it more in line with the cost per use of a master/mystic salvage kit.
Mail carriers were a requested feature.
Based on feedback of the new player experience they made changes such as making it so skill point challenges, vistas, points of interest, diving goggles, etc., unlock account wide once you have a character at the appropriate level. This way veterans can do these things right away on new characters.
And there are many other changes I can’t remember, but the fact is they do listen to player feedback.